created by
unknown
About the Map:
The map is a Hero Survival/Defense type of map and that basically means that you will pick a hero, buy some items and defend your castle from being destroyed by waves of enemy units and bosses.
You play in a team of 5 or 10 players, and at the beginning of the game each player is given a choice of what type of hero they want to play, it's highly recommended to pick 1 Tank, 1 Healer and 3 Damage Dealers for 5 people. Or 2 Tanks, 3 Healers and 5 Damage Dealers for 10 people.
To progress into the map you will need to kill every enemy unit that is thrown at you and that will earn you experience and gold by killing those enemy units.
When you reach level 12, your hero will evolve and you will gain access to your ultimate ability.
Each hero have four abilities:
Three of those abilities are basic abilities with a maximum upgradeable level of 8
One of those abilities is the Ultimate ability with a maximum upgradeable level of 4
All shops have global range
Type -begin to start the event (You need to be 2 players or more to be able to play any mode except the Test Mode)
New players may feel a little bit overwhelmed at first but practice is key
Last updated
26 July, 2025
Suggested players
5 - 10 Players
Category
Tileset
-
Dimensions
56 x 56
Compatible
Warcraft 3: Reforged compatible
This is an official map. The map is updated and suppported by: Phuqinghell . Join us on discord to get in touch with the map developers.
This map is compatible with Warcraft 3: Reforged. This map only supports SD / Classic Graphics in Warcraft 3: Reforged.
Links
Feel free to rate or report this map. Please help us to improve our contents.
Version 2.0b
Changed some models
Rebalanced Arena Mode
Version 2.0
General
Changed the landscape in the corners a little bit
Added playstyle descriptions for all heroes
Added portals (new model) at the teleport locations in Arena Mode
Added a new tavern (Statue) to showcase the secret heroes available and how to unlock them
Most of the summoned units are no longer invulnerable but has had thier health and armor rebalanced
Heroes
New Hero - Orc Beastmaster (Strength Damage Dealer)
Earth Elemental
Is now a Tank instead of a Strength damage dealer
Replaced Seismic Rift with Taunt
Bedrock Retaliation
Now gives armor instead of a bash ability
Now reflects damage to melee attackers instead of all attackers
Now deals reflecting damage as a percentile of incoming attacks instead of a flat number
Elemental Firelord
Changed name to Lava Elemental
Centaur Druid
Call of Nature
Summoned units damage now scales with your total intelligence
Human Templar Knight
Wrath of Heaven
Divine Constructs damage now scales with your total strength
Human Crusader
The Dark Crusade
Added a new model to the skeleton with the aura ability
Blood Elf Fire Mage
Pyroblast
Burn duration changed from 5 to 10 seconds
Panda Waterbender
Water Burst
Cooldown changed from 6,5 to 8 seconds
Damage increased by 40 on all levels
Water Guard
AoE changed from 500 to 600
Items
All Legendary items can now be dropped and players are now able to trade/share them among each others
Items on heroes that leaves the game now drops on the ground
Mistwalker, Boots of Whisper
Is no longer unique
Increased recipe cost from 1000 to 2000 gold
Salvation, Purifier's Warboots
Is no longer unique
Increased recipe cost from 1000 to 2000 gold
Ability name changed to Radiant Step
Reduced Radiant Step AoE from 500 to 350
Epoch, Boots of a Sundered Era
Is no longer unique
Increased recipe cost from 1000 to 2000 gold
Changed the name to Stonewalk, Greaves of the Last Colossus
Replaced the old ability with a new one (Colossal Stomp)
Shadow Sphere (Boss Loot)
Summoned tentacle unit now deals damage equal to the casters intelligence
Soulcleaver Sword (Boss Loot)
Summoned undead units now deals damage equal to the casters strength
Changed model for the spawned undead unit
Kingsguard, Greathelm of Ancient Kings
The summoned kings from the Ancient Kings ability now deals damage based on the owners base strength
