created by
lolreported & Pokebunny
The old classic Line Tower Wars, reforged by lolreported. Improved core mechanics and gameplay, with many new features.
Leaderboard:
The map has an extensive Leaderboard with up to 100 players that track your current rating and the rating of other players; compete for the 1st place! The leaderboard is placed in the map itself.
Seasons:
The major versions are split into different Seasons; each new major version starts a new Season.
Current Season: 8
Start Date: 2023, August 8th
End Date: To be announced
The Line Tower Wars: Reforged Discord can be found in the link below. Tournaments are run through the Discord with cash $$$ prizes!
Notes:
Last updated
28 April, 2024
Suggested players
5-15
Category
Tileset
Cityscape
Dimensions
128 x 160
Compatible
Warcraft 3: Reforged compatible
This is an official map. The map is updated and suppported by: lolreported . Join us on discord to get in touch with the map developers.
This map is compatible with Warcraft 3: Reforged.
Links
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=== Changelog Information ===
=============================
### CATEGORY ###
# Name of Change
* A Change
*** Subtext1 for change
***** Subtext2 for change
******* Subtext3 for change
/// Developer Comment
=============================
Version: 8.8b
Date: 2024-04-28
Discord: https://discord.gg/SbmhbZV
=============================
### GENERAL ###
=============================
# Bug Fixes and Performance
* Updated outdated timer system in map to a newer, faster one.
* Added new data to track for Game Statistics Performance ("-s" command).
# UI
* Researching/Unlearning an Ultimate tower is now announced for the player and observers as a game message.
* The Leaderboard is no longer visible for observers.
* Other minor updates.
=============================
### GAMEPLAY ###
=============================
# Reroute (Player Builder Ability)
* Can now check for trapped/stuck creeps on use. If a creep is trapped/stuck it'll walk through towers for a short duration.
=============================
=== Changelog Information ===
=============================
### CATEGORY ###
# Name of Change
* A Change
*** Subtext1 for change
***** Subtext2 for change
******* Subtext3 for change
/// Developer Comment
=============================
Version: 8.8a
Date: 2024-03-29
Discord: https://discord.gg/SbmhbZV
=============================
### GENERAL ###
=============================
# Bug Fixes and Performance
* Fixed a major issue with buff/debuff application system that could cause it to break.
/// This might have been the cause of late game lag spikes. If a buff/debuff fails to apply on a target and something
/// relies on the buff/debuff being there, it could cause a chain reaction of issues. In theory.
/// It's difficult to test, but regardless a bug fix is a bug fix.
* Added new performance values to game statistics text in order to try to find more causes of late game lag.
* Adjusted abilities that "scan" for a random target to "scan" less frequent (~33% slower average).
# Observers
* The observer settings are now enabled for all game modes (previously only enabled for Custom game mode).
# Game Pause
* As a test, pausing is enabled again. One pause per player.
/// If any issues, pausing will be disabled again.
# Game Messages
* (Custom Game Mode Only) Players selling 5 or more towers within a set time frame will now trigger a game message to their attacker.
/// Message labeled as ""DefendingPlayerName" recently sold X towers."
/// Intended to give a warning that creeps might have to be re-routed.
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### CREEPS ###
=============================
# Mountain Giant
* Stock Start Delay changed from 1275 to 1425.
# War Beast
* Stock Start Delay changed from 1335 to 1275.
# Goblin Shredder
* Stock Start Delay changed from 1425 to 1335.
=============================
=== Changelog Information ===
=============================
### CATEGORY ###
# Name of Change
* A Change
*** Subtext1 for change
***** Subtext2 for change
******* Subtext3 for change
/// Developer Comment
=============================
Version: 8.7g
Date: 2024-03-23
Discord: https://discord.gg/SbmhbZV
=============================
### GENERAL ###
=============================
# Bug Fixes
* Hopefully fixed an issue that could make the Research Center button unresponsive.
# (EXPERIMENTAL) Computer Controlled Players (Bots)
* Fixed an issue that prevented Computers from buying Technologies.
* Fixed an issue that prevented Computers from selling multiple Basic Towers at once.
* Improved behaviour with updated skills and priorities.
///
/// Note: If playing custom game mode, you can type "-gta" to disable the graphical effects for everyone. Can be helpful as the computer won't type "-gt" themselves.
/// Please report any issues in the Discord, thanks.
# Observers/Replays
* The hover tooltip can now be clicked through.
# Custom Game Mode
* Added a new Game Mode Modifier: Doppelgängers
*** Gives every player a computer controlled clone of themselves, that has access to everything!
/// The clone can do everything a computer controlled player can do.
/// Might get some order queue lag with the clone as they high APM.
/// Computer players can't get a computer controlled clone.
* Added two new options for the creep availability game mode setting:
*** Air Creeps Disabled
*** Attacking Creeps Disabled
=============================
=== Changelog Information ===
=============================
### CATEGORY ###
# Name of Change
* A Change
*** Subtext1 for change
***** Subtext2 for change
******* Subtext3 for change
/// Developer Comment
=============================
Version: 8.7f
Date: 2024-03-17
Discord: https://discord.gg/SbmhbZV
=============================
### GENERAL ###
=============================
# Bug Fixes
* Probably fixed an issue that caused the map name in friends list to be incorrect.
# (EXPERIMENTAL) Computer Controlled Players (Bots)
* Added support for Computer Controlled Players. Assign a slot in map lobby to a computer in order to activate.
/// Ranked Game Mode is disabled if any Computer Controlled Players are present.
/// Computer Controlled Players can be used in Multiplayer with any other Game Mode.
/// Difficulty can be set to Easy, Normal or Insane in the Game Lobby.
/// Higher difficulties adds a modifier boost when income is given. With access to more gold, the Computer Controlled Player should in theory be more difficult to play against.
/// Easy: Gets +0% Gold from Income
/// Normal: Gets +20% Gold from Income
/// Insane: Gets +50% Gold from Income
/// The only thing they currently won't do is build Technology Discs.
///
/// Please report any issues in the Discord, thanks.
# Loading Screen
* Updated text to mention the new Computer Controlled Player support.
=============================
### COMMANDS ###
=============================
# New Command: "-c"
* This command will instantly clear the screen of all text messages.
# New Command: "-clear"
* This command will instantly clear the screen of all text messages.
=============================
### GAMEPLAY ###
=============================
# (EXPERIMENTAL) New Builder Ability: Reroute (Hotkey 'E')
* Forces non-attacking creeps to reroute and update their movement path.
/// Command orders might be delayed for a short moment while pathing updates.
/// Use the ability if your creeps moves in a weird path due to new tower placements in the lane.
/// Cooldown of 3 seconds.
# Research Center
* Added a new effect to the Research Center Button for when a player has unspent free Research Points.
/// Mostly a visual guide for new players to click on the Research Center button.
/// When the free points are spent on tech, the button effect is hidden.
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### TOWERS ###
=============================
# Tower Tooltips
* Removed the word "Ability:".
* Shortened the words "second"/"seconds" to "sec".
* Shortened and/or clarified some tooltips.
# Ultimate Hurricane Elemental
* Updated model of attack projectile.
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### CREEPS ###
=============================
# Creep Tooltips
* Removed the word "Trait:".
* Shortened the words "second"/"seconds" to "sec".
* Shortened and/or clarified some tooltips.
=============================
=== Changelog Information ===
=============================
### CATEGORY ###
# Name of Change
* A Change
*** Subtext1 for change
***** Subtext2 for change
******* Subtext3 for change
/// Developer Comment
=============================
Version: 8.7e
Date: 2024-03-09
Discord: https://discord.gg/SbmhbZV
=============================
### GENERAL ###
=============================
# Performance Improvements
/// Investigation showed that an aura ability based on the Warcraft 3 "Slow Aura (Tornado)" ability constantly triggered two 0 damage events in the Damage Engine every ~2 - 2.5 seconds.
/// Even though the damage events had no gameplay effect, they would still consume resources as the game had to handle the unnecessary events.
/// All tower and creep abilities based on this aura have been remade to another Warcraft 3 aura, without this issue.
///
* Towers & Creeps that required a fix:
*** Ultimate Moonbeam Projector (Void Flare Spell Amp Effect)
*** Ultimate Lich (Chilling Death Aura)
*** Septic Tank/Plague Fanatic/Ultimate Gravedigger (The debuff on creeps that displayed stacks)
*** Lightning Beacon/Thunder Conductor/Ultimate Annihilation Glyph (Static Storm Air Slow Aura)
*** Ultimate Titan Vault (Spell Amp/Slow Aura)
*** Any Creep Slow (the debuff that displayed percentage)
*** Ogre Magi (Earth Shield debuff)
*** Goblin Shredder (Static Burst debuff)
///
/// This means that the Damage Engine no longer has to compute unnecessary damage events for any of the effects mentioned above.
/// The performance gain is hard to measure, but it might be equal to or even better compared to the performance gain from version 8.7c!
# New Feature: Observer/Replay Mouse Hover Tooltips
* In replays or as an observer it is now possible to mouse hover a tower or a creep in order to see its tooltip.
* The tooltip lingers for a short duration once no longer mouse hovering any target.
///
/// Example: If you mouse hover a sheep in a replay or as an observer, you'll get a tooltip with the text:
/// Sheep
/// Income: +1
///
/// Health: 2
/// Armor: 0 Unarmored
/// Move Speed: 210
///
/// Trait: Fast Producing
/// Initial stock after delay is 3 and replenishes stock faster than other creep-types.
# Observers
* The size of the camera and settings sliders have been reduced.
* Added a new option named "HT" in order to turn ON or OFF the new "Mouse Hover Tooltips" feature (it's ON by default).
=============================
### TOWERS ###
=============================
# Morph
* Fixed accidental issue that caused towers to not refund gold in Sudden Death. This was only intended for Technology Discs.
* Fixed an issue that caused Game Messages to be spammed if multiple towers were morphed at the same time during Sudden Death.
=============================
=== Changelog Information ===
=============================
### CATEGORY ###
# Name of Change
* A Change
*** Subtext1 for change
***** Subtext2 for change
******* Subtext3 for change
/// Developer Comment
=============================
Version: 8.7d
Date: 2024-03-03
Discord: https://discord.gg/SbmhbZV
=============================
### GENERAL ###
=============================
# Bug Fixes
* Hopefully fixed issue that could cause certain tower abilities not to function as expected against some creep traits.
=============================
=== Changelog Information ===
=============================
### CATEGORY ###
# Name of Change
* A Change
*** Subtext1 for change
***** Subtext2 for change
******* Subtext3 for change
/// Developer Comment
=============================
Version: 8.7c
Date: 2024-03-03
Discord: https://discord.gg/SbmhbZV
=============================
### GENERAL ###
=============================
# Optimization & Performance Improvements
* Found and fixed an issue that caused late game performance issues.
/// Geomancy Aura from Kobold Geomancer and Ogre Magi was the issue. The aura was based on the Thorns Aura ability,
/// and even though I'd set its values to 0, it still returned damage. This caused the Damage Engine to constantly having
/// to catch up with 0 damage events when creeps were damaged by towers.
/// The Lightning Technology Disc also had this issue and has also been fixed.
///
* Optimized code, reducing unecessary fail safe checks and function calls in an attempt to further improve performance.
# New Command: "-gta"
* Note: This command can only be used in Custom Game Mode.
* The command forces "-gt" to be enabled for all players in the game.
/// Any player can type this command in order to activate it.
/// Once enabled, "-gt" can not be used to change back.
/// Intended in case someone forgets to activate "-gt" and then one or more players may suffer from graphical performance issues.
/// The new Analyzer ability can still be used for individual towers, but it won't affect the graphics from tower abilities.
/// The setting won't save as it's Custom Game Mode.
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### TOWERS ###
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# Technology Discs
* Morph no longer refunds gold when Sudden Death is active.
# Lightning Technology Discs
* Fixed an issue that could cause the Lightning Disc abilities to not work as intended.
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### CREEPS ###
=============================
# Phoenix
* Volatile Death:
*** Fixed an issue that caused this trait to not work as intended.
*** Updated tooltip to mention it's Physical Damage.
# Treasure Goblin
* Escape Portal
*** Clarified tooltip. Instead of flavor it's more informative.
=============================
=== Changelog Information ===
=============================
### CATEGORY ###
# Name of Change
* A Change
*** Subtext1 for change
***** Subtext2 for change
******* Subtext3 for change
/// Developer Comment
=============================
Version: 8.7b
Date: 2024-02-24
Discord: https://discord.gg/SbmhbZV
=============================
### GENERAL ###
=============================
# (EXPERIMENTAL) Builder Ability: Analyzer
* Changed hotkey from 'G' to 'R' as it was causing hotkey conflicts for different language clients.
=============================
=== Changelog Information ===
=============================
### CATEGORY ###
# Name of Change
* A Change
*** Subtext1 for change
***** Subtext2 for change
******* Subtext3 for change
/// Developer Comment
=============================
Version: 8.7a
Date: 2024-02-24
Discord: https://discord.gg/SbmhbZV
=============================
### GENERAL ###
=============================
# Bug Fixes
* Fixed an issue in Custom Game Mode that caused Observer UI to be enabled for players.
# Builder Appearance
* The Santa's Hat Special Effect has been disabled.
# (EXPERIMENTAL) New Builder Ability: Analyzer (Hotkey 'G')
* This ability function in two ways:
*** Auto-Cast: If auto-cast is activated on this ability, then range indicators automatically show for a tower when mouse hovering it
*** On Use: If the ability is used on a tower, the attack projectile art is shown/hidden. This overrides your current -gt command state.
/// The art from tower abilities currently won't show/hide using this method and upgrading, selling or morphing a tower resets this.
/// The projectile art/sound appears briefly on the tower when enabled, else nothing.
/// The ability is fully async, the behaviour won't affect other players.
/// Some towers might not toggle the projectile art as intended due to tower behaviour.
# Game Mode Window
* Minor visual update.
* The color of edited game mode settings changed from gold to light green.
# Post Game Statistics Window
* Minor visual update.
* (RANKED only) Should no longer open simultaneously with the save window. Instead opens after saving when clicking OK.
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### GAMEPLAY ###
=============================
# Sudden Death
* Adjusted to trigger at 25:30 game time, down from 26:00.
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### TOWERS ###
=============================
# Technology Discs
* Any upgrade can now be morphed back to default Technology Disc over 3 seconds. This refunds 60% gold spent on upgrades.
* Ultimate upgrade added to all Technology Discs, see details below.
### Arcane Technology ###
# Technology Disc: Arcane
* Active: Arcane Technology:
*** Spell Damage taken increase changed from 2% to 2.5%.
# Technology Disc: Advanced Arcane
* Active: Advanced Arcane Technology:
*** Spell Damage taken increase changed from 2% to 2.5%.
# New: Technology Disc: Ultimate Arcane
* Upgrades from Technology Disc: Advanced Arcane.
* Gold Cost: 1,500,000
* Ability: Active: Ultimate Arcane Technology:
*** Trigger cooldown changes from 6 to 4.5 seconds.
# Archmage & Grand Archmage & Ultimate Kirin Tor Wizard
* Most likely fixed an issue with spell toggle system that could cause the icons to not be synced after an upgrade.
### Earth Technology ###
# New: Technology Disc: Ultimate Earth
* Upgrades from Technology Disc: Advanced Earth.
* Gold Cost: 1,500,000
* Ability: Active: Ultimate Earth Technology:
*** Attack Speed bonus changes from 15% to 20%.
### Fire Technology ###
# New: Technology Disc: Ultimate Fire
* Upgrades from Technology Disc: Advanced Fire.
* Gold Cost: 1,500,000
* Ability: Active: Ultimate Fire Technology:
*** Damage changes from 30% to 33%, trigger cooldown changes from 20 to 15 and creep immunity cooldown changes from 4 to 3.6 seconds.
### Holy Technology ###
# New: Technology Disc: Ultimate Holy
* Upgrades from Technology Disc: Advanced Holy.
* Gold Cost: 1,500,000
* Ability: Active: Ultimate Holy Technology:
*** Armor bonus changes from 6 to 8.
### Ice Technology ###
# New: Technology Disc: Ultimate Ice
* Upgrades from Technology Disc: Advanced Ice.
* Gold Cost: 1,500,000
* Ability: Active: Ultimate Ice Technology:
*** Slow per hit changes from 1.5% to 1.8% and maximum slow changes from 30% to 36%.
### Lightning Technology ###
# New: Technology Disc: Ultimate Lightning
* Upgrades from Technology Disc: Advanced Lightning.
* Gold Cost: 1,500,000
* Ability: Active: Ultimate Lightning Technology:
*** Healing from Physical Damage dealt changes from 1.5% to 1.6% and returned damage changes from 750% to 1,000%.
# Ultimate Orb Keeper
* Radiance:
*** AoE damage changed from 0.5% + 500 to 0.4% + 400.
### Unholy Technology ###
# Technology Disc: Unholy
* Model color changed from purple to dark green.
# Technology Disc: Advanced Unholy
* Model color changed from purple to dark green.
# New: Technology Disc: Ultimate Unholy
* Upgrades from Technology Disc: Advanced Unholy.
* Gold Cost: 1,500,000
* Ability: Active: Ultimate Unholy Technology:
*** AoE changes from 200 to 220 and Spell Damage changes from 2% to 2.5%.
### Void Technology ###
# Technology Disc: Void
* Active: Void Technology:
*** Fixed an issue that caused towers to give 2% bonus damage and not 2.5%.
*** Corrected tower requirement to reach maximum effect from 5 to 4.
# Technology Disc: Advanced Void
* Active: Advanced Void Technology:
*** Fixed an issue that caused towers to give 2% bonus damage and not 2.5%.
*** Corrected tower requirement to reach maximum effect from 10 to 8.
# New: Technology Disc: Ultimate Void
* Upgrades from Technology Disc: Advanced Void.
* Gold Cost: 1,500,000
* Ability: Active: Ultimate Void Technology:
*** Maximum damage bonus changes from 20% to 25% for two additional unique tower within AoE (8 to 10).
### Water Technology ###
# New: Technology Disc: Ultimate Water
* Upgrades from Technology Disc: Advanced Water.
* Gold Cost: 1,500,000
* Ability: Active: Ultimate Water Technology:
*** Mana regeneration changes from 4 to 5.4.
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### CREEPS ###
=============================
# T4 Stock Changes
* Initial and maximum stock set to 255 and stock now recharges by 1 every second.
/// Suggestion to have sends be visible in streams with declining stock on sends.
/// Should still be unlimited/infinite with the fast restock.
# Mountain Giant
* Attack Damage changed from 207-211 to 186-190.
* Collision Size reduced back to pre 8.6a value.
# Huntress
* T4 position set to previous Goblin Shredder.
* Command Card position changed from 0,1 to 1,0.
* Hotkey changed from 'A' to 'W'.
* Stock Start Delay changed from 1425 to 1275.
* Gold cost changed from 1,250,000 to 750,000.
* Maximum Health changed from 495,000 to 300,000.
* Armor changed from 15 to 12.
* Bounty changed from 37,500 to 24,000.
# Goblin Shredder
* T4 position set to previous Frost Wyrm.
* Command Card position changed from 1,0 to 3,0.
* Hotkey changed from 'W' to 'R'.
* Stock Start Delay changed from 1275 to 1425.
* Gold cost changed from 750,000 to 1,100,000.
* Maximum Health changed from 551,090 to 800,000.
* Armor changed from 12 to 14.
* Bounty changed from 24,000 to 36,000.
# Frost Wyrm
* T4 position set to previous Huntress.
* Command Card position changed from 3,0 to 0,1.
* Hotkey changed from 'R' to 'A'.
* Gold cost changed from 1,100,000 to 1,250,000.
* Maximum Health changed from 306,365 to 348,140.
* Armor changed from 14 to 15.
* Bounty changed from 36,000 to 37,500.
* Unholy Sacrifice (4):
*** Healing amount changed from 10,385 to 11,800.
# Phoenix
# Stock Start Delay changed from 1575 to 1545 in order to match new Sudden Death time.
=============================
=== Changelog Information ===
=============================
### CATEGORY ###
# Name of Change
* A Change
*** Subtext1 for change
***** Subtext2 for change
******* Subtext3 for change
/// Developer Comment
=============================
Version: 8.5b
Date: 2023-10-14
Discord: https://discord.gg/SbmhbZV
=============================
### GENERAL ###
=============================
# Issues & Bug Fixes
* Fixed a bug that could cause slows to randomly break on creeps.
* Added another fail safe that hopefully fixes the issue that caused the Game Mode Selection Window to freeze during player data loading.
=============================
### CREEPS ###
=============================
# Goblin Shredder
* Fixed a tooltip error.
=============================
=== Changelog Information ===
=============================
### CATEGORY ###
# Name of Change
* A Change
*** Subtext1 for change
***** Subtext2 for change
******* Subtext3 for change
/// Developer Comment
=============================
Version: 8.5a
Date: 2023-10-07
Discord: https://discord.gg/SbmhbZV
=============================
### GENERAL ###
=============================
# Game Mode Selection Window
* Removed the initial text during stat loading as game mode is now auto selected.
# Research Center
* Increased the duration of sent Game Messages slightly.
# Observers
* Fixed an issue that caused player colors to be incorrect in the Scoreboard with "Anonymous" Game Mode Modifiers.
* Any player researching or unlearning technologies now appears as a Game Message (for observers only).
# Replays
* Game Messages no longer says "you" whenever Player 1 steal or leak lives.
* Any player researching or unlearning technologies now appears as a Game Message.
* Player names are no longer anonymous with "Anonymous" Game Mode Modifiers.
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### TOWERS ###
=============================
### Basic Towers ###
# Carver
* Adjusted model color to be more red.
### Light Technology ###
# Lightshroom
* Range changed from 400 to 450.
# Ultimate Divineshroom
* Range changed from 400 to 500.
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### CREEPS ###
=============================
# Goblin Shredder
* Maximum Health changed from 500,990 to 551,090.
=============================
=== Changelog Information ===
=============================
### CATEGORY ###
# Name of Change
* A Change
*** Subtext1 for change
***** Subtext2 for change
******* Subtext3 for change
/// Developer Comment
=============================
Version: 8.4a
Date: 2023-09-29
Discord: https://discord.gg/SbmhbZV
=============================
### GENERAL ###
=============================
# Sudden Death
* Adjusted creep damage taken modifier initial value from 10% to 20% based on maximum player income; lower income results in a lower initial value.
/// Example 1: If highest player income is 1,000,000, the initial damage taken modifier will be changed from 100% to 85%.
/// Example 2: If highest player income is 2,000,000, the initial damage taken modifier will be changed from 100% to 90%.
/// Example 3: If highest player income is 4,000,000 or above, the initial damage taken modifier will not be changed from 100%.
=============================
### TOWERS ###
=============================
# Upgrade Time Adjustments
* All technology towers upgrade time have been reverted back to 1 second.
=============================
### CREEPS ###
=============================
# Naga Siren
* Corrected armor type in tooltip.
# Mountain Giant
* Attack Damage changed from 219-223 to 207-211.
=============================
=== Changelog Information ===
=============================
### CATEGORY ###
# Name of Change
* A Change
*** Subtext1 for change
***** Subtext2 for change
******* Subtext3 for change
/// Developer Comment
=============================
Version: 8.3a
Date: 2023-09-26
Discord: https://discord.gg/SbmhbZV
=============================
### GENERAL ###
=============================
# Sudden Death
* Creep damage taken modifier maximum player income threshold changed from 5,000,000 to 4,000,000.
* Creep damage taken modifier initial value can now be reduced up to 10% based on maximum player income; lower income results in a lower initial value.
/// Example 1: If highest player income is 1,000,000, the initial damage taken modifier will be changed from 100% to 92.5%.
/// Example 2: If highest player income is 2,000,000, the initial damage taken modifier will be changed from 100% to 95%.
/// Example 3: If highest player income is 4,000,000 or above, the initial damage taken modifier will not be changed from 100%.
=============================
### TOWERS ###
=============================
# Upgrade Time Adjustments
* The amount of time required to upgrade from a 800 gold technology tower to a 4,000 gold technology tower has been adjusted from 1 second to 2 seconds.
* The amount of time required to upgrade from a 4,000 gold technology tower to a 10,000 gold technology tower has been adjusted from 1 second to 2 seconds.
* The amount of time required to upgrade from a 10,000 gold technology tower to a 30,000 gold technology tower has been adjusted from 1 second to 3 seconds.
### Arcane Technology ###
# Arcane Pylon
* Damage changed from 71-73 to 67-69.
# Runeforged Sentry
* Damage changed from 215-217 to 204-206.
# Ultimate Arcane Orb
* Damage changed from 422-424 to 401-403.
### Earth Technology ###
# Ultimate Ancient Warden
* Nature's Guidance:
*** Healing amount of damage dealt changed from 2.5% to 2.7%.
### Unholy Technology ###
# Septic Tank
* Rapid Infection (1):
*** Damage taken increase per stack changed from 0.33% to 0.50%.
*** Maximum number of stacks on a target changed from 100 to 66.
# Plague Fanatic
* Rapid Infection (2):
*** Damage taken increase per stack changed from 0.33% to 0.50%.
*** Maximum number of stacks on a target changed from 100 to 66.
# Ultimate Gravedigger
* Pestilence:
*** Damage taken increase per stack changed from 0.33% to 0.50%.
*** Maximum number of stacks on a target changed from 100 to 66.
# Ultimate Alchemist
* Unholy Concoction:
*** Armor type change duration changed from 6 to 8 seconds.
=============================
### CREEPS ###
=============================
# Naga Siren
* Blessing of Azshara:
*** The stats gained from this trait now updates when changing lanes to a new defending player.
# Abomination
* (NEW) Regenerative Flesh:
*** Reduces Slow duration by 50%.
# Goblin Shredder
* Gold Cost changed from 700,000 to 750,000.
* Maximum Health changed from 455,445 to 500,990.
=============================
=== Changelog Information ===
=============================
### CATEGORY ###
# Name of Change
* A Change
*** Subtext1 for change
***** Subtext2 for change
******* Subtext3 for change
/// Developer Comment
=============================
Version: 8.2b
Date: 2023-09-13
Discord: https://discord.gg/SbmhbZV
=============================
### GENERAL ###
=============================
# Bug Fixes
* Fixed broken game assets (e.g. invisible Cutter models, etc).
=============================
=== Changelog Information ===
=============================
### CATEGORY ###
# Name of Change
* A Change
*** Subtext1 for change
***** Subtext2 for change
******* Subtext3 for change
/// Developer Comment
=============================
Version: 8.2a
Date: 2023-09-13
Discord: https://discord.gg/SbmhbZV
=============================
### GENERAL ###
=============================
# Bug Fixes
* Most likely fixed an issue introduced in version 8.1c that could break several other creep/tower related systems (e.g. slow system).
# Chill/Slow Rework
* All chill and slow effects have been merged into one effect called "slow/slows/slowed", with the word coloring being the same as the old "chill/chills/chilled".
* All tooltips have been updated to reflect this change, but report in the Discord if any tooltip was missed.
* Immunities and other exceptions removed, everything is now resistance based. Resistances are multiplicative (e.g. 50% + 50% = 75%).
* It's once again possible to see roughly how much a creep is slowed via a debuff.
* The debuff has ranges from 1%-20%, 21%-40%, 41%-60% and 60%+.
* Spell Resistance trait(s) adjusted:
*** No longer makes the creep immune to slow effects (previously known as "chill effects").
*** Instead gives resistances to the application and maximum slow values by a set percentage.
/// See details below for affected towers and creeps.
# Player Statistics (shown via "-stats" command or Builder ability)
* Statistics should now properly update after being defeated/victorious.
* Fixed rounding errors in text.
# Replays
* The Discord pop-up now stays hidden in replays.
* The Game Statistics text is now always visible in replays.
# Tooltips & Icons
* The text "radius" has been replaced with a yellow colored "AoE" (Area of Effect) text in all relevant tooltips.
/// The word will stand out more and it'll be quicker to see that the ability/trait is AoE.
* The text "physical damage" has been replaced with a gray colored "Physical Damage" text in all relevant tooltips.
/// Not a major difference, but since Spell Damage is colorized, this may as well.
* Shortened texts in some abilities and traits.
* Shortened texts in most buffs and debuffs.
* Buffs/Debuffs given from Technology Discs now uses the same icon as their Basic Technology icon.
=============================
### BOOK OF SUMMONING ###
=============================
/// CONTEST WINNER!
/// Silverthorn was the first player to complete every Hard Mode encounter
/// and has chosen an unique Builder Skin as a reward.
/// Congratulations!
# Bug Fixes
* Hopefully fixed all issues reported, thanks!
=============================
### TOWERS ###
=============================
# Show Attack/Ability Range
* The color of attack range adjusted to a lighter gray.
* The color of ability AoE adjusted from blue to yellow in order to match the AoE keyword color in tooltips.
### Arcane Technology ###
# Ultimate Arcane Orb
* Damage changed from 444-446 to 422-424.
* Overwhelming Arcane:
*** Mana gained per target hit changed from 3 to 2.5.
### Fire Technology ###
# Meteor Attractor
* Damage changed from 156-159 to 164-167.
* Overwhelming Impact (1):
*** Spell Damage changed from 60 to 63.
# Armageddon
* Damage changed from 304-307 to 319-322.
* Overwhelming Impact (2):
*** Spell Damage changed from 150 to 158.
# Ultimate Moonbeam Projector
* Damage changed from 610-613 to 641-644.
* Void Flare:
*** Spell Damage changed from 800 to 840.
### Holy Technology ###
# Ultimate Titan Vault
* Titan Defense Mechanism:
*** New effect: The slow from this ability now ignores any form of slow resistances.
### Ice Technology ###
# Icicle
* Projectile Speed increased by 50%.
# Tricicle
* Projectile Speed increased by 50%.
# Ultimate Crystal
* Projectile Speed increased by 50%.
### Lightning Technology ###
# Lightning Beacon
* Focused Lightning (1):
*** New effect: The slow from this ability now ignores any form of slow resistances.
# Thunder Conductor
* Focused Lightning (2):
*** New effect: The slow from this ability now ignores any form of slow resistances.
# Ultimate Annihilation Glyph
* Annihilation:
*** New effect: The slow from this ability now ignores any form of slow resistances.
=============================
### CREEPS ###
=============================
# Swordsmen
* Maximum Health changed from 60 to 63.
# Vile Temptress
* Maximum Health changed from 100 to 105.
# Mud Golem
* Spell Resistance trait:
*** No longer provides immunity to slows.
*** Now gives 50% resistance to slows (both hit and maximum).
# Rot Golem
* Boss (1) trait:
*** No longer provides immunity to slows.
* Spell Resistance trait:
*** Now gives 50% resistance to slows (both hit and maximum).
# Dragonspawn
* Spell Resistance trait:
*** No longer provides immunity to slows.
*** Now gives 50% resistance to slows (both hit and maximum).
# Kobold Geomancer
* Maximum Health changed from 36,875 to 39,085.
* Armor changed from 5 to 4.
# Infernal
* Maximum Health changed from 65,855 to 73,755.
* Armor changed from 12 to 10.
* Boss (2) trait:
*** No longer provides immunity to slows.
* Spell Resistance trait:
*** Now gives 50% resistance to slows (both hit and maximum).
# Death Revenant
* Maximum Health changed from 34,005 to 36,045.
* Armor changed from 6 to 5.
# Satyr Shadowdancer
* Maximum Health changed from 54,840 to 58,130.
* Armor changed from 6 to 5.
# Crypt Fiend
* Maximum Health changed from 74,000 to 82,880.
* Armor changed from 7 to 5.
# Naga Siren
* Maximum Health changed from 71,810 to 80,425.
* Armor changed from 7 to 5.
# Necromancer
* Maximum Health changed from 130,260 to 145,890.
* Armor changed from 8 to 6.
* Major Spell Resistance trait:
*** No longer provides immunity to slows.
*** Now gives 66% resistance to slows (both hit and maximum).
# Ancient Wendigo
* Maximum Health changed from 187,900 to 210,450.
* Hardened Skin:
*** Minimum armor changed from 8 to 6.
# Gryphon Rider
* Maximum Health changed from 70,320 to 74,540.
* Armor changed from 6 to 5.
# Spirit Walker
* Maximum Health changed from 172,980 to 183,360.
* Armor changed from 8 to 7.
* Ethereal Reinforcement:
*** Armor gained changed from 2.5 to 2.
*** The effect now also heals the target for 2% of its maximum health.
# Abomination
* Maximum Health changed from 220,765 to 247,255.
* Armor changed from 10 to 8.
# Ogre Magi
* Maximum Health changed from 201,945 to 226,180.
* Armor changed from 10 to 8.
* Movement Speed changed from 320 to 340.
# Chaos Warden
* Maximum Health changed from 200,100 to 224,115.
* Armor changed from 12 to 10.
# Behemoth
* Maximum Health changed from 516,375 to 547,355.
* Armor changed from 16 to 15.
* Boss (3) trait:
*** No longer provides immunity to slows.
* (NEW!) Resistant Skin trait:
*** Gives 66% resistance to slow effects (both hit and maximum).
# Mountain Giant
* Maximum Health changed from 283,055 to 317,020.
* Armor changed from 12 to 10.
* Stoneskin Fortitude:
*** Slow immunity changed to 100% slow resistance (both hit and maximum).
# War Beast
* Maximum Health changed from 368,400 to 412,608.
* Armor changed from 18 to 16.
# Frost Wyrm
* Maximum Health changed from 273,540 to 306,365.
* Armor changed from 16 to 14.
# Phoenix
* Boss (4) trait:
*** Renamed trait from "Boss (3)" to "Boss (4)".
*** No longer provides immunity to slows.
* Legendary Spell Resistance trait:
*** Now gives 75% resistance to slows (both hit and maximum).
=============================
=== Changelog Information ===
=============================
### CATEGORY ###
# Name of Change
* A Change
*** Subtext1 for change
***** Subtext2 for change
******* Subtext3 for change
/// Developer Comment
=============================
Version: 8.1c
Date: 2023-08-26
Discord: https://discord.gg/SbmhbZV
=============================
### GENERAL ###
=============================
# Map Performance
* Disabled a system handling creep deaths and spawns.
/// The downside with having this system disabled is that order queues will be more severe again (aka "builder freeze").
/// If performance is better with this system disabled, I'll have to rework and find another solution to mitigate the order queues.
* Fixed an issue that could cause the first top-left lane to suffer more from performance issues due to using the area as storage location for certain system units.
/// Analysing the game performance I discovered that even if units was hidden and invisible, they could still cause severe lag when the camera was pointed at them.
# Game Statistics Text ("-s" command)
* Added several new performance tracking values.
/// If you think the match had performance issues, sharing your entire statistics text and replay in the Discord would be helpful.
/// Most of these values are only relevant after a player is victorious, so please wait until then.
# Player Victorious Game End Timer
* Added a timer of when the game is ending to the top-right (same place as Income timer).
/// The timer is 10 minutes and is paused when a Book of Summoning encounter starts.
=============================
### BOOK OF SUMMONING ###
=============================
# Bug Fixes
* Fixed an issue that could cause the event to fail after being completed.
# Hard Mode
* Added a warning message to the enable/disable Hard Mode ability regarding progress reset if playing versions prior to 8.1a.
# Dreamer of Sheep
* Fixed an issue that could cause the encounter not to play out as intended.
* Locusts should no longer spawn if Lord of the Swarm is dead.
/// CONTEST!
/// The first player that announces the completion of every Hard Mode encounter in the Discord (with screenshot proof of either unlocked effect or Hard Mode tooltip),
/// gets to select an unique Builder Skin Model for themselves as a reward!
///
/// GL & HF!
