Version 1.5
Heroes:
New Hero: Human Templar Knight (Tank)
Moon Elf Blade Dancer
- Reworked the Ultimate
Human Builder
- Build Guard Tower
Lowered the damage roughly by 50%
- Build Siege Tower
Lowered the damage roughly by 25%
Authors Note: The damage output from the towers where just way too high and needed to be nerfed
Human Paladin
- Holy Blessing
Fixed a bug and will now function properly
Changed the duration from 10 to 15 seconds
Changed the cooldown from 10 to 15 seconds
Human Guardian
- Shield Block
Changed cooldown from 22 to 25 seconds
Sheep God
- Abilitys now have tooltip information
Bosses:
Bosses now tend to cast spells more often on heroes, rather than other units
Improved spell casting mechanics on several bosses
Updated the names and models of several bosses
Updated boss tips for several bosses
Corrupted Ancient Treant
- Added a new ability: Ancient Wisps
Earth Slam
- Changed damage from 225 to 200
Corrupted Treant
- Removed the Roots of Corruption ability
- Changed hitpoints from 900 to 1000
Sludge Monstrosity
- Corrupted Posion
Changed damage from 30 to 35 per second
Demigod of Corruption
- God of Corruption will now always drop an Ancient Relic
Pool of Corruption
- Changed damage over time from 85 to 75 damage per second
Summon Tentacle
- Changed hitpoints on tentacles from 1200 to 450
- Now summons 3 tentacles instead of just 1
- Now summons tentacles at random locations around the boss instead of ontop of attacking heroes
- Changed damage on impale from 125 to 100
- Changed stun duration on impale from 2 to 1 second
Ancient Hydra
- Added a new ability: Hydra Egg
Naga King & Queen
- Removed the Royal Sea Elemental summoning
- Added a new ability: Lurker in the Water
Nerubian Queen
Nerubian Plague
- Changed damage over time from 75 to 100 damage per second
- Changed explosive damage from 50 to 35 % of max life done as damage
Nerubian Curse
- Changed damage from 250 to 275
Penetrating Darkness
- Changed cooldown from 30 to 25 seconds
- The spell will now occur on random locations around the boss instead of ontop of attacking heroes
- The random locations will be based on random range from the boss within a 300 to 500 AoE
- Shadow Nerubians can no longer hit buildings
- Shadow Nerubians movement speed changed from 100 to 150
Lich King
- Increased hitpoints from 50 000 to 60 000
- Added a new ability: Frozen Orb
Frost Nova
- Changed damage from 600 to 500
Soul Keeper
- Increased hitpoints from 55 000 to 65 000
- Added a new ability: Soul Plague
- Lost Soul is now invisible
Banshee Queen
The Immortal
- Added a new ability: Soul Thirst
- Added invisibility
- Changed movement speed from 250 to 150
Demon Council
Rain of Chaos
- Will now bring down 2 infernals instead of just 1
- The spell will now occur on random locations around the boss instead of ontop of attacking heroes
Chaos Stomp
- Changed damage from 250 to 300
Demonic Shockwave
- Changed damage from 500 to 800
Firestorm
- Changed damage from 250 to 350
Supreme Demon
Supreme Demon Grip
- Changed damage from 350 to 400
Demonic Domination
- Changed damage from 350 to 400
Demonic Construct
- Red Construct upon death now deals damage based on the picked units total strength instead of total armor
- It now decreases armor of nearby units by 50 instead of 25
Units:
Changed a few models
Item:
Added a really rare Legendary item that can only be dropped by bosses, it can only be dropped once (This item is also the only legendary that is tradeable between players)