Fireborn, the Dragon Battlestaff
The summoned dragons from the Mother of Dragons ability now deals damage based on half of the owners base intelligence
Version 2.0
General
Changed the landscape in the corners a little bit
Added playstyle descriptions for all heroes
Added portals (new model) at the teleport locations in Arena Mode
Added a new tavern (Statue) to showcase the secret heroes available and how to unlock them
Most of the summoned units are no longer invulnerable but has had thier health and armor rebalanced
Heroes
New Hero - Orc Beastmaster (Strength Damage Dealer)
Earth Elemental
Is now a Tank instead of a Strength damage dealer
Replaced Seismic Rift with Taunt
Bedrock Retaliation
Now gives armor instead of a bash ability
Now reflects damage to melee attackers instead of all attackers
Now deals reflecting damage as a percentile of incoming attacks instead of a flat number
Elemental Firelord
Changed name to Lava Elemental
Centaur Druid
Call of Nature
Summoned units damage now scales with your total intelligence
Human Templar Knight
Wrath of Heaven
Divine Constructs damage now scales with your total strength
Human Crusader
The Dark Crusade
Added a new model to the skeleton with the aura ability
Blood Elf Fire Mage
Pyroblast
Burn duration changed from 5 to 10 seconds
Panda Waterbender
Water Burst
Cooldown changed from 6,5 to 8 seconds
Damage increased by 40 on all levels
Water Guard
AoE changed from 500 to 600
Items
All Legendary items can now be dropped and players are now able to trade/share them among each others
Items on heroes that leaves the game now drops on the ground
Mistwalker, Boots of Whisper
Is no longer unique
Increased recipe cost from 1000 to 2000 gold
Salvation, Purifier's Warboots
Is no longer unique
Increased recipe cost from 1000 to 2000 gold
Ability name changed to Radiant Step
Reduced Radiant Step AoE from 500 to 350
Epoch, Boots of a Sundered Era
Is no longer unique
Increased recipe cost from 1000 to 2000 gold
Changed the name to Stonewalk, Greaves of the Last Colossus
Replaced the old ability with a new one (Colossal Stomp)
Shadow Sphere (Boss Loot)
Summoned tentacle unit now deals damage equal to the casters intelligence
Soulcleaver Sword (Boss Loot)
Summoned undead units now deals damage equal to the casters strength
Changed model for the spawned undead unit
Kingsguard, Greathelm of Ancient Kings
The summoned kings from the Ancient Kings ability now deals damage based on the owners base strength
Fireborn, the Dragon Battlestaff
The summoned dragons from the Mother of Dragons ability now deals damage based on half of the owners base intelligence
Version 1.9
General
- Removed some unused models
- 10 man PvE mode now gives the correct amount of gold after each boss for each player
Bosses
The Hive Queen
- Changed model
Heroes
- Added a playstyle descriptions for Tank & Healer heroes (More will come)
- I refined the grammar and infused a touch of fantasy into the ability descriptions for the heroes that includes a playstyle descriptions
- New Hero "Void Elemental" (Intelligence Tank)
- New Hero "Earth Elemental" (Strength Damage Dealer)
Stone Giant Sentinel
- Changed model on Stage 2
- Changed name on Stage 2
High Elf Cleric
- Changed model on Stage 1
- Changed model on Stage 2
Human Builder
- you can now control your towers
Angel Purifyer
Miracle Healing
- Changed from 25 to 20 % maximum health healed per proc
Version 1.8c
General
- Damage Meter is now working properly
Heroes
High Elf Hunter
Kill Command
- Now works as intended
Panda Waterbender
Water Guard
- Updated tooltip
- Changed aoe radius from 400 to 500
- Now restores 2% of picked units maximum mana instead of Panda Waterbenders maximum mana
Items
Mindbender, the Spellstaff of Knowledge
- Changed the aoe radius from 1000 to 800
- Now restores 5% of picked units maximum mana instead of the staff owners maximum mana
Version 1.8b
General
- Optimized code (To increase stability and lag reduction)
- Fixed several leaks
- Healing Meter is now disabled (Due to it not working properly yet)