=============================
### TOWERS ###
=============================
### Unholy Technology ###
# Ultimate Gravedigger
* Pestilence:
*** Fixed a memory leak that could happen with creeps dying with permanent stacks.
*** Fixed an issue that could cause the effect to ignore Spell Resistance trait and last the full duration.
### Void Technology ###
# Voidling
* Void Growth (1):
*** Fixed a memory leak that could happen if the tower was destroyed by attackers or sold.
*** Increased the interval slightly of when the ability updates and check for targets.
# Voidalisk
* Void Growth (2):
*** Fixed a memory leak that could happen if the tower was destroyed by attackers or sold.
*** Increased the interval slightly of when the ability updates and check for targets.
=============================
### CREEPS ###
=============================
# Death Pact Trait:
* Major performance and optimization improvement.
/// This change was implemented in 8.1b, but forgot to add it to the changelog.
# Kobold Geomancer
* Geomancy Aura (1)
*** Renamed from "Geomancy (1)" to "Geomancy Aura (1)".
*** Updated outdated buff tooltip.
# Naga Siren
* Tidal Empowerment Aura
*** Renamed from "Tidal Empowerment" to "Tidal Empowerment Aura".
# Ogre Magi
* Earth Shield:
*** Fixed an issue that could cause the effect to end prematurely.
* Geomancy Aura (2)
*** Renamed from "Geomancy (2)" to "Geomancy Aura (2)".
*** Updated outdated buff tooltip.
=============================
=== Changelog Information ===
=============================
### CATEGORY ###
# Name of Change
* A Change
*** Subtext1 for change
***** Subtext2 for change
******* Subtext3 for change
/// Developer Comment
=============================
Version: 8.1b
Date: 2023-08-24
Discord: https://discord.gg/SbmhbZV
=============================
### GENERAL ###
=============================
# Player Skins
* Fixed an issue that would make it look like all skins were unlocked with Book of Summoning Hard Mode unlocked.
* Fixed an issue that would make the Book of Summoning skins not be unlocked with Book of Summoning Hard Mode unlocked.
=============================
### BOOK OF SUMMONING ###
=============================
# Hard Mode
* Fixed an issue that caused the builder to get a restriction debuff on encounters with no restrictions.
# Dreamer of Sheep
* Nightmare Sheep can no longer have their armor reduced greatly below 0.
/// CONTEST!
/// The first player that announces the completion of every Hard Mode encounter in the Discord (with screenshot proof of either unlocked effect or Hard Mode tooltip),
/// gets to select an unique Builder Skin Model for themselves as a reward!
///
/// GL & HF!
=============================
=== Changelog Information ===
=============================
### CATEGORY ###
# Name of Change
* A Change
*** Subtext1 for change
***** Subtext2 for change
******* Subtext3 for change
/// Developer Comment
=============================
Version: 8.1a
Date: 2023-08-23
Discord: https://discord.gg/SbmhbZV
=============================
### GENERAL ###
=============================
# Sudden Death
* Life decay in 1v1 situations changed from 1 to 2.
# Anonymous Game Mode Modifiers
* Fixed an issue that caused the real player names to be visible in the scoreboard.
=============================
### BOOK OF SUMMONING ###
=============================
# Maressa the Tormented Wraith:
* Health increased by 5%.
# Rockin' Arthas:
* Fixed weird interaction with some towers colliding with shockwaves.
# Vorx the Shackler:
* The damaging lightning no longer attempts to damage technology discs.
# NEW: Hard Mode!
* Can be enabled by anyone that has completed every regular encounter from the Book of Summoning command card by using an ability.
* The ability mentions completed Hard Mode encounters in the tooltip.
* If enabled, added mechanics, higher stats and other restrictions are applied to all encounters.
/// Restrictions might be that you'll be unable to build and/or gain any gold at all.
/// Your builder will get a debuff of the restrictions applied.
* Technology Disc: Fire and Technology Disc: Advanced Fire deals 90% less damage in Hard Mode.
///
* A new builder special effect reward has been added in the Builder Appearance window for those that completes every Hard Mode Book of Summoning encounter!
* The Hard Mode setting is saved between games (if it's enabled or disabled).
/// CONTEST!
/// The first player that announces the completion of every Hard Mode encounter in the Discord (with screenshot proof of either unlocked effect or Hard Mode tooltip),
/// gets to select an unique Builder Skin Model for themselves as a reward!
///
/// GL & HF!
=============================
### TOWERS ###
=============================
### Basic Towers ###
# Watch Tower
* Tower model and icon adjusted.
# Guard Tower
* Adjusted model color slightly.
# Ward Tower
* Adjusted model color slightly.
# Ultimate Ward Tower
* Adjusted model color slightly.
# Artillery Tower
* Tower model and icon adjusted.
/// It now looks slightly different from Ultimate Artillery Tower.
# Ultimate Artillery Tower
* Tower model and icon adjusted.
# Berserker (Executioner)
* Name changed from "Executioner" to "Berserker".
# Mauler
* Tower model and icon adjusted.
/// It now looks slightly different from Ultimate Mauler.
### Arcane Technology ###
# Arcane Pylon
* Volatile Arcane (1):
*** Mana per hit changed from 1.5 to 1.2.
*** Mana lost per second changed from 2.5 to 2.
# Runeforged Sentry
* Volatile Arcane (2):
*** Mana per hit changed from 1.5 to 1.2.
*** Mana lost per second changed from 2.5 to 2.
# Ultimate Arcane Orb
* Damage changed from 467-469 to 444-446.
*** Overwhelming Arcane:
*** Increased damage dealt for every 1% mana changed from 1.05% to 1%.
*** Mana per hit changed from 3.8 to 3.
*** Mana lost per second changed from 10 to 8.
*** Updated tooltip to be less cluttered.
### Fire Technology ###
# Ultimate Firelord
* Volcanic Eruption:
*** Can now affect 3 targets, instead of 1.
*** Bonus damage changed from 280% to 100%.
*** Armor reduction changed from 25% to 10%.
*** Updated tooltip to be less cluttered.
### Holy Technology ###
# Light Flies
* Attack Speed changed from 2.0 to 1.8.
# Holy Lantern
* Attack Speed changed from 2.0 to 1.8.
# Sunray Tower
* Attack Speed changed from 2.0 to 1.8.
# Radiant Spire
* Attack Speed changed from 2.0 to 1.8.
# Ultimate Titan Vault
* Attack Speed changed from 2.0 to 1.8.
### Unholy Technology ###
# Reaper
* Attack Speed changed from 1.7 to 1.5.
* Devour Essence (1):
*** Attack damage gained per kill changed from 1 to 2.
*** Maximum amount of attack damage bonus changed from 50 to 100.
# Soul Forge
* Attack Speed changed from 1.7 to 1.5.
* Devour Essence (2):
*** Attack damage gained per kill changed from 1 to 2.
*** Maximum amount of attack damage bonus changed from 100 to 200.
# Ultimate Alchemist
* Attack Speed changed from 1.7 to 1.5.
* Unholy Concoction:
*** Attack damage gained per kill changed from 1 to 2.
*** Maximum amount of attack damage bonus changed from 250 to 500.
*** The duration is no longer reduced against the Goblin Shredder creep.
=============================
### CREEPS ###
=============================
# Death Revenant
* Maximum Health changed from 33,015 to 34,005.
# Naga Siren
* Tier 3 position swapped with Spirit Walker.
* Hotkey changed from "F" to "R".
* Stock Start Delay changed from 1125 to 975 seconds.
* Gold cost changed from 275,000 to 175,000.
* Income changed from 12,375 to 8,750.
* Bounty changed from 9,625 to 7,000.
* Maximum Health changed from 112,845 to 71,810.
* Armor Type changed from Unarmored to Medium.
* Armor changed from 8 to 7.
# Spirit Walker
* Tier 3 position swapped with Naga Siren.
* Hotkey changed from "R" to "F".
* Stock Start Delay changed from 975 to 1125 seconds.
* Gold cost changed from 175,000 to 275,000.
* Income changed from 8,750 to 12,375.
* Bounty changed from 7,000 to 9,625.
* Maximum Health changed from 110,080 to 172,980.
* Armor changed from 7 to 8.
* Movement Speed changed from 350 to 370.
* Ethereal Reinforcement (Ethereal Aura):
*** Name changed from "Ethereal Aura" to "Ethereal Reinforcement" (it was never an aura).
*** Cooldown changed from 7 to 6 seconds.
*** Armor gained changed from 2 to 2.5.
*** Maximum armor changed from 20 to 25.
# Ogre Magi
* Geomancy (2):
*** Armor reduction resistance changed from 50% to 60%.
# NEW: Treasure Goblin
* Tier: 4
* Hotkey: V
* Gold Cost: 1,000,000
* Income: 40,000
* Bounty: 90,000
* Stock Start Delay: 855 (same as Death Revenants in Tier 3).
* Once Stock Start Delay is over, stock is infinite.
*
* Food Cost: 0
* Maximum Health: 10
* Armor & Type: 0 Unarmored
* Move Speed: 522
* Trait: Escape Portal
*** Escapes unharmed once taking any damage, but leaves behind any bounty.
/// This creep is intended to give players an option to gain income and let the game catch up at times when game performance is in a bad state.
///
///
=============================
=== Changelog Information ===
=============================
### CATEGORY ###
# Name of Change
* A Change
*** Subtext1 for change
***** Subtext2 for change
******* Subtext3 for change
/// Developer Comment
=============================
Version: 8.0c
Date: 2023-08-16
Discord: https://discord.gg/SbmhbZV
=============================
### GENERAL ###
=============================
# Map Performance
* Fixed a minor memory leak.
* Removed a lot of unnecessary function calls.
* Added temporary "Performance" to "Game Statistics Text" ("-s" command) in order to track the game performance. The lower the value(s), the better.
/// Tracks the amount of damage instances the last second, the current average within the last 10 seconds and the highest average recorded.
/// If you encounter major performance issues, having a look at those values and sharing them in the Discord is appreciated.
/// If performance issues occur, but these values are low or inconsistent, it might be something else that's causing performance issues.
/// But note that every damage instance may have a different performance cost, some creeps/towers are more demanding than others.
# Map Start
* Player data load time increased from 20 to 30 seconds.
# Scoreboard
* Fixed an issue with "Value" not updating correctly when a tower was destroyed by attacking creeps.
/// The value reduced was accidentally the sell value, not the total cost of the entire tower.
/// Not sure why value has been reported to go below 0, if that happens still, please report in the Discord.
# Research Center
* Fixed an issue that could allow players to refund technology after sending creeps.
# Book of Summoning
* Effect reward added to the player that reported "all encounters cleared" first in the Discord.
/// More is planned for the Book of Summoning, so stay tuned!
=============================
### TOWERS ###
=============================
# Ultimate Alchemist
* Icon changed to "BTNChemicalRage" and previous imported icon asset removed.
=============================
=== Changelog Information ===
=============================
### CATEGORY ###
# Name of Change
* A Change
*** Subtext1 for change
***** Subtext2 for change
******* Subtext3 for change
/// Developer Comment
=============================
Version: 8.0b
Date: 2023-08-09
Discord: https://discord.gg/SbmhbZV
=============================
### GENERAL ###
=============================
# Leaderboard
* Fixed an issue that caused duplicate player entires in the Leaderboard.
/// The duplicated entires cannot be removed, but will be cleared out with time.
# Income Timer Text
* Reverted a change made to the income timer text that made it seem delayed.
=============================
### TOWERS ###
=============================
### Arcane Technology ###
# Ultimate Kirin Tor Wizard
* Kirin Tor Mastery:
*** Added a new ability (hotkey: Q) that resets all spells back to default (On).
### Unholy Technology ###
# Ultimate Alchemist
* Unholy Concoction:
*** Added a new ability (hotkey: Q) that resets the current active armor type back to default (unarmored).
=============================
=== Changelog Information ===
=============================
### CATEGORY ###
# Name of Change
* A Change
*** Subtext1 for change
***** Subtext2 for change
******* Subtext3 for change
/// Developer Comment
=============================
Version: 8.0a
Date: 2023-08-08
Discord: https://discord.gg/SbmhbZV
=============================
### GENERAL ###
=============================
# New Season!
* With this version Season 8 begins.
* The top 100 Players from the Season 5 Leaderboard have been added to the in-game Hall of Champions and the Discord channel.
/// The season number has been bumped up to match the current major version number, so Season 6 and 7 have been skipped.
/// Player Data is not compatible from previous Seasons and any settings will have to be re-applied.
# Fixes & Improvements
* Fixed an issue that could cause the game to get stuck if a player fails to load data during game start.
* Load time limit changed from 15 to 20 seconds.
* A countdown timer added to the bottom status text during loading.
/// Any player stuck at loading after 20 seconds will cancel their load and not be able to participate in the current game, in order not to overwrite their current player data.
* Fixed an issue that could cause hidden dummy units to linger longer than necessary, potentially affecting performance.
* ...and other unlisted minor improvements.
# Player Data
* Added Win Streak Tracking (both current and best for season).
* Reduced the risk of name conflicts for players with the same name being added to the Leaderboard.
# Smurf Account
* Fixed two issues with Smurf Detection that could trigger a false positive.
/// This is not a fix for BattleTag name changes.
* Adjusted the Smurf prefix from "S PlayerName" to "(S) PlayerName".
* It's now possible to remove smurf status and change main account. See "Make Main"-command below under ### COMMANDS ###.
# Disconnect Protection
* Players that disconnect/leave two games in a row will no longer get the DC treatment until they fully finish a game.
/// A warning text box will appear at the start of the game for affected players.
# On Player Victorious
* After a player is victorious the game will now automatically end after 10 minutes, instead of 2 minutes.
/// A final text message warning will appear when the game will end in 1 minute.
# Replays
* Fixed an issue that caused the command card to be invisible.
/// It's a temporary fix and the user interface will look super glitched the first seconds in the replay.
=============================
### GAME MODES ###
=============================
# Ranked
* Starting gold changed from 30 to 40.
# Unranked
* Starting gold changed from 30 to 40.
# Custom
* Starting gold changed from 30 to 40.
=============================
### USER INTERFACE ###
=============================
# On Player Defeat/Victory
* The Builder button remains visible, but disabled.
* The Tier Summon buttons/buildings remain visible and active, but cannot send creeps.
* The Builder Appearance button remain visible and active, but appearance options cannot be adjusted.
/// This allows defeated players to inspect creeps to read tooltips, etc.
/// The Research Center is still available to inspect as previously, but no longer overrides the builder button screen position.
# New Container Button
* Added a new button next to the builder button.
* This button holds all previous smaller icons into one list, that opens and closes on use.
/// The Hall of Champions, Builder Appearance and UI Editor can now be found here.
/// It'll be less cluttered to have all non-gameplay buttons collected in one place.
# Leaderboard
* Added number of games played for every player present.
* The game now remembers if you had the window opened or closed between games.
# Window Header
* Added a title header to most UI windows.
# Hall of Champions Window (Ended Seasons)
* Window name changed from "Ended Seasons" to "Hall of Champions".
* Added tournament results.
* Reworked to no longer be a long list and instead allows you to select and view the results from any previous season or tournament.
# UI Editor
* "Player Button" renamed to "Builder Button".
* Minor adjustments and improvements.
=============================
### BUILDER APPEARANCE ###
=============================
# User Interface - Builder Appearance Window
* Window name changed from "Builder Skins" to "Builder Appearance".
* Skin icon layout adjusted and added slots for new skins mentioned below.
* Fixed a performance issue that could be caused by adjusting model size.
* Model size slider maximum value changed from 200% to 300%.
* Model size slider minimum value changed from 50% to 25%.
* NEW: Model Color Sliders:
*** Added four new sliders that can be used to adjust the color of your builder (red, green, blue, alpha).
*** Every color slider can be set to a range between 0 and 255.
* NEW: Builder Special Effects:
*** Allow players to attach unique special effects to their builder.
*** 7 special effects can be unlocked in-game for every player with different requirements. The requirements are not detrimental to gameplay and encourages playing at your best.
*** Players that have unlocked effects from previous versions (wings as an example) can attach them here as a Special Effect.
*** A total of 3 special effects can be attached at the same time.
/// Every adjustment made to your builder appearance is saved and loaded between games.
# Builder Skins
* The requirements for most skins have been reduced.
* "Secret" skins reworked with a new requirement:
*** Whenever a player is victorious the "Book of Summoning" will spawn after a short delay (previously known as the "Altar of Doom").
*** The Book of Summoning can be used to start an event and completing the event unlocks a skin.
*** Starting an event will cancel the "ending game"-timer.
/// Some secret skins had to constantly track player progress in the background, decided to remove this for a slight performance gain.
/// The Book of Summoning events are intended to be a fun reward and side activity. It's unknown how easy or difficult these events are and might be adjusted over time if necessary.
* 13 New skins added:
*** Druid of the Claw (requires games played)
*** Fire Panda (requires games played)
*** Sea Witch (requires rating)
*** Priestess of the Moon (requires rating)
*** Shaman (requires 1st place wins)
*** Crypt Lord (requires 1st place wins)
*** Beastmaster (requires 1st place wins)
*** Keeper of the Grove (requires 1st place wins)
*** Chicken (requires 1st place wins)
*** Flying Machine (Book of Summoning event)
*** Skeletal Orc Champion (Book of Summoning event)
*** Pit Lord (requires 1st place wins and rating)
*** Illidan (evil) (requires 1st place wins and rating)
=============================
### COMMANDS ###
=============================
# "-ldump" (Leaderboard Data Dump)
* Added number of games played to dumped file(s).
# "-stats x" (Show Player Stats)
* Increased the text duration of message.
* Updated text and added color.
* Added win streak (current and best).
# "-gtl" (Graphics Toggle Lightning)
* The command setting is now saved and loaded between games.
/// Reminder: If "-gtl" is enabled, lightning effects are forced to be displayed even if "-gt" is enabled.
# "-cs" (Creep Size)
* The command setting is now saved and loaded between games.
/// Reminder: The "-cs x" command adjust the model size of all creeps to the set value in percent (1 - 200) (not retroactively).
# New Command: "-dls" (Detailed Leaks/Steals)
* If this command is enabled, the player will receive additional text messages regarding which creeps was leaked/stole lives and their average health percentages.
/// The text message(s) appear after a very short delay once stopped leaking/stealing lives in order to give the numbers time to accumulate.
/// Steals are displayed with green text and leaks are displayed with red text.
/// Once the text message(s) appear, the data is reset.
/// This command setting is saved and loaded between games.
/// FYI: The tracking is async and has no effect on other player clients.
# New Command: "-gs" (Grid @Start)
* If this command is enabled, the lane grid will be on by default when the game starts.
/// This command setting is saved and loaded between games.
# New Command: "-mm" (Make Main)
* With this command players flagged as smurfs may now remove the smurf status and make the current account main.
* This command can only be used after playing a minimum of 10 ranked games while flagged as smurf.
* This command does not prevent the account from being flagged as a smurf account again.
# Command Text Messages
* Updated the text messages from commands to be more clear with enabling/disabling.
=============================
### GAMEPLAY ###
=============================
# New Mechanic: Catch-Up
* Whenever a target player receives a new sending player the following happens:
*** 1. The previous (now defeated) sending player's income is matched against the new sending player's income.
*** 2. If the previous sending player's income is LOWER than the new sending players income, the target player receives a one-time gold bonus based on the income differences.
/// Example: If previous sender had 100 income and the new sender has 1000 income, the target player receives a one-time bonus of 900 gold.
/// The bonus gold received can be seen with the new sender text message announcement.
/// This is intended to aid the target player in non-sending situations with the lack of gold gained from creep bounties.
# Lane Grid
* The lane grid can now be toggled to automatically show at game start with the "-gs" command mentioned above at ### COMMANDS ###.
* Default color adjusted from 75 75 75 50 to 50 75 50 30.
# Lives Lost/Stolen Messages
* Added coloring to the number of lost/stolen lives. Red for lost and green for stolen.
=============================
### TOWERS ###
=============================
# Minimum Tower Attack Speed
* The minimum attack speed of some towers adjusted in an attempt to improve performance.
* The new thresholds are the following:
*** Single Target towers (e.g. Scorpion/Maulers): stays at 0.33, but can pretty much have any attack speed due to low amount of possible damage instances.
*** Multi Target towers (e.g. Arcane Orb/Gravedigger): 0.33 to 0.50 minimum due to high amount of possible damage instances.
*** Splash and AoE heavy towers (e.g. Orb Keeper/Firelord): 0.33 to 0.66 minimum due to very high amount of possible damage instances.
/// Note: Attack Speed increasing effects are still applied as is and will cause attack speeds to go below thresholds.
/// If performance seems better, but still not enough, the thresholds might be looked at again.
# Tower Sell
* Selling a tower will no longer say "Training" in the UI, but instead it'll say "Selling".
* The production queue for selling can no longer fill up to more than 1.
### Arcane Technology ###
# Arcane Pylon
* Damage changed from 47-49 to 71-73.
* Attack Speed changed from 0.5 to 0.75.
* Volatile Arcane (1):
*** Mana per hit changed from 1 to 1.5.
# Runeforged Sentry (Arcane Repository)
* Name changed from "Arcane Repository" to "Runeforged Sentry".
* Damage changed from 143-145 to 215-217.
* Attack Speed changed from 0.5 to 0.75.
* Volatile Arcane (2):
*** Mana per hit changed from 1 to 1.5.
# Ultimate Arcane Orb
* Damage changed from 205-207 to 467-469.
* Attack Speed changed from 0.33 to 0.5.
* Overwhelming Arcane:
*** Increased damage dealt for every 1% mana changed from 2.1% to 1.05%.
*** Mana per hit changed from 2.5 to 3.8.
### Earth Technology ###
# Earth Guardian
* Damage changed from 227-245 to 216-234.
# Ancient Protector
* Damage changed from 511-530 to 485-504.
# Ultimate Ancient Warden
* Damage changed from 1530-1597 to 1377-1444.
### Fire Technology ###
# Living Flame
* Damage changed from 147-151 to 195-199.
* Attack Speed changed from 0.5 to 0.66.
* Rising Heat (1):
*** Attack speed interval reduction changed from 0.033 to 0.043.
*** Minimum attack speed interval changed from 0.2 to 0.264.
*** Tooltip updated to be easier to understand.
*** Fixed an issue that could cause the effect to inconsistently alter the attack speed interval.
/// The number of attacks from max to min is the same:
/// Prev: 0.5 to 0.2 with -0.033 per attack = ~9 attacks
/// New: 0.66 to 0.264 with -0.043 per attack = ~9 attacks
# Hellfire
* Damage changed from 250-254 to 331-335.
* Attack Speed changed from 0.5 to 0.66.
* Rising Heat (2):
*** Attack speed interval reduction changed from 0.033 to 0.043.
*** Minimum attack speed interval changed from 0.1 to 0.132.
*** Tooltip updated to be easier to understand.
*** Fixed an issue that could cause the effect to inconsistently alter the attack speed interval.
/// The number of attacks from max to min is the same:
/// Prev: 0.5 to 0.1 with -0.033 per attack = ~12 attacks
/// New: 0.66 to 0.132 with -0.043 per attack = ~12 attacks
# Ultimate Firelord
* Damage changed from 489-491 646-648.
* Attack Speed changed from 0.5 to 0.66.
* Volcanic Eruption:
*** Reduced the amount of special effects.
### Ice Technology ###
# Icicle
* Ice Lance (1):
*** Armor reduction changed from 0.1 to 0.125.
# Tricicle
* Ice Lance (2):
*** Armor reduction changed from 0.2 to 0.25.
# Ultimate Crystal
* Crystalized Light:
*** Armor reduction changed from 0.4 to 0.5.
### Lightning Technology ###
# Voltage
* Damage changed from 127-133 to 257-263.
* Attack Speed changed from 0.33 to 0.66.
* Static Charge (1):
*** Health percentage damage changed from 1% to 2%.
*** Mana gained per hit changed from 3 to 6.
# Storm Commander
* Damage changed from 347-353 to 697-703.
* Attack Speed changed from 0.33 to 0.66.
* Static Charge (2):
*** Health percentage damage changed from 1.33% to 2.6%.
*** Mana gained per hit changed from 3 to 6.
# Ultimate Orb Keeper
* Damage changed from 517-523 to 1037-1043.
* Attack Speed changed from 0.33 to 0.66.
* Radiance:
*** Current health percentage damage to current target changed from 1.33% to 2.6%.
*** Current health percentage damage to ground creeps changed from 0.5% to 1%.
*** Mana gained per hit changed from 5 to 10.
# Ultimate Annihilation Glyph
* Added Unit Sound Set for selection and commands.
### Unholy Technology ###
# Defiled Fountain (Catacomb)
* Name changed from "Catacomb" to "Defiled Fountain".
* Updated with a new model and icon.
/// Design Contest (https://discord.com/channels/678318939503198251/684472221980295212/1080205164352372786)
/// Unholy Technology (2) has been reworked this version, details below.
/// Thanks to everyone who submitted suggestions in the Discord!
/// CoffeeNinja and Silverthorn both contributed to the final result and shares first place, congratulations!
# Obsidian Destroyer reworked into: Reaper
* Damage Type:Siege
* Damage: 152-157
* Splash: 250
* Speed: 1.7
* Range: 500
* Ability: Devour Soul (1)
*** Permanently gain 1 attack damage when killing a creep. Maximum of 50 attack damage bonus. The attack damage bonus carries over when upgraded.
/// Current mana is a number of kills indicator.
# Decayed Horror reworked into: Soul Forge
* Damage Type: Siege
* Damage: 407-412
* Splash: 250
* Speed: 1.7
* Range: 500
* Ability: Devour Soul (2)
*** Permanently gain 1 attack damage when killing a creep. Maximum of 100 attack damage bonus. The attack damage bonus carries over when upgraded.
/// Current mana is a number of kills indicator.
# Ultimate Diabolist reworked into: Ultimate Alchemist
* Damage Type: Siege
* Damage: 1004-1009
* Splash: 300
* Speed: 1.7
* Range: 600
* Ability: Unholy Concoction
*** Permanently gain 1 attack damage when killing a creep. Maximum of 250 attack damage bonus.
*** Attacks alter the armor type of creeps hit for 6 seconds. Creeps can only be altered to a specific armor type once.
*** The armor type to be altered can be manually selected and the current active armor type is displayed on the command card.
/// Current mana is a number of kills indicator.
/// Known visual issue: The selected armor type icon will turn green if the command card becomes disabled.
# Septic Tank
* Damage changed from 71-76 to 90-94.
* Attack Speed changed from 0.4 to 0.5.
# Plague Fanatic
* Damage changed from 119-124 to 150-154.
* Attack Speed changed from 0.4 to 0.5.
# Ultimate Gravedigger
* Damage changed from 533-537 to 667-671.
* Attack Speed changed from 0.4 to 0.5.
### Water Technology ###
# Splasher
* Damage changed from 6-7 to 8-9.
* Attack Speed changed from 0.5 to 0.66.
* Crushing Wave (1):
*** Attack required changed from 5 to 4.
# Tidercaller
* Damage changed from 22-24 to 31-32.
* Attack Speed changed from 0.5 to 0.66.
* Crushing Wave (2):
*** Attack required changed from 5 to 4.
# Water Elemental
* Damage changed from 82-84 to 110-112.
* Attack Speed changed from 0.5 to 0.66.
# Seabound Wrath (Sea Elemental)
* Name changed from "Sea Elemental" to "Seabound Wrath".
* Updated with a new icon.
* Damage changed from 186-188 to 249-251.
* Attack Speed changed from 0.5 to 0.66.
# Ultimate Hurricane Elemental
* Damage changed from 562-564 to 750-752.
* Attack Speed changed from 0.5 to 0.66.
* Changed the ability name "Hurricane Storm" to "Raging Tempest".
=============================
### CREEPS ###
=============================
# Behemoth
* Maximum Health changed from 573,750 to 516,375.
# Goblin Shredder
* Reactive Armor:
*** The 25% excessive damage reduction minimum changed from 800 to 1000.
*** The 95% excessive damage reduction minimum changed from 2500 to 3000.
=============================
=== Changelog Information ===
=============================
### CATEGORY ###
# Name of Change
* A Change
*** Subtext1 for change
***** Subtext2 for change
******* Subtext3 for change
/// Developer Comment
=============================
Version: 7.5b
Date: 2023-06-04
Discord: https://discord.gg/SbmhbZV
=============================
### GENERAL ###
=============================
# Map Performance & Optimization
* Improved and optimized various code, a slight improvement to late game performance.
/// One example of improvement is that I removed a slow function that could be a bottleneck.
# Disconnect Detection
* Player lives remaining are now taken into account. The threshold is different every game.
# Smurf Detection
* The game can now detect smurf accounts (a player playing with multiple different Warcraft 3 accounts).
/// Unless you want your main account to be flagged as a smurf account, make sure to play with your main account the first game in this version.
/// Smurf accounts have a blue "S" as a prefix in the Scoreboard.
/// No penalties are applied just because it's a smurf account, but it'll give other players a hint.
=============================
### COMMANDS ###
=============================
# New Command: Creep Size "-cs x"
* This command will adjust the size of all spawned creeps to x% of their regular size.
* Valid x input is 1 - 200.
/// The command is not retroactive and it might take some time for the effect to trigger on some creeps
/// due to how the creep spawning works.
/// The set value is currently not saved between games.
/// Unknown if any performance impact, doubt it.
=============================
### UI ###
=============================
# UI Editor
* Fixed an issue that could cause the game to crash in rare situations.
* Custom edited UI is no longer applied during replays.
# Player Skins
* Improved the hint for the secret Seal skin.
=============================
=== Changelog Information ===
=============================
### CATEGORY ###
# Name of Change
* A Change
*** Subtext1 for change
***** Subtext2 for change
******* Subtext3 for change
/// Developer Comment
=============================
Version: 7.5a
Date: 2023-04-22
Discord: https://discord.gg/SbmhbZV
=============================
### GENERAL ###
=============================
# Map Issues & Bug Fixes
* Added a fail safe that might mitigate an issue with creeps getting stuck.
* Fixed another rare issue that could cause creeps to get stuck at the top of the lane.
=============================
### GAMEPLAY ###
=============================
# Sudden Death
* Updated the final announcement text to display the damage taken modifier per income tick.
* The damage taken modifier per income tick changed from a constant 0.5% to a dynamic 0% - 1% value, based on the highest player income.
/// The higher income the player has, the less damage taken modifier. Examples:
/// 0 income = 1.0%
/// 2,500,000 income = 0.5%
/// 5,000,000 income = 0.0%
=============================
### UI ###
=============================
# Game Statistics Text ("-s")
* SD Mod updated to display the "damage taken modifier per income tick"-percentage value with 1 decimal.
/// As an example: "SD Mod: 78.4% (0.8%)
=============================
### TOWERS ###
=============================
# Tower Morphing
* Optimized code.
* No longer clears control group for the morphed tower.
# Elemental Core
* Fixed an issue that could cause the Elemental Core to get a mana bar when its upgrade was cancelled.
/// Had no gameplay issues, just visual.
### Lightning Technology ###
# Voltage
* Static Charge (1):
*** Improved code for random air creep targeting.
# High Voltage
* Static Charge (2):
*** Improved code for random air creep targeting.
# Ultimate Orb Keeper
* Radiance:
*** Improved code for random air creep targeting.
### Unholy Technology ###
# Obsidian Destroyer
/// FYI: This tower is planned to be reworked in the next version (7.6a). Thanks for all the submissions in the Discord!
# Decayed Horror
/// FYI: This tower is planned to be reworked in the next version (7.6a). Thanks for all the submissions in the Discord!
# Ultimate Diabolist
/// FYI: This tower is planned to be reworked in the next version (7.6a). Thanks for all the submissions in the Discord!
### Void Technology ###
# Ultimate Leviathan
* Hungering Void:
*** Updated tooltip.
=============================
### CREEPS ###
=============================
# Voidwalker
* Maximum Mana changed from 24 to 26.
/// Requires 2 more hits to trigger Chaotic Void heal.
# Dragonspawn
* Maximum Health changed from 7,725 to 7,570.
# Sea Turtle
* Maximum Health changed from 10,135 to 9,935.
# Spirit Walker
* Ethereal Aura:
*** Improved code for random creep targeting.
# Ogre Magi
* Earth Shield:
*** Improved code for random creep targeting.
*** Fixed an issue that could cause Earth Shield to stack on the same creep from multiple sources.
# Behemoth
* Maximum Health changed from 637,500 to 573,750.
=============================
=== Changelog Information ===
=============================
### CATEGORY ###
# Name of Change
* A Change
*** Subtext1 for change
***** Subtext2 for change
******* Subtext3 for change
/// Developer Comment
=============================
Version: 7.4a
Date: 2023-03-18
Discord: https://discord.gg/SbmhbZV
=============================
### TOWERS ###
=============================
### Basic ###
# Artillery Tower
* Corrected damage text in the tooltip from "294-288" to "294-298".
# Ultimate Artillery Tower
* Corrected damage to match the tooltip (1103-1109).
# Ward Tower
* Damage changed from 150-151 to 157-158.
# Ultimate Ward Tower
* Damage changed from 554-555 to 609-610.
### Arcane Technology ###
# Technology Disc: Arcane
* Active: Arcane Technology:
*** Trigger cooldown changed from 20 to 10 seconds.
# Technology Disc: Advanced Arcane
* Active: Advanced Arcane Technology:
*** Trigger cooldown changed from 12 to 6 seconds.
### Void Technology ###
# Voidling
* Damage changed from 40-44 to 38-42.
# Voidalisk
* Damage changed from 160-164 to 144-148.
=============================
### CREEPS ###
=============================
# Behemoth
* Movement Speed changed from 380 to 350.
* Removed trait: Major Spell Resistance
# Goblin Shredder
* Maximum Health changed from 460,045 to 455,445.
=============================
=== Changelog Information ===
=============================
### CATEGORY ###
# Name of Change
* A Change
*** Subtext1 for change
***** Subtext2 for change
******* Subtext3 for change
/// Developer Comment
=============================
Version: 7.3b
Date: 2023-03-12
Discord: https://discord.gg/SbmhbZV
=============================
### UI ###
=============================
# Game Mode Selection Window
* Added sound for when the Lock In button is pressed.
=============================
### TOWERS ###
=============================
### Basic ###
# Archer
* Fixed an issue with the attack projectile visual.
=============================
### CREEPS ###
=============================
# Behemoth
* Fixed an issue with the hotkey (it is now "V" as intended).
* Fixed an issue with the command card being visible when selected.
* Fixed an issue with Boss (3) trait; not fully preventing slow/chill effects.
* Fixed an issue with Boss (3) trait; not reducing the duration of harmful spell effects.
* Corrected Maximum Health from 750,000 to 637,500.
/// The Abyssal Carapace trait converts this into a 573,750 damage absorption shield and sets maximum health to 63,750.
=============================
=== Changelog Information ===
=============================
### CATEGORY ###
# Name of Change
* A Change
*** Subtext1 for change
***** Subtext2 for change
******* Subtext3 for change
/// Developer Comment
=============================
Version: 7.3a
Date: 2023-03-11
Discord: https://discord.gg/SbmhbZV
Subreddit: https://www.reddit.com/r/WC3LTW
=============================
### GENERAL ###
=============================
# Optimization & Improvements
* Added a new sound that plays immediately after loading screen is finished.
* Optimized and improved code for various map systems.
* Removed the following features:
*** Quick Lane Swap Hotkeys
*** Tower Kills Tracker
/// Overall performance should be better and map setup time is faster.
# W3Champions
* Updated loading screen with W3Champions message (same as comment below).
/// "You can now play FFA on W3Champions!
/// A lot of great perks, such as skill based matchmaking, 15+ servers for better ping, better infrastructure, opportunities for player progression and more!
///
/// https://www.w3champions.com/
/// If you need assistance or have any questions, please ask in the Discord!"