Authors Note: I'll have to fix some stuff with my Heal Engine before i can enable the Healing Meter again
Heroes
Dwarven Thunderlord
- Overload now show the stack count as a permanent text above the hero
Thunderstorm
- Updated tooltip
Human Child (Lil Timmy)
High Pitched Scream
- Now works as intended
- Updated tooltip
Version 1.8b
General
- Optimized code (To increase stability and lag reduction)
- Fixed several leaks
- Healing Meter is now disabled (Due to it not working properly yet)
Authors Note: I'll have to fix some stuff with my Heal Engine before i can enable the Healing Meter again
Heroes
Dwarven Thunderlord
- Overload now show the stack count as a permanent text above the hero
Thunderstorm
- Updated tooltip
Human Child (Lil Timmy)
High Pitched Scream
- Now works as intended
- Updated tooltip
Version 1.8a
General
- Removed the old Heal Engine made in GUI
- Created a new Heal Engine made in Jass
- Created a new Text Tag system for healing made in Jass
- Upgraded several core systems with added Jass code
Heroes
Goblin Tinker
- Now has a new model for stage 2
Version 1.8
General
- New mode (Arena Mode) 1vs1 up to 5vs5
- Removed unused models
- Added new models
- Unit Indexer system has been upgraded from GUI to Jass
- Healing Meter added
- Several upgrades in the Heal Engine system
- One minor upgrade in the Damage Engine system
- Added a new command in Test Mode
Heroes
- Moon Elf Racial now works as intended (Did not reduce magical damage)
Centaur Druid
- Added a new ability - Living Forest
High Elf Cleric
- Added a new ability - Holy Power
Angel Guardian
Shocking Light
- Changed cast range from 1000 to 2000
High Elf Priestess
Soothing Light
- Changed the area of effect from 200 to 250
- Added more effects to better see where the spell has been cast
Mountain Giant
- Breaking Nature stacks now show as a permanent text instead of a fading text when updating the stack count
- Breaking Nature now inflicts 25% of current HP as damage upon reaching 14 stacks
Blood Elf Fire Mage
- Scorch now show the stack count as a permanent text above the hero
Human Death Mage
- Death Magic now show the stack count as a permanent text above the hero
Orc Warlock
Life Drain
- reworked
Human Builder
Land Mine
- Now detonates after 3 seconds instead of 5 seconds
Build Siege Tank
- Updated tooltip
Sheep God
Be My Friend?
- No longer deals damage
- Now increases damage taken from all sources
My Best Friend
- Cooldown changed from 12 to 10 seconds
- Duration changed from 6 to 5 seconds
Falling Friends
- Changed duration from 10 to 8 seconds
Ogre Mage
- Added a new ability - Blink
Version 1.7d
General:
Increased boss loot chance on all bosses
Fixed the -Roll command for all players in all modes
Items:
Fixed the HP bonus from Mask of Madness to give the correct amount of HP
Fixed the HP bonus from Heroism, Chestplate of Unwavering Will to give the correct amount of HP
Bosses:
The Corrupted Guardian
- Reduced HP from 15 000 to 12 500
Ancient Wisps
- Increased cooldown from 14 to 16 seconds
The Sludge Monstrosity
- Reduced HP from 20 000 to 17 500
The Hive Queen
Penetrating Darkness
- Now have a "run away little girl" warning before the Shadow Nerubians spawns
Version 1.7c
General:
- Balance and hotfix patch
Version 1.7b
General:
- Added and updated some effects
Bosses:
- Rebalanced the attack damage of all bosses and thier summonings
- All bosses now does either Siege Damage or True Damage (Chaos)
Naga Queen
Blizzard
- Increased damage from 130 to 150 per wave
The Lurker Below
- Increased damage from 5 to 10 % of total health per second
Commander of the Undead
- Added a new ability (Wave of Death)
- Removed The Immortal unit and its abilitys
Demon King
- Now becomes invulnerable when the Demon gate is active and becomes vulnerable again when it dies
Items:
Enigma, Shoulders of Endless Power
- Removed the Mana Shield ability
- Added a new ability: Chronostatic Preservation
Chronostatic Preservation
- Restores hitpoints equal to 50% of your maximum manapool (100 sec CD)
Heroes:
Moon Elf Oracle
Natures Touch
- Increased the mana restoration from 5 to 10 % of targets maximum mana
Lifebloom
- Increased healing over time by 20 hitpoints per second on all levels
Wild Growth
- Increased healing over time by 20 hitpoints per second on all levels
Mountain Giant Sentinel
Natures Wrath
- Decreased the strength gain from 50/100/150/200 to 30/60/90/120
High Elf Priestess
Desperate Prayer
- Decreased the heal from 55/70/85/100 to 40/55/70/85 % of maximum health
Human Guardian
Enhanced Guardian
- Decreased hitpoint bonus from 1500/2500/3500/4500 to 1400/1800/2200/2600
Goblin Tinker
Ion Laser
- Increased cast range from 800 to Global
- Reduced cooldown from 100 to 80 seconds
Orc Berserker
Execute
- Now does Double damage instead of Triple damage
- Now deals the extra damage when the target is below 25% instead of 33%
Moon Elf Blade Dancer
Luminant Prison
- Increased cast range from 450 to 500
Moonblast
- Increased cast range from 450 to 500
- Increased AoE from 250 to 300
Moonshadow Magic
- Updated the Tooltip
- Increased AoE from 300 to 400
Moon Elf Assassin
Rupture
- Reduced duration from 8 to 6 seconds
- Increased damage per second from 35/40/45/50/55/60/65/70 to 50/60/70/80/90/100/110/120
Interrupt
- Reduced cooldown from 10 to 8 seconds
Mark of the Assassin
- Reduced cooldown from 60 to 45 seconds
Panda Firebender
Flame Eruption
- Increased the initial damage from 100/200/300/400 to 250/300/350/400
Panda Waterbender
Water Guard
- Updated Tooltip
Icy Chains
- Increased duration from 5 to 8 seconds
Version 1.7a
General:
Increased the Boss Tip text duration from 12 to 30 seconds
Hard Mode is now available in 10 man version
Units:
Increased the gold from bosses by 250 (1000 per kill)
Increased the gold from "special units" by 25 (75 per kill)
Bosses:
Demon of Chaos
Hellfire
- Increased the cooldown from 8 to 9 sec
Naga Queen
Blizzard
- Decreased the cooldown from 20 to 18
The Lurker Below
- Decreased the cooldown from 20 to 16
The Demon King
Updated the Boss Tip text
Demon Gate
- Increased hitpoints from 15000 to 25000
- Decreased the spawning cooldown from 15 to 12 sec
Demonic Execution
- Now deals 4000 damage instead of 3500
Hand of Death
- Now kills you when your below 20% health instead of 15%
The God of Hell
- Fixed an ability that was not working at all
Heroes:
Panda Waterbender
Water Guard
- Decreased the AoE from 600 to 400
Items:
Anti-Magic Shield
- Decreased spell resistance to 5/10/15/20 %
Spellbreaker, the Sealed Tower
- Decreased spell resistance from 50 to 30 %
- Increased the spell damage absorbation from Magical Barrier from 400 to 500 points
Arrogance, the Grand Staff of Chaos
- Decreased manapoints from 675 to 450
- Added 225 hitpoints
Hope Ender, the Frozen Blade
- Removed 24 intelligence
- Added 6 armor
- Changed the required epic items in the recipe from epic sword & epic spellbook to epic sword & epic anti-magic shield
Heartseeker, Greatbow of Whispering Death
- Decreased critical damage from 3x to 2,5x attack damage
Might, Chestplate of Conquerors
- Ancient Guardian is now a passive ability instead of an active ability
Steelbreaker, the Impenetrable Warshield
- Shield Wall reworked
Old: Increased armor by 50 for 10 seconds
New: Ignores all damage from all sources for 8 seconds
Eternal, Gemstone of Endless Power
- Can now be dropped
Version 1.7
General:
Fixed a bugg in the Test Mode
Major rebalance of enemy units (Mostly towards endgame)
Heroes:
New Hero: Goblin Tinker (Melee, Tank)
New Hero: Ogre Mage (Range Dps, Intelligence)
New Hero: Elemental Firelord (Range Dps, Agility)
New Hero: Human Child "Lil Timmy" (Melee Dps, Strength)
New Hero: Angel Guardian (Range, Healer)
Bosses:
Updated and fixed alot of boss sounds
Narjz, the God of Corruption
- Changed model
- Now has melee attack instead of ranged
Soul of Narjz
- Changed model
- Now has ranged attack instead of melee
- Now has 0 movement speed
The Banshee Queen
- Changed name to Commander of the Undead
- Changed model
- Now has melee attack instead of ranged
- Updated the Boss Tip text