///
/// We encourage you to check out the platform!
=============================
### UI ###
=============================
# (experimental) New Feature: UI Edit Mode (advanced)
* This feature allow players to edit UI frames on the screen.
* Frames can only be edited in Single Player, but settings can be saved and then loads in Multiplayer.
* Supported UI frames to edit:
*** Game Messages
*** Game Statistics Text ("-s")
*** Warcraft 3 Chat
*** Resource Bar Texture
*** Gold Resource Text
*** Food Resource Text
*** Income Timer Text
*** ScoreBoard
*** LeaderBoard
*** Builder Button (has Skins, History Leaderboard and UI Editor buttons attached)
*** Research Center Button
*** Tier 1 Button
*** Tier 2 Button
*** Tier 3 Button
*** Tier 4 Button
* Players can share settings with each other by sharing the "...\Documents\Warcraft III\CustomMapData\LTWR\UI" folder.
/// Always do a Single Player check with a new UI to make sure it doesn't crash for you.
/// If it do crash, delete the UI folder and all settings are removed.
/// Custom UI also work for observers.
/// More frames and settings may be added in the future.
/// Known Issues:
/// * The Warcraft 3 Chat frame is very volatile and can easily crash the game when edited on the Y-axis. Use trial and error for what works and not.
/// * Some frames may not reset back correctly to their original position when the Reset button is used, but they will be properly reset when the game is reloaded.
# Game Mode Selection Window
* Minor visual update with new Game Mode Setting icons, etc.
* RANKED/UNRANKED Game Modes are now pre-selected after players have loaded their data.
* Auto-Start timer changed from 25 to 30 seconds.
* The percentage text when players load their data is no longer misaligned.
* Added sounds for when the host interacts with Game Mode Settings.
* Game Mode Setting text "Random Start Lane" changed to "Random Lanes".
* Changed the sound that plays whenever all players finished loading player data.
# Post Game Statistics Window
* Technology Path statistic updated to display whenever a player unlocks an Ultimate tower.
* A new slider added in order to scroll between researched technologies in Technology Path statistic.
* The Close button is no longer visible to Observers as it doesn't function for them anyway.
# Research Center
* The icon for the "Random Ultimate Tower" has been updated.
* The icon for the "Unlearn Technology" has been updated.
* Added sound for Random Tech purchase.
* Added background sound for Technology Refund/Unlearn.
# Resource Bar
* The top-right resource bar now supports HD graphics mode.
/// The SD art has been AI upscaled and should no longer look blurry when playing with HD graphics.
# Player Builder
* Updated icon for "Your Line Tower Wars Data" on the Builder command card.
* Updated icon for "Commands" on the Builder command card.
* Updated icon for "Discord" on the Builder command card.
* Updated icon for "Grid Toggle" on the Builder command card for HD graphics with AI upscaling.
# Discord Frame
* Fixed glitched QR-code in HD mode when playing with low texture quality.
* Discord icon changed from Passive to Active.
* Updated Discord icon to support HD graphics. Should no longer look blurry.
* Removed "Close" tooltip when hovering Discord icon, only the icon changes.
* Mouse no longer flickers when hovering over the Close-button.
# Game Messages
* Changed the "you are now attacked by" game message warning sound to a unique sound file.
* The "you are now attacked by" text and warning sound no longer trigger if the game ended with the defeated player.
# Bug Fixes & Other Changes
* Fixed an issue causing numbers above 100 million not to be truncated properly in the UI.
* Added an Open/Close sound for frame panels.
=============================
### GAMEPLAY ###
=============================
# Player Victory
* Added a new sound that plays when a player is victorious.
# Sudden Death
* The damage taken modifier per income tick changed from 0.33% to 0.50%.
/// Creeps will now take +3% reduced damage per minute, up from 2%.
# Commands
* New Command: "-gtl" (graphics toggle lightning)
*** This command forces the game to use lightning graphical effects, regardless if "-gt" is turned on. Use the command again to revert.
/// Note: This command is NOT saved between games as of now and must be typed every game; but it is retroactive, so can be used whenever.
=============================
### TOWERS ###
=============================
# Tower Information Ability
* Command Card position adjusted from 3,2 to 3,1 (below Show Attack/Ability Range ability).
/// Previously its position conflicted with "Cancel" and some other abilities.
# Show Attack/Ability Range
* The attack and ability indicators no longer merge if they have the same value.
/// The ability indicator should now appear next to the attack range indicator instead, so it's easier to see.
### Basic ###
# Cannon Tower
* Damage changed from 14-16 to 16-18.
# Bombard Tower
* Damage changed from 70-74 to 74-78.
# Artillery Tower
* Damage changed from 285-289 to 294-288.
# Ultimate Artillery Tower
* Damage changed from 1071-1077 to 1103-1109.
### Arcane Technology ###
# Technology Disc: Arcane
* Active: Arcane Technology:
*** Spell Damage modifier changed from 1% to 2%.
*** Maximum Spell Damage modifier changed from 100% to 200%.
# Technology Disc: Advanced Arcane
* Active: Advanced Arcane Technology:
*** Spell Damage modifier changed from 1% to 2%.
*** Maximum Spell Damage modifier changed from 100% to 200%.
# Archmage
* Spellcast (1):
*** Frostbolt movement speed chill effect changed from 30% to 33%.
# Grand Archmage
* Spellcast (2):
*** Frostblast movement speed chill effect changed from 40% to 44%.
*** Fixed an issue that could case the spells on/off state to not carry over from the Archmage.
# Ultimate Kirin Tor Wizard
* Kirin Tor Mastery:
*** Chains of Ice movement speed chill effect changed from 50% to 55%.
### Ice Technology ###
# Ultimate Lich
* Chilling Death:
*** Chill amount per hit changed from 11% to 10%.
*** Maximum chill amount changed from 55% to 50%.
### Unholy Technology ###
# Septic Tank
* Rapid Infection (1):
*** The Plagued-debuff on creeps now display current stacks as the "Level" in the tooltip.
/// Note: The level updates every ~2.5 seconds and you might have to re-select the creep.
# Plague Fanatic
* Attack projectile changed to a poison themed one without sound attached.
* Rapid Infection (2):
*** The Plagued-debuff on creeps now display current stacks as the "Level" in the tooltip.
/// Note: The level updates every ~2.5 seconds and you might have to re-select the creep.
# Ultimate Gravedigger
* Attack projectile changed to a poison themed one without sound attached.
* Pestilence:
*** The Plagued-debuff on creeps now display current stacks as the "Level" in the tooltip.
/// Note: The level updates every ~2.5 seconds and you might have to re-select the creep.
### Void Technology ###
# Technology Disc: Void
* Active: Void Technology:
*** Maximum amount of bonus damage changed from 8% to 10%.
*** Tooltip is now updated dynamically with unique tower count and damage percentages.
*** Command card position changed from 2,2 to 3,2.
# Technology Disc: Advanced Void
* Active: Advanced Void Technology:
*** Maximum amount of bonus damage changed from 16% to 20%.
*** Tooltip is now updated dynamically with unique tower count and damage percentages.
*** Command card position changed from 2,2 to 3,2.
# Ravager
* Damage changed from 217-219 to 211-213.
# Ultimate Leviathan
* Damage changed from 414-416 to 393-395.
### Water Technology ###
# Water Elemental
* Damage changed from 80-82 to 82-84.
=============================
### CREEPS ###
=============================
# Naga Siren
* Maximum Health changed from 104,970 to 112,845.
* Tidal Empowerment:
*** Base Mana Regeneration changed from 0.2 to 0.25.
*** Spell Damage taken reduction changed from 15% to 20%.
# Chaos Warden
* Movement Speed changed from 410 to 430.
# New Creep: Behemoth
* Tier: 3 (command card position: 3, 2)
* Hotkey: V
* Stock: 8
* Stock Start Delay: 1245 (same as Chaos Warden)
* Stock Replenish Interval: 10
* Gold Cost: 500,000
* Income: 20,000 (0,04 ratio; same as Chaos Warden)
* Bounty: 15,000 (0,03 ratio; same as Chaos Warden)
*
* Stats:
* Maximum Health: 750,000
* Armor: 16 Hero
* Movement Speed: 380
*
* Trait #1: Boss (3)
*** Sent as 1 strong creep with higher base stats, steals 2 lives and immune to all movement chill/slow effects.
* Trait #2: Major Spell Resistance
*** Spell Damage taken is reduced by 66% and the duration of harmful spell effects reduced by 50%.
* Trait #3: Abyssal Carapace
*** Once when spawned: 90% maximum health is removed and converted into a 675,000 damage absorption shield.
/// This trait removes 675,000 maximum health from the Behemoth (maximum health will be set to 75,000) and converts it into a 675,000 damage absorbtion shield (displayed as mana).
/// Current health will not be affected by any damage while the absorbtion shield remains.
/// The low maximum health, but high absorbtion shield amount counters Orb Keepers and any execute-type of towers.
# Goblin Shredder
* Maximum Health changed from 451,025 to 460,045.
=============================
=== Changelog Information ===
=============================
### CATEGORY ###
# Name of Change
* A Change
*** Subtext1 for change
***** Subtext2 for change
******* Subtext3 for change
/// Developer Comment
=============================
Version: 7.2d
Date: 2023-02-11
Discord: https://discord.gg/SbmhbZV
Subreddit: https://www.reddit.com/r/WC3LTW
=============================
### GENERAL ###
=============================
# Map Issues & Bug Fixes
* Fixed some minor issues.
=============================
### GAMEPLAY ###
=============================
# Game Modes
* Custom Game Mode:
*** (experimental) New Game Mode Modifier "Anonymous Fog of War":
***** Same as the "Anonymous" modifier, but with Fog of War enabled.
*** (experimental) New Game Mode Modifier "Fog of War":
***** Sets Fog of War enabled.
*** Observers:
***** Mini-map attack notification icon duration increased slightly.
/// With Fog of War enabled, the player will have their own lane revealed, but all other players will be shrouded.
/// Only sent creeps will be able to scout enemy lanes.
/// All creeps have a sight radius of 800.
/// The map is revealed for defeated players.
/// Observers should have full vision of players at all times.
=============================
### TOWERS ###
=============================
### Earth Technology ###
# Rockfall
* Icon updated to "BTNFarSight".
/// Basic Earth Technology adjusted as well.
# Avalanche
* Icon updated to "BTNEarthquake".
### Water Technology ###
# Water Elemental
* Model tinting color changed from 250, 240, 255 to 255, 255, 255.
=============================
=== Changelog Information ===
=============================
### CATEGORY ###
# Name of Change
* A Change
*** Subtext1 for change
***** Subtext2 for change
******* Subtext3 for change
/// Developer Comment
=============================
Version: 7.2c
Date: 2023-02-04
Discord: https://discord.gg/SbmhbZV
Subreddit: https://www.reddit.com/r/WC3LTW
=============================
### GENERAL ###
=============================
# Map Optimization & Performance Improvements
* Minor code optimizations.
=============================
### UI ###
=============================
# Post Game Statistics Window
* Hovering over the technology icons to see research time now also shows the name of the technology.
* Corrected some technology icons using an outdated icon.
=============================
### GAMEPLAY ###
=============================
# Game Modes
* Custom Game Mode
*** Observers only:
***** Added Game Time text at the top-left.
***** When players steal or leak lives, both affected player names will now be shown.
/// Previously observers would get messages with "You" as the affected players.
=============================
### TOWERS ###
=============================
### Earth Technology ###
# Avalanche
* Icon updated to "BTNGolemStormBolt".
### Ice Technology ###
# Obelisk (Ice Obelisk)
* Name changed from "Ice Obelisk" to "Obelisk".
# Runic Monolith (Runic Obelisk)
* Name changed from "Runic Obelisk" to "Runic Monolith".
# Frozen Watcher
* Icon updated to "BTNFrostArmor"
# Icebound Core (Frozen Core).
* Name changed from "Frozen Core" to "Icebound Core".
### Fire Technology ###
# Hellfire
* Icon updated to "BTNSoulBurn".
### Water Technology ###
# Sea Elemental
* Icon updated to "BTNCrushingWave".
=============================
=== Changelog Information ===
=============================
### CATEGORY ###
# Name of Change
* A Change
*** Subtext1 for change
***** Subtext2 for change
******* Subtext3 for change
/// Developer Comment
=============================
Version: 7.2b
Date: 2023-01-29
Discord: https://discord.gg/SbmhbZV
Subreddit: https://www.reddit.com/r/WC3LTW
=============================
### GAMEPLAY ###
=============================
# Game Modes
* (experimental) Game Mode Modifier "Anonymous":
*** Player skin, builder size and wings are no longer applied at game start. Can manually be set during the game if wanted.
=============================
### TOWERS ###
=============================
# Icon/Model/Sound updates
* Updated most duplicate icons and models used by technology towers; see details below.
* A lot of inconsistensies of which towers had a Unit Sound Set or not, updated some towers that had none as it adds personality to the tower; see details below.
### Arcane Technology ###
# Ultimate Arcane Orb
* Icon updated to "BTNOrb".
### Earth Technology ###
# Rockfall
* Added Unit Sound Set for selection and commands.
# Avalanche
* Added Unit Sound Set for selection and commands.
# Earth Guardian
* Added Unit Sound Set for selection and commands.
# Ancient Protector
* Added Unit Sound Set for selection and commands.
# Ultimate Ancient Warden
* Added Unit Sound Set for selection and commands.
# Noxious Weed
* Added Unit Sound Set for selection and commands.
# Virulent Thorn
* Icon updated to "BTNThorns".
* Added Unit Sound Set for selection and commands.
# Ultimate Scorpion
* Added Unit Sound Set for selection and commands.
### Fire Technology ###
# Fire Pit
* Added Unit Sound Set for selection and commands.
# Magma Well
* Added Unit Sound Set for selection and commands.
# Meteor Attractor
* Added Unit Sound Set for selection and commands.
# Armageddon
* Added Unit Sound Set for selection and commands.
# Ultimate Moonbeam Projector
* Added Unit Sound Set for selection and commands.
### Holy Technology ###
# Light Flies
* Added Unit Sound Set for selection and commands.
# Holy Lantern
* Icon updated to "BTNPowerGenerator".
* Added Unit Sound Set for selection and commands.
# Sunray Tower
* Icon updated to "BTNHumanArcaneTower".
* Model updated to "ElvenGuardTower".
* Slight model color tint change.
/// The model is pretty much the same as previous and the Sunbeam Tower, but without the "swirlies" around the tower (classic graphics).
/// With HD graphics the towers now look a lot different, so should be easier to differentiate the towers with any graphics setting.
# Radiant Spire (Sunbeam Tower)
* Name changed from "Sunbeam Tower" to "Radiant Spire".
/// Name change to better differentiate between "Sunray Tower" and "Sunbeam Tower".
# Glowshroom
* Added Unit Sound Set for selection and commands.
# Lightshroom
* Icon updated to "BTNForceOfNature".
/// All three "shrooms" previously used the same icon.
* Added Unit Sound Set for selection and commands.
# Ultimate Divineshroom
* Icon updated to "BTNElunesBlessing".
/// All three "shrooms" previously used the same icon.
* Added Unit Sound Set for selection and commands.
### Lightning Technology ###
# Shock Particle
* Added Unit Sound Set for selection and commands.
# Power Generator (Shock Generator)
* Name changed from "Shock Generator" to "Power Generator".
/// Slight name change to differentiate more between "Shock Particle" and "Shock Generator".
# Lightning Beacon
* Added Unit Sound Set for selection and commands.
# Thunder Conductor
* Icon updated to "BTNStormBrewmaster".
* Model updated to "StormPandarenBrewmaster".
* Added Unit Sound Set for selection and commands.
/// The previous model was very similar to the Lightning Beacon, only slightly larger in size.
# Storm Commander (High Voltage)
* Name changed from "High Voltage" to "Storm Commander".
/// Name change to better differentiate between "Voltage" and "High Voltage".
* Icon updated to "BTNGnollWarden".
* Model updated to "GnollWarden".
### Unholy Technology
# Plague Well
* Added Unit Sound Set for selection and commands.
# Obsidian Destroyer
* Added Unit Sound Set for selection and commands.
# Decayed Horror
* Added Unit Sound Set for selection and commands.
### Water Technology ###
# Splasher
* Icon updated to "BTNNeutralManaShield".
* Added Unit Sound Set for selection and commands.
# Tidecaller
* Added Unit Sound Set for selection and commands.
=============================
=== Changelog Information ===
=============================
### CATEGORY ###
# Name of Change
* A Change
*** Subtext1 for change
***** Subtext2 for change
******* Subtext3 for change
/// Developer Comment
=============================
Version: 7.2a
Date: 2023-01-21
Discord: https://discord.gg/SbmhbZV
Subreddit: https://www.reddit.com/r/WC3LTW
=============================
### GENERAL ###
=============================
# Warcraft 3 Patch 1.35
* Updated the map for the the new patch with various fixes and improvements.
* You NO LONGER have to restart Warcraft 3 after every LTW game to avoid any loss of player data.
/// Any warning messages regarding this in-game has been removed.
=============================
### GAMEPLAY ###
=============================
# Game Modes
* (experimental) Game Mode Modifier "Anonymous":
*** Player names should now be revealed at game end when a player is victorious.
/// This game mode modifier is not fully tested, report any issues in the Discord.
=============================
### TOWERS ###
=============================
### Arcane Technology ###
# Technology Disc: Arcane
* Show Attack/Ability Range now displays the radius of Arcane Surge (300) and not the step trigger radius (96).
# Technology Disc: Advanced Arcane
* Show Attack/Ability Range now displays the radius of Arcane Surge (300) and not the step trigger radius (96).
# Spellslinger
* Arcanize (1):
*** Bonus damage at full mana changed from 75% to 85%.
# Sorcerer
* Damage changed from 10-11 to 11-12.
### Earth Technology ###
# Ancient Protector
* Corrected tooltip displaying wrong damage values.
### Fire Technology ###
# Fire Pit
* Damage changed from 19-21 to 20-22.
### Holy Technology ###
# Fire Flies
* Damage changed from 12-13 to 13-14.
# Holy Lantern
* Damage changed from 30-32 to 33-35.
### Ice Technology ###
# Ice Obelisk
* Damage changed from 13-16 to 14-17.
# Runic Obelisk
* Damage changed from 39-43 to 42-46.
### Unholy Technology ###
# Plague Well
* Damage changed from 17-18 to 16-17.
# Obsidian Destroyer
* Damage changed from 92-97 to 96-101.
# Ultimate Gravedigger
- Damage changed from 561-565 to 533-537.
### Water Technology ###
# Tidecaller
* Damage changed from 20-22 to 22-24.
=============================
### CREEPS ###
=============================
# Mud Golem
* Maximum Health changed from 173 to 177.
# Faceless One
* Maximum Health changed from 6,025 to 6,145.
# Kobold Geomancer
* Maximum Health changed from 36,510 to 36,875.
# Death Revenant
* Maximum Health changed from 32,690 to 33,015.
# Chaos Warden
* Secret Technique:
*** Dodge chance changed from 30% to 40%.
# Phoenix
* Stock Start Delay changed from 1605 to 1575.
=============================
=== Changelog Information ===
=============================
### CATEGORY ###
# Name of Change
* A Change
*** Subtext1 for change
***** Subtext2 for change
******* Subtext3 for change
/// Developer Comment
=============================
Version: 7.1a
Date: 2022-11-27
Discord: https://discord.gg/SbmhbZV
Subreddit: https://www.reddit.com/r/WC3LTW
=============================
### GENERAL ###
=============================
# Map Issues & Bug Fixes
* Minor grammar/text corrections.
* Added a fail safe that might mitigate the issue causing creeps to get stuck at the top of the lane.
# Patch 1.33 Save/Load Warning
* A new window now appear at the start of every game to tell the player that the game client should be restarted after every LTW match to avoid any player data loss.
# Miscellaneous
* The santa hat is once again enabled for the player builder over the duration of the winter holidays.
=============================
### UI ###
=============================
# Scoreboard & Leaderboard
* Reworked code that handles screen positioning:
*** Fixes an issue that could cause the Scoreboard to clip outside the screen boundary.
*** Fixes an issue that could cause the Leaderboard to clip outside the screen boundary or become misaligned with the Scoreboard.
*** Should now work with any resolution.
* The Leaderboard no longer block mouse input over player slots.
* Slight position adjustment in Leaderboard for "1st", "2nd" and "3rd" texts so they don't overlap as much.
# Game Text Messages
* Increased number of text messages that can be displayed simultaneously.
* Skin Unlocked text duration increased from 5 to 15 seconds.
# Game Statistics Text
* Removed a decimal from "SD Mod" field.
# Post Game Statistics Window
* The display formula for total gold, gpm, etc adjusted to be the same as the Scoreboard.
=============================
### GAMEPLAY ###
=============================
# Game Modes
* (experimental) New Game Mode Modifier for Custom Game Mode "Anonymous":
*** Randomizes all player colors and sets player names to be anonymous.
/// (not fully tested) Spectators should see the real player names; but player colors will change.
* Casual Game Mode:
*** At Sudden Death, income is no longer locked.
# Sudden Death
* A game text message and sound now trigger at 3 minutes and 1 minute before Sudden Death begins, warning players.
=============================
### TOWERS ###
=============================
### Arcane Technology ###
# Technology Disc: Arcane
* Adjusted model RBG tinting color from "180, 150, 235" to "192, 116, 182".
# Technology Disc: Advanced Arcane
* Adjusted model RBG tinting color from "180, 150, 235" to "192, 116, 182".
# Arcane Pylon
* Damage changed from 45-47 to 47-49.
# Arcane Repository
* Damage changed from 137-139 143-145.
# Ultimate Arcane Orb
* Damage changed from 196-198 to 205-207.
### Ice Technology ###
# Ultimate Lich
* Corrected radius indicator for Chilling Death aura.
=============================
### CREEPS ###
=============================
# Siege Engine
* Stock Start Delay changed from 725 to 715.
# Kobold Geomancer
* Stock Start Delay changed from 775 to 755.
# Infernal
* Stock Start Delay changed from 825 to 795.
# Death Revenant
* Stock Start Delay changed from 885 to 855.
# Satyr Shadowdancer
* Stock Start Delay changed from 915 to 895.
# Crypt Fiend
* Stock Start Delay changed from 945 to 935.
# Ancient Wendigo
* Stock Start Delay changed from 1075 to 1065.
# Gryphon Rider
* Stock Start Delay changed from 1115 to 1095.
# Naga Siren
* Stock Start Delay changed from 1155 to 1125.
* Blessing of Azshara:
*** Trait effectiveness increased by 100%.
# Abomination
* Stock Start Delay changed from 1215 to 1185.
# Ogre Magi
* Stock Start Delay changed from 1245 to 1215.
# Goblin Shredder
* Maximum Health changed from 429,550 to 451,025.
* Movement Speed changed from 400 to 410.
# Frost Wyrm
* Movement Speed changed from 335 to 355.
=============================
=== Changelog Information ===
=============================
### CATEGORY ###
# Name of Change
* A Change
*** Subtext1 for change
***** Subtext2 for change
******* Subtext3 for change
/// Developer Comment
=============================
Version: 7.0c
Date: 2022-11-10
Discord: https://discord.gg/SbmhbZV
Subreddit: https://www.reddit.com/r/WC3LTW
=============================
### GENERAL ###
=============================
# Map Issues & Bug Fixes
* Fixed an issue with Sudden Death damage scaling.
* Sudden Death damage scaling can no longer go below 1%.
* 7.0b change reverted (performance improvement): "Implemented a temporary solution against the issue that could cause some tower abilities to stop working."
/// Thanks to Milo and Vascro in Discord for investigating and finding the issue.
=============================
### TOWERS ###
=============================
### Holy Technology ###
# Glowshroom
* Light Burst (1):
*** Rewrote code; ~20-25% performance improvement in test scenario vs air.
# Lightshroom
* Light Burst (2):
*** Rewrote code; ~20-25% performance improvement in test scenario vs air.
# Ultimate Divineshroom
* Divine Spores:
*** Rewrote code; ~20-25% performance improvement in test scenario vs air.
/// Note: I believe shrooms to be a major cause in why some players believed that Frost Wyrms actually caused a lot of peformance issues.
/// Probably not entirely solved, but should feel better and more fluid now late game hopefully.
=============================
=== Changelog Information ===
=============================
### CATEGORY ###
# Name of Change
* A Change
*** Subtext1 for change
***** Subtext2 for change
******* Subtext3 for change
/// Developer Comment
=============================
Version: 7.0b
Date: 2022-11-08
Discord: https://discord.gg/SbmhbZV
Subreddit: https://www.reddit.com/r/WC3LTW
=============================
### GENERAL ###
=============================
# Map Issues & Bug Fixes
* Implemented a temporary solution against the issue that could cause some tower abilities to stop working.
* Most likely fixed an issue that could cause the game mode to default to "Unranked", but was displayed as "Ranked". This could only happen if the game start timer ran out without any game mode selected.
* Most likely fixed a very rare issue with player spawn after game mode selection.
/// In short, a player could spawn in a lane and not be "part" of the match.
# Loadingscreen
* Added the save window warning text to the loadingscreen as well.
/// The text about restarting Warcraft 3 after every LTW match to avoid player data loss.
=============================
### GAMEPLAY ###
=============================
# Scoreboard
* Removed a decimal from "Income" and "Value".
* Fixed an issue that caused unlearnt technology not to be removed from "Value".
=============================
### COMMANDS ###
=============================
# Game Statistics Text ("-s" command)
* Added a new field under "Misc." called "SD Mod" which represents the current damage percentage creeps recieve during Sudden Death.
=============================
### TOWERS ###
=============================
### Water Technology ###
# Splasher
* Crushing Wave (1):
*** Fixed an issue with the damage dealt to air creeps.
# Tidecaller
* Crushing Wave (2):
*** Fixed an issue with the damage dealt to air creeps.
=============================
### CREEPS ###
=============================
# Phoenix
* Stock Start Delay changed from 1575 to 1605.
=============================
=== Changelog Information ===
=============================
### CATEGORY ###
# Name of Change
* A Change
*** Subtext1 for change
***** Subtext2 for change
******* Subtext3 for change
/// Developer Comment
=============================
Version: 7.0a
Date: 2022-11-06
Discord: https://discord.gg/SbmhbZV
Subreddit: https://www.reddit.com/r/WC3LTW
=============================
### TL;DR ###
=============================
# Season 5 Begins!
# Map Performance Improvements and Bug Fixes
# "Value" added to the Scoreboard (represents player maze value)
# End Game Changes: Sudden Death locks player income, life reduction is constant to 1 and creeps take reduced damage
# Tower and Creep Balancing/Reworks
# New T3 Creep: Naga Siren
=============================
### GENERAL ###
=============================
# New Season!
* With this version Season 5 begins.
/// Player Data and Settings are not compatible with Season 4.
/// You'll unfortunately have to re-do any settings you previously had.
* The top 100 Players from the Season 4 Leaderboard have been added to the in-game Season History Leaderboard and the Discord channel.
* Placement Games Update:
*** A new modifier implemented that decays over 20 games. This modifier takes effect after the first 5 placement games have been played and the player has gained a rating.
# Map Optimization & Performance Improvements
* Optimized and improved various map code:
*** Damage Engine:
***** Updated code to perform better.
*** Slow/Chill System:
***** Updated code to perform better.
***** The system now respect the tinting color of creeps, so they'll return back to their default color after the duration ends.
/// Note: Most optimization/performance improvements are not listed in the changelog.
# Map Issues & Bug Fixes:
* Fixed an issue that could cause the game not to start after game mode selection.
* Disabled the Technology-board visible to Observers as it currently causes a game crash after 1.33 patch.
* Added a warning message to the save window to let players know they should restart the game after every LTW match.
* Leaderboard:
*** Implemented some safety that can mitigate the conflict between players having the same name.
*** The "-ldump" command now dumps the leaderboard data to a new file path: "...\CustomMapData\LTWR\LeaderboardDump".
=============================
### GAMEPLAY ###
=============================
# Game Mode Selection Window
* The Auto-Start timer changed from 60 seconds to 25 seconds.
# Sudden Death
* The life decay has been changed to -1 life per income at all times, it's no longer variable depending on players alive count.
* Player income is now locked when Sudden Death begins.
* With every income during Sudden Death, creeps gain a stacking 0.33% damage taken reduction buff, up to 100%.
/// The damage reduction results in roughly +2% reduced damage taken every minute.
# Scoreboard
* Added "value" to the scoreboard. This number represents the current maze value of the player mazes (including gold spent on technology research).
* The income value is now shortened into "K" (thousand) and "M" (million) when reaching high values.
/// Examples: 1.12K is equal to 1,120 income. 160K is equal to 160,000 income. 2.34M is equal to 2,340,000 income.
/// Your exact income can be seen with the "-s" statistics command or the floating text above your builder with every income.
=============================
### COMMANDS ###
=============================
# "Cam/Zoom" Commands
* Updated and enabled again. If the command isn't used, the client camera zoom is used instead (the one set in options menu).
/// The command can be reset/inactivated by typing "-cam 0" or "-zoom 0" to default back to client camera zoom.
# New Command: "-exportobjectdata"
* Can only be used while in a Single Player game.
* This command exports all available data and stats of towers and creep.
*** Every tower and creep is split into their own ".txt" file.
*** Export path: "...\Warcraft III\CustomMapData\LTWR\ObjectData\..."
/// "splash" value is currently not possible to export as it'll cause a game crash.
/// "attackType" is an integer which represents:
/// 0 = Normal
/// 1 = Melee (?)
/// 2 = Piercing
/// 3 = Siege
/// 4 = Magic
/// 5 = Chaos
/// 6 = Hero
///
/// "armorType" is an integer which represents:
/// 0 = Small
/// 1 = Medium
/// 2 = Heavy
/// 3 = Unarmored (this used to be Fortified; only used by creeps that should be attacked as last priority)
/// 4 = Normal (?)
/// 5 = Hero
/// 6 = Fortified (this used to be Divine, but reworked due to attack target priority)
/// 7 = Unarmored
=============================
### UI ###
=============================
# Research Center
* Technologies that can't be afforded now have a slight red tint above the icon and the cost text in the tooltip is red as well.
# Discord
* Added QR-code Discord invite to loading screen and in-game Discord frame.
/// Credits to Jasonek for creating the QR.
=============================
### TOWERS ###
=============================
### Arcane Technology ###
# Technology Disc: Arcane
* Active: Arcane Technology reworked:
*** Triggers an arcane surge whenever a ground creep step on this Technology Disc; creeps within 300 radius permanently takes 1% additional Spell Damage, stacking up to 100%. This effect is doubled on creeps with any Spell Resistance trait. Can only trigger once every 20 seconds. Creeps are able to walk on the Technology Disc.
# Technology Disc: Advanced Arcane
* Active: Advanced Arcane Technology reworked:
*** Triggers an arcane surge whenever a ground creep step on this Technology Disc; creeps within 300 radius permanently takes 1% additional Spell Damage, stacking up to 100%. This effect is doubled on creeps with any Spell Resistance trait. Can only trigger once every 12 seconds. Creeps are able to walk on the Technology Disc.
# Arcane Pylon
* Damage changed from 41-43 to 45-47.
# Arcane Repository
* Damage changed from 125-127 to 137-139.
# Ultimate Arcane Orb
* Damage changed from 187-189 to 196-198.
# Ultimate Kirin Tor Wizard
* Kirin Tor Mastery:
*** Arcane Explosion attack damage reduction changed from 10% to 50%.
=============================
### Earth Technology ###
# Noxious Weed
* Damage changed from 135-145 to 148-158.
# Virulent Thorn
* Damage changed from 361-369 to 397-405.
# Ultimate Ancient Warden
* Damage changed from 1717-1784 to 1530-1597.
* Nature's Guidance:
*** Healing amount changed from 2.5% to 2.8%.
/// The healing value remains the same as before.
=============================
### Fire Technology ###
# Technology Disc: Fire
* Active: Fire Technology:
*** Same creep trigger cooldown changed from 5 to 6 seconds.
# Technology Disc: Advanced Fire
* Active: Advanced Fire Technology:
*** Damage changed from 24% to 30%.
*** Cooldown changed from 25 to 20 seconds.
*** Same creep trigger cooldown changed from 5 to 4 seconds.
# Fire Pit
* Damage changed from 20-22 to 19-21.
# Ultimate Firelord
* Volcanic Eruption:
*** Removed armor reduction cap.
# Meteor Attractor
* Attack Speed changed from 2.5 to 3.0.
* Overwhelming Impact (1):
*** Spell Damage changed from 50 to 60.
# Armageddon
* Attack Speed changed from 2.5 to 3.0.
* Overwhelming Impact (2):
*** Spell Damage changed from 130 to 150.
# Ultimate Moonbeam Projector
* Attack Speed changed from 2.5 to 3.0.
* Maximum Mana changed from 25 to 30.
=============================
### Holy Technology ###
# Glowshroom
* Light Burst (1):
*** Removed mana mechanic.
# Lightshroom
* Light Burst (2):
*** Removed mana mechanic.
# Ultimate Divineshroom
* Divine Spores
*** Removed mana mechanic.
=============================
### Ice Technology ###
# Ice Obelisk
* Projectile Speed changed from 900 to 1,100.
* Frost Attack (1):
*** Chill per hit changed from 3.25% to 5%.
*** Maximum chill amount changed from 26% to 25%.
# Runic Obelisk
* Projectile Speed changed from 900 to 1,100.
* Frost Attack (2):
*** Chill per hit changed from 3.75% to 6%.
# Frozen Watcher
* Projectile Speed changed from 800 to 1,100.
* Frost Blast (1):
*** Chill per hit changed from 5% to 8%.
# Frozen Core
* Projectile Speed changed from 800 to 1,100.
* Frost Blast (2):
*** Chill per hit changed from 5.5% to 9%.
*** Maximum chill amount changed from 44% to 45%.
# Ultimate Lich
* Projectile Speed changed from 800 to 1,100.
* Chilling Death:
*** Chill per hit changed from 7% to 11%.
*** Maximum chill amount changed from 56% to 55%.
*** Frostbite chill requirement changed from 56% to 55%.
*** Attack Speed reduction radius changed from 400 to 600.
# Icicle
* Damage changed from 102-104 to 112-114.
# Tricicle
* Damage changed from 257-259 to 283-285.
# Ultimate Crystal
* Crystalized Light:
*** Armor reduction changed from 0.33 to 0.4.
=============================
### Lightning Technology ###
# Technology Disc: Lightning
* Active: Lightning Technology:
*** Damage returned changed from 300% to 500%.
*** New added utility effect: 1.0% life-steal for towers within the radius.
# Technology Disc: Advanced Lightning
* Active: Advanced Lightning Technology:
*** Damage returned changed from 350% to 750%.
*** New added utility effect: 1.5% life-steal for towers within the radius.
# Shock Generator
* Damage changed from 75-75 to 80-80.
# Voltage
* Static Charge (1):
*** Radius changed from 300 to 200.
# High Voltage
* Static Charge (2):
*** Radius changed from 300 to 200.
# Ultimate Orb Keeper:
* Radiance:
*** The ground creep radius damage is now active at all times.
*** The air creep damage radius changed from 300 to 200.
=============================
### Unholy Technology ###
# Technology Disc: Advanced Unholy
* Active: Advanced Unholy Technology:
*** Damage changed from 1.8% to 2% of maximum health.
*** Radius changed from 160 to 200.
# Obsidian Destroyer
* Splash changed from 100 to 150.
* Unholy Miasma (1):
*** Maximum splash value changed from 200 to 250.
# Decayed Horror
* Splash changed from 100 to 150.
* Unholy Miasma (2):
*** Maximum splash value changed from 250 to 300.
# Ultimate Diabolist
* Hellfire:
*** Minimum instant-kill threshold changed from 0.5% to 1% health.
# Ultimate Gravedigger
* Damage changed from 590-594 to 561-565.
=============================
### Void Technology ###
# Voidling
* Adjusted model size and color slightly.
* Maximum Mana changed from 30 to 50.
* Void Growth (1):
*** Attacks now also increases current mana by 1.
*** Mana required to spread changed from 30 to 50.
*** Now spreads automatically, no attack required.
# Voidalisk
* Damage changed from 168-172 to 160-164.
* Adjusted model size and color slightly.
* Maximum Mana changed from 30 to 50.
* Void Growth (2):
*** Attacks now also increases current mana by 1.
*** Mana required to spread changed from 30 to 50.
*** Now spreads automatically, no attack required.
# Lasher
* Adjusted model size and color slightly.
# Ravager
* Adjusted model size and color slightly.
# Ultimate Leviathan
* Adjusted model size and color slightly.
# Riftweaver
* Adjusted model size and color slightly.
* Maximum Mana changed from 50 to 70.
* Temporal Rift (1):
*** Mana requirement changed from 50 to 70.
# Rift Lord
* Adjusted model size and color slightly.
* Maximum Mana changed from 50 to 70.
* Temporal Rift (2):
*** Mana requirement changed from 50 to 70.
# Ultimate Devourer
* Adjusted model size and color slightly.
* Maximum Mana changed from 450 to 400.
=============================
### Water Technology ###
# Technology Disc: Advanced Water
* Active: Advanced Water Technology:
*** Mana regeneration changed from 5 to 4.
# Splasher
* Crushing Wave (1):
*** Can now damage air creeps.
# Tidecaller
* Crushing Wave (2):
*** Can now damage air creeps.
# Abyss Stalker
* Torrent (2):
*** Slow changed from 3.75% to 3.5%.
*** Maximum slow changed from 30% to 28%.
# Ultimate Sludge Monstrosity
* Crippling Decay:
*** Slow changed from 5% to 4.5%.
*** Maximum slow changed from 40% to 36%.
=============================
### CREEPS ###
=============================
# Tooltip Update
* Added Health, Armor and Move Speed values to all creep tooltips.
# Vengeful Spirit
* Income changed from 200 to 202.
# Troll Berserker
* Income changed from 340 to 350.
# Wind Rider
* Income changed from 635 to 656.
# Voidwalker
* Income changed from 825 to 850.
# Faceless One
* Income changed from 1,000 to 1,031.
# Dragonspawn
* Income changed from 1,165 to 1,200.
# Sea Turtle
* Income changed from 1,500 to 1,550.
# Banshee
* Income changed from 2,100 to 2,175.
# Siege Engine
* Income changed from 1,500 to 1,625.
# Kobold Geomancer
* Income changed from 4,500 to 4,687.
# Infernal
* Income changed from 4,750 to 5,000.
# Death Revenant
* Income changed from 5,000 to 5,250.
# Satyr Shadowdancer
* Income changed from 6,250 to 6,562.
* Endurance Aura (3):
*** Radius changed from 1,100 to 900.
# Crypt Fiend
* Income changed from 7,125 to 7,500.
# Spirit Walker
* Income changed from 8,315 to 8750.
# Necromancer
* Income changed from 9,000 to 9,500.
# Ancient Wendigo
* Income changed from 10,125 to 10,687.
# Gryphon Rider
* Income changed from 10,625 to 11,250.
* Devotion Aura (3):
*** Radius changed from 1,100 to 900.
# New T3 Creep: Naga Siren
* T3 position is 3,1 (same position as Ogre Magi was, which has been moved).
* Hotkey: F
* Gold Cost: 275,000
* Income: 12,375
* Bounty: 9,625
* Stock Start Delay: 1155
* Health: 104,970
* Armor & Type: 8 Unarmored
* Movement Speed: 300
* Trait #1: Tidal Empowerment
*** Creeps using mana within 700 radius gains an additional 0.2 mana per second and take 15% reduced Spell Damage.
/// This trait is the same as Chaos Warden previously had, but renamed.
* Trait #2: Blessing of Azshara
*** The income percent difference between attacker and defender is used to empower this creep. Gains health, movement speed and increases Tidal Empowerment mana regeneration and radius.
# Abomination
* Income changed from 12,000 to 12,750.
# Ogre Magi (T3 position adjusted)
* T3 position changed to 1,2 (third to last).
* Hotkey: X
* Gold Cost changed to 350,000.
* Income changed to 14,875.
* Bounty changed to 11,375.
* Maximum Health changed to 201,945.
* Armor changed to 10.
* Armor Type changed from "Unarmored" to "Medium".
* Stock Start Delay changed to 1245.
# Chaos Warden (reworked)
* T3 position changed to 2,2 (second to last).
* Hotkey changed from "X" to "C".
* Gold cost changed from 333,333 to 400,000.
* Income changed from 13,333 to 16,000.
* Bounty changed from 10,825 to 12,000.
* Maximum Health changed from 166,750 to 200,100.
* Armor changed from 10 to 12.
* New Trait: Chaos Barrier
*** Reduces damage taken based on current mana percentage. Starts at 50% mana and loses 2% mana every second.
* New Trait: Secret Technique
*** Abuses a weakness of short-ranged towers with or less than 500 attack range; gaining a 30% chance to avoid their attacks.
# Mountain Giant
* Stock changed from 16 to Infinite (99 max stock with 0 recharge time).
* Gold Cost changed from 500,000 to 600,000.
* Income changed from -25,000 to 0.
* Attack Damage changed from 243-247 to 219-223.
# Goblin Shredder
* Stock changed from 32 to Infinite (99 max stock with 0 recharge time).
* Maximum Health changed from 390,500 to 429,550.
* Gold cost changed from 800,000 to 700,000.
* Income changed from -24,000 to 0.
# War Beast
* Stock changed from 32 to Infinite (99 max stock with 0 recharge time).
* Income changed from -30,000 to 0.
* War Stance:
*** Health threshold changed from 20% to 30%.
* Endurance Aura (4):
*** Movement Speed bonus changed from 22.5% to 25%.
*** Attack Speed bonus changed from 22.5% to 25%.
# Frost Wyrm
* Stock changed from 16 to Infinite (99 max stock with 0 recharge time).
* Maximum Health changed from 248,110 to 273,540.
* Movement Speed changed from 315 to 335.
* Gold cost changed from 1,200,000 to 1,100,000.
* Income changed from -36,000 to 0.
* Trait: Major Spell Resistance
*** Removed.
# Phoenix
* Stock changed from 4 to Infinite (99 max stock with 0 recharge time).
* Gold cost changed from 2,250,000 to 2,750,000.
* Income changed from -125,000 to 0.
* Maximum Health changed from 603,340 to 543,000.
* Attack Damage changed from 478-539 to 387-448.
* Volatile Death:
*** On death area of effect damage changed from 1,000 to 750.
=============================
=== Changelog Information ===
=============================
CATEGORY
# Name of Change
* A Change
*** Subtext1 for change
***** Subtext2 for change
******* Subtext3 for change
/// Developer Comment
=============================
Version: 6.8e
Date: 2022-10-08
Discord: https://discord.gg/SbmhbZV
Subreddit: https://www.reddit.com/r/WC3LTW
GENERAL
# Map Issues & Bug Fixes:
* Disabled the Technology-board visible to Observers in Custom/Tournament Game Mode, as it causes a game crash after 1.33 patch.
# Discord QR-code
* Added QR-code Discord invite to in-game Discord frame.
/// Credits to Jasonek for creating the QR.
=============================
=== Changelog Information ===
=============================
CATEGORY
# Name of Change
- A Change
--- Subtext1 for change
----- Subtext2 for change
------- Subtext3 for change
/// Developer Comment
=============================
Version: 6.8d
Date: 2022-08-18
Discord: https://discord.gg/SbmhbZV
Subreddit: https://www.reddit.com/r/WC3LTW
GENERAL
# WC3 Patch 1.33
- Fixed some issues caused by WC3 Patch 1.33.
/// Please report any issues in the Discord, thanks!
/// Known issues:
/// - The cursor can flicker/jump when hovering/clicking on-screen UI-buttons.
/// - Some texts are misaligned due to new font rendering in-game.
/// --- Note: You can re-enable the old font rendering by adding "-legacykerning" as a launch option.
# Loading screen
- Minor update to keep information up-to-date.
- New screen transition into game.
# Commands
- "-cam" and "-zoom" commands disabled.
--- Blizzard added native camera zoom feature into the Warcraft 3 client and they use the same max value as LTW (3000).
--- So instead of having two camera features conflicting, please use the client camera zoom instead (see 1.33 patch notes for details).
# Player Wings
- Implemented wings for player(s) that earned them in recent tournament(s).
=============================
=== Changelog Information ===
=============================
CATEGORY
# Name of Change
- A Change
--- Subtext1 for change
----- Subtext2 for change
------- Subtext3 for change
/// Developer Comment
=============================
Version: 6.8c
Date: 2022-03-02
Discord: https://discord.gg/SbmhbZV
Subreddit: https://www.reddit.com/r/WC3LTW
GENERAL
# Map Optimization & Performance Improvements
- Optimized and improved various map code.
/// Implemented some minor improvements that was intended for version 7.0a, but the major improvements has to wait until then for technical reasons.
/// Thanks to everyone performance testing!
TOWERS
Lightning Technology
# Voltage
- Static Charge (1):
--- In order to improve performance, the check for nearby air creeps now only triggers once every 2 seconds, instead of with every attack.
# High Voltage
- Static Charge (2):
--- In order to improve performance, the check for nearby air creeps now only triggers once every 2 seconds, instead of with every attack.
# Orb Keeper
- Radiance:
--- In order to improve performance, the check for nearby air creeps now only triggers once every 2 seconds, instead of with every attack.
CREEPS
# DISABLED: Creep Behaviour (introduced in version 6.8b)
/// - In 1 vs 1 scenarios, creeps are no longer re-ordered to move after stealing a life, which should result in a smoother experience related to the player order queue.
/// Bug reports of stuck creeps, so I'll disable this until I can find a fix for the issue.
# Death Revenant
- Necrotic Transfusion (1):
--- The buff effect changed to "Anti-Magic Shell".
/// This effect is ~48% more efficient in terms of performance compared to the previous effect.
# Frost Wyrm
- Necrotic Transfusion (2):
--- Radius changed from 700 to 500.
--- The buff effect changed to the "Anti-Magic Shell" model.
/// A performance improvement, at the cost of a very minor balance adjustment.
/// This effect is ~48% more efficient in terms of performance compared to the previous effect.
=============================
=== Changelog Information ===
=============================
CATEGORY
# Name of Change
- A Change
--- Subtext1 for change
----- Subtext2 for change
------- Subtext3 for change
/// Developer Comment
=============================
Version: 6.8b
Date: 2022-02-16
Discord: https://discord.gg/SbmhbZV
Subreddit: https://www.reddit.com/r/WC3LTW
GENERAL
# Map Optimization & Performance Improvements
- Optimized and improved various map code.
/// Although the performance is still bad in worst case scenario tests, the overall performance seems to be increased quite a bit.
/// Note: Most optimization/performance improvements are not listed in the changelog below.
# Bug Fixes
- Fixed a bug that could cause negative income creeps to steal lives from other players, when in a defeated players lane.
UI
# Spectators
- Fixed an issue causing spectator settings overlapping with game messages (moved the settings to the right screen side instead).
- Fixed an issue that could cause the time indicator to re-appear after hiding and then showing the UI.
TOWERS
# New System: Smart Placement
- This system prevents a player from building on-top of creeps, causing them to temporarily get stuck in place and issue a new move command order.
- The first placement attemt is to move the creep backwards based on its current facing angle, but if that spot isn't safe creeps are instead put at a valid safe location around the built tower.
- This new system is not using any orders, as the old system did. This means that the order queue is no longer affected for players.
/// This should also fix a rare issue that could cause creeps to get stuck at lane spawn, due to them being killed while being stuck by a built tower.
# Tower Sell
- Removed Peasant "Ready to Work" sound upon selling a tower.
Fire Technology
# Ultimate Moonbeam Projector
- Void Flare:
--- Fixed stutter issue on initial casts.
--- The Void Flare visual effect now lasts 2 seconds, instead of 3 seconds.
/// The effect is not related to any damage, etc.
/// The death animation for the effect is 1 second, so it'll still be active for the entire duration (3 seconds).
/// This also slightly improves performance.
Lightning Technology
# Lightning Beacon
- This tower is now fully compatible with the "-gt" command (it'll hide the effect(s) regardless if the owning player has "-gt" on or off).
# Thunder Conductor
- This tower is now fully compatible with the "-gt" command (it'll hide the effect(s) regardless if the owning player has "-gt" on or off).
# Ultimate Annihilation Glyph
- This tower is now fully compatible with the "-gt" command (it'll hide the effect(s) regardless if the owning player has "-gt" on or off).
- Annihilation:
--- Reworked code to be a lot more performant.
--- No longer affects the order queue.
CREEPS
# Creep Behaviour
- In 1 vs 1 scenarios, creeps are no longer re-ordered to move after stealing a life, which should result in a smoother experience related to the player order queue.
# Fel Orc Grunt
- Corrected Stock Start Delay to 145 seconds, down from 160 seconds.
/// The intended Stock Start Delay is 145 seconds, but I missed to adjust this creep for some reason in 6.0a timer overhaul.
# Death Revenant
- Necrotic Transfusion (1):
--- Fixed an issue that caused this trait to proc with Death Pact (3), which is not intended.
# Ogre Magi
- Earth Shield:
--- Fixed an issue that caused the effect to remain active even if the creep was killed.
# Phoenix
- Volatile Death:
--- Fixed an issue that caused this trait not to work.
/// The Phoenix now explodes for 1,000 damage around it when killed as intended.
=============================
=== Changelog Information ===
=============================
CATEGORY
# Name of Change
- A Change
--- Subtext1 for change
----- Subtext2 for change
------- Subtext3 for change
/// Developer Comment
=============================
Version: 6.8a
Date: 2022-02-06
Discord: https://discord.gg/SbmhbZV
Subreddit: https://www.reddit.com/r/WC3LTW
GENERAL
# Credit List (in Help (F9))
- Updated into categories and improved readability.
# Scoreboard
- Fixed an issue that caused the Scoreboard to not update properly if a player left during a 1v1 scenario.
/// It was only a visual bug that could cause the "---" to be overwritten as "0" as an example, due to an oversight.
# Disconnect Detection
- Updated.
TOWERS
# Show Attack/Ability Range
- Fixed an issue that could cause the ability range indicator to be visible for other players.
- Optimized the code.
Earth Technology
# Rockfall
- Damage changed from 19-23 to 18-22.
Fire Technology
# Meteor Attractor
- Damage changed from 160-163 to 156-159.
- Overwhelming Impact (1):
--- Spell Damage changed from 55 to 50.
# Armageddon
- Damage changed from 320-323 to 304-307.
- Overwhelming Impact (2):
--- Spell Damage changed from 144 to 130.
# Ultimate Moonbeam Projector
- Void Flare:
--- Spell Damage changed from 830 to 800.
--- Fixed an issue that could cause the ability effect to permanently stay after its duration.
/// If you experienced unusual lag in the late game in version 6.7a, this issue was most likely the cause.
Void Technology
# Riftweaver
- Temporal Rift (1):
--- Can now only trigger on the same creep every 12 seconds, up from 9 seconds.
# Rift Lord
- Temporal Rift (2):
--- Can now only trigger on the same creep every 9 seconds, up from 7 seconds.
# Ultimate Devourer
- Maximum Mana changed from 300 to 450.
- Implosion Rift:
--- Mana requirement changed from 300 to 450.
--- Spell Damage changed from 20% of maximum health to 10% of maximum health + 2,500.
--- Current mana is now set to 0 when upgraded from the Rift Lord.
--- Spell Resistant creeps no longer teleport back to spawn, but do take the damage.
--- Tooltip clarified that the maximum health damage is based on the target and not the dying creep.
/// Phoenix was already set to be immune to the teleport, but was also immune to the damage.
/// It will now take the damage as all other creeps.
/// The attack proc time changes from every 30 seconds to every 45 seconds.
/// With Advanced Water Disc it changes from every 20 seconds to every 30 seconds.
=============================
=== Changelog Information ===
=============================
CATEGORY
# Name of Change
- A Change
--- Subtext1 for change
----- Subtext2 for change
------- Subtext3 for change
/// Developer Comment
=============================
Version: 6.7a
Date: 2022-02-03
Discord: https://discord.gg/SbmhbZV
Subreddit: https://www.reddit.com/r/WC3LTW
GENERAL
# Map Start
- The startup time optimized slightly, ~0.5 seconds faster now.
/// This is the time before players start to load their data.
- Potentially fixed an issue that could cause the game not to start properly after builder spawn (the income timer would be stuck at 1).
# Sudden Death
- Now starts at 26:00 Game Time, down from 27:00, as the Phoenix creep timer has been adjusted (see # Phoenix below).
- Fixed an issue with the Sudden Death start not being fully synced with the Phoenix creep timer.
# Disconnect Detection
- Is now disabled during the "Game Start" timer countdown.
# Creep Slow/Chill System
- Fixed an issue that could cause the duration to be shorter than intended.
# Player Skins
- Gargoyle Skin:
--- Fixed an issue that could cause the selection circle to hover above ground.
- Spirit Wind Rider Skin:
--- Fixed an issue that could cause the selection circle to hover above ground.
# Map Optimization & Performance Improvements
- Optimized and improved map various code.
UI
# Game Message Text
- Fixed a minor bug.
TOWERS
Basic Towers
# Crusher
- Splash changed from 275 to 300.
# Wrecker
- Damage changed from 128-133 to 136-141.
# Mangler
- Damage changed from 581-588 to 601-608.
Arcane Technology
# Spellslinger
- Damage changed from 4-4 to 4-5.
- Arcanize (1):
--- Bonus damage dealt changed from 100% to 75%.
/// Overall +1.5 DPS when not at full mana and the DPS is roughly the same as previously at full mana.
Earth Technology
# Rockfall
- Damage changed from 16-20 to 19-23.
Fire Technology
# Ultimate Moonbeam Projector
- Damage changed from 762-765 to 610-613.
- Maximum Mana changed from 50 to 25.
- Void Flare:
--- Spell Damage changed from 960 to 830.
--- The Spell Damage now scales with current mana.
--- The effect now triggers with every attack, instead of only at 100% mana.
--- No longer provides mana on kills.
--- Updated debuff tooltip to mention the correct Spell Damage taken percentage.
/// The goal with this change is to reduce air creep effectiveness, while keeping it equal in strength vs ground creeps.
Lightning Technology
# Voltage
- Damage changed from 130-130 to 127-133.
- Static Charge (1):
--- Fixed a bug that caused the current health percentage damage not to work.
# High Voltage
- Damage changed from 350-350 to 347-353.
- Static Charge (2):
--- Fixed a bug that caused the current health percentage damage not to work.
# Ultimate Orb Keeper
- Damage changed from 520-520 to 517-523.
- Radiance:
--- Fixed a bug that caused the current health percentage damage not to work.
# Lightning Beacon
- Focused Lightning (1):
--- Slow changed from 15% to 12%.
# Thunder Conductor
- Focused Lightning (2):
--- Slow changed from 20% to 18%.
Unholy Technology
# Technology Disc: Unholy
- Active: Unholy Technology:
--- Radius changed from 120 to 160.
# Technology Disc: Advanced Unholy
- Active: Advanced Unholy Technology:
--- Radius changed from 120 to 160.
# Plague Well
- Damage changed from 15-16 to 17-18.
- Corruption (1):
--- Radius changed from 120 to 160 and the radius is now mentioned in the tooltip.
# Catacomb
- Damage changed from 47-48 to 58-59.
- Corruption (2):
--- Radius changed from 120 to 160 and the radius is now mentioned in the tooltip.
# Septic Tank
- Damage changed from 107-111 to 71-76.
- Attack Range changed from 600 to 700.
- Rapid Infection (1):
--- Added a new effect: Attacks hit 1 additional target.
--- No longer causes affected creeps to spread their stacks on death.
# Plague Fanatic
- Damage changed from 297-301 to 119-124.
- Attack Range changed from 600 to 700.
- Rapid Infection (2):
--- Added a new effect: Attacks hit 2 additional targets.
--- No longer causes affected creeps to spread their stacks on death.
# Ultimate Gravedigger
- Damage changed from 635-639 to 590-595.
- Attack Range changed from 600 to 700.
- Pestilence:
--- Fixed an issue that could cause the multi-shot projectiles to not apply stacks if the primary target was the Phoenix creep.
--- Fixed an issue that could cause stacks not to spread as intended.
--- Tooltip improved.
# Obsidian Destroyer
- Damage changed from 80-85 to 92-97.
- Attack Range changed from 400 to 500.
- Maximum Mana changed from 200 to 100.
- Unholy Miasma (1):
--- Mana gained per attack changed from 25 to 13.
--- Mana decreased per second changed from -10 to -5.
/// The number of attacks required to gain 100% mana remains roughly the same, ~13 to ~12.5.
/// The mana percentage lost per second is the same as previous (takes 20 seconds from 100% to 0% without attacking).
/// The maximum amount of splash possible changes from 300 to 200 (100 base + 100 maximum possible mana).
# Decayed Horror
- Damage changed from 230-235 to 264-269.
- Attack Range changed from 400 to 500.
- Splash changed from 200 to 100.
- Maximum Mana changed from 200 to 150.
- Unholy Miasma (2):
--- Mana gained per attack changed from 25 to 20.
--- Mana decreased per second changed from -10 to -7.5.
/// Slight buff to the number of attacks required to gain 100% mana (changes from ~13 to ~12).
/// The mana percentage lost per second is the same as previous (takes 20 seconds from 100% to 0% without attacking).
/// The maximum amount of splash possible changes from 400 to 250 (100 base + 150 maximum possible mana).
# Ultimate Diabolist
- Damage changed from 588-593 to 647-652.
- Attack Range changed from 400 to 600.
- Splash changed from 200 to 150.
- Maximum Mana changed from 200 to 150.
- Hellfire:
--- Mana gained per attack changed from 25 to 20.
--- Mana decreased per second changed from -10 to -7.5.
/// Slight buff to the number of attacks required to gain 100% mana (changes from ~13 to ~12).
/// The mana percentage lost per second is the same as previous (takes 20 seconds from 100% to 0% without attacking).
/// The maximum amount of splash possible changes from 400 to 300 (150 base + 150 maximum possible mana).
Void Technology
# Voidalisk
- Damage changed from 171-175 to 168-172.
# Ultimate Devourer
- Implosion Rift:
--- Fixed a rare issue that could cause creeps on another lane to be teleported to the previous lane.
CREEPS
# Creep Recycling System
- Fixed an issue that allowed creeps to regenerate mana while being inactive.
- Added support for "Mana Initial Amount" for recycled creeps.
# Satyr Shadowdancer
- Mana Initial Amount set to 4 (maximum mana is 7).
# Ancient Wendigo
- Income changed from 9,565 to 10,125.
# Gryphon Rider
- Income changed from 10,000 to 10,625.
# Ogre Magi
- Income changed from 11,000 to 11,685.
- Mana Initial Amount set to 7 (maximum mana is 14).
# Abomination
- Income changed from 11,250 to 12,000.
# Chaos Warden
- Income changed from 11,666 to 13,333.
# Mountain Giant
- Stock Start Delay changed from 1335 to 1275.
/// The new delay is set 30 seconds after Chaos Wardens are available.
/// In Game Time it changes from 22:00 to 21:00.
# Goblin Shredder
- Stock Start Delay changed from 1335 to 1275.
/// The new delay is set 30 seconds after Chaos Wardens are available.
/// In Game Time it changes from 22:00 to 21:00.
# War Beast
- Stock Start Delay changed from 1425 to 1335.
/// In Game Time it changes from 23:30 to 22:00.
- War Stance:
--- Damage bonus changed from 30% to 25%.
# Frost Wyrm
- Stock Start Delay changed from 1485 to 1425.
/// In Game Time it changes from 24:30 to 23:30.
# Phoenix
- Stock Start Delay changed from 1635 to 1575.
/// In Game Time it changes from 27:00 to 26:00.
=============================
=== Changelog Information ===
=============================
CATEGORY
# Name of Change
- A Change
--- Subtext1 for change
----- Subtext2 for change
------- Subtext3 for change
/// Developer Comment
=============================
Version: 6.6a
Date: 2021-12-26
Discord: https://discord.gg/SbmhbZV
Subreddit: https://www.reddit.com/r/WC3LTW
GENERAL
# Player Wings
- Updated wings for new player names.
GAME MODES
# Modifiers
- Damage Royale removed.
/// This game mode modifier didn't work as intended and certain towers made it trivial.
/// As resources is required to fix it, I'll remove it for now instead of having something that isn't working properly in the map.
TOWERS
Arcane Technology
# Arcane Pylon
- Damage changed from 39-41 to 41-43.
# Ultimate Arcane Orb
- Overwhelming Arcane:
--- Damage bonus per 1% mana changed from 2% to 2.1%.
Fire Technology
# Hellfire
- Damage changed from 257-261 to 250-254.
- Attack Speed changed from 0.4 to 0.5.
/// The intended attack speed is 0.5; as the ability resets the attack speed back to 0.5, the 0.4 was only relevant the first attack cycle after being upgraded.
# Ultimate Firelord
- Volcanic Eruption:
--- Spell damage changed from 200% to 180%.
--- Health threshold changed from 30% to 25%.
--- The proc special effect no longer shows if the target is below the health threshold.
/// As the proc is 100% to targets below the health threshold, having the effect play every single attack is unnecessary performance cost.
# Armageddon
- Damage changed from 324-327 to 320-323.
# Ultimate Moonbeam Projector
- Damage changed from 770-773 to 762-765.
Holy Technology
# Ultimate Titan Vault
- Damage changed from 624-648 to 636-660.
- Titan Defense Mechanism:
--- Slow changed from 12% to 15%.
Lightning Technology
# Voltage
- Maximum Mana changed from 15 to 30.
- Static Charge (1):
--- Mana requirement changed from 15 to 30.
--- Lightning Strike (air creep) Spell Damage changed from 750 to 1,000.
/// The mana re-charge time with this change is changed from ~1.5 seconds to ~3 seconds (without any Technology Disc buff(s)).
/// The air creep DPS was also too high; DPS changed from ~454 to ~303.
# High Voltage
- Maximum Mana changed from 15 to 30.
- Static Charge (2):
--- Mana requirement changed from 15 to 30.
--- Lightning Strike (air creep) Spell Damage changed from 2,500 to 3,333.
/// The mana re-charge time with this change is changed from ~1.5 seconds to ~3 seconds (without any Technology Disc buff(s)).
/// The air creep DPS was also too high; DPS changed from ~1,515 to ~1,010.
# Ultimate Orb Keeper
- Maximum Mana changed from 25 to 50.
- Radiance:
--- Mana requirement changed from 25 to 50.
--- Radiance (air creep) Spell Damage changed from 10,000 to 12,500.
--- Updated ability tooltip.
/// The mana re-charge time with this change is changed from ~1.5 seconds to ~3 seconds (without any Technology Disc buff(s)).
/// Sending air to reset the mana of Orb Keeper to disable the current health radius damage should now be more effective.
/// The air creep DPS was also too high; DPS changed from ~6,060 to ~3,787.
Unholy Technology
# Ultimate Diabolist
- Hellfire:
--- The minimum instant-kill health threshold changed from 0% to 0.5%.
Void Technology
# Ultimate Devourer
- Implosion Rift:
--- Debuff duration changed from 5 to 3 seconds.
--- Spell Damage changed from 25% of maximum health to 20%.
/// The duration is 1.5 seconds against Spell Resistant creeps and Goblin Shredder.
CREEPS
# Arcane Disc/Advanced Arcane Disc
- Fixed an issue that caused the Arcane Discs to permanently remove the Spell Resistance traits from killed creeps used in the Creep Recycling System.
# Swordsman
- Devotion Aura (1):
--- Radius changed from 700 to 900.
--- Tooltip now mentions the radius.
/// Same as Sea Turtle radius.
# Vile Temptress
- Endurance Aura (1):
--- Radius changed from 700 to 900.
--- Tooltip now mentions the radius.
/// Same as Faceless One radius.
# Voidwalker
- Maximum Mana changed from 25 to 24.
- Chaotic Void:
--- Mana requirement changed from 25 to 24.
/// The overall healing amount is now the same as it was previously, before the change in version 6.2a.
# Faceless One
- Endurance Aura (2):
--- Tooltip now mentions the radius.
# Sea Turtle
- Devotion Aura (2):
--- Tooltip now mentions the radius.
# Kobold Geomancer
- Geomancy (1):
--- Buff icon changed to Thorns Aura Icon.
# Infernal
- Spell Resistance:
--- Fixed an issue that caused the Infernal to mitigate less Spell Damage than intended.
# Satyr Shadowdancer
- Endurance Aura (3):
--- Tooltip now mentions the radius (1,100).
- Shadowdance reworked:
--- Becomes invisible for 2 seconds when taking more than 300 damage from an attack. Can only trigger once every 7 seconds.
/// Cooldown starts when the effect ends.
/// Previous effect: "Every 4 seconds, forces all towers currently attacking this creep as a primary target to attack another target."
# Gryphon Rider
- Devotion Aura (3):
--- Tooltip now mentions the radius (1,100).
# Ogre Magi
- Geomancy (2):
--- Buff icon changed to Thorns Aura Icon.
# New Creep: Chaos Warden
- Tier: 3
- Hotkey: X (1,2 command card position)
- Gold Cost: 333,333
- Income: 11,666 (0,035 ratio)
- Bounty: 10,825 (0,0325 ratio) (not including current -5% bounty modifier)
- Stock Start Delay: 1245 (available 30 seconds after Abomination)
- Stats:
--- Health: 166,750
--- Mana: 1,000
--- Armor Type: Light
--- Armor Amount: 10
--- Movement Speed: 410
--- Trait: Chaos Portal
----- Channels energy towards another Chaos Warden with the highest current mana within 500 radius, instantly teleporting to its location. Is cast once after 3 seconds, once after 7 seconds and then every 15 seconds.
--- Trait: Chaos Empowerment
----- Creeps using mana within 1,100 radius gains an additional 0.2 mana per second and take 15% reduced Spell Damage.
/// This creep is not as strong as the Abomination or Ogre Magi before it, but can be an agressive life stealer if utilized in the right way.
/// If the defender can't control them with chill/slow or other forms of crowd control, they can easily teleport forward and overtake the lane.
/// The mana regeneration aura is a minor utility trait that boosts the trait frequency of other nearby creeps that uses mana.
/// Take the Ogre Magi as an example. Earth Shield requires 14 mana to cast and it regenerates 1 mana per second; 1 cast every 14 seconds.
/// With the mana regeneration bonus of 0.2, Earth Shield can now be cast every ~12 seconds.
/// Spirit Walker Ethereal Aura: every 7 seconds to every ~6 seconds.
/// Satyr Shadowdancer Shadowdance: every 7 seconds to every ~6 seconds.
# Goblin Shredder
- Maximum Health changed from 400,510 to 390,500.
# War Beast
- Endurance Aura (4):
--- Tooltip now mentions the radius (1,100).
- Devotion Aura (4):
--- Tooltip now mentions the radius (1,100).
=============================
=== Changelog Information ===
=============================
CATEGORY
# Name of Change
- A Change
--- Subtext1 for change
----- Subtext2 for change
------- Subtext3 for change
/// Developer Comment
=============================
Version: 6.5b
Date: 2021-12-07
Discord: https://discord.gg/SbmhbZV
Subreddit: https://www.reddit.com/r/WC3LTW
TOWERS
=== Void Technology ===
# Riftweaver
- Temporal Rift (1):
--- Fixed a rare issue that could cause an affected creep to be teleported wrongly.
# Rift Lord
- Temporal Rift (2):
--- Fixed a rare issue that could cause an affected creep to be teleported wrongly.
=== Water Technology ===
# Ultimate Hurricane Elemental
- Hurricane Storm:
--- Fixed an issue that could cause air creeps affected by the paralyze effect to snap towards the top-left corner of the map.
=============================
=== Changelog Information ===
=============================
CATEGORY
# Name of Change
- A Change
--- Subtext1 for change
----- Subtext2 for change
------- Subtext3 for change
/// Developer Comment
=============================
Version: 6.5a
Date: 2021-12-05
Discord: https://discord.gg/SbmhbZV
Subreddit: https://www.reddit.com/r/WC3LTW
GENERAL
# (experimental) Creep Recycling System
- Fixed the issue that could cause creeps to get stuck at the top of the lane under rare circumstances.
# Player Disconnect
- The disconnect detection has been reworked.
- The game message will now say "PlayerName has been disconnected." instead of "PlayerName has left the game!" if a disconnect is detected.
/// As previously, if a player is detected as disconnected/crashed, no rating adjustment is made.
/// Without going into details, the rework is a lot more reliable and bullet proof.
# Tooltips
- The "hotkey"-prefix removed from all tooltip titles (except Research Center).
- Tooltip titles now have a new color for towers/creeps and abilities
- All towers now have a new ability that dynamically update its tooltip with the same information as seen in the build-tooltip for the tower. The new ability replaces the current bottom-right abilities for all towers.
/// Previously tooltip titles looked like this: "Q | Guard Tower (Q)" and they'll now look like this: "Guard Tower (Q)";
/// only using the hotkey-text provided natively by the game engine "(Q)".
/// This also makes sure that the hotkey matches for players that have manually adjusted their hotkeys in-game.
///
/// The new tower ability is a simple way to see all the information about the tower as its displayed in the build/upgrade tooltip.
/// It also simplifies and reduces development time required for updating towers as I now only have to update one tooltip and reduces the risk of typing errors as well.
/// A few towers do not use this new ability (Base Technology Disc and Elemental Core as an example due to limited space).
# Replays
- The save window will no longer appear during replays.
# Map Optimization & Performance Improvements
- Minor optimization to map preload; could reduce the loading screen time slightly.
- Minor optimization to dummy recycling system that's used by certain tower and creep abilities; could boost performance slightly.
# Miscellaneous
- Added a santa hat to the player builder for the duration of the winter holidays.
UI
# Research Center
- Ultimate tower tooltip titles changed to match new tooltip title color.
TOWERS
=== Basic Towers ===
# Mauler
- Fixed an issue that caused this tower to not animate with the intended time scale.
- Fixed an issue that caused this tower to animate, even though the "-at" command was activated.
# Ultimate Mauler
- Fixed an issue that caused this tower to not animate with the intended time scale.
- Fixed an issue that caused this tower to animate, even though the "-at" command was activated.
=== Ice Technology ===
# Icicle
- Ice Lance (1):
--- Improved projectile hit detection.
--- Optimized code slightly.
# Tricicle
- Ice Lance (2):
--- Improved projectile hit detection.
--- Optimized code slightly.
# Ultimate Crystal
- Crystalized Light:
--- Improved projectile hit detection.
--- Optimized code slightly.
=== Unholy Technology ===
# Technology Disc: Advanced Unholy
- Active: Advanced Unholy Technology:
--- Fixed a bug that could cause this ability to continue using the values from Technology Disc: Unholy (1.5% instead of 1.8%).
# Septic Tank
- Rapid Infection (1):
--- Optimized code slightly.
# Plague Fanatic
- Rapid Infection (2):
--- Optimized code slightly.
# Ultimate Gravedigger
- Pestilence:
--- Optimized code slightly.
=== Void Technology ===
# Technology Disc: Void
- Active: Void Technology:
--- Added a seperate ability next to the new tooltip ability (see # Tooltips under GENERAL) that displays current unique towers within radius and current percentage bonus.