The Immortal
- Changed model
- Removed the invisibility ability
Items:
Annihilator, the Unstoppable Force
- Now has a 50% chance per kill to increase your damage instead of 100% per kill
Authors Note: The item was just way too powerful and had to be nerfed
Common Manastone
- Now restores 12% of targets maximum mana instead of 100 flat mana
Uncommon Manastone
- Now restores 16% of targets maximum mana instead of 175 flat mana
Rare Manastone
- Now restores 20% of targets maximum mana instead of 250 flat mana
Epic Manastone
- Now restores 24% of targets maximum mana instead of 325 flat mana
Authors Note: This change makes the manastone more useful for intelligence heroes with huge manapools aswell as for heroes with smaller manapools
Version 1.7
General:
Fixed a bugg in the Test Mode
Major rebalance of enemy units (Mostly towards endgame)
Heroes:
New Hero: Goblin Tinker (Melee, Tank)
New Hero: Ogre Mage (Range Dps, Intelligence)
New Hero: Elemental Firelord (Range Dps, Agility)
New Hero: Human Child "Lil Timmy" (Melee Dps, Strength)
New Hero: Angel Guardian (Range, Healer)
Bosses:
Updated and fixed alot of boss sounds
Narjz, the God of Corruption
- Changed model
- Now has melee attack instead of ranged
Soul of Narjz
- Changed model
- Now has ranged attack instead of melee
- Now has 0 movement speed
The Banshee Queen
- Changed name to Commander of the Undead
- Changed model
- Now has melee attack instead of ranged
- Updated the Boss Tip text
The Immortal
- Changed model
- Removed the invisibility ability
Items:
Annihilator, the Unstoppable Force
- Now has a 50% chance per kill to increase your damage instead of 100% per kill
Authors Note: The item was just way too powerful and had to be nerfed
Common Manastone
- Now restores 12% of targets maximum mana instead of 100 flat mana
Uncommon Manastone
- Now restores 16% of targets maximum mana instead of 175 flat mana
Rare Manastone
- Now restores 20% of targets maximum mana instead of 250 flat mana
Epic Manastone
- Now restores 24% of targets maximum mana instead of 325 flat mana
Authors Note: This change makes the manastone more useful for intelligence heroes with huge manapools aswell as for heroes with smaller manapools
Version 1.7
General:
Fixed a bugg in the Test Mode
Major rebalance of enemy units (Mostly towards endgame)
Heroes:
New Hero: Goblin Tinker (Melee, Tank)
New Hero: Ogre Mage (Range Dps, Intelligence)
New Hero: Elemental Firelord (Range Dps, Agility)
New Hero: Human Child "Lil Timmy" (Melee Dps, Strength)
New Hero: Angel Guardian (Range, Healer)
Bosses:
Updated and fixed alot of boss sounds
Narjz, the God of Corruption
- Changed model
- Now has melee attack instead of ranged
Soul of Narjz
- Changed model
- Now has ranged attack instead of melee
- Now has 0 movement speed
The Banshee Queen
- Changed name to Commander of the Undead
- Changed model
- Now has melee attack instead of ranged
- Updated the Boss Tip text
The Immortal
- Changed model
- Removed the invisibility ability
Items:
Annihilator, the Unstoppable Force
- Now has a 50% chance per kill to increase your damage instead of 100% per kill
Authors Note: The item was just way too powerful and had to be nerfed
Common Manastone
- Now restores 12% of targets maximum mana instead of 100 flat mana
Uncommon Manastone
- Now restores 16% of targets maximum mana instead of 175 flat mana
Rare Manastone
- Now restores 20% of targets maximum mana instead of 250 flat mana
Epic Manastone
- Now restores 24% of targets maximum mana instead of 325 flat mana
Authors Note: This change makes the manastone more useful for intelligence heroes with huge manapools aswell as for heroes with smaller manapools
Version 1.7
General:
Fixed a bugg in the Test Mode
Major rebalance of enemy units (Mostly towards endgame)
Heroes:
New Hero: Goblin Tinker (Melee, Tank)
New Hero: Ogre Mage (Range Dps, Intelligence)
New Hero: Elemental Firelord (Range Dps, Agility)
New Hero: Human Child "Lil Timmy" (Melee Dps, Strength)
New Hero: Angel Guardian (Range, Healer)
Bosses:
Updated and fixed alot of boss sounds
Narjz, the God of Corruption
- Changed model
- Now has melee attack instead of ranged
Soul of Narjz
- Changed model
- Now has ranged attack instead of melee
- Now has 0 movement speed
The Banshee Queen
- Changed name to Commander of the Undead
- Changed model
- Now has melee attack instead of ranged
- Updated the Boss Tip text
The Immortal
- Changed model
- Removed the invisibility ability
Items:
Annihilator, the Unstoppable Force
- Now has a 50% chance per kill to increase your damage instead of 100% per kill
Authors Note: The item was just way too powerful and had to be nerfed
Common Manastone
- Now restores 12% of targets maximum mana instead of 100 flat mana
Uncommon Manastone
- Now restores 16% of targets maximum mana instead of 175 flat mana
Rare Manastone
- Now restores 20% of targets maximum mana instead of 250 flat mana
Epic Manastone
- Now restores 24% of targets maximum mana instead of 325 flat mana
Authors Note: This change makes the manastone more useful for intelligence heroes with huge manapools aswell as for heroes with smaller manapools
Version 1.6c
General
Increased the gold gained from killing enemy units slightly
Ancient Relic Stock Start Delay changed from 300 to 360 seconds
Ancient Relic Stock Replenish Interval changed from 300 to 180 seconds
Fixed a few buggs that affected all Modes
Version 1.6b
General
Fixed a critical error with Boss 7 (Nerubian Behemoth)
Version 1.6a
Fixed a critical error in the New Mode: Normal Mode (10 Players)
Version 1.6
General
New Mode: Normal Mode (10 Players)
More Balance & Hotfixes
Alot of trigger improvements
Items
14 new unique items that only drops from bosses
Version 1.5b
Another balance and hotfix patch.
Version 1.5a
Just a quick balance and hotfix patch.
Version 1.5
Heroes:
New Hero: Human Templar Knight (Tank)
Moon Elf Blade Dancer
- Reworked the Ultimate
Human Builder
- Build Guard Tower
Lowered the damage roughly by 50%
- Build Siege Tower
Lowered the damage roughly by 25%
Authors Note: The damage output from the towers where just way too high and needed to be nerfed
Human Paladin
- Holy Blessing
Fixed a bug and will now function properly
Changed the duration from 10 to 15 seconds
Changed the cooldown from 10 to 15 seconds
Human Guardian
- Shield Block
Changed cooldown from 22 to 25 seconds
Sheep God
- Abilitys now have tooltip information
Bosses:
Bosses now tend to cast spells more often on heroes, rather than other units
Improved spell casting mechanics on several bosses
Updated the names and models of several bosses
Updated boss tips for several bosses
Corrupted Ancient Treant
- Added a new ability: Ancient Wisps
Earth Slam
- Changed damage from 225 to 200
Corrupted Treant
- Removed the Roots of Corruption ability
- Changed hitpoints from 900 to 1000
Sludge Monstrosity
- Corrupted Posion
Changed damage from 30 to 35 per second
Demigod of Corruption
- God of Corruption will now always drop an Ancient Relic
Pool of Corruption
- Changed damage over time from 85 to 75 damage per second
Summon Tentacle
- Changed hitpoints on tentacles from 1200 to 450
- Now summons 3 tentacles instead of just 1
- Now summons tentacles at random locations around the boss instead of ontop of attacking heroes
- Changed damage on impale from 125 to 100
- Changed stun duration on impale from 2 to 1 second
Ancient Hydra
- Added a new ability: Hydra Egg
Naga King & Queen
- Removed the Royal Sea Elemental summoning
- Added a new ability: Lurker in the Water
Nerubian Queen
Nerubian Plague
- Changed damage over time from 75 to 100 damage per second
- Changed explosive damage from 50 to 35 % of max life done as damage
Nerubian Curse
- Changed damage from 250 to 275
Penetrating Darkness
- Changed cooldown from 30 to 25 seconds
- The spell will now occur on random locations around the boss instead of ontop of attacking heroes
- The random locations will be based on random range from the boss within a 300 to 500 AoE
- Shadow Nerubians can no longer hit buildings
- Shadow Nerubians movement speed changed from 100 to 150