# Technology Disc: Advanced Void
- Active: Advanced Void Technology:
--- Added a seperate ability next to the new tooltip ability (see # Tooltips under GENERAL) that displays current unique towers within radius and current percentage bonus.
# Riftweaver
- Temporal Rift (1):
--- Can no longer target or affect the Phoenix creep.
--- Optimized code slightly.
# Rift Lord
- Temporal Rift (2):
--- Can no longer target or affect the Phoenix creep.
--- Optimized code slightly.
# Ultimate Devourer
- Maximum Mana changed from 250 to 300.
- Implosion Rift:
--- Can no longer target or affect the Phoenix creep.
--- Mana requirement in order to proc without kill changed from 250 to 300.
/// Roughly one proc every ~30s (~20s with advanced water disc).
=== Water Technology ===
# Sea Elemental
- Fixed an issue that caused this tower to not animate with the intended time scale.
- Fixed an issue that caused this tower to animate, even though the "-at" command was activated.
CREEPS
# Mountain Giant
- Armor changed from 10 to 12.
- Movement Speed changed from 180 to 200.
# Goblin Shredder
- Maximum Health changed from 405,950 to 400,510.
# Phoenix
- Volatile Death:
--- Area of effect damage changed from 875 to 1,000.
Version: 6.4a
Date: 2021-11-21
Discord: https://discord.gg/SbmhbZV
Subreddit: https://www.reddit.com/r/WC3LTW
GENERAL
# (experimental) Creep Recycling System
/// A few reports regarding stuck creeps after last fix, but haven't found the issue. If it happens, please report in the Discord and attach a replay if possible, thanks.
TOWERS
=== Earth Technology ===
# Noxious Weed
- Damage changed from 131-141 to 135-145.
# Virulent Thorn
- Damage changed from 344-352 to 361-369.
=== Fire Technology ===
# Fire Pit
- Ignite (1):
--- Can no longer target air creeps.
# Magma Well
- Damage changed from 70-75 to 70-72.
- Ignite (2):
--- Can no longer target air creeps.
# Hellfire
- Damage changed from 265-269 to 257-261.
# Ultimate Firelord
- Damage changed from 499-501 to 489-491.
- Volcanic Eruption:
--- The armor reduction cap changed from 2 to 1.5.
/// This change is intended to reduce the effectiveness against high armor targets (previously creeps with +8 armor and with this change +6 armor).
# Meteor Attractor
- Damage changed from 177-180 to 160-163.
- Overwhelming Impact (1):
--- Spell Damage changed from 32 to 55.
# Armageddon
- Overwhelming Impact (2):
--- Spell Damage changed from 139 to 144.
# Ultimate Moonbeam Projector
- Void Flare:
--- Spell Damage changed from 1,000 to 960.
=== Holy Technology ===
# Glowshroom
- Damage changed from 142-143 to 146-147.
- Light Burst (1):
--- Pushback distance changed from 6.1 to 6.4.
--- Fixed an issue that could cause the pushback to not properly affect all targets.
--- Fixed an issue that could cause this tower to get a lower mana regeneration if it had a morph or upgrade cancelled.
--- Optimized ability code slightly.
# Lightshroom
- Damage changed from 142-143 to 146-147.
- Light Burst (2):
--- Pushback distance changed from 7.6 to 8.0.
--- Fixed an issue that could cause the pushback to not properly affect all targets.
--- Fixed an issue that could cause this tower to get a lower mana regeneration if it had a morph or upgrade cancelled.
--- Optimized ability code slightly.
# Ultimate Divineshroom
- Divine Spores:
--- Pushback distance changed from 10.7 to 11.0.
--- Fixed an issue that caused the ability to heal for more than the intended 10% of damage dealt.
--- Fixed an issue that could cause this tower to get a lower mana regeneration if it had a morph or upgrade cancelled.
--- Optimized ability code slightly.
=== Lightning Technology ===
# Ultimate Annihilation Glyph
- Annihilation:
--- Chain radius changed from 500 to 300.
--- Reduced tooltip length.
=== Unholy Technology ===
# Ultimate Gravedigger
- Damage changed from 675-679 to 635-639.
=== Void Technology ===
# Riftweaver
- Damage changed from 265-266 to 273-274.
# Rift Lord
- Damage changed from 812-813 to 824-825.
CREEPS
# Bounty Modifier
- Implemented a modifier that reduces the bounty for all creeps by 5%.
/// The bounty is rounded -- starts taking effect at Vile Temptress (-1 bounty), etc.
# Faceless One
- Health Regeneration changed from 3.5 to 5.0.
# Dragonspawn
- Maximum Health changed from 7,685 to 7,725.
- Health Regeneration changed from 5.0 to 6.25.
# Sea Turtle
- Health Regeneration changed from 5.0 to 7.5.
# Banshee
- Maximum Health changed from 7,660 to 7,700.
- Health Regeneration changed from 7.0 to 8.0.
- Movement Speed changed from 170 to 175.
- Unholy Sacrifice (2):
--- Heal changed from 315 to 330.
# Ancient Wendigo
- Hardened Skin:
--- Physical damage threshold in order to successfully lower armor changed from 100 to 75.
/// With the initial high armor, it could be difficult for most towers to deal damage above the threshold.
# Frost Wyrm
- Maximum Health changed from 253,175 to 248,110.
=============================
=== Changelog Information ===
=============================
CATEGORY
# Name of Change
- A Change
--- Subtext1 for change
----- Subtext2 for change
------- Subtext3 for change
/// Developer Comment
=============================
Version: 6.3a
Date: 2021-11-07
Discord: https://discord.gg/SbmhbZV
Subreddit: https://www.reddit.com/r/WC3LTW
GENERAL
# (experimental) Creep Recycling System
/// A few reports regarding stuck creeps after last fix, but haven't found the issue. If it happens, please report in the Discord and attach a replay if possible, thanks.
/// Update: I've found one issue that could cause creeps to get stuck, but it's very rare and I'm looking into a good solution.
# Game Mode Selection
- Fixed an issue that could cause the auto-start timer to reset after a game mode was locked in.
UI
# Post Game Statistics Window
- Fixed an issue with "Defeated Time" displaying 00:00.
# Tooltips
- Fixed some errors in UI tooltips.
TOWERS
=== Fire Technology ===
# Armageddon
- Damage changed from 360-363 to 324-327.
- Overwhelming Impact (2):
--- Damage changed from 121 to 139.
# Ultimate Moonbeam Projector
- Damage changed from 855-858 to 770-773.
- Void Flare:
--- Damage changed from 910 to 1,000.
--- Spell Damage amplifier changed from 20% to 15%.
/// 1090 to 1150 spell damage/sec.
=== Lightning Technology ===
# Technology Disc: Lightning
- Active: Lightning Technology:
--- Reduced tooltip length.
# Technology Disc: Advanced Lightning
- Active: Advanced Lightning Technology:
--- Reduced tooltip length.
=== Unholy Technology ===
# Septic Tank
- Damage changed from 104-108 to 107-111.
- Rapid Infection (1):
--- The amount of stacks spread on creep death changed from 33% to 50%.
# Plague Fanatic
- Damage changed from 290-294 to 297-301.
- Rapid Infection (2):
--- The amount of stacks spread on creep death changed from 66% to 75%.
CREEPS
# Ogre Magi
- Earth Shield:
--- Cooldown changed from 12 to 14 seconds.
# Goblin Shredder
- Movement Speed changed from 420 to 400.
- Goblin Engineering:
--- Chill/Slow cap changed from 20% to 25%.
# War Beast
- Endurance Aura (4):
--- Movement Speed and Attack Speed bonus changed from 25% to 22.5%.
- Devotion Aura (4):
--- Armor bonus changed from 7 to 6.
# Frost Wyrm
- Maximum Health changed from 259,665 to 253,175.
=============================
=== Changelog Information ===
=============================
CATEGORY
# Name of Change
- A Change
--- Subtext1 for change
----- Subtext2 for change
------- Subtext3 for change
/// Developer Comment
=============================
Version: 6.2a
Date: 2021-10-30
Discord: https://discord.gg/SbmhbZV
Subreddit: https://www.reddit.com/r/WC3LTW
GENERAL
# (experimental) Creep Recycling System
/// A few reports regarding stuck creeps after last fix, but haven't found the issue. If it happens, please report in the Discord and attach a replay if possible, thanks.
COMMANDS
# Grid Color ("-gc")
- The default values for just typing "-gc" has been updated to match the grid color change made in version 6.1a.
TOWERS
=== Fire Technology ===
# Meteor Attractor
- Damage changed from 181-185 to 177-180.
# Armageddon
- Damage changed from 374-378 to 360-363.
# Ultimate Moonbeam Projector
- Damage changed from 890-893 to 855-858.
- Void Flare:
--- Spell Damage changed from 940 to 910.
--- Spell Damage amplifier changed from 25% to 20%.
--- Mana from kills changed from 10 to 5.
=== Holy Technology ===
# Glowshroom
- Damage changed from 135-136 to 142-143.
# Lightshroom
- Damage changed from 402-403 to 422-423.
# Ultimate Titan Vault
- Titan Defense Mechanism:
--- Spell Damage amplifier changed from 25% to 20%.
=== Lightning Technology ===
# Voltage
- Maximum Mana changed from 0 to 15.
- Static Charge (1) slightly reworked:
--- No longer gains "charges" on attack and increases current mana by 3 instead.
--- Attacks at 15 mana now procs the lightning bolt, dealing a constant 750 Spell Damage and resets mana if an air creep was hit.
--- Improved performance and optimized ability code.
/// The damage dealt to air creeps is reduced, but the change is intended to make the ability less RNG and easier to balance. It also adds possibility to combine with Water Disc.
/// The updated ability is also easier to understand and gives a visual clue of when a lightning strike is available with the mana bar.
# High Voltage
- Maximum Mana changed from 0 to 15.
- Static Charge (2) slightly reworked:
--- No longer gains "charges" on attack and increases current mana by 3 instead.
--- Attacks at 15 mana now procs the lightning bolt, dealing a constant 2,500 Spell Damage and resets mana if an air creep was hit.
--- Improved performance and optimized ability code.
/// The damage dealt to air creeps is reduced, but the change is intended to make the ability less RNG and easier to balance. It also adds possibility to combine with Water Disc.
/// The updated ability is also easier to understand and gives a visual clue of when a lightning strike is available with the mana bar.
# Ultimate Orb Keeper
- Maximum Mana changed from 0 to 25.
- Radiance slightly reworked:
--- The single target health percentage damage changed from 1.4% to 1.33%.
--- No longer gains "charges" on attack and increases current mana by 5 instead.
--- The radius percentage damage no longer damages air creeps.
--- Attacks at 25 mana now pulses the radius percentage damage; dealing 0.5% (up from 0.33%) current health to ground creeps within 200 radius.
--- Attacks at 25 mana now procs the radiance, dealing a constant 10,000 Spell Damage and resets mana if an air creep was hit.
--- Improved performance and optimized ability code.
/// The damage dealt to air creeps is reduced, but the change is intended to make the ability less RNG and easier to balance. It also adds possibility to combine with Water Disc.
/// The updated ability is also easier to understand and gives a visual clue of when radiance is available with the mana bar; or when mana is full to allow for radius damage.
/// This change also makes the tower stronger vs ground than air as it used to be. The ability to counter the tower with air send to reset its ground radius attack is still present.
/// | 5 attacks for 25 mana with no Water Disc | 4 attacks with Water Disc | 3 attacks with Advanced Water Disc |
CREEPS
# Voidwalker
- Movement Speed changed from 240 to 250.
- Chaotic Void:
--- Attacks required for heal changed from 30 to 25.
--- Heal changed from 5% to 4% maximum health.
/// A very minor nerf to the heal amount, but this change allows the heal to proc more often against stronger tower attacks.
# Faceless One
- Maximum Health changed from 5,725 to 6,025.
# Sea Turtle
- Movement Speed changed from 280 to 285.
# Infernal
- Maximum Health changed from 62,720 to 65,855.
# War Beast
- Maximum Health changed from 334,910 to 368,400.
=============================
=== Changelog Information ===
=============================
CATEGORY
# Name of Change
- A Change
--- Subtext1 for change
----- Subtext2 for change
------- Subtext3 for change
/// Developer Comment
=============================
Version: 6.1a
Date: 2021-10-24
Discord: https://discord.gg/SbmhbZV
Subreddit: https://www.reddit.com/r/WC3LTW
GENERAL
# (experimental) Creep Recycling System
- Fixed an issue that could cause creeps to get stuck at the top of the lane when sent.
/// If any issues remain, please report it in the Discord.
# Lane Grid
- The default color changed from 85, 85, 85, 85 to 75, 75, 75, 50.
/// The new grid texture was reported too bright. If you already played a game with the old values you'll have to manually adjust
/// if necessary with the "-gc x x x x" command, where x is the RGBA color (0 to 100 value).
UI
# Scoreboard
- Rating no longer displays the rating gained/lost from finishing the last placement game; instead only the final rating after placement games is shown instead.
/// With placement game modifiers in place it could be confusing as of why a player could gain or lose a lot of rating that game.
# Post Game Statistics Window
- Added tooltips to the statistic titles that explains what it is.
COMMANDS
# Game Statistics Text ("-s")
- Fixed an issue that could cause the "Your Avg. Rating" text to not be properly updated initially.
TOWERS
Basic Towers
# Mangler
- Model size reduced slightly.
# Ultimate Mangler
- Model size reduced slightly.
Fire Technology
# Armageddon
- Damage changed from 394-398 to 374-378.
# Ultimate Moonbeam Projector
- Damage changed from 937-940 to 890-893.
CREEPS
# Satyr Shadowdancer
- Stock Start Delay changed from 925 to 915.
# Crypt Fiend
- Stock Start Delay changed from 965 to 945.
# Spirit Walker
- Stock Start Delay changed from 1005 to 975.
# Necromancer
- Stock Start Delay changed from 1065 to 1035.
# Ancient Wendigo
- Stock Start Delay changed from 1105 to 1075.
# Gryphon Rider
- Stock Start Delay changed from 1145 to 1115.
# Ogre Magi
- Stock Start Delay changed from 1185 to 1155.
Version: 6.0a
Date: 2021-10-23
Discord: https://discord.gg/SbmhbZV
Subreddit: https://www.reddit.com/r/WC3LTW
===========================
======= Changelog Format =======
===========================
CATEGORY
# Name of Change
- A Change
--- Subtext1 for change
----- Subtext2 for change
------- Subtext3 for change
/// Developer Comment
===========================
TL;DR
# General
- New Season starting this version, Season 4.
- Improvements made to tooltips, etc in order to ease the gameplay experience for players.
# Game Modes
- Implemented support for W3Champions FFA (still a work in progress; a seperate announcement will be made).
# UI
- A couple of changes to the UI.
--- Top-left system menu buttons moved into the bottom-right unused inventory area.
--- Lumber resource field removed as it was unused.
# Gameplay
- Tier 4 added with only negative income creeps (known as "Ultimate" creeps).
- Creep timers adjusted.
- Invisibility mechanic removed (Basic towers sell for more instead of having detection).
# Towers
- Minor balance adjustments and ability changes.
- Septic Tank, Plague Fanatic & Gravedigger reworked.
- Orb Keeper reworked.
# Creeps
- Minor balance adjustments and trait changes.
--- Geomancy Aura: effectiveness changed from 100% to 50% and no longer provides trigger disc immunity.
--- Spell Resistances traits: harmful spell duration changed from 75% to 50%.
- 2 new creeps added (1 creep in Tier 3 and 1 creep in Tier 4).
GENERAL
# New Season!
- With this version Season 4 begins.
- The top 100 Players from the Season 3 Leaderboard have been added to the in-game Season History Leaderboard and the Discord channel.
/// Player Data and Settings are not compatible with Season 3.
/// You'll unfortunately have to re-do any settings you previously had.
# New Sender Notification
- Players that recieve a new sender during gameplay will be notified with a text message and a sound effect.
# Lane Grid
- Optimized and updated with a new texture.
- The grid should no longer become invisible or be distorted with lower resolutions or adjusting camera distance.
# (experimental) Creep Recycling System
- Implemented a recycling system for creeps.
/// This causes creeps to be re-used after they've been killed, instead of having new ones created with every send.
/// In theory this should improve performance and an issue known as "order queue"-freeze.
/// Let me know of any issues in the Discord.
# (experimental) Creep Bounty
- Implemented a system to handle creep bounty.
/// This fixes an issue that causes bounty values above 9,999 not to be properly displayed in-game.
Game Modes
# W3Champions FFA
- Implemented support for W3Champions FFA (still a work in progress; a seperate announcement will be made).
# W3Champions 1v1
- This game mode is planned to be supported with version 6.0a as well.
# Casual
- The Gryphon Rider creep is no longer available in Tier 3 as intended.
UI
# General Adjustments & Changes
- The top-left menu bar removed and menu buttons have been moved into the inventory area.
- The top-right resource bar reduced in size.
- Lumber resource field removed.
- Gold resource field moved to lumber resource field.
- Help (F9) window text field expanded.
- Help (F9) close button moved from bottom-middle to top-right as an "X".
/// Credits to Mayday at Hiveworkshop that made the template the new UI is based on.
# Game Messages
- Now appears above the minimap, instead of middle-left screen.
- Text size reduced slightly.
- Added support to display more text messages at once.
- Added support for game time stamps.
- Improved spectator support.
- Fixed issues that caused messages to easily overwrite eachother.
- Greatly optimized and improved performance.
/// Please report if any messages are wrong after this overhaul in the Discord.
/// I'm aware that the Player Chat appears above the Game Messages; if it causes issues I'll make adjustments further on.
# Game Statistics Text ("-s")
- Adjusted positioning slightly upwards to better fit with UI General Adjustments & Changes.
- Game Time now starts when the Game Start timer ends and not at the same time.
# On-Screen Buttons
- Summon Creep buttons size reduced slightly.
- Added a new button for Tier 4 creeps (see "GAMEPLAY > # Tier 4" below for more information).
- Player Skins and Previous Seasons buttons size reduced and moved next to player builder button.
- Improved button tooltips.
# Bug Fixes
- Fixed wrong icon for Ice Technology (1): Frozen Watcher in Post Game Statistics and "Spectator Player Technology Path"-board.
- Fixed an issue that could cause the randomizing icon for the "Random Technology" Game Mode Setting to have a green texture the first time it appeared.
# Skin Interface
- Reduced skin requirements for a couple of skins.
- Added 4 new Games Played skins.
- Added 4 new Rating skins.
- Added 2 new 1st Wins skins.
- Added 2 new Secret skins.
/// No skins from previous season have been changed, but most requirements have been lowered to allow for easier unlock again.
- Unlocked skins are now properly announced.
- Maximum Model Size changed from 150% to 200%.
- "Show Wings"-checkbox is now present for all players, but disabled for those who have not unlocked.
/// A tooltip will be shown on hover that explains how wings can be unlocked.
- Fixed Marine skin not having any unit sound.
GAMEPLAY
# Tier 4
- Added a new Creep Tier for negative income creeps (also known as "Ultimate" creeps).
# Creep Stock Start Delay
- Adjusted the stock start delay timers for creeps to better fit the gameplay.
/// All adjustments can be seen under "CREEPS" below.
# Player Builder
- Can now attack air creeps.
- Repair ability removed.
- Removed rarely used commands from the Commands ability tooltip (all commands can be found in Help (F9)).
/// Air attack has few use cases, but could potentionally save a life or two against Shades in the early game.
/// Repair was weak and never adjusted; no gameplay is designed around it. Instead it's removed to remove clutter.
# Invisibility Mechanic
- Removed the Invisibility trait from creeps that had it.
- Removed the Magic Sentry ability from towers that had it.
/// The permanent invisibility wasn't that interesting to play around and barely had any relevance in mid to late game
/// and neither did it really affect how mazes where built.
TOWERS
Miscellaneous
# Tower Kill Count
- The ability to reset tower kill count has been removed from all towers.
/// The amount of tower kills are still displayed under the tower name; resets when tower is sold or destroyed.
# Anti-Block
- Building a tower that would block the lane now also plays a "Cannot build there"-sound.
Basic Towers
# Basic Towers Sell Amount
- All Basic Towers now sell for 75% of the gold cost, instead of 60% as Technology Towers.
/// This change is to make Basic Towers worthwhile when there's no longer a need to detect invisible creeps.
# Wrecker
- Damage changed from 112-117 to 128-133.
- Splash changed from 350 to 300.
- Model and Icon changed to "Ogre Warrior".
# Mangler
- Damage changed from 494-501 to 581-588.
- Splash changed from 425 to 350.
- Model and Icon changed to "Stonemaul Warchief".
# Ultimate Mangler
- Damage changed from 1996-2004 to 2395-2403.
- Splash changed from 500 to 400.
- Model and Icon changed to "Ogre Lord".
# Ward Tower
- Damage changed from 143-144 to 150-151.
# Ultimate Ward Tower
- Damage changed from 538-539 to 554-555.
Arcane Technology
# Technology Disc: Arcane
- Active: Arcane Technology:
--- Increased trigger and purge radius slightly.
# Technology Disc: Advanced Arcane
- Active: Advanced Arcane Technology:
--- Increased trigger and purge radius slightly.
# Sorcerer (previously "Spellslinger Master")
- Name changed from "Spellslinger Master" to "Sorcerer".
# Arcane Repository
- Volatile Arcane (2):
--- Bounce range changed from 200 to 225.
# Ultimate Arcane Orb
- Damage changed from 180-182 to 187-189.
- Overwhelming Arcane:
--- Bounce range changed from 200 to 250.
# Archmage
- Spellcast (1):
--- Frostbolt number of targets changed from 3 to 5.
--- Firebolt damage changed from 288 to 336.
--- 3 indiciators below the tower now displays which spells are active. Green is active and gray is inactive. The indicators are hidden for other players.
# Grand Archmage
- Spellcast (2):
--- Frostblast number of targets changed from 3 to 5.
--- Fireblast damage changed from 1,188 to 1,372.
--- 3 indiciators below the tower now displays which spells are active. Green is active and gray is inactive. The indicators are hidden for other players.
# Ultimate Kirin Tor Wizard
- Kirin Tor Mastery:
--- Chains of Ice damage changed from 2,385 to 1,630.
--- Arcane Blast renamed to "Pyroblast" and damage changed from 7,825 to 9,780.
--- Blizzard reworked into "Arcane Explosion":
----- Deals 2,030 Spell Damage in a 200 radius and reduces the attack damage of targets hit by 10% for 3 seconds.
--- 3 indiciators below the tower now displays which spells are active. Green is active and gray is inactive. The indicators are hidden for other players.
Earth Technology
# Noxious Weed
- Attack Range changed from 650 to 700.
# Virulent Thorn
- Attack Range changed from 650 to 700.
# Ultimate Scorpion
- Lethal Strike:
--- The 5 bonus attacks are now guaranteed to be critical strikes, regardless of target health.
# Earth Protector
- Damage changed from 218-236 to 227-245.
- Devastating Attack (1):
--- Proc chance changed from 35% to 100%.
--- Armor reduction changed from 0.5 to 0.20.
# Ancient Protector
- Damage changed from 511-530 to 520-539.
- Devastating Attack (2):
--- Proc chance changed from 35% to 100%.
--- Armor reduction changed from 0.75 to 0.35.
# Ultimate Ancient Warden
- Damage changed from 1475-1542 to 1717-1784.
- Nature's Guidance:
--- Proc chance changed from 50% to 100%.
--- Armor reduction changed from 1 to 0.75.
--- Heal amount changed from 2.9% to 2.5%.
/// The healing value remains the same as before.
Fire Technology
# Living Flame
- Damage changed from 81-85 to 147-151.
- Rising Heat (1):
--- Attack speed lower per hit changed from 0.02 to 0.033.
/// Number of attacks from max to min is changed from 16 to 10 attacks.
/// Average DPS is changed from ~368 to ~460 (this is a much closer value it used to have before its rework in version 4.2a).
# Hellfire
- Damage changed from 153-157 to 265-269.
- Attack Speed changed from 0.4 to 0.5.
- Rising Heat (2):
--- Attack speed reset changed from 0.4 to 0.5.
/// Number of attacks from max to min is changed from 10 to 13 attacks.
/// Average DPS is changed from ~807 to ~1100 (this is a much closer value it used to have before its rework in version 4.2a).
# Ultimate Firelord
Damage changed from 399-403 to 499-501.
Attack Speed changed from 0.4 to 0.5.
- Volcanic Eruption:
--- Proc chance changed from 40% to 50%.
--- Proc chance below 30% target health changed from 65% to 100%.
--- Proc Spell Damage changed from 300% to 200%.
--- Attack Speed bonus below 30% target health changed from 40% to 50%.
--- Armor reduction changed from 15% to 25%.
--- Armor reduction now has a cap of -2 armor per trigger.
--- Armor reduction can now affect Phoenix.
--- Shortened and clarified tooltip that it's the primary target that's affected.
/// DPS remains roughly the same with all above changes.
# Meteor Attractor
- Damage changed from 185-189 to 181-185.
- Attacks can now target air creeps.
- Splash changed from 300 to 250.
- Overwhelming Impact (1):
--- Damage changed from 23 to 32.
--- Radius changed from 300 to 250.
--- Can no longer damage air creeps.
# Armageddon
- Damage changed from 408-412 to 394-398.
- Attacks can now target air creeps.
- Splash changed from 400 to 325.
- Overwhelming Impact (2):
--- Damage changed from 87 to 121.
--- Radius changed from 400 to 325.
--- Can no longer damage air creeps.
# Ultimate Moonbeam Projector
- Damage changed from 1252-1255 to 937-940.
- Attacks can now target air creeps.
- Splash changed from 500 to 400.
- Void Flare:
--- Damage changed from 663 to 940.
--- Radius changed from 500 to 400.
--- Spell Damage amplification changed from 30% to 25%.
--- Can no longer damage air creeps.
Holy Technology
# Light Flies
- Bursting Light (1) no longer increases spell damage taken.
# Holy Lantern
- Bursting Light (2) no longer increases spell damage taken.
# Glowshroom
- Damage changed from 90-91 to 135-136.
Ice Technology
# Ice Obelisk
- Damage changed from 11-14 to 13-16.
# Runic Obelisk
- Splash changed from 50 to 75.
# Frozen Watcher
- Splash changed from 75 to 100.
# Frozen Core
- Splash changed from 100 to 125.
# Ultimate Lich
- Splash changed from 150 to 200.
- Chilling Death:
--- No longer reduces health regeneration of nearby creeps by 100%.
--- Radius changed from 300 to 400.
--- New effect: Slows attack speed of creeps by 30% within radius.
--- New effect: Frostbite
----- Attacking a creep that's chilled by cap (56%) increases chill duration by 200% and reduces healing recieved by 33% for 9 seconds.
/// Default chill duration is 3 seconds, with Frostbite applied it's 9 seconds.
# Icicle
- Ice Lance (1):
--- Armor reduction changed from 0.2 to 0.1.
# Tricicle
- Ice Lance (2):
--- Armor reduction changed from 0.25 to 0.2.
Lightning Technology
# Voltage
- Electrocute (1):
--- Renamed into "Static Charge (1)".
# High Voltage
- Electrocute (2):
--- Renamed into "Static Charge (2)".
# Ultimate Orb Keeper
- Damage changed from 570-570 to 520-520.
- Radiance reworked:
--- Attacks deal additional damage equal to 1.4% of the target's current health and stores the damage dealt as 1 Radiance Charge; maximum of 3 charges.
--- At 3 charges attacks also shock nearby creeps within a 200 radius, reducing their current health by 0.33% and if an air creep flies within a 300 radius it's struck by a radiance beam;
--- dealing Spell Damage equal to the stored damage and resets charges to 0.
/// This tower have always had a worse Single Target damage than its previous upgrades and it also lacked the strong anti-air mechanic.
/// This change allows the Orb Keeper to be stronger Single Target and have an anti-air mechanic, while also keeping part of its health-% AoE it used to have, but less strong and with a counter-play.
/// Sending air-creeps to reset its Radiance Change will disable its AoE for a second, while it recharges.
Unholy Technology
# Plague Well
- Corruption (1):
--- Damage changed from 25 to 28.
# Catacomb
- Attack Range changed from 650 to 600.
- Corruption (2):
--- Damage changed from 70 to 76.
--- Fixed an issue that would cause Corruption (1) to trigger instead of Corruption (2) if both debuffs where present on the target.
# Septic Tank
- Damage changed from 115-119 to 104-108.
- Attack Speed changed from 0.5 to 0.4.
- Attack Range changed from 700 to 600.
- Maximum mana changed from 3 to 2.
- Mana Regeneration changed from 1.0 to 2.5.
- Death Plague (1) reworked into "Rapid Infection (1)":
--- Infect the target for 3 seconds and apply stacks of Plague equal to current mana, up to 100 stacks; each stack increases damage taken from all sources by 0.33%.
--- When the target dies, 33% of its stacks are shared between creeps within a 200 radius; shared stacks are permanent.
--- Regenerates 2.5 mana per second.
/// 2.5 mana regeneration with 0.4 attack speed equals to at least 1 stack per hit minimum, up to 2 max (applies max if been idle or used with Water Disc).
/// The stacks can stack between Septic Tank, Plague Fanatic and Ultimate Gravedigger.
/// As long as the debuff doesn't drop, the stacks remain. The debuff duration is refreshed on attack and when infected from on-death spread.
# Plague Fanatic
- Damage changed from 323-327 to 290-294.
- Attack Speed changed from 0.5 to 0.4.
- Attack Range changed from 700 to 600.
- Maximum mana changed from 5 to 3.
- Mana Regeneration changed from 1.0 to 5.0.
- Death Plague (2) reworked into "Rapid Infection (2)":
--- Infect the target for 3 seconds and apply stacks of Plague equal to current mana, up to 100 stacks; each stack increases damage taken from all sources by 0.33%.
--- When the target dies, 66% of its stacks are shared between creeps within a 200 radius; shared stacks are permanent.
--- Regenerates 5 mana per second.
/// 5.0 mana regeneration with 0.4 attack speed equals to at least 2 stack per hit minimum, up to 3 max (applies max if been idle or used with Water Disc).
/// The stacks can stack between Septic Tank, Plague Fanatic and Ultimate Gravedigger.
/// As long as the debuff doesn't drop, the stacks remain. The debuff duration is refreshed on attack and when infected from on-death spread.
# Ultimate Gravedigger
- Damage changed from 1259-1261 to 675-679.
- Attack Speed changed from 0.5 to 0.4.
- Attack Range changed from 750 to 600.
- Maximum mana changed from 10 to 5.
- Mana Regeneration changed from 1.0 to 7.5.
- Gravestrike reworked into "Pestilence":
--- Attacks hit 2 additional targets and infect them for 3 seconds; applying stacks of Plague equal to current mana, up to 100 stacks; each stack increases damage taken from all sources by 0.33%.
--- When the target dies, 100% of its stacks are shared between creeps within a 200 radius; shared stacks are permanent.
--- Regenerates 7.5 mana per second.
/// 7.5 mana regeneration with 0.4 attack speed equals to at least 3 stack per hit minimum, up to 5 max (applies max if been idle or used with Water Disc).
/// The stacks can stack between Septic Tank, Plague Fanatic and Ultimate Gravedigger.
/// As long as the debuff doesn't drop, the stacks remain. The debuff duration is refreshed on attack and when infected from on-death spread.
# Obsidian Destroyer
- Attack Range changed from 300 to 400.
# Decayed Horror
- Attack Range changed from 300 to 400.
# Ultimate Diabolist
- Damage changed from 534-539 to 588-593.
Void Technology
# Lasher
- Void Lashing (1):
--- New effect: Attacks reduces healing recieved for targets by (10% + 25) for 5 seconds.
/// Reduced healing debuff is a flat amount and doesn't stack with Ravager or Ultimate Leviathan abilities (strongest effect have priority).
# Ravager
- Void Lashing (2):
--- New effect: Attacks reduces healing recieved for targets by (15% + 80) for 5 seconds.
/// Reduced healing debuff is a flat amount and doesn't stack with Lasher or Ultimate Leviathan abilities (strongest effect have priority).
# Ultimate Leviathan
- Unending Rage:
--- Renamed to "Hungering Void".
--- No longer causes attacks to heal the Leviathan.
--- New effect: Creeps within a 400 radius recieves (20% + 250) reduced healing.
/// The on-attack heal was replaced as it wasn't really used for any purpose. Ultimate Ancient Warden is the go-to with Ultimate Divineshroom.
/// With the new aura effect the Ultimate Leviathan should find some uses in late game for its new utility.
/// Reduced healing debuff is a flat amount and doesn't stack with Lasher or Ravager abilities (strongest effect have priority).
# Ultimate Devourer
- Implosion Rift:
--- Mana is no longer reset to 0 if no target was found.
Water Technology
# Technology Disc: Water
- Active: Water Technology:
--- Whirlpool and stun effet removed.
# Technology Disc: Advanced Water
- Active: Advanced Water Technology:
--- Whirlpool and stun effet removed.
# Ultimate Hurricane Elemental
- Damage changed from 536-538 to 562-564.
- Hurricane Storm:
--- Proc chance changed from 15% to 25%.
--- Cooldown per creep changed from 6 to 8 seconds.
--- Cooldown per Spell Resistant creep changed from 12 to 8 seconds.
--- Spell Resistant creeps are no longer an exception to the ability duration and reduces the duration by 50% as all other abilities.
--- Optimized to not cause paralyze effect to affect player order queue.
# Tidelurker
- Torrent (1):
--- Slow per hit changed from 4.8% to 3%.
/// # hits required to reach max slow changed from 5 to 8.
# Abyss Stalker
- Torrent (2):
--- Slow per hit changed from 6% to 3.75%.
/// # hits required to reach max slow changed from 5 to 8.
# Ultimate Sludge Monstrosity
- Crippling Decay:
--- No longer slows attack speed.
--- Slow per hit changed from 8% to 5%.
/// Attack speed slow aura moved to Ultimate Lich.
/// # hits required to reach max slow changed from 5 to 8.
CREEPS
# Sheep
- Fast Producing:
--- Now increases the Initial Stock to 3.
/// Due to longer wait for creep Stock Start Delay the initial stock for Sheeps and Frost Wolves are set to 3, in order to minimize chances not having anything to send early game.
# Frost Wolf
- Stock Start Delay changed from 40 to 45.
- Fast Producing:
--- Now increases the Initial Stock to 3.
/// Due to longer wait for creep Stock Start Delay the initial stock for Sheeps and Frost Wolves are set to 3, in order to minimize chances not having anything to send early game.
# Skeleton Warrior
- Stock Start Delay changed from 55 to 65.
- Death Pact (1):
--- Is now classified as a Heal.
# Acolyte
- Stock Start Delay changed from 70 to 85.
# Forest Spider
- Stock Start Delay changed from 90 to 105.
# Swordsman
- Stock Start Delay changed from 110 to 125.
# Fel Orc Grunt
- Stock Start Delay changed from 130 to 145.
# Vile Temptress
- Income changed from 15 to 16.
- Stock Start Delay changed from 150 to 165.
# Shade
- Stock Start Delay changed from 180 to 195.
# Mud Golem
- Maximum Health changed from 168 to 173.
- Income changed from 35 to 34.
- Stock Start Delay changed from 210 to 225.
- Lesser Spell Resistance replaced with Spell Resistance and:
--- Harmful spell effects duration changed from 75% to 50% reduction.
# Void Sapling
- Income changed from 30 to 27.
- Stock Start Delay changed from 240 to 255.
- Lingering Void:
--- Duration changed from 5 to 8 seconds.
# Rot Golem
- Stock Start Delay changed from 270 to 285.
- Boss (1):
--- Now makes the creep immune to all chill/slow effects. Can't be removed by Arcane Discs.
- Lesser Spell Resistance replaced with Spell Resistance and:
--- Harmful spell effects duration changed from 75% to 50% reduction.
# Knight
- Income changed from 95 to 93.
- Stock Start Delay changed from 320 to 345.
# Vengeful Spirit
- Maximum Health changed from 1,080 to 1,100.
- Stock Start Delay changed from 350 to 375.
- Ancient Aura (1):
--- Slow/Chill resistance changed from 25% to 50%.
--- Radius changed from 700 to 500.
- Death Pact (2):
--- Is now classified as a Heal.
# Troll Berserker
- Stock Start Delay changed from 380 to 405.
# Wind Rider (prev. Wraith)
- Renamed from Wraith to Wind Rider.
- Model and Icon changed to Wind Rider (riderless).
- Armor Type changed from Unarmored to Medium.
- Stock Start Delay changed from 410 to 435.
# Voidwalker
- Stock Start Delay changed from 450 to 495.
- Invisibility:
--- Removed.
- Chaotic Void:
--- Is now classified as a Heal.
--- Optimized code for this trait.
# Faceless One
- Maximum Health changed from 5,455 to 5,725.
- Stock Start Delay changed from 490 to 535.
# Dragonspawn
- Stock Start Delay changed from 530 to 575.
- Spell Resistance:
--- Harmful spell effects duration changed from 75% to 50% reduction.
# Sea Turtle
- Stock Start Delay changed from 570 to 615.
# Banshee
- Stock Start Delay changed from 620 to 675.
# Siege Engine
- Income changed from 1,750 to 1,500.
- Stock Start Delay changed from 720 to 725.
# Kobold Geomancer
- Maximum Health changed from 36,150 to 36,510.
- Stock Start Delay changed from 720 to 775.
- Geomancy:
--- Renamed to "Geomancy (1)"
--- Armor reduction resistance changed from 100% to 50%.
--- No longer grants immunity to trigger technology discs.
# Infernal
- Stock Start Delay changed from 770 to 825.
- Boss (2):
--- Now makes the creep immune to all chill/slow effects. Can't be removed by Arcane Discs.
- Spell Resistance:
--- Harmful spell effects duration changed from 75% to 50% reduction.
# Death Revenant
- Maximum Health changed from 32,368 to 32,690.
- Stock Start Delay changed from 830 to 885.
- Death Pact (3):
--- Is now classified as a Heal.
- Necrotic Transfusion (1):
--- Renamed into "Necrotic Transfusion (1)".
--- No longer target attackers.
--- Can now target Boss Creeps.
--- Radius from 700 to 500.
# Satyr Shadowdancer
- Stock Start Delay changed from 870 to 925.
# Crypt Fiend
- Stock Start Delay changed from 910 to 965.
# Spirit Walker
- Maximum Health changed from 112,905 to 110,080.
- Movement Speed changed from 345 to 350.
- Stock Start Delay changed from 950 to 1005.
- Invisibility:
--- Removed.
- Armored (3):
--- Damage reduction changed from 60% to 50%.
- Ethereal Aura:
--- No longer target creeps with 20 armor or above.
# Necromancer
- Movement Speed changed from 345 to 360.
- Stock Start Delay changed from 1000 to 1065.
- Major Spell Resistance:
--- Harmful spell effects duration changed from 75% to 50% reduction.
# Ancient Wendigo
- Maximum Health changed from 182,430 to 187,900.
- Stock Start Delay changed from 1050 to 1105.
- Hardened Skin:
--- Now requires damage taken to be physical and above 100 in order to reduce armor by 1.
# Gryphon Rider
- Stock Start Delay changed from 1100 to 1145.
# New Creep: Ogre Magi
- Stats:
--- Tier: 3
--- Hotkey: F
--- Gold Cost: 275,000
--- Income: 11,000
--- Bounty: 9,625
--- Stock Start Delay: 1185
--- Health: 151,115
--- Armor: 8 Unarmored
--- Movement Speed: 320
--- Trait: Earth Shield
----- Shields a creep within 400 radius for 15 seconds every 12 seconds; removing any chill/slow effects and then healing 1.5% maximum health every 5 seconds
--- Trait: Geomancy (2)
----- Grants creeps within a 700 radius 50% resistance to armor reduction effects.
/// The idea behind this creep is to have a Geomancy aura carry in T3, so players won't have to send T2 Kobolds for this effect.
/// This creep on its own isn't intended to be a life stealer, but provide strong utility for other creeps.
# Abomination
- Income changed from 12,000 to 11,250.
- Bounty changed from 10,500 to 9,750.
- Hotkey changed from "F" to "Z" and position in "Summon Creeps | Tier 3" changed from 3,1 to 0,2.
- Stock Start Delay changed from 1150 to 1215.
# Mountain Giant
- Movement speed changed from 165 to 180.
- Stock Start Delay changed from 1250 to 1335.
- New Hotkey in T4: Q
# Goblin Shredder
- Stock Start Delay changed from 1350 to 1335.
- New Hotkey in T4: W
- Goblin Engineering:
--- Harmful spell effects duration changed from 75% to 50% reduction.
# New Creep: War Beast
- Stats:
--- Tier: 4
--- Hotkey: E
--- Gold Cost: 1,000,000
--- Income: −30,000
--- Bounty: 30,000
--- Stock Start Delay: 1425
--- Health: 334,910
--- Armor: 18 Heavy
--- Movement Speed: 320
--- Trait: Hypothermia
----- Can be chilled/slowed by an additional 50% over the effects' cap and takes additional damage the lower movement speed it has, up to 100%.
--- Trait: War Stance
----- At 20% health, armor type changes to Hero, current armor is increased by 10 and gains an aura that increases the attack damage of creeps within a 2,000 radius by 30%.
--- Trait: Endurance Aura (4)
----- Increases attack speed and movement speed of nearby allied creeps by 25%.
--- Trait: Devotion Aura (4)
----- Increases armor of nearby allied creeps by 7.
/// The idea behind this creep is to be a very strong aura creep to carry the late game. Combine sends with War Stance proc for a massive damage output for attackers.
/// It has an intended weakness by taking additional damage when chilled/slowed and it's very important to have high burst of damage when it enters War Stance at 20% health remaining.
# Frost Wyrm
- Maximum Health changed from 273,335 to 259,665.
- New Hotkey in T4: R
- Stock Start Delay changed from 1450 to 1485.
- Invisibility:
--- Removed.
- Major Spell Resistance:
--- Harmful spell effects duration changed from 75% to 50% reduction.
- New Trait: Unholy Sacrifice (4):
----- Heals allied creeps in a 200 radius for 10,385 when killed.
- New Trait: Necrotic Transfusion (2):
----- When killed; targets a creep within a 700 radius; causing it to steal one additional life over 15 seconds.
/// Larger radius than Necrotic Transfusion (1).
/// The Frost Wyrm usually reaches the bottom of the lane and it'll be a high threat if killed down there.
# Phoenix
- New Hotkey in T4: A
- Stock Start Delay changed from 1600 to 1635.
/// Sudden Death Timer is synced with Phoenix Stock Start Delay and has been adjusted as well.
Release Date: 2021-07-20
Discord: Join the Line Tower Wars: Reforged Discord Server!
Subreddit: WC3LTW
The game might crash if tabbed out during loading (not yet known if 5.0a has solved this issue)!
This version is part of Season 3.
# Loading Screen
Updated the Loading Screen background and added W3Champions and Discord information.
# Player Data Saving
Replaced the text message for player data saving status and added a new player data saving window that displays the save status (isn't displayed if only player data and not the leaderboard is saved).
The data saving is now slightly slower, hopefully reducing the impact on gameplay performance whenever a player saves.
# Performance & Optimization
Improved code related to selecting Summoning Buildings and Research Center.
--- Previously used code that required synchronization between clients before continuing, causing delay during high ping. This should hopefully no longer be the case.
Optimized code related to sending creeps.
Optimized code related to leaking creeps.
Optimized Damage Engine code slightly.
Optimized code for preventing creep order manipulation.
Made sure everything is preloaded correctly to not cause any lag the first time something is loaded in during gameplay.
Removed a lot of unused data.
# Sudden Death
Corrected text to mention that lives are lost every 10 seconds and not every 15 seconds.
# Player Skins
Fixed an issue that could cause the Child Skin not to be unlocked properly if secret requirement was met.
# Player Builder
The build menu icon now uses the Human build icon (tooltip unaffected at the moment).
# W3Champions 1v1 (Visit the LTW Discord for more information)
Implemented support for W3Champions matchmaking platform (https://www.w3champions.com/).
This game mode is automatically selected at the start of the game and is only intended to be played with the W3Champions matchmaking platform.
- Game Mode Settings are based on the RANKED game mode, but with 100 Player Lives and Random Tech Enabled.
- LTW Player Data is not updated in this game mode and the LTW Leaderboard is disabled.
- Player Settings are saved between games (selected skin, camera distance, "-gt" command, etc).
- The "-stats" command is disabled; you can still see your LTW Player Data via the "Your Line Tower Wars: Reforged Data"-ability present on your builder.
- The Scoreboard doesn't show LTW Player Rating.
- Player Skins can't currently be unlocked in this game mode; but can be used if unlocked in other viable game modes.
# Custom
Observer camera distance slider max distance changed from 3,000 to 3,650.
Observer hide UI slider now uses same values as GT slider (left = OFF, right = ON).
Observer GT setting is not set to OFF as default, instead of ON.
# Research Center
Using the on-screen Research Center button no longer waits for selection synchronization and the window is opened as soon as possible.
Technology Icons now have dynamic tooltips.
--- It was previously a manual work for me to write the tooltips; this will make sure less tooltip errors are made during changes and it also decreases file size.
--- Please report if any tooltip is wrong due to this change (shouldn't be the case).
The Random Tech icon now changes into the icon of the rolled Ultimate Technology Tower when "Random Tech" game mode modifier is enabled (as if it was manually used).
# Skin Interface
Optimized code.
Skin Icons now have dynamic tooltips.
--- It was previously a manual work for me to write the tooltips; this will make sure less tooltip errors are made during changes and it also decreases file size.
--- Please report if any tooltip is wrong due to this change (shouldn't be the case).
# Time of Day Indicator
Removed as it's not used in gameplay.
# Post Game Statistics Window
Removed Post Game Statistics title.
Removed close button at top-left.
Added a new close button at the bottom-right of the window.
Added a new text at the bottom with game mode, game duration and a tip that the Post Game Statistics Window can be opened/closed at any time with the K-key.
Added player skin icons next to the player name.
Increased the gap between player rows slightly.
Swapped position for Gold Total and Gold Ratio.
Gold Ratio now also show gold percentage gained from Income and Bounties for every player.
--- I = Gold Gained Income Ratio / B = Gold Gained Bounty Ratio / O = Gold Spent Offensive Ratio / D = Gold Spent Defensive Ratio
# Game Statistics Text ("-s" command)
The text now supports widescreen displays. If such display is detected, the text will be moved to the far left of the screen.
The text will also be visible if a window is opened (the Research Center as an example).
--- The text will default to it's normal position if no widescreen display is detected or the detection failed (i.e. player being minimized during setup).
# Upgrade Requirement Tooltip
The tooltip text that mentions the technology requirement needed in order to upgrade the tower now uses the same name as they have in the Research Center.
--- "Arcane Technology (1): Archmage" as an example, instead of "Advanced Arcane Technology: Archmage".
=== Basic Towers ===
# Ward Tower
Damage changed from 140-141 to 143-144.
--- +6 DPS
# Ultimate Ward Tower
Damage changed from 527-528 to 538-539.
--- +22 DPS
# Artillery Tower
Damage changed from 279-283 to 285-289.
--- +3 DPS
# Ultimate Artillery Tower
Damage changed from 1050-1058 to 1071-1077.
--- +10 DPS
=== Arcane Technology ===
# Spellslinger
Arcanize (1) required mana changed from 60 to 50.
--- ~20 to 17 sec charge time.
# Spellslinger Master
Arcanize (2) required mana changed from 60 to 50.
--- ~20 to 17 sec charge time.
# Arcane Pylon
Maximum Mana changed from 250 to 100.
--- This change will make sure Volatile Arcane (1) is charged up faster.
# Arcane Repository
Damage changed from 123-125 to 125-127.
Maximum Mana changed from 250 to 100.
--- This change will make sure Volatile Arcane (2) is charged up faster.
# Ultimate Arcane Orb
Overwhelming Arcane bonus damage health threshold changed from 75% to 70%.
Overwhelming Arcane bonus damage changed from 33% to 35%.
--- Results in roughly +4 damage per hit during a larger threshold.
=== Earth Technology ===
# Ultimate Scorpion
Lethal Strike stacking bonus damage per 0.5 second changed from 25% to 30%.
=== Fire Technology ===
# Fire Pit
Damage changed from 21-23 to 20-22.
# Ultimate Firelord
Damage changed from 368-372 to 399-403.
Volcanic Eruption proc damage changed from 500% to 300%.
Volcanic Eruption proc chance during below threshold changed from 70% to 65%.
--- Nerf to Single Target damage, but buff to AOE when hitting 9+ targets.
# Meteor Attractor
Damage changed from 191-195 to 185-189.
# Armageddon
Damage changed from 419-423 to 408-412.
# Ultimate Moonbeam Projector
Void Flare damage changed from 680 to 663.
=== Holy Technology ===
# Technology Disc: Holy
Active: Holy Technology armor bonus changed from 2 to 3.
=== Ice Technology ===
# Ice Obelisk
Frost Attack (1) chill per hit changed from 2.5% to 3.25%.
Frost Attack (1) maximum chill changed from 25% to 26%.
--- 8 hits required instead of 10.
# Runic Obelisk
Frost Attack (2) chill per hit changed from 3% to 3.75%.
--- 8 hits required instead of 10.
# Frozen Watcher
Frost Blast (1) chill per hit changed from 4% to 5%.
--- 8 hits required instead of 10.
# Frozen Core
Frost Blast (2) chill per hit changed from 4.5% to 5.5%.
Frost Blast (2) maximum chill changed from 45% to 44%.
--- 8 hits required instead of 10.
# Ultimate Lich
Chilling Death chill per hit changed from 5.5% to 7%.
Chilling Death maximum chill changed from 55% to 56%.
--- 8 hits required instead of 10.
# Icicle
Damage changed from 97-99 to 102-104.
Attack Range changed from 600 to 700.
# Tricicle
Icon changed to be unique from the Ultimate Crystal.
Damage changed from 250-252 to 257-259.
# Ultimate Crystal
Crystalized Light armor reduction changed from 0.30 to 0.33(3).
Crystalized Light initial bonus damage changed from 100% to 90%.
Crystalized Light bonus damage decrease per target hit changed from 5% to 6%.
=== Lightning Technology ===
# Voltage
Electrocute (1) maximum charges changed from 5 to 3 (same amount as the proc requirement).
--- This change will make the first proc vs an air creeps in a while to not take 2 stacks of extra damage.
# High Voltage
Electrocute (2) current health damage changed from 1.5% to 1.33%.
Electrocute (2) maximum charges changed from 5 to 3 (same amount as the proc requirement).
--- This change will make the first proc vs an air creeps in a while to not take 2 stacks of extra damage.
=== Unholy Technology ===
# Plague Well
Damage changed from 13-15 to 15-16.
# Catacomb
Damage changed from 46-48 to 47-48.
# Obsidian Destroyer
Damage changed from 73-78 to 80-85.
# Decayed Horror
Damage changed from 210-215 to 230-235.
# Ultimate Diabolist
Damage changed from 517-522 to 534-539.
Hellfire proc removed at full mana; instead the instant kill health threshold starts at 5%, decreasing with total mana, down to 0%.
Hellfire now decreases mana by 10 every second.
--- A suggested change to allow the Diabolist to be a damage dealing front liner with high splash or an executer at the back with lower splash.
# Septic Tank
Attack Speed changed from 0.6 to 0.5.
Death Plague (1) shortened tooltip slightly.
Death Plague (1) fixed an issue where an additional creep could get infected with insufficient mana.
# Plague Fanatic
Attack Speed changed from 0.6 to 0.5.
Model and Icon changed to be unique from the Ultimate Gravedigger.
Death Plague (2) shortened tooltip slightly.
Death Plague (2) fixed an issue where an additional creep could get infected with insufficient mana.
# Ultimate Gravedigger
Attack Speed changed from 0.6 to 0.5.
Gravestrike now shares a 6 seconds cooldown between all player owned Gravediggers (used to be 30 seconds individual cooldown).
Gravestrike reanimated creeps now have armor based on the Tier of the killed creep (Skeleton 4/8/12 and Gargoyle 2/4/6 (used to be 5 and 3)).
Gravestrike reanimated creeps now curses enemy towers when they're killed within a 200 radius; lowering their attack damage by 15% for 3 seconds.
Gravestrike fixed an issue where an additional creep could get infected with insufficient mana.
=== Void Technology ===
# Riftweaver
Temporal Rift (1) damage changed from 5% maximum health to (3% maximum health + 150).
# Rift Lord
Temporal Rift (2) damage changed from 10% maximum health to (5% maximum health + 400).
=== Water Technology ===
# Tide Lurker
Torrent (1) slow per hit changed from 4% to 4.8%.
--- 5 hits required as Sludge, instead of 6.
# Abyss Stalker
Torrent (2) slow per hit changed from 5% to 6%.
--- 5 hits required as Sludge, instead of 6.
# Armor Reduction Behaviour
A modifier was previously set to somewhat prevent creep armor to go into negative from permanent armor reduction abilities due to how the Devotion Aura trait behaves.
The issue is that the different traits of Devotion Aura can't currently be differentiated, so the one modifier works for all of them.
The value was previously set to 1, only fully countering the Tier 1 Devotion Aura from Swordsmen. Sea Turtle that provides 3 armor
could cause creeps to go into -2 armor at minimum. With a bug fix for Gryphon Rider (see below), which now increases armor by 5,
this would cause creeps to go into -4 armor at minimum. In order to prevent this the modifier is now set to a middle-ground of 3.0.
This means that:
Creeps with Tier 1 Devotion Aura can't go below 2.0 armor (there are no towers that permanently reduces armor at this stage, so this doesn't matter), instead of 0.0.
Creeps with Tier 2 Devotion Aura can't go below 0.0 armor, instead of -2.0.
Creeps with Tier 3 Devotion Aura can't go below -2.0 armor (this will effectively be the same as how the game plays out now).
--- The highest armor value aura have priority, so the modifier can't be abused.
# Siege Engine
Stock Start Delay changed from 670 to 720.
--- Same timer as Kobold Geomancer.
# Infernal
Movement Speed changed from 400 to 410.
# Spirit Walker
Maximum Health changed from 114,045 112,905.
Movement Speed changed from 350 to 345.
Ethereal Aura armor increase interval changed from 6 to 7 seconds.
Ethereal Aura radius changed from 700 to 500.
# Necromancer
Maximum Health changed from 127,705 to 130,260.
# Ancient Wendigo
Maximum Health changed from 176,605 to 182,430.
Movement Speed changed from 280 to 290.
# Gryphon Rider
Maximum Health changed from 71,031 to 70,320.
Devotion Aura (3) now provides 5 armor instead of 3 as intended.
--- The Gryphon Rider used to have the Sea Turtle Devotion Aura trait.
# Goblin Shredder
Static Burst trait removed graphical special effect on affected towers.
2021-06-23 | 5.7b
Discord: https://discord.gg/SbmhbZV
Subreddit: https://www.reddit.com/r/WC3LTW
SEASON
This version is part of Season 3.
GENERAL
# Player Rating
The amount of rating gained during placement games (TBD) changed from x2.5 to x5.0.
# Camera Snapping
The camera will now automatically snap back to its previous location if a player accidentally double-click a Summon Building/Research Center control group.
# Player Wings
Added support for wings to players that for some reason might not have a BattleTag in certain regions.
# Research Center
Players can now access the Research Center (from the on-screen button) after they've been defeated so they can inspect the technologies while spectating.
Technologies can't be purchased after being defeated.
CREEPS
# Attacking Creeps
Fixed a bug that could cause the rubble from attacking creeps not to spawn properly.
# Creep Behaviour on Player Defeat
Negative income creeps will now be teleported to the next player lane in order to prevent stacking creeps in the defeated players lane.
2021-06-12 | 5.7a
Discord: https://discord.gg/SbmhbZV
Subreddit: https://www.reddit.com/r/WC3LTW
SEASON
This version is part of Season 3.
GENERAL
# Loading Screen
Greatly reduced the text in preparation for a new loading screen background to be added in a later version.
# New Player Message
Any player with 3 or less games played will now recieve a message shortly after game start that recommends them to check out Line Tower Wars: Reforged in Single Player mode to get a better understanding of the map.
# Damage Engine
Minor performance optimization.
Fixed an issue that could cause certain Spell Damage not to ignore armor as intended.
--- This fix causes an indirect buff to all Arcane 1 and 2 Technology towers, all Void 1 Technology Towers, Unholy Basics, Unholy Discs and Firelord.
# Tooltip Updates
Corrected grammar and updated a couple of tooltips.
# Summon Creep Tier Buildings
The priority for selecting multiple Creep Tier Buildings adjusted to order them in the following selection order:
--- Tier 3 - Tier 2 - Tier 1 (- Research Center)
# Sudden Death
The lives lost through Sudden Death are no longer counted towards lives lost in the End Game Statistics Window.
# Research Center
Fixed an issue with refunding purchased technologies.
# Game Mode Selection & Game Start
A sound will now play when all players have finished loading their data.
Players leaving the game in a specific time frame during game start will now properly display as "DC" in the Scoreboard (only relevant for some game modes).
--- This was only a visual issue and nothing regarding gameplay was affected.
Players who fail to load their data will now get a notification pop-up at the start of the game explaining why they were set as spectators.
GAME MODES
# Custom
Fixed an issue that would cause Spectators to have UI-buttons they can't use enabled during the game.
Spectators now have a slider above the mini-map that lets them adjust their camera distance.
Spectators now have a slider above the mini-map that can adjust the "-gt" command for them (if enabled graphical effects are disabled).
Spectators now properly filters out graphical effects from abilities with "-gt" enabled.
Spectators now have a slider above the mini-map that lets them hide/show the UI (mini-map and scoreboards excluded).
TOWERS
# Tower Scaling
Fixed an issue that could cause towers to have the wrong scaling when having their upgrade process cancelled.
=== Basic Towers ===
# Cutter
Removed the sound effect attached to the tower model.
This tower is now compatible with the "-at" command (was previously disabled due to a sound glitch with the model at 0% animation speed).
--- Thanks to SpiritFryer for editing the model.
# Grinder
Removed the sound effect attached to the tower model.
This tower is now compatible with the "-at" command (was previously disabled due to a sound glitch with the model at 0% animation speed).
--- Thanks to SpiritFryer for editing the model.
# Carver
Removed the sound effect attached to the tower model.
This tower is now compatible with the "-at" command (was previously disabled due to a sound glitch with the model at 0% animation speed).
--- Thanks to SpiritFryer for editing the model.
# Mauler
Fixed an issue that caused this tower to ignore player "-at" setting.
# Ultimate Mauler
Fixed an issue that caused this tower to ignore player "-at" setting.
=== Arcane Technology ===
# Archmage
Spellcast (1) Firebolt spell is now compatible with the "-gt" command.
--- The effect will be hidden for all players and only if the owner of the tower has the command enabled.
Spellcast (1) reworked ability behaviour that hopefully will result in a minor performance improvement.
# Grand Archmage
Spellcast (2) fixed a tooltip error.
Spellcast (2) Fireblast spell is now compatible with the "-gt" command.
--- The effect will be hidden for all players and only if the owner of the tower has the command enabled.
Spellcast (2) reworked ability behaviour that hopefully will result in a minor performance improvement.
# Ultimate Kirin Tor Wizard
Kirin Tor Mastery Arcane Blast spell is now compatible with the "-gt" command.
--- The effect will be hidden for all players and only if the owner of the tower has the command enabled.
Kirin Tor Mastery Arcane Blast spell fixed an issue that could cause the stun effect not to trigger properly.
Kirin Tor Mastery Blizzard spell reduced the amount of graphical effects slightly.
Kirin Tor Mastery reworked ability behaviour that hopefully will result in a minor performance improvement.
=== Fire Technology ===
# Magma Well
The selection hitbox has been adjusted for the tower model and the tower should now be a lot easier to drag select.
The dust particles have been removed from the tower model (Classic Graphics only).
--- Thanks to SpiritFryer for editing the model.
# Armageddon
Overwhelming Impact (2) fixed an issue that caused this ability not to work if a creep was attacked further than 900 range.
# Ultimate Firelord
Volcanic Eruption fixed an issue that caused the Spell Damage dealt to be lower than intended vs the Phoenix creep.
=== Ice Technology ===
# Technology Disc: Advanced Ice
Active: Advanced Ice Technology fixed an issue that could cause this ability to use the same values as Active: Ice Technology from Technology Disc: Ice.
=== Lightning Technology ===
# Technology Disc: Advanced Lightning
Active: Advanced LightningTechnology fixed an issue that could cause this ability to use the same values as Active: LightningTechnology from Technology Disc: Lightning.
# Shock Particle
Damage changed from 15-15 to 20-20.
Overcharge (1) bonus damage per 10% current health changed from 1.5 to 1.
=== Unholy Technology ===
# Plague Well
Damage changed from 12-13 to 13-15.
# Catacomb
Damage changed from 34-35 to 46-48.
# Obsidian Destroyer
Damage changed from 75-80 to 73-78.
Maximum Mana changed from 0 to 200.
Mana Regeneration changed from 0.0 to -10.0.
Unholy Miasma (1) maximum splash changed from 400 to 300.
Unholy Miasma (1) now adjusts current mana value to show the current splash amount bonus.
Unholy Miasma (1) now causes attacks to ignore the armor value of creeps.
Unholy Miasma (1) fixed an issue that caused this ability not to work properly with Ice Technology Discs.
Unholy Miasma (1) greatly improved the performance of this ability.
# Decayed Horror
Damage changed from 220-225 to 210-215.
Splash changed from 150 to 200.
Maximum Mana changed from 0 to 200.
Mana Regeneration changed from 0.0 to -10.0.
Unholy Miasma (2) maximum splash changed from 500 to 400.
Unholy Miasma (2) mana gained per hit changed from 30 to 25.
Unholy Miasma (2) mana lost per second changed from -15 to -10.
Unholy Miasma (2) now adjusts current mana value to show the current splash amount bonus.
Unholy Miasma (2) now causes attacks to ignore the armor value of creeps.
Unholy Miasma (2) fixed an issue that caused this ability not to work properly with Ice Technology Discs.
Unholy Miasma (2) greatly improved the performance of this ability.
# Ultimate Diabolist
Damage changed from 470-490 to 517-522.
Range changed from 350 to 400.
Splash changed from 350 to 200.
Projectile Speed changed from 800 to 1,200.
Maximum Mana changed from 0 to 200.
Hellfire reworked:
Attacks ignore creep armor value, increases mana by 25 and splash is adjusted to 200 + current mana value, up to 400.
Attacking at 100% mana triggers Hellfire, cancelled at 0% mana; attacks instead decrease mana by 50 and instantly kill creeps below a 1% health threshold.
Killing a creep increases the threshold by 0.25% for every Diabolist owned by the player. The threshold is reset to 1% reaching 5%.
--- Reworked to function similar to Obsidian Destroyer and Decayed Horror with the attack. The additional effect triggers every ~8 attacks and lasts for ~4 attacks (depending on disc buffs).
=== Water Technology ===
# Sea Elemental
Fixed an issue that caused this tower to ignore player "-at" setting.
=== Void Technology ===
# Voidling
Void Growth (1) fixed an issue that caused the new Voidling to ignore certain player settings.
Void Growth (1) fixed an issue that caused the new Voidling to have an attack projectile for Spectators in Custom (Tournament) Game Mode (if they have -gt enabled).
# Voidalisk
Void Growth (2) fixed an issue that caused the new Voidalisk to ignore certain player settings.
Void Growth (2) fixed an issue that caused the new Voidalisk to have an attack projectile for Spectators in Custom (Tournament) Game Mode (if they have -gt enabled).
# Ultimate Leviathan
Unending Rage no longer prevents health regeneration.
# Rift Lord
Temporal Rift (2) updated upgrade tooltip to match recent changes for targeting Spell Resistant creeps.
CREEPS
# Chill/Slow System
Creeps affected by any Chill or Slow effect now have their debuff updated into 3 different Tiers depending on how chilled/slowed they are (visually represented by different debuff icons and tooltip).
Tier 1: 1% - 25%
Tier 2: 26% - 50%
Tier 3: 51% - 100%
# Kobold Geomancer
Geomancy aura radius changed from 700 to 500.
# Goblin Shredder
Gold cost changed from 750,000 to 800,000.
Income changed from -22,500 to -24,000.
Bounty changed from 22,500 to 24,000.
# Frost Wyrm
Gold cost changed from 1,250,000 to 1,200,000.
Income changed from -37,500 to -36,000.
Bounty changed from 37,500 to 36,000.
2021-05-25 | 5.6b
Discord: https://discord.gg/SbmhbZV
Subreddit: https://www.reddit.com/r/WC3LTW
SEASON
This version is part of Season 3.
CREEPS
# Spirit Walker
Ethereal Aura fixed an issue that could cause Spirit Walkers to target the same creep for the permanent armor buff.
Ethereal Aura minor performance optimization.
2021-05-23 | 5.6a
Discord: https://discord.gg/SbmhbZV
Subreddit: https://www.reddit.com/r/WC3LTW
SEASON
This version is part of Season 3.
GENERAL
# Performance & Optimization
Minor improvements.
COMMANDS
# Command List
Added a passive ability to the player builder with a list of available commands.
TOWERS
=== Arcane Technology ===
# Technology Disc: Arcane
Active: Arcane Technology fixed a bug that would cause the purge to only make the creep susceptible to chill effects, but the Spell Damage reduction still had an effect.
# Technology Disc: Advanced Arcane
Active: Advanced Arcane Technology fixed a bug that would cause the purge to only make the creep susceptible to chill effects, but the Spell Damage reduction still had an effect.
# Arcane Pylon
Volatile Arcane (1) the damage is now split as 66% physical and 33% spell damage, instead of 50/50.
# Arcane Repository
Volatile Arcane (2) the damage is now split as 66% physical and 33% spell damage, instead of 50/50.
# Arcane Orb
Overwhelming Arcane no longer splits the damage dealt between 50% physical and 50% spell damage.
Overwhelming Arcane new effect: If a damaged creep is above 75% health it takes an additional 33% of the damage dealt as Spell Damage and increases mana gained by 20%.
=== Earth Technology ===
# Ultimate Ancient Warden
Nature's Guidance armor reduction chance changed from 40% to 50%.
=== Fire Technology ===
# Ultimate Firelord
Volcanic Eruption armor reduction changed from 20% to 15%.
Volcanic Eruption the health threshold for attack speed bonus changed from 40% to 30%.
Volcanic Eruption attack speed bonus changed from 35% to 40%.
Volcanic Eruption now increases the proc chance to 70% if the damaged creep is below the health threshold.
# Ultimate Moonbeam Projector
Damage changed from 1,089-1,092 to 1,252-1,255.
Void Flare Spell Damage changed from 800 to 680.
Void Flare Spell Damage amplifier changed from 35% to 30%.
Void Flare internal max stack count changed from 20 to 8.
--- Base damage buff +15%, Void Flare Damage nerf -15% (~18% with spell amp reduction).
--- New Void Flare Spell Damage (with spell amp): 884 (old was 1,080).
--- New Void Flare spell damage DPS with max stacks: 7,072 (old was 21,600)
=== Holy Technology ===
# Technology Disc: Holy
Active: Holy Technology now also increases the armor of nearby towers by 2.
# Technology Disc: Advanced Holy
Active: Advanced Holy Technology now also increases the armor of nearby towers by 6.
# Sunray Tower
Blinding Light (1) no longer provides an armor aura.
# Sunbeam Tower
Blinding Light (2) no longer provides an armor aura.
# Ultimate Titan Vault
Titan Defense Mechanism no longer provides an armor aura.
Titan Defense Mechanism now also slows creeps within the radius by 12%.
Titan Defense Mechanism fixed a bug that caused the Spell Damage taken amplifier not to work.
# Glowshroom
Damage changed from 87-90 to 90-91.
# Lightshroom
Damage changed from 384-389 to 402-403.
# Ultimate Divineshroom
Damage changed from 907-908 to 1,042-1,043.
Divine Spores healing changed from 12% of the damage dealt to 10%.
--- ~15% damage buff, healing amount is roughly the same, very minor nerf (~110 > ~105).
=== Ice Technology ===
# Ultimate Crystal
Crystalized Light armor reduction changed from 0.4 to 0.3.
=== Lightning Technology ===
# Shock Particle
Overcharge (1) bonus damage for every 10% health changed from 1 to 1.5.
# Shock Generator
Damage changed from 60-60 to 75-75.
# High Voltage
Electrocute (2) current health damage changed from 1.66% to 1.5%.
# Ultimate Orb Keeper
Radiance fixed two bugs that caused the damage to be wrongly calculated if the primary target was the Goblin Shredder creep or not:
--- If the primary target was a Goblin Shredder, all creeps hit would take reduced damage as if they have the Reactive Armor trait.
--- If the primary target wasn't a Goblin Shredder, any Goblin Shredder creep hit wouldn't have their Reactive Armor trait functioning.
=== Unholy Technology ===
# Catacomb
Corruption (2) damage changed from 60 to 70.
=== Water Technology ===
# Splasher
Damage changed from 5-7 to 6-7.
Splash changed from 50 to 75.
# Tidecaller
Splash changed from 50 to 75.
Crushing Wave (2) damage changed from 15 to 16.
# Tide Lurker
Torrent (1) radius changed from 300 to 400.
# Abyss Stalker
Torrent (2) radius changed from 300 to 400.
# Water Elemental
Pressuring Water (1) shortened tooltip slightly.
# Sea Elemental
Fixed an issue that caused intended animation speed to be ignored (just a visual thing).
Pressuring Water (2) shortened tooltip slightly.
# Ultimate Hurricane Elemental
Damage changed from 524-526 to 536-538.
Hurricane Storm paralyze duration changed from 2.5 to 3 seconds.
Hurricane Storm shortened tooltip slightly.
CREEPS
# Troll Berserker
Health Regeneration changed from 2.0 to 2.5.
# Wraith
Health Regeneration changed from 2.0 to 2.5.
Movement Speed changed from 165 to 160.
# Faceless One
Movement Speed changed from 300 to 310.
# Sea Turle
Maximum Health changed from 9,650 to 10,135.
Armor changed from 3 to 4.
Movement Speed changed from 290 to 280.
# Banshee
Health Regeneration changed from 7.5 to 7.0.
Movement Speed changed from 175 to 170.
Unholy Sacrifice (2) healing amount changed from 345 to 315.
# Kobold Geomancer
Health Regeneration changed from 7.5 to 10.0.
Movement Speed changed from 320 to 330.
# Death Revenant
Health Regeneration changed from 10.0 to 12.5.
Movement Speed changed from 330 to 335.
Necrotic Transfusion duration changed from 12 to 15 seconds.
# Satyr Shadowdancer
Maximum Health changed from 53,793 to 54,840.
Health Regeneration changed from 10.0 to 15.0.
Movement Speed changed from 340 to 345.
New Trait: Shadowdance
--- Every 4 seconds, forces all towers currently attacking this creep as a primary target to attack another target.
# Crypt Fiend
Maximum Health changed from 72,195 to 74,000.
Health Regeneration changed from 15.0 to 17.5.
Dash (3) movement speed changed from 480 to 475.
# Spirit Walker
Maximum Health changed from 108,617 to 114,045.
Health Regeneration changed from 15.0 to 20.0.
New Trait: Ethereal Aura
--- Permanently increases the armor of a random creep within a 700 radius by 2 every 6 seconds.
# Necromancer
Health Regeneration changed from 20.0 to 22.5.
Movement Speed changed from 340 to 345.
# Ancient Wendigo
Health Regeneration changed from 20.0 to 25.0.
Movement Speed changed from 275 to 280.
# Gryphon Rider
Health Regeneration changed from 25.0 to 27.5.
Movement Speed changed from 245 to 250.
# Abomination
Dash (4) movement speed changed from 522 to 500.
# Phoenix
Spell Immunity reworked into "Legendary Spell Resistance":
--- Spell Damage taken is reduced by 75%, immune to all harmful spell effects and movement chill/slow effects.
2021-05-16 | 5.5d
Discord: https://discord.gg/SbmhbZV
Subreddit: https://www.reddit.com/r/WC3LTW
SEASON
This version is part of Season 3.
GENERAL
# Map Preview Image
Minor update to include the gameplay lanes in the background.
# W3Champions
Began work to implement functionality for W3Champions matchmaking; this is an ongoing project and will be announced in the future when it's ready.
Note: More information can be found in the Discord: https://discord.com/channels/678318939503198251/684472221980295212/838905506092548177
This will not affect regular Battle.Net hosted Line Tower Wars: Reforged games.
# Performance & Optimization
Code related to tower building and upgrading reworked and optimized; might result in a minor performance increase overall.
Fixed an issue that would cause cancelled tower upgrades to be counted towards defensive gold spent ratio.
Fixed an issue that would cause the same tower to be counted towards defensive gold spent ratio twice.
Fixed an issue that would cause towers to ignore player tower alpha setting while being upgraded.
Removed some unused assets.
COMMANDS
# Player Stats Display ("-stats x")
Updated the colors of the displayed information.
# "Player Stats" Ability (the ability present on the Builder)
Reworked to be a passive ability that you don't have to use in order to check your stats.
The tooltip is automatically updated at the start of the game with your Player Stats.
TOWERS
# Riftweaver
Temporal Rift (1) fixed an issue that could cause a leaked creep to be moved back in 1vs1 scenarios.
Temporal Rift (1) fixed an issue that would cause this ability to cause lag the first time it was cast.
# Rift Lord
Temporal Rift (2) fixed an issue that could cause a leaked creep to be moved back in 1vs1 scenarios.
Temporal Rift (2) fixed an issue that would cause this ability to cause lag the first time it was cast.
# Ultimate Devourer
Implosion Rift fixed an issue that would cause this ability to cause lag the first time it was cast.
2021-05-12 | 5.5c
Discord: https://discord.gg/SbmhbZV
Subreddit: https://www.reddit.com/r/WC3LTW
SEASON
This version is part of Season 3.
COMMANDS
Game Statistics ("-s")
Updated the text into categories.
Added income and bounty ratios.
TOWERS
# Archmage
Spellcast (1) fixed an issue that caused this ability not to work.
# Grand Archmage
Spellcast (2) fixed an issue that caused this ability not to work.
# Ultimate Kirin Tor Wizard
Kirin Tor Mastery fixed an issue that caused this ability not to work.
2021-05-09 | 5.5b
Discord: https://discord.gg/SbmhbZV
Subreddit: https://www.reddit.com/r/WC3LTW
SEASON
This version is part of Season 3.
GAME MODES
# Ranked
Fixed an issue that caused the game mode to become Unranked with 5 players.
# Custom
Most likely fixed the known bug with the Game Mode Modifier Damage Royale.
2021-05-09 | 5.5a
Discord: https://discord.gg/SbmhbZV
Subreddit: https://www.reddit.com/r/WC3LTW
SEASON
This version is part of Season 3.
GENERAL
# Performance & Optimization
Further code optimization, continued from the previous version. A few adjustments in the Damage Engine, which might improve performance.
Removed unused assets, etc. The file size is still increased a bit this version due to import of new player wings (see below).
# Tournament Reward
The top 3 players from the recent tournament won an in-game wing attachment; these attachments have been implemented in this version.
The wings can be toggled on/off from the Skin Interface window.
GAME MODES
# Ranked
The required amount of players have been adjusted from 7 to 5.
If the game is played in LAN, this game mode is disabled.
# Custom (Tournament)
The "Tournament" game mode renamed to "Custom"; spectator features are still enabled in game mode and is to be used in Tournaments.
New Game Mode Modifier: Damage Royale:
Forced 3 lives and creeps can't be sent. Spawns a random unkillable creep every wave; the player that deals least damage to the creep loses 1 life. Passive income gain.
Note: Passive income is 1.25x current income. Waves start 15 seconds after each round. No attacking creeps spawn.
KNOWN ISSUE: If "Random Start Lane" is Enabled in Game Mode Settings OR Player Slots are not in order, Damage Royale will bug out. This will be fixed in the next version.
4 player example that will not work:
Player 1 (Red)
Player 2 (Blue)
Empty Slot (Player 3 (Teal))
Player 4 (Purple)
Player 5 (Yellow)
-- This will cause Damage Royale not to work.
4 player example that will work:
Player 1 (Red)
Player 2 (Blue)
Player 3 (Teal)
Player 4 (Purple)
Empty Slot (Player 5 (Yellow))
-- This works fine and causes no issues with Damage Royale.
TOWERS
=== Arcane Technology ===
# Spellslinger Master
Fixed an issue that could cause this tower to have 100 maximum mana instead of 60 when an upgrade was cancelled.
# Archmage
Maximum Mana changed from 100 to 30.
Mana Regeneration changed from 33.334 to 10.0.
Note: The ability spellcasts are still synced to every 3rd attack; but now it's possible to combine this tower with Advanced Water Disc to sync the mana with every 2nd attack.
# Grand Archmage
Maximum Mana changed from 100 to 30.
Mana Regeneration changed from 33.334 to 10.0.
Note: The ability spellcasts are still synced to every 3rd attack; but now it's possible to combine this tower with Advanced Water Disc to sync the mana with every 2nd attack.
# Ultimate Kirin Tor Wizard
Maximum Mana changed from 100 to 30.
Mana Regeneration changed from 33.334 to 10.0.
Note: The ability spellcasts are still synced to every 3rd attack; but now it's possible to combine this tower with Advanced Water Disc to sync the mana with every 2nd attack.
# Ultimate Arcane Orb
Damage changed from 177-179 to 180-182.
Maximum Mana changed from 500 to 250.
Overwhelming Arcane mana regenerated per creep hit changed from 5 to 2.5.
Overwhelming Arcane mana lost per second changed from -20 to -10.
Note: This tower will now scale better with the Water Discs that can aid with the mana upkeep.
Hitting a single target should result in mana loss; previously mana lost per second hitting one target was -5, with this change it's now -2.5.
Having an Advanced Water Disc nearby the Arcane Orb will now still gain mana hitting 1 target, +2.5/sec (instead of +-0 as before).
=== Earth Technology ===
# Virulent Thorn (Noxiuous Thorn)
Renamed from "Noxiuous Thorn" to "Virulent Thorn".
=== Fire Technology ===
# Living Flame
Splash changed from 50 to 75.
# Hellfire
Splash changed from 50 to 100.
# Ultimate Moonbeam Projector
Void Flare damage changed from 816 to 800.
Void Flare Spell Damage taken increase changed from 40% to 35%.
Void Flare greatly improved the performance of this ability.
Void Flare updated tooltip to mention that mana is gained on creep kills.
=== Holy Technology ===
# Light Flies
Bursting Light (1) Spell Damage taken increase changed from 10% to 12%.
# Holy Lantern
Bursting Light (2) Spell Damage taken increase changed from 10% to 12%.
# Sunray Tower
Blinding Light (1) Spell Damage taken increase changed from 15% to 16%.
# Sunbeam Tower
Blinding Light (2) Spell Damage taken increase changed from 15% to 16%.
# Glowshroom
Splash changed from 200 to 300.
# Lightshroom
Splash changed from 250 to 300.
=== Lightning Technology ===
# Thunder Conductor (Lightning Conductor)
Renamed from "Lightning Conductor" to "Thunder Conductor".
=== Unholy Technology ===
# Septic Tank
Maximum Mana changed from 0 to 3.
Mana Regeneration changed from 0 to 1.
Death Plague (1) reworked:
Regenerates 1 mana per second. Attacks infect nearby targets of the attacked creep, consuming 1 mana for each; increasing their damage taken by 10% from all sources for 3 seconds.
Note: Gives the ability a spread effect. Creeps already affected are ignored and won't consume 1 mana point.
# Plague Fanatic
Maximum Mana changed from 0 to 5.
Mana Regeneration changed from 0 to 1.
Death Plague (2) reworked:
Regenerates 1 mana per second. Attacks infect nearby targets of the attacked creep, consuming 1 mana for each; increasing their damage taken by 15% from all sources for 3 seconds.
Note: Gives the ability a spread effect. Creeps already affected are ignored and won't consume 1 mana point.
# Ultimate Gravedigger
Maximum Mana changed from 0 to 10.
Mana Regeneration changed from 0 to 1.
Gravestrike disease reworked:
Regenerates 1 mana per second. Attacks infect nearby targets of the attacked creep, consuming 1 mana for each; increasing their damage taken by 20% from all sources for 3 seconds.
Note: Gives the ability a spread effect. Creeps already affected are ignored and won't consume 1 mana point.
# Ultimate Diabolist
Hellfire bonus damage with every creep changed from 2.5% to 2.7%.
=== Void Technology ===
# Voidling
Damage changed from 42-46 to 40-44.
Attack Range changed from 400 to 350.
Void Growth (1) now triggers regardless if a valid target is found or not.
Note: This is a minor nerf if the tower has a bad placement without any valid towers nearby; but it could also be considered a player skill increase.
It also solves an issue where Voidalisks refused to transform Voidlings that couldn't spread.
Void Growth (1) fixed various issues with this ability.
# Voidalisk
Attack Range changed from 400 to 350.
Changed icon to not be the same as Voidling.
Damage changed from 177-181 to 171-175.
Void Growth (2) fixed various issues with this ability.
# Ultimate Leviathan
Damage changed from 449-451 to 414-416.
# Riftweaver
Temporal Rift (1) can now affect Spell Resistant creeps, but the duration and damage is reduced mentioned in the trait(s).
Temporal Rift (1) fixed an issue that could cause leaked creeps to return back to the lane and leak again.
Temporal Rift (1) fixed an issue that could cause the player builder to be affected.
Temporal Rift (1) no longer affects the Goblin Shredder creep for the full duration as intended by the Goblin Engineering trait.
Temporal Rift (1) simplified and reduced tooltip length.
# Rift Lord
Temporal Rift (2) can now affect Spell Resistant creeps, but the duration and damage is reduced mentioned in the trait(s).
Temporal Rift (2) fixed an issue that could cause leaked creeps to return back to the lane and leak again.
Temporal Rift (2) fixed an issue that could cause the player builder to be affected.
Temporal Rift (2) no longer affects the Goblin Shredder creep for the full duration as intended by the Goblin Engineering trait.
Temporal Rift (2) simplified and reduced tooltip length.
=== Water Technology ===
# Sea Elemental
Pressuring Water (2) distance bonus damage changed from 75% to 100%.
# Ultimate Hurricane Elemental
Hurricane Storm distance bonus damage changed from 100% to 150%.
CREEPS
# Death Revenant
Bounty changed from 4,500 to 4,250.
Necrotic Infusion fixed an issue that caused a leaking player with 1 life to give the stealing player 2 lives.
# Satyr Shadowdancer
Bounty changed from 5,625 to 5,312.
# Crypt Fiend
Bounty changed from 6,750 to 6,000.
# Spirit Walker
Bounty changed from 7,875 to 7,000.
Movement Speed changed from 340 to 350.
# Necromancer
Bounty changed from 8,000 to 7,500.
Unholy Sacrifice (3) healing changed from 5,000 to 5,250.
# Ancient Wendigo
Bounty changed from 9,000 to 8,437.
# Gryphon Rider
Bounty changed from 10,000 to 8,750.
# Abomination
Bounty changed from 12,000 to 10,500.
# Mountain Giant
Bounty changed from 17,500 to 15,000.
# Goblin Shredder
Bounty changed from 26,250 to 22,500.
# Frost Wyrm
Bounty changed from 43,750 to 37,500.
# Phoenix
Bounty changed from 157,500 to 135,000.
2021-05-01 | 5.4b
Discord: https://discord.gg/SbmhbZV
Subreddit: https://www.reddit.com/r/WC3LTW
SEASON
- This version is part of Season 3.
TOWERS
# Frozen Core
Frost Blast (2) fixed an issue that caused this ability not to work.
2021-04-27 | 5.4a
Discord: https://discord.gg/SbmhbZV
Subreddit: https://www.reddit.com/r/WC3LTW
SEASON
- This version is part of Season 3.
GENERAL
# Performance & Optimization
Major rework of certain old code to allow for easier maintenance; shouldn't be any performance difference.
# Replays
The camera zoom level should now default to 2500 when watching a replay.
Note: Using the scroll wheel or any other in-game camera hotkeys might reset the camera zoom.
TOWERS
# Armor Reduction
Fixed a bug that could cause armor reduction abilities to reduce more armor per hit than intended.
# Voidalisk
Damage changed from 208-212 to 177-181.
Note: 15% damage nerf
# Riftweaver
Temporal Rift (1) removed one of the two special effects when a creep is teleported.
# Rift Lord
Temporal Rift (2) removed one of the two special effects when a creep is teleported.
# Ultimate Leviathan
Damage changed from 484-486 to 449-451.
Unending Rage removed an unintended ability behaviour missed from previous version rework.
Note: ~7.5% damage nerf
CREEPS
# Mud Golem
Maximum Health changed from 165 to 168.
Spell Resistance changed to "Lesser Spell Resistance":
- Spell Damage taken is reduced by 33%, the duration of harmful spell effects reduced by 75% and immune to all movement chill effects.
# Rot Golem
Maximum Health changed from 1165 to 1185.
Spell Resistance changed to "Lesser Spell Resistance":
- Spell Damage taken is reduced by 33%, the duration of harmful spell effects reduced by 75% and immune to all movement chill effects.
# Dragonspawn
Spell Resistance trait duration of harmful spell effects changed from 90% reduction to 75%.
# Infernal
Replaced Major Spell Resistance trait with the Spell Resistance trait.
# Necromancer
Maximum Health changed from 125,200 to 127,705.
Major Spell Resistance trait spell damage taken reduction changed from 70% to 66%.
Major Spell Resistance trait duration of harmful spell effects changed from 90% reduction to 75%.
# Goblin Shredder
Goblin Engineering trait duration of harmful spell effects changed from 90% reduction to 75%.
Engine Overload radius changed from 350 to 300.
# Frost Wyrm
Maximum Health changed from 270,628 to 273,335.
Major Spell Resistance trait spell damage taken reduction changed from 70% to 66%.
Major Spell Resistance trait duration of harmful spell effects changed from 90% reduction to 75%.
2021-04-21 | 5.3b
Discord: https://discord.gg/SbmhbZV
Subreddit: https://www.reddit.com/r/WC3LTW
SEASON
- This version is part of Season 3.
GENERAL
# Research Center
Updated "Water Technology (2): Tide Lurker" tooltip to match recent changes.
Updated "Unholy Technology (2): Obsidian Destroyer" tooltip to match recent changes.
Updated "Earth Technology (1): Earth Guardian" tooltip to match recent changes.
TOWERS
# Ultimate Annihilation Glyph
Annihilation updated tooltip to match recent changes.
# Ultimate Divineshroom
Divine Spores fixed an issue that would cause this ability to heal Demolished Towers from Attacking Creeps, causing them to linger for much longer than intended.
Divine Spores fixed an issue that would cause this ability to show the wrong radius with the "Show Attack/Ability Range" ability.
# Water Elemental
Pressuring Water (1) updated tooltip to match recent changes.
# Sea Elemental
Pressuring Water (2) updated tooltip to match recent changes.
# Archmage
Spellcast (1) it's now possible to toggle the random available spells on/off from unit selection (usage will be improved later on when a better alternative is figured out).
Spellcast (1) minor code optimization.
# Grand Archmage
Spellcast (2) it's now possible to toggle the random available spells on/off from unit selection (usage will be improved later on when a better alternative is figured out).
Spellcast (2) minor code optimization.
# Ultimate Kirin Tor Wizard
Kirin Tor Mastery it's now possible to toggle the random available spells on/off from unit selection (usage will be improved later on when a better alternative is figured out).
Kirin Tor Mastery Chains of Ice updated special effect.
Kirin Tor Mastery minor code optimization.
# Ice Obelisk
Reduced model size slightly.
Adjusted model color.
# Runic Obelisk
Adjusted model color.
# Icicle
Reduced model size slightly.
Adjusted model color.
# Tricicle
Adjusted model color.
# Living Flame
Reduced model size slightly.
# Hellfire
Reduced model size slightly.
Adjusted model color.
CREEPS
# Rot Golem
Increased model size slightly.
2021-04-17 | 5.3a
Discord: https://discord.gg/SbmhbZV
Subreddit: https://www.reddit.com/r/WC3LTW
SEASON
- This version is part of Season 3.
GENERAL
# Damage Engine
Slight optimization; might result in a very minor performance increase.
# Chill/Slow System
Slight optimization; might result in a very minor performance increase.
PLAYER STATS
# Stat Loading
Minor improvements that might fix the issue where a player gets stuck on 0% stats load.
A player that fails to load or is detected as stuck (after 15 seconds) will be grayed out with a red icon next to their name and will not be counted as a player. The player can spectate the game if wanted.
Note: This fixes the issue that could cause all players to get stuck because of a player not loading. It also prevents the player from overwriting their stats as they might've fail to load their rating, etc.
GAME MODES
# Tournament
Fixed an issue that could cause attacker notifications on the mini-map to never be removed.
TOWERS
# Tower Quality of Life Adjustments
Several towers have adjusted model sizes and/or new names and/or models/icons in order to differentiate the towers better. The adjustments can be read below.
Note: It's difficult to adjust tower sizes to be good for both Classic and Reforged graphics. I've prioritized Classic graphics over Reforged graphics as it's the most used graphics setting.
# Sell Tower
Slight optimization; most likely no difference in performance.
# Armor Reduction
Towers that reduces armor now considers Devotion Aura in their armor reduction.
Note: Since all Devotion Auras uses the same Buff ID in order not to be stacked, it's currently not possible to differentiate the Devotion Auras.
So as for now, all Devotion Auras are considered giving +1 armor when checking armor reduction. So at most creeps should only
be able to get -2 armor, instead of -3 with the auras active. I'll try fix this in a later update.
=== Earth Technology ===
# Rockfall
Reduced the model size slightly.
# Avalanche
Reduced the model size slightly.
# Earth Guardian (Earth Protector)
Renamed from "Earth Protector" to "Earth Guardian".
# Ancient Protector (Ancient Earth Protector)
Renamed from "Ancient Earth Protector" to "Ancient Protector".
Reduced the model size slightly.
# Ultimate Ancient Warden
Nature's Guidance healing changed from 2.8% to 2.9%.
# Noxious Weed
Germinate (1) bonus damage cap changed changed from 50% to 75%.
Germinate (1) bonus damage per idle tick changed from 10% to 15%.
Germinate (1) number of bonus damage attacks changed from 3 to 5.
# Noxious Thorn
Germinate (1) bonus damage cap changed changed from 75% to 100%.
Germinate (1) bonus damage per idle tick changed from 15% to 20%.
Germinate (1) number of bonus damage attacks changed from 3 to 5.
# Ultimate Scorpion
Lethal Strike bonus damage per idle tick changed from 15% to 25%.
Lethal Strike minor code optimization.
=== Fire Technology ===
# Fire Pit
Changed the model to one with better selection hitboxes.
Icon changed to be the same as the Basic Fire Technology.
# Magma Well
Reduced the model size slightly as an attempt to fix selection hitbox issues.
# Meteor Attractor
Damage changed from 201-205 to 191-195.
# Armageddon
Damage changed from 432-436 to 419-423.
# Living Flame
Damage changed from 79-83 to 81-85.
# Hellfire
Damage changed from 149-153 to 153-157.
# Ultimate Firelord
Volcanic Eruption current armor reduction changed from 25% to 20%.
Volcanic Eruption fixed an issue that would cause the armor reduction to ignore Kobold Geomancer Geomancy trait.
Volcanic Eruption fixed an issue that would cause this ability to trigger on the Phoenix creep which wasn't intended.
=== Unholy Technology ===
# Plague Well
Icon changed to be the same as the Basic Unholy Technology.
Damage changed from 12-14 to 12-13.
Corruption (1) damage changed from 22 to 25.
# Catacomb
Model size reduced slightly.
Damage changed from 34-36 to 34-35.
Corruption (2) damage changed from 56 to 60.
# Obsidian Destroyer (Decayed Guardian)
Renamed from "Decayed Guardian" to "Obsidian Destroyer".
Model size reduced slightly.
# Ultimate Gravedigger
Gravestrike trigger cooldown changed from 35 to 30 seconds.
=== Void Technology ===
# Voidling
Damage changed from 44-47 to 42-46.
Attack Projectile speed changed from 900 to 1200.
Void Growth (1) sell penalty removed.
# Voidalisk
Damage changed from 219-222 to 208-212.
Attack Projectile speed changed from 900 to 1200.
Void Growth (2) sell penalty removed.
# Lasher (Void Lasher)
Renamed from "Void Lasher" to "Lasher".
Splash changed from 125 to 150.
# Ravager (Void Ravager)
Renamed from "Void Ravager" to "Ravager".
Splash changed from 150 to 200.
# Ultimate Leviathan (Ultimate Void Terror)
Renamed from "Ultimate Void Terror" to "Ultimate Leviathan".
Splash changed from 200 to 250.
# Ultimate Devourer
Reduced the model size slightly.
=== Water Technology ===
# Splasher
Icon changed to be the same as the Basic Water Technology.
# Tidecaller
Model size reduced slightly.
# Tide Lurker (Tidal Guardian)
Renamed from "Tidal Guardian" to "Tide Lurker".
Model and Icon changed.
Damage changed from 441-443 to 330-333.
Attack Speed changed from 2.0 to 1.5.
Torrent (1) AOE changed from 200 to 300.
Torrent (1) maximum slow changed from 20% to 24%.
Torrent (1) slow interval changed from 2.0 to 1.5 seconds.
# Abyss Stalker (Tidal Monstrosity)
Renamed from "Tidal Monstrosity" to "Abyss Stalker".
Model size reduced slightly.
Damage changed from 1072-1074 to 803-806.
Attack Speed changed from 2.0 to 1.5.
Torrent (2) AOE changed from 225 to 300.
Torrent (2) maximum slow changed from 25% to 30%.
Torrent (2) slow interval changed from 2.0 to 1.5 seconds.
# Ultimate Sludge Monstrosity
Damage changed from 2272-2322 to 2385-2435.
Crippling Decay AOE changed from 300 to 400.
Crippling Decay physical attack damage taken increase changed from 10% to 15%.
Crippling Decay clarified tooltip that the damage taken increase is only from physical attacks (non-spell damage).
Crippling Decay attack speed slow changed from 25% to 30%.
Crippling Decay attack speed slow is now part of the aura instead of the attacked target.
# Water Elemental
Damage changed from 76-80 to 80-82.
Pressuring Water (1) distance bonus damage is now calculated from tower border instead of center.
# Sea Elemental (Volatile Water Elemental)
Damage changed from 180-184 to 186-188.
Renamed from "Volatile Water Elemental" to "Sea Elemental".
Pressuring Water (2) distance bonus damage is now calculated from tower border instead of center.
# Ultimate Hurricane Elemental
Damage changed from 507-513 to 524-526.
Splash changed from 125 to 150.
Hurricane Storm chance to paralyze changed from 20% to 15%.
Hurricane Storm paralyze duration changed from 2 to 2.5 seconds.
Hurricane Storm distance bonus damage is now calculated from tower border instead of center.
Hurricane Storm minor code optimization.
=== Lightning Technology ===
# Shock Particle
Model size reduced slightly.
# Shock Generator
Model size reduced slightly.
# High Voltage
Electrocute (2) current health damage changed from 2% to 1.66%.
# Ultimate Orb Keeper
Reduced the model size slightly.
# Lightning Beacon
Focused Lightning (1) new effect: Slows air creeps within a 500 radius by 15%.
# Lightning Conductor (Lightning Generator)
Renamed from "Lightning Generator" to "Lightning Conductor".
Focused Lightning (2) new effect: Slows air creeps within a 500 radius by 20%.
# Ultimate Annihilation Glyph
Reduced the model size slightly.
Annihilation new effect: Slows air creeps within a 500 radius by 25%.
=== Holy Technology ===
# Light Flies
Icon changed to be the same as the Basic Holy Technology.
# Holy Lantern
Reduced the model size slightly as an attempt to fix selection hitbox issues; this also fixes an issue where the selection circle wasn't visible.
# Glowshroom (Lightshroom)
Renamed from "Lightshroom" to "Glowshroom".
Changed the model to stand out more from the Enchanted Lightshroom and Ultimate Divine Lightshroom.
Rejuvenating Spores (1) no longer heals nearby friendly towers.
Rejuvenating Spores (1) pushback changed from 5.75 to 6.1.
Rejuvenating Spores (1) renamed to "Light Burst (1)".
# Lightshroom (Enchanted Lightshroom)
Renamed from "Enchanted Lightshroom" to "Lightshroom".
Changed the model to stand out more from the Lightshroom and Ultimate Divine Lightshroom.
Rejuvenating Spores (2) no longer heals nearby friendly towers.
Rejuvenating Spores (2) pushback changed from 7.13 to 7.6.
Rejuvenating Spores (2) renamed to "Light Burst (2)".
# Ultimate Divineshroom (Ultimate Divine Lightshroom)
Renamed from "Ultimate Divine Lightshroom" to "Ultimate Divineshroom".
Changed the model to stand out more from the Lightshroom and Enchanted Lightshroom.
# Sunray Tower
Changed the model to one with better selection hitboxes.
Changed the icon to match the new model.
Added selection Unit Sound Set.
Blinding Light (1) armor aura no longer stacks with Purified Sunray Tower and Ultimate Titan Vault armor auras (the strongest aura has priority).
# Sunbeam Tower (Purified Sunray Tower)
Renamed from "Purified Sunray Tower" to "Sunbeam Tower".
Changed the model to one with better selection hitboxes.
Changed the icon to match the new model.
Added selection Unit Sound Set.
Blinding Light (2) armor aura no longer stacks with Sunray Tower and Ultimate Titan Vault armor auras (the strongest aura has priority).
# Ultimate Titan Vault
Model color adjusted from red to be more orange to better fit the Holy/Fire theme.
Titan Defense Mechanism no longer slows creeps by 15% within the aura radius.
Titan Defense Mechanism armor aura no longer stacks with Sunray Tower and Purified Sunray Tower armor auras (the strongest aura has priority).
=== Arcane Technology ===
# Spellslinger
Icon changed to be the same as the Basic Arcane Technology.
# Arcane Pylon
Model size reduced slightly.
Changed the icon.
Volatile Arcane (1) minor code optimization.
# Arcane Repository (Unstable Arcane Pylon)
Renamed from "Unstable Arcane Pylon" to "Arcane Repository".
Model and Icon changed.
Volatile Arcane (2) minor code optimization.
# Ultimate Arcane Orb
Model size reduced slightly.
Damage changed from 167-169 to 177-179.
Bounce splash changed from 250 to 200.
Overwhelming Arcane minor code optimization.
# Archmage
Spellcast (1) Frostbolt damage changed from 42 to 48.
Spellcast (1) Frostbolt target radius increased from 150 to 200.
Spellcast (1) Frostbolt added a special effect on creeps hit (compatible with "-gt" command).
Spellcast (1) Firebolt targets hit changed from 3 to 1.
Spellcast (1) Firebolt damage changed from 116 to 288.
Spellcast (1) Firebolt stun duration changed from 0.4 to 0.7.
Spellcast (1) Firebolt no longer affects player order queue.
# Grand Archmage
Spellcast (2) Frostblast damage changed from 183 to 198.
Spellcast (2) Frostblast target radius increased from 150 to 200.
Spellcast (2) Frostblast added a special effect on creeps hit (compatible with "-gt" command).
Spellcast (2) Pyroblast targets hit changed from 3 to 1.
Spellcast (2) Pyroblast damage changed from 590 to 1,188.
Spellcast (2) Pyroblast stun duration changed from 0.5 to 0.8.
Spellcast (2) Pyroblast no longer affects player order queue.
# Ultimate Kirin Tor Wizard
Reduced the model size slightly.
Kirin Tor Mastery Chains of Ice damage changed from 2,315 to 2,385.
Kirin Tor Mastery Chains of Ice target radius increased from 150 to 200.
Kirin Tor Mastery Chains of Ice fixed a memory leak in code.
Kirin Tor Mastery Blizzard radius increased from 250 to 300.
=== Ice Technology ===
# Ice Obelisk (Frozen Obelisk)
Name changed from "Frozen Obelisk" to "Ice Obelisk".
Icon changed to be the same as the Basic Ice Technology.
Added selection Unit Sound Set.
# Runic Obelisk
Model size reduced slightly.
Added selection Unit Sound Set.
# Frozen Watcher
Model size reduced slightly.
# Frozen Core
Changed the model to one with better selection hitboxes.
Changed the icon to match the new model.
# Ultimate Lich
Chilling Death now displays its radius when showing the tower attack range/ability radius as intended.
Chilling Death tooltip shortened slightly.
# Icicle
Model size reduced slightly.
# Tricicle
Model size reduced slightly.
# Ultimate Crystal
Model size reduced slightly.
Damage changed from 823-828 to 815-820.
CREEPS
# Attacking Creeps
Any tower killed by an attacking creep now leaves behind rubble for 6 seconds (previously an exclusive trait for the Mountain Giant).
# Shade
Maximum Health changed from 120 to 116.
# Mud Golem
Spell Resistant trait spell damage reduction changed from 70% to 50%.
# Rot Golem
Spell Resistant trait spell damage reduction changed from 70% to 50%.
# Vengeful Spirit
Ancient Aura (1) fixed an issue that caused this trait not to work.
# Wraith
Maximum Health changed from 2,255 to 2,187.
# Dragonspawn
Spell Resistant trait spell damage reduction changed from 70% to 50%.
# Banshee
Maximum Health changed from 7,980 to 7,660.
# Voidwalker
Chaotic Void hits required to heal changed from 25 to 30.
# Infernal
Spell Resistant trait replaced with "Major Spell Resistance".
Note: Same trait as previously with 70% Spell Damage reduction.
# Spirit Walker
Maximum Health changed from 104,440 to 108,617.
# Necromancer
Spell Resistant trait replaced with "Major Spell Resistance".
Note: Same trait as previously with 70% Spell Damage reduction.
# Abomination
Model size reduced slightly.
# Mountain Giant
Maximum Health changed from 288,832 to 283,055.
Damage changed from 251-255 to 243-247.
Corrected "Attacker (4)" tooltip to "Attacker (3)".
# Goblin Shredder
Engine Overload fixed a rare issue that could cause this trait to not trigger properly.
# Frost Wyrm
Spell Resistant trait replaced with "Major Spell Resistance".
Note: Same trait as previously with 70% Spell Damage reduction.
# Phoenix
Corrected "Attacker (5)" tooltip to "Attacker (4)".
Release Date: 2021-03-28
Discord: Join the Line Tower Wars: Reforged Discord Server!
Subreddit: WC3LTW
The game might crash if tabbed out during loading (not yet known if 5.0a has solved this issue)!
This version is part of Season 3.
# Performance and Optimization
Minor improvements.
# Leaderboard
The Leaderboard is now visible in Single Player regardless of Game Mode selected.
# Leaderboard Dump ("-ldump")
Can now be used in Single Player after the Game Mode selection.
# Secret Skin: Seal
Adjusted the secret requirement that might help players unlock it.
# Show Attack/Ability Range
Updated the graphical indicator to a full circle with a hard outline to display the range.
# Technology Disc: Advanced Void
Active: Advanced Void Technology fixed an issue that would cause the bonus damage to be lower than intended.
# Voidling
Void Growth (1) now always target the closest valid tower of the Voidling.
# Voidalisk
Void Growth (2) now always target the closest valid tower of the Voidalisk.
Void Growth (2) no longer target Voidlings that haven't used their Void Growth (1) ability yet (can easily be seen if the Voidling has mana or not).
Void Growth (2) fixed an issue that would cause player upgraded Voidalisks from spawned Voidlings to sell for less gold than intended.
# Chill/Slow
Creeps that are chilled or slowed now have a debuff.
Release Date: 2021-03-21
Discord: Join the Line Tower Wars: Reforged Discord Server!
Subreddit: WC3LTW
The game might crash if tabbed out during loading (not yet known if 5.0a has solved this issue)!
This version is part of Season 3.
# Ultimate Arcane Orb
# Icicle
# Tricicle
# Ultimate Crystal
# Ultimate Void Terror
Discord: Join the Line Tower Wars: Reforged Discord Server!
Subreddit: WC3LTW
[h2]IMPORTANT NOTE[/h2]The game might crash if tabbed out during loading (not yet known if 5.0a has solved this issue)!
[h2]SEASON 3[/h2]This version is part of Season 3.
[h2]GENERAL[/h2]# Help (F9)
[h2]TOWERS[/h2]# Tower Armor
# Technology Towers: Splash Small/Medium/Full Damage Area
# Basic Towers: Splash Small/Medium/Full Damage Area
--- Basic Towers ---
# Bombard Tower
# Crusher
# Wrecker
# Mangler
--- Technology Towers ---
# Technology Disc: Void
# Technology Disc: Advanced Void
# Voidling
# Voidalisk
# Riftweaver
# Rift Lord
# Ultimate Devourer
# Void Lasher
# Void Ravager
# Ultimate Void Terror
# Tidal Guardian
# Tidal Monstrosity
# Ultimate Sludge Monstrosity
# Water Elemental
# Volatile Water Elemental
# Ultimate Hurricane Elemental
# Shock Particle
# Shock Generator
# Lightning Generator
# Ultimate Annihilation Glyph
# Ultimate Orb Keeper
# Earth Protector
# Ancient Earth Protector
# Ultimate Ancient Warden
# Noxious Weed (previously Poisonous Roots)
# Noxious Thorn (previously Paralyzing Roots)
# Ultimate Scorpion
# Archmage
# Grand Archmage
# Ultimate Kirin Tor Wizard
# Arcane Pylon
# Unstable Arcane Pylon
# Ultimate Arcane Orb
# Ultimate Lich
# Icicle
# Tricicle
# Ultimate Crystal
# Fire Pit
# Magma Well
# Ultimate Firelord
# Ultimate Moonbeam Projector
# Lightshroom
# Ultimate Diabolist
[h2]CREEPS[/h2]# Forest Spider
# Swordsman
# Fel Orc Grunt
# Shade
# Mud Golem
# Void Sapling
# Banshee
# Siege Engine
Damage changed from 53-65 to 44-56.
Maximum Health changed from 20,000 to 19,200.
# Kobold Geomancer
# Death Revenant
# Mountain Giant
# Frost Wyrm
# Mountain Giant
# Phoenix
Release Date: 2021-03-13
Discord: Join the Line Tower Wars: Reforged Discord Server!
Subreddit: WC3LTW
The game might crash if tabbed out during loading (not yet known if 5.0a has solved this issue)!
This version is part of Season 3.
# Upcoming Tournament
# Game Statistics ("-s")
Note: It may not appear automatically the first game played this version as the on/off state has to be properly re-saved. Playing an older version may cause it to bug out again until re-saved in this version.
# Custom Game Mode Settings
# New Game Mode Modifier: Disc Mayhem!
Note: This modifier can be added to Ranked Game Mode in the future if no issues are found and if the community wants it.
# Random Technology
Note: This option can only be used if at least 4 Research Points are available and you've not researched any technology.
# Show Attack/Ability Range
# Ultimate Gravedigger
# Ultimate Sludge Monstrosity
Release Date: 2021-03-07
Discord: Join the Line Tower Wars: Reforged Discord Server!
Subreddit: WC3LTW
The game might crash if tabbed out during loading (not yet known if 5.0a has solved this issue)!
This version is part of Season 3.
# Bug Fixes
# Kill Counter
Note: A few towers may fail to properly track their kills due to how their ability functions.
# Classic Graphics UI
# Player Stat Loading
# Game Mode Settings Update
# New Game Mode Setting Support: Fixed Starting Lane
# New Game Mode Setting Support: Random Tech
# New Game Mode Setting Support: Modifiers
# New Game Mode: Tournament
Note: Observers are unable to input any commands.
Note: Fixed a bug that was present on older Tournament Versions that announced the wrong player name that was attacked.
# Ranked
# Unranked
# Captain
# Spirit Wolf
# Show Attack Range Ability
# New Ability: Reset Kill Count
# Voidling
# Voidalisk
# Fire Pit
# Magma Well
# Ultimate Gravedigger
# Ultimate Sludge
2021-02-26 | 5.1a
Discord: https://discord.gg/SbmhbZV
Subreddit: https://www.reddit.com/r/WC3LTW
SEASON
- This version is part of Season 3.
GENERAL
Leaderboard
The leaderboard data now saves the new stats of the 1st placement player for the 2nd placement player.
Scoreboard
The victorious player should no longer appear as "DC" in the Scoreboard when leaving the game.
PLAYER SKINS
# Peon
Corrected the tooltip; the requirement for this skin is 5 1st place wins, not 10.
# Naga Myrmidon
Corrected the tooltip; the requirement for this skin is 10 1st place wins, not 25.
# Ghoul
Corrected the tooltip; the requirement for this skin is 25 1st place wins, not 35.
TOWERS
### Basic Towers ###
Note: Small number adjustments in order to balance out their performance compared to one another.
# Watch Tower
Damage changed from 7-8 to 8-9.
# Cannon Tower
Splash changed from 200 to 150.
# Bombard Tower
Attack Range changed from 500 to 550.
# Artillery Tower
Splash changed from 300 to 250.
# Ultimate Artillery Tower
Attack Range changed from 600 to 650.
# Carver
Damage changed from 14-16 to 13-15.
# Executioner
Damage changed from 72-78 to 69-75.
# Mauler
Damage changed from 277-285 to 291-299.
# Ultimate Mauler
Damage changed from 1049-1060 to 1180-1191.
# Crusher
Damage changed from 27-30 to 25-28.
# Wrecker
Damage changed from 140-145 to 130-135.
# Mangler
Damage changed from 534-541 to 504-511.
### Technology Towers ###
# Technology Disc: Fire
Active: Fire Technology trigger cooldown changed from 35 to 30 seconds.
# Technology Disc: Advanced Fire
Active: Advanced Fire Technology maximum health damage changed from 20% to 24%.
# Technology Disc: Water
Active: Water Technology mana regeneration changed from 0.5 to 2.0 per second.
# Technology Disc: Advanced Water
Active: Advanced Water Technology mana regeneration changed from 1.0 to 5.0 per second.
# Voidling
Damage changed from 20-23 to 26-29.
Attack Range changed from 300 to 400.
Void Growth (1) mana requirement changed from 10 to 8.
Void Growth (1) radius changed from 300 to 400.
Note: The increased range and radius should help slightly with spawning new Voidalisks further back in the lane, where they'll have more use with Void 1.
# Voidalisk
Damage changed from 109-112 to 135-138.
Attack Range changed from 300 to 400.
Void Growth (2) mana requirement changed from 10 to 8.
Void Growth (2) radius changed from 300 to 400.
Note: The increased range and radius should help slightly with spawning new Voidalisks further back in the lane.
# Voltage
Damage changed from 115-115 to 130-130.
Electrocute (1) current hitpoints damage changed from 1.28% to 1%.
Electrocute (1) Static Charges required for lightning bolt changed from 5 to 3.
Electrocute (1) maximum amount of Static Charges changed from no limit to 5 charges.
# High Voltage
Damage changed from 195-195 to 350-350.
Electrocute (2) current hitpoints damage changed from 3.3% to 2%.
Electrocute (2) Static Charges required for lightning bolt changed from 5 to 3.
Electrocute (2) maximum amount of Static Charges changed from no limit to 5 charges.
# Lightshroom
Rejuvenating Spores (1) push back reworked slightly:
Consumes 1 mana for every flying non-boss creep hit, pushing it back a distance of 5.35. If no mana was consumed the pushback effect is cancelled. Regenerates 10 mana every second.
Rejuvenating Spores (1) fixed an issue that would cause the pushback to be ignored if the primary target was the Phoenix creep.
Rejuvenating Spores (1) fixed an issue that would cause the player builder to be pushed back.
# Enchanted Lightshroom
Rejuvenating Spores (2) push back reworked slightly:
Consumes 1 mana for every flying non-boss creep hit, pushing it back a distance of 7.13. If no mana was consumed the pushback effect is cancelled. Regenerates 10 mana every second.
Rejuvenating Spores (2) fixed an issue that would cause the pushback to be ignored if the primary target was the Phoenix creep.
Rejuvenating Spores (2) fixed an issue that would cause the player builder to be pushed back.
# Ultimate Divine Lightshroom
Divine Spores push back reworked slightly:
Consumes 1 mana for every flying non-boss creep hit, pushing it back a distance of 10.7. If no mana was consumed the pushback effect is cancelled. Regenerates 10 mana every second.
Divine Spores fixed an issue that would cause the pushback to be ignored if the primary target was the Phoenix creep.
Divine Spores fixed an issue that would cause the player builder to be pushed back.
# Ultimate Scorpion
Damage changed from 924-951 to 905-932.
Lethal Strike chill/slow cap increase changed from 25% to 20%.
# Ultimate Firelord
Damage changed from 354-358 to 368-372.
# Ultimate Hurricane Elemental
Damage changed from 512-518 to 578-584.
# Void Ravager
Splash changed from 125 to 150.
# Riftweaver
Temporal Rift (1) teleportation delay changed from 2.4 to 3 seconds.
# Rift Lord
Temportal Rift (2) cooldown on the same creep changed from 7 to 5 seconds.
# Ultimate Devourer
Damage changed from 1877-1883 to 1920-1926.
Attack Range changed from 600 to 800.
Implosion Rift now have an effect over creeps affected.
# Ultimate Diabolist
Attack Range changed from 400 to 350.
Splash changed from 300 to 350.
# Ultimate Sludge Monstrosity
Crippling Decay slow per hit changed from 2% to 2.5% (20 to 16 total hits for cap).
Crippling Decay attack damage taken increase changed from 12.5% to 15%.
# Lightning Generator
Damage changed from 667-681 to 810-824.
Focused Lightning (2) bonus damage per attack changed from 80% of base damage to 75%.
# Ultimate Annihilation Glyph
Damage changed from 1787-1799 to 1871-1883.
Annihilation damage reduction for each bounce changed from 33% to 25%.
# Holy Lantern
Damage changed from 29-31 to 30-32.
# Sunray Tower
Damage changed from 80-81 to 85-86.
# Purified Sunray Tower
Damage changed from 200-201 to 215-216.
# Ultimate Titan Vault
Damage changed from 581-605 to 624-648.
Titan Defense Mechanism offensive aura radius changed from 1,000 to 500.
# Ultimate Crystal
Crystalized Light bonus damage reduction per target hit changed from 10% to 5%.
# Ultimate Kirin Tor Wizard
Kirin Tor Mastery Time Flux spell damage changed from 2,439 to 2,315.
Kirin Tor Mastery Time Flux spell slow amount changed from 45% to 25%.
Kirin Tor Mastery Blizzard spell damage changed from 1,627 to 1,590.
Kirin Tor Mastery Arcane Blast spell damage changed from 8,135 to 7,825.
CREEPS
# Forest Spider
Maximum Health changed from 38 to 39.
Armored (1) trait splash damage taken reduction changed from 25% to 30%.
# Fel Orc Grunt
Maximum Health changed from 65 to 67.
Fel Blood trait tooltip corrected; said "300%", but it's "200%".
# Vile Temptress
Maximum Health changed from 96 to 100.
# Mud Golem
Maximum Health changed from 152 to 155.
Health Regeneration changed from 1.0 to 1.5.
# Void Sapling
Damage changed from 4-5 to 5-6.
Attack Speed changed from 2.5 to 2.0.
Note: 1,8 DPS to 2,75.
Lingering Void duration changed from 4 seconds to 5 seconds.
# Knight
Armored (2) trait splash damage taken reduction changed from 35% to 40%.
# Vengeful Spirit
Ancient Aura (1) trait radius changed from 300 to 700.
# Sea Turle
Maximum Health changed from 9,500 to 9,650.
# Kobold Geomancer
Corrected the armor-type in the tooltip; said "Small" but it's "Light".
Geomancy trait radius changed from 300 to 700.
# Death Revenant
Unholy Aura trait radius changed from 300 to 700.
# Spirit Walker
Armored (3) trait splash damage reduction changed from 50% to 60%.
# Ancient Wendigo
Armor changed from 85 to 100.
Ancient Aura trait (2) radius changed from 300 to 700.
# Frost Wyrm
Maximum Health changed from 284,872 to 270,628.
Release Date: 2021-02-20
Discord: Join the Line Tower Wars: Reforged Discord Server!
Subreddit: WC3LTW
The game might crash if tabbed out during loading (not yet known if 5.0a has solved this issue)!
This version is part of Season 3.
# Bug Fixes
# Replays
# Skin Tooltips
# Lightshroom
# Enchanted Lightshroom
# Divine Lightshroom
2021-02-18 | 5.0a
Discord: https://discord.gg/SbmhbZV
Subreddit: https://www.reddit.com/r/WC3LTW
SEASON 3
- With this version Season 3 begins. The top 50 players from the Season 2 Leaderboard have been added to the Season History Leaderboard.
GENERAL
Preloading
- All tower and creep models are now preloaded at the start of the game. This fixes a lag issue caused by certain models when they appear in the game for the first time during gameplay.
Note: The loading screen will be slightly longer because of this.
Game Pausing
- It's no longer possible to pause the game in Multiplayer.
Note: Reported issues said players crashed/desynced during pauses, so it's disabled until any known cause is found.
Damage Engine
- Fixed an issue that could cause "On Kill"-effects from tower abilities/creep traits to trigger even if the target was intended to survive the attack.
Note: This might've been the reason for the rare crashes suspected to be caused by the Gravedigger/Death Revenant combo, or other unknown combinations.
Game Mode Selection
- Added support for different Game Modes.
- At the start of the game a new window will appear with all present players and a designated player will be selected to select a Game Mode.
- The designated player will start from Player 1 (Red); but if this slot is empty the next following player will be selected instead.
- Three Game Modes will be supported to start with in this version: RANKED, UNRANKED and CASUAL.
- If no Game Mode is selected within a set time frame (60 seconds), the game will auto-select a Game Mode based of player count (>=7 players defaults to RANKED; else UNRANKED).
- It's possible to "Lock In" selected game mode and not wait for the above timer to end (this happens automatically when 5 seconds remain on the auto-start).
- RANKED
--- The default game mode that has been present with Line Tower Wars: Reforged from the beginning that you all have played and know, with rating and stat adjustments enabled.
- UNRANKED
--- The default game mode that has been present with Line Tower Wars: Reforged from the beginning that you all have played and know, but with rating and stat adjustments disabled.
- CASUAL
--- A new game mode aimed towards new players with easier gameplay mechanics for learning purposes.
- A descriptive text for each game mode appears on selection.
- This window also replaces the previous set up time that was previously present at the start of the game. Everything is instead loaded in the background during game mode selection.
- Players who leave the game during this time will not be counted as playing once the game starts and no penalty is applied.
- The starting lanes for all players are generated when the game starts; the player list in the game mode selection window is not the lane order, but player index order.
Note: Gameplay will for now only be balanced around the RANKED game mode.
Leaderboard
- The Leaderboard is now updated with a new look that displays player icons (selected skin), player name, player rating and 1st, 2nd and 3rd percentage wins.
- The Leaderboard can be minimized/maximized by clicking on the title area.
- The Leaderboard have been extended from 50 players to 100 players.
Note: Technically more players can be added with the new adjustments made for saving/loading (see below); but it would take a lot longer to save and load, so 100 players is a good starting point for now.
- The Leaderboard is now hidden for all game modes except for Ranked.
- The Leaderboard title text color is now the same as the scoreboard.
- Fixed an issue that caused the Leaderboard only to save 11 characters from the player name, instead of the maximum 12.
Scoreboard
- The scoreboard now displays the selected game mode in its title.
- The Rating column is now hidden for all game modes except for Ranked.
PLAYER STATS/SETTINGS
Player Rating
- Added a failsafe for possible stat corruption for players not yet in the leaderboard.
Note: If a player that's not in the leaderboard and can benefit from the stat restoration is detected as corrupted (i.e. rating reset to 0); the stats for this player will be reset to default values.
Stat Loading
- Some adjustment to the loading of stats have been made. It should now be safer and might resolve the disconnect/crash and stat reset issue; but the overall loading time is slightly slower at the start of the game.
Stat Saving
- Some adjustments to the saving of stats have been made. In order to save more data and reduce the amount of lag and stutter during the game the save is no longer instant which would cause the game to temporarily freeze.
Instead the save is slightly delayed over a duration with minimal impact (a very minor stutter may be felt).
Leaving the game while saving shouldn't cause any issues, but not all of the leaderboard data might be saved. Player Stats/Settings are saved instantly with no delay.
A notification text is present during saving to tell when it's done.
As mentioned, stats and settings are saved instantly. The leaderboard data takes roughly 1-2 seconds to save.
Player Model Size
- The value selected from the Skin Interface is now saved between games.
Player Wings
- Implemented the wings rewarded to the top 3 players in the recent tournament.
- Wings are no longer on by default and must manually be toggled on from the Skin Interface.
- The current on/off status of the wings is now saved between games.
Note: Known bug is that the checkbox will not be toggled on if the wings are loaded as on at the start of the game.
Research Center Hotkey Layout
- This setting is now saved between games.
Note: Known bug is that the checkbox will not be toggled on if the secondary hotkey layout is loaded at start of the game.
PLAYER SKINS
- New skins added to the Skin Interface:
- The "Night Elf Runner" skin now requires 10 games played, instead of 15.
- The "Mur'gul Cliffrunner" skin now requires 15 games played, instead of 35.
- The "Treant" skin now requires 25 games played, instead of 60.
- New Skin: Blood Elf Engineer (requires 35 games played).
- The "Dryad" skin now requires 50 games played, instead of 100.
- New Skin: Gnoll Brute (requires 75 games played).
- New Skin: Draenei Harbinger (requires 100 games played).
- New Skin: Wildkin (requires 150 games played).
- New Skin: Nerubian (requires 200 games played).
- New Skin: Faerie Dragon (requires 300 games played).
- New Skin: Quillboar (requires 1200 rating).
- New Skin: Spirit (requires 1300 rating).
- The "Captain" skin now requires 1400 rating, instead of 1500.
- The "Spirit Wolf" skin now requires 1500 rating, instead of 1250.
- The "Skeletal Mage" skin now requires 1625 rating, instead of 1750.
- New Skin: Sorceress (requires 1750 rating).
- New Skin: Tuskarr Chieftain (requires 2250 rating).
- New Skin: Warden (requires 2750 rating).
- The "Peon" skin now requires 5 1st place wins, instead of 10.
- The "Naga Myrmidon" skin now requires 10 1st place wins, instead of 25.
- New Skin: Ghoul (requires 25 1st place wins).
- The "Brewmaster" skin now requires 75 1st place wins, instead of 100.
- New Skin: Demon Hunter (requires 100 1st place wins).
- New Skin: Clockwerk Goblin (secret requirement).
- New Skin: Flying Sheep (secret requirement).
- New Skin: Phantom (secret requirement).
- New Skin: Child (secret requirement).
- New Skin: Seal (secret requirement).
- New Skin: Marine (secret requirement).
Note: Skins can only be obtained in Ranked game mode and secret skin requirements are not anything that would disadvantage the players gameplay (i.e. lose on purpose, etc).
RESEARCH CENTER
Technology Refund
- It's no longer possible to refund technologies after any creeps are sent.
Note: This is in order to prevent storing gold in the Research Center by purchasing Technologies and then refunding to send more creeps.
COMMANDS
Camera Distance ("-cam x/-zoom x")
- Default value is now 2000, instead of 1650.
TOWERS
Elemental Core Reform
- Fixed a memory leak when reforming certain towers.
- Fixed an issue that could cause a reformed tower to be misplaced.
Note: A rare visual bug may occur where it appears the tower blocks the lane, but its actual collision is in the right place.
Tower Base Attack Speed Minimum Limit
- The default base attack speed for every tower is changed to not be below 0.33; this is a change in order to improve performance. The DPS is roughly the same for all changed towers (changes are listed individually for each tower below).
Note: Attack speed buffs, abilities, can still cause the tower to go below this limit, but it shouldn't occur as often as previously. One major culprit was the Ultimate Orb Keeper tower in late game.
Basic Tower Adjustments
- Most Basic Towers have been adjusted in gold cost and have been adjusted to the new cost (changes are listed individually for each tower below).
Note: This change is made as the gap between the 1,000 and 10,000 tower is very large early on and that the 30,000 tower shouldn't perform equal or in some cases better than the 30,000 technology towers as a player have to invest and risk something in order to access technology towers, but not basic.
The current status of the Basic Towers are months of constant buffs, inflating their damage to a level that contradicts their purpose as a "basic" lane support tower.
The new costs are 10, 30, 150, 1,000, 5,000 and 25,000 gold (from 10, 30, 120, 1,000, 10,000, 30,000).
I've also had a look at the damage increase per upgrade; it's now more consistent and not all over the place as previously.
Every upgrade gets a damage increase based of a ratio compared to its gold cost. The ratio is decreased with each upgrade. The amount decreased is the same for all basic tower upgrades for their upgrade level.
The base starting ratio takes into account if the tower has splash or has a short ranged attack, i.e. short range = higher ratio = more base damage. Splash = lower ratio = less base damage.
Tower Tooltips
- Some tooltips with unnecessary long texts shortened.
- All tower tooltips that mentions Spell Damage now has the word highlighted in a light blue color.
- Updated the ability tooltips for all towers that have Spell Damage.
### Basic Towers ###
Watch Tower
- Gold cost changed from 120 to 150.
- Damage changed from 8-9 to 7-8. New DPS (single target): 15
- Attack Range changed from 600 to 700.
Note: 28,5% gold cost/dps ratio nerf (attack range buff not included).
Guard Tower
- Damage changed from 44-45 to 37-38. New DPS (single target): 75
Note: 15,7% gold cost/dps ratio nerf.
Ward Tower
- Gold cost changed from 10,000 to 5,000.
- Maximum health changed from 1,150 to 575.
- Damage changed from 301-302 to 140-141. New DPS (single target): 281
- Attack Range changed from 750 to 800.
Note: 6,3% gold cost/dps ratio nerf (attack range buff not included).
Ultimate Ward Tower
- Gold cost changed from 30,000 to 25,000.
- Maximum health changed from 2,750 to 2,275.
- Damage changed from 901-902 to 527-528. New DPS (single target): 1055
Note: 29,7% gold cost/dps ratio nerf.
Cannon Tower
- Gold cost changed from 120 to 150.
- Damage changed from 11-14 to 14-16. New DPS (single target): 7.5
- Splash changed from 150 to 200.
- 4% gold cost/dps ratio nerf (splash buff not included).
Bombard Tower
- Damage changed from 63-67 to 73-77. New DPS (single target): 37.5
- 15,3% gold cost/dps ratio buff.
Artillery Tower
- Gold cost changed from 10,000 to 5,000.
- Maximum health changed from 1,150 to 575.
- Damage changed from 378-384 to 279-283. New DPS (single target): 140.5
- Splash changed from 250 to 300.
- 47,5% gold cost/dps ratio buff (splash buff not included).
Ultimate Artillery Tower
- Gold cost changed from 30,000 to 25,000.
- Maximum health changed from 2,750 to 2,275.
- Damage changed from 1274-1280 to 1050-1058. New DPS (single target): 527
Note: 0,9% gold cost/dps ratio nerf.
Carver
- Gold cost changed from 120 to 150.
- Damage changed from 11-14 to 14-16. New DPS (single target): 45.5
Note: 3,9% gold cost/dps ratio nerf.
Executioner
- Damage changed from 52-59 to 72-78. New DPS (single target): 227.5
- 35,1% gold cost/dps ratio buff.
Mauler
- Gold cost changed from 10,000 to 5,000.
- Maximum health changed from 1,150 to 575.
- Damage changed from 570-630 to 277-285. New DPS (single target): 851.5
Note: 6,3% gold cost/dps ratio nerf.
Ultimate Mauler
- Gold cost changed from 30,000 to 25,000.
- Maximum health changed from 2,750 to 2,275.
- Damage changed from 2540-2590 to 1049-1060. New DPS (single target): 3195.5
Note: 50,6% gold cost/dps ratio nerf.
Crusher
- Gold cost changed from 120 to 150.
- Damage changed from 16-19 to 27-30. New DPS (single target): 5.7
- Splash changed from 200 to 300.
- The splash damage now deals less damage to creeps further away from the impact target.
- 37,1% gold cost/dps ratio buff.
Wrecker
- Damage changed from 90-93 to 140-145. New DPS (single target): 28.5
- The splash damage now deals less damage to creeps further away from the impact target.
- 63,9% gold cost/dps ratio buff.
Mangler
- Gold cost changed from 10,000 to 5,000.
- Damage changed from 664-669 to 534-541. New DPS (single target): 107.5
- The splash damage now deals less damage to creeps further away from the impact target.
- 65% gold cost/dps ratio buff.
Ultimate Mangler
- Gold cost changed from 30,000 to 25,000.
- Maximum health changed from 2,750 to 2,275.
- Damage changed from 2194-2198 to 1996-2004. New DPS (single target): 400
- The splash damage now deals less damage to creeps further away from the impact target.
- 16,1% gold cost/dps ratio buff.
### Technology Towers ###
New Ultimate Technology Requirements
- A couple of Ultimate Towers have recieved a new technology path requirement. All new requirements are listed below at the specific tower.
Elemental Core
- Maximum health changed from 75 to 100.
### Technology Discs ###
Technology Disc: Water
- Active: Water Technology now also increases mana regeneration of nearby friendly towers within a 300 radius by 0.5/sec.
- Attack Range ability will now show the mana regeneration aura radius instead of the whirlpool effect (the whirlpool is the same radius as the disc ground texture).
- All Technology Discs have recieved an upgrade.
- The model size of all non-upgraded Technology Discs slightly reduced in order to differentiate from their upgrade.
- The upgrade requires both "advanced" technologies researched for the disc technology type.
- The upgrade is expensive (250,000 gold) and gives a minor bonus compared to the cost; the upgrade is intended as a very slight advantage in the late game.
- The effects from upgraded Technology Discs don't stack with its non-upgraded form; the upgraded discs have buff priority.
- An upgraded disc can't be deactivated and must be sold in order to be replaced.
--- Advanced Earth Technology: Attack speed bonus is increased from 10% to 15%.
--- Advanced Holy Technology: Health regeneration bonus increased from 165% to 200%.
--- Advanced Lightning Technology: Damage returned changed from 300% to 350% and stun chance changed from 15% to 20%.
--- Advanced Unholy Technology: Explosion damage increased from 1.5% to 1.8%.
--- Advanced Ice Technology: Chill per hit increased from 1% to 1.5% and maximum chill amount increased from 20% to 30%.
--- Advanced Fire Technology: Trigger cooldown decreased from 35 to 25 seconds.
--- Advanced Arcane Technology: Trigger cooldown decreased from 5 to 4 seconds and purge target amount increased from 3 to 4.
--- Advanced Water Technology: Trigger cooldown decreased from 4 to 3.6 seconds and stun duration increased from 1.5 to 1.6 seconds and mana regeneration from 0.5 to 1.0.
### Technology: Void ###
New Technology added: Void Technology
- See all the new towers below.
New Tower: Technology Disc: Void
- Required Technology: Void Technology (Basic)
- Same stats as the other Technology Discs.
- Has the Active: Void Technology ability:
--- Increases the damage of nearby towers within a 300 radius. For each non-disc unique tower type within the radius, the bonus damage is increased by 1.25%, up to 6.25% total.
New Tower: Technology Disc: Advanced Void
- Required Technology: Void Technology (Basic)
- Same stats as the other Technology Discs.
- Has the Active: Void Technology ability:
--- Increases the damage of nearby towers within a 300 radius. For each non-disc unique tower type within the radius, the bonus damage is increased by 1.25%, up to 10% total.
New Tower: Voidling
- Required Technology: Void Technology (Basic)
- Gold Cost: 200g
- Damage Type: Chaos
- Damage: 20-23
- Range: 300
- Speed: 3.0s
- Splash: None
- Targets: Air, Ground
- Ability: Void Growth (1)
--- Attacks increases mana by 1; at 20 mana the Voidling destroys a nearby Archer or Cutter within a 300 radius and spawns another Voidling at its location. The spawned Voidling is sold at a reduced price (-190 gold). This effect can only trigger once.
New Tower: Voidalisk
- Required Technology: Void Technology (Basic)
- Gold Cost: 800g
- Damage Type: Chaos
- Damage: 109-112
- Range: 300
- Speed: 3.0s
- Splash: None
- Targets: Air, Ground
- Ability: Void Growth (2)
--- Attacks increases mana by 1; at 20 mana the Voidalisk transforms a nearby Voidling within a 300 radius into a Voidalisk at its location. The spawned Voidalisk is sold at a reduced price (-790 gold if the Voidling was previously spawned else -600 gold). This effect can only trigger once.
New Tower: Riftweaver
- Required Technology: Advanced Void Technology: Riftweaver (Void 1)
- Gold Cost: 4000g
- Damage Type: Magic
- Damage: 265-266
- Range: 600
- Speed: 2.0s
- Splash: None
- Targets: Air, Ground
- Ability: Temporal Rift (1)
--- At 100% mana, marks the location of a target non-spell resistant creep and after a 2.4 seconds delay the creep will be brought back to the marked location. Regenerates 16% mana every second. This effect can only trigger once every 9 seconds on the same creep and the effect is cancelled if the creep steals a life.
New Tower: Rift Lord
- Required Technology: Advanced Void Technology: Riftweaver (Void 1)
- Gold Cost: 10000g
- Damage Type: Magic
- Damage: 587-588
- Range: 600
- Speed: 2.0s
- Splash: None
- Targets: Air, Ground
- Ability: Temporal Rift (2)
--- At 100% mana, marks the location of a target non-spell resistant creep and after a 3.0 seconds delay the creep will be brought back to the marked location. Regenerates 20% mana every second. This effect can only trigger once every 9 seconds on the same creep and the effect is cancelled if the creep steals a life.
New Tower: Ultimate Devourer
- Required Technology: Advanced Void Technology: Riftweaver (Void 1) + Advanced Arcane Technology: Arcane Pylon (Arcane 2)
- Gold Cost: 30000g
- Damage Type: Magic
- Damage: 1877-1883
- Range: 600
- Speed: 2.0s
- Splash: None
- Targets: Air, Ground
- Ability: Implosion Rift
--- Attacks infuses the target creep with void energy over 3 seconds. If the target dies while this effect is active it will implode, dealing 15% of its maximum health as spell damage to 1 nearby creep and sending the creep back to the start of the lane.
New Tower: Void Lasher
- Required Technology: Advanced Void Technology: Void Lasher (Void 2)
- Gold Cost: 4000g
- Damage Type: Chaos
- Damage: 84-86
- Range: 300
- Speed: 0.7s
- Splash: 125
- Targets: Air, Ground
- Ability: Void Lashing (1)
--- Each attack deals self-damage equal to 3% of maximum health and base damage is increased by 0.5% for every 1% missing health. Reaching 0% health by self-damaging triggers a hibernation for 3 seconds, forcing all attacks to stop over the duration and then heal back up to 100% health.
New Tower: Void Ravager
- Required Technology: Advanced Void Technology: Void Lasher (Void 2)
- Gold Cost: 10000g
- Damage Type: Chaos
- Damage: 217-219
- Range: 300
- Speed: 0.7s
- Splash: 125
- Targets: Air, Ground
- Ability: Void Lashing (2)
--- Each attack deals self-damage equal to 3% of maximum health and base damage is increased by 1% for every 1% missing health. Reaching 0% health by self-damaging triggers a hibernation for 3 seconds, forcing all attacks to stop over the duration and then heal back up to 100% health.
New Tower: Void Terror
- Required Technology: Advanced Void Technology: Void Lasher (Void 2) + Advanced Earth Technology: Poisonous Roots (Earth 2)
- Gold Cost: 30000g
- Damage Type: Chaos
- Damage: 380-382
- Range: 450
- Speed: 0.7s
- Splash: 200
- Targets: Air, Ground
- Ability: Unending Rage
--- Each attack deals self-damage equal to 3% of maximum health and base damage is increased by 1.5% and attack speed by 1% for every 1% missing health. Reaching 0% health by self-damaging triggers a hibernation for 3 seconds, forcing all attacks to stop over the duration and then heal back up to 100% health. If the Void Terror is at or below 20% health and kills a creep, its health regeneration is increased by 500% for 5 seconds and becomes immune to the hibernation effect over the duration.
### Technology: Arcane ###
Spellslinger
- Damage changed from 3-3 to 4-4.
- Attack Speed changed from 0.25 to 0.33.
- Arcanize (1) mana requirement changed from 75 to 60.
- Arcanize (1) corrected tooltip to mention the correct damage increase value (said 200%, has always been 100%).
- Arcanize (1) minor performance optimization.
Spellslinger Master
- Damage changed from 8-8 to 10-11.
- Attack Speed changed from 0.25 to 0.33.
- Arcanize (2) mana requirement changed from 75 to 60.
- Arcanize (2) corrected tooltip to mention the correct damage increase value (said 300%, has always been 200%).
- Arcanize (2) minor performance optimization.
Archmage
- Damage changed from 42-45 to 45-48.
- Spellcast (1) slow amount changed from 30% to 25%.
- Spellcast (1) slow duration changed from 2 to 3 seconds and now lasts for the full duration on Spell Resistant creeps.
- Spellcast (1) slow spell now uses the same slow system as the rest of the towers.
- Spellcast (1) firebolt spell damage changed from 215% to 250%.
- Spellcast (1) firebolt spell now mention it deals spell damage.
- Spellcast (1) minor performance optimization.
Grand Archmage
- Damage changed from 174-177 to 196-198.
- Spellcast (2) slowmega amount changed from 45% to 40%.
- Spellcast (2) slowmega duration changed from 2.6 to 3 seconds and now lasts for the full duration on Spell Resistant creeps.
- Spellcast (2) slowmega spell now uses the same slow system as the rest of the towers.
- Spellcast (2) pyroblast spell damage changed from 250% to 300%.
- Spellcast (2) pyroblast spell now mention it deals spell damage.
- Spellcast (2) minor performance optimization.
Ultimate Kirin Tor Wizard
- Kirin Tor Mastery Frost Nova spell replaced with Time Flux:
--- Deals 300% spell damage and slows up to 5 target creeps; reducing their movement speed by 35% and attack speed by 25% for 3 seconds.
Note: This allows the Kirin Tor Wizard to also have a slow against Spell Resistant creeps in the late game. Previously had 2 chill effects that couldn't reduce the movement speed of Spell Resistant creeps.
- Kirin Tor Mastery Blizzard spell damage changed from 240% to 200%.
- Kirin Tor Mastery Blizzard spell chill amount changed from 15% to 25%.
- Kirin Tor Mastery Blizzard spell now mention it deals spell damage.
- Kirin Tor Mastery Arcane Barrage spell replaced with Arcane Blast:
- Deals 1000% spell damage to the current target, also stunning it for 1.0 second.
- Kirin Tor Mastery minor performance optimization.
Arcane Pylon
- Volatile Arcane (1) now causes attack damage to split damage dealt as 50% Magic Type and 50% Spell Damage.
- Volatile Arcane (1) reworked:
Attacks bounce up to 3 times and increases mana by 1 per target hit. For every 1% mana, base attack speed is lowered by 0.00166, up to 0.166 total. The mana of the Arcane Pylon is decreased by 2.5 every second.
Note: The base attack speed reduction is now a bit more dynamic. Previously the full effect was rarely utilized and was reset on upgrade.
Unstable Arcane Pylon
- Volatile Arcane (2) now causes attack damage to split damage dealt as 50% Magic Type and 50% Spell Damage.
- Volatile Arcane (2) reworked:
Attacks bounce up to 4 times and increases mana by 1 per target hit. For every 1% mana, base attack speed is lowered by 0.00166, up to 0.166 total. The mana of the Arcane Pylon is decreased by 2.5 every second.
Note: The base attack speed reduction is now a bit more dynamic. Previously the full effect was rarely utilized and was reset on upgrade.
Ultimate Arcane Orb
- Now requires "Advanced Fire Technology: Living Flame (Fire 1)" in order to be built.
- Overwhelming Arcane now causes attack damage to split damage dealt as 50% Magic Type and 50% Spell Damage.
### Technology: Holy ###
Light Flies
- Damage changed from 10-11 to 12-13.
- Bursting Light (1) now causes creeps hit to take 10% additional Spell Damage for 3 seconds.
Holy Lantern
- Damage changed from 26-28 to 29-31.
- Bursting Light (2) now causes creeps hit to take 10% additional Spell Damage for 3 seconds.
Lightshroom
- Now has a secondary attack with negative attack range and 0-0 damage.
Note: This is an ugly fix in order to make the AI auto-attack and not ignore this tower. The 2nd attack is unusable and doesn't appear to affect the tower in any way. I've done a lot of testing.
- Increased maximum mana from 0 to 100.
- Increased mana regeneration from 0 to 5.
- Rejuvenating Spores (1) slightly reworked:
--- Attacks consume up to 10 mana and for every point of mana consumed airborne non-boss creeps will be pushed back 0.7 distance, up to 7.0. Regenerates 5 mana every second. 7.5% of the damage dealt heals friendly towers within a 300 radius.
Note: Stronger initial pushback; but now decays over time due to mana consumed. This change should encourage to spread out the shrooms over the lane and not have them all stacked up, so some of them can regen mana while others pushback.
Enchanted Lightshroom
- Now has a secondary attack with negative attack range and 0-0 damage.
Note: This is an ugly fix in order to make the AI auto-attack and not ignore this tower. The 2nd attack is unusable and doesn't appear to affect the tower in any way. I've done a lot of testing.
- Increased maximum mana from 0 to 100.
- Increased mana regeneration from 0 to 5.
- Rejuvenating Spores (2) slightly reworked:
--- Attacks consume up to 10 mana and for every point of mana consumed airborne non-boss creeps will be pushed back 0.92 distance, up to 9.2. Regenerates 5 mana every second. 10% of the damage dealt heals friendly towers within a 300 radius.
Note: Stronger initial pushback; but now decays over time due to mana consumed. This change should encourage to spread out the shrooms over the lane and not have them all stacked up, so some of them can regen mana while others pushback.
Ultimate Divine Lightshroom (Ultimate Enchanted Lightshroom)
- Renamed to "Ultimate Divine Lightshroom".
- Now requires "Advanced Water Technology: Water Elemental (Water 1)" in order to be built.
- Now has a secondary attack with negative attack range