Lich King
- Increased hitpoints from 50 000 to 60 000
- Added a new ability: Frozen Orb
Frost Nova
- Changed damage from 600 to 500
Soul Keeper
- Increased hitpoints from 55 000 to 65 000
- Added a new ability: Soul Plague
- Lost Soul is now invisible
Banshee Queen
The Immortal
- Added a new ability: Soul Thirst
- Added invisibility
- Changed movement speed from 250 to 150
Demon Council
Rain of Chaos
- Will now bring down 2 infernals instead of just 1
- The spell will now occur on random locations around the boss instead of ontop of attacking heroes
Chaos Stomp
- Changed damage from 250 to 300
Demonic Shockwave
- Changed damage from 500 to 800
Firestorm
- Changed damage from 250 to 350
Supreme Demon
Supreme Demon Grip
- Changed damage from 350 to 400
Demonic Domination
- Changed damage from 350 to 400
Demonic Construct
- Red Construct upon death now deals damage based on the picked units total strength instead of total armor
- It now decreases armor of nearby units by 50 instead of 25
Units:
Changed a few models
Item:
Added a really rare Legendary item that can only be dropped by bosses, it can only be dropped once (This item is also the only legendary that is tradeable between players)
Version 1.4a
General
- Updated the Credit list
- The enemy castle now gets destroyed when your team defeats the last boss in "Versus Mode"
- Creepspawn timer is now set on 15 seconds after each defeated boss instead of 20 seconds
- The gold bounty of each "Lesser" and "Normal" enemy unit have been increased from 15 to 20
- All "Lesser", "Normal" and "Heavy" enemy units movement speed have been increased from 250 to 280
- The total number of creeps spawned before each boss have been lowered from 60 to 54
- Hopefully fixed an exp bugg in the arena
- Fixed a few buggs with the Test Mode
Bosses
- All bosses movement speed have been increased
- All bosses attack speed after the Hydra boss have been increased
- Updated the model on the Nerubian Queen
- Removed "The Eternal One" as the last boss in both "Normal Mode" and "Hard Mode"
- A new last boss have been added to "Hard Mode" and is a hard mode only boss
Sludge Monstrosity
- Added a new ability "Leech"
(If a nearby hero is affected by Sludge Bomb and has 5% health or lower it instanstly dies and the boss heals for 10% of its maximum health)
Sludge Bomb
- Increased damage per second from 25 to 30
Soul Keeper
- No longer transforms into his true form in battle and now permanently only have one form
(This is to eliminate a bugg that i never have been able to solve for a long time, but this fixes that issue)
Pitlord of Destruction
- Lowered health from 90 000 to 80 000 hitpoints
- Pitlord of Hatred and Terror no longer deals damage to nearby heroes or to Pitlord of Destruction upon death
Xaraz the Supreme Demon
- Increased health from 75 000 to 90 000 hitpoints
Demon King
- Is now officially the last boss on "Normal Mode" and "Versus Mode"
- Increased health from 80 000 to 100 000 hitpoints
Heroes
- All heroes now "Evolve" and gets thier ultimate ability at level 12 instead of 15
- All heroes movement speed have been lowered from 250 to 240
- Added additional information about every hero in the Hero Tavern
- Updated the model on Panda Waterbender stage 1
- Updated the model on Panda Earthbender stage 1
- Updated the model on Panda Firebender stage 1
- Updated the model on Panda Monk stage 2
Necromancer
Raise Skeleton
- Lowered the cooldown from 20 to 10 seconds
- Lowered the Skeleton duration from 80 to 40 seconds
Moon Elf Assassin
Mark of the Assassin
- Lowered the percentage bonus damage on the affected target from 125/150/175/200 to 50/75/100/125 %
Dwarven Sharpshooter
- Now has a new ultimate ability
Troll Blood Shaman
- Now has a new ultimate ability
Twisted Blood
- No longer deals damage to the target if Troll Blood Shaman dies before the spell duration is finished
Moon Elf Blade Dancer
Moonshadow Magic
- The summoned demon now has a new ability called Shadow Chaos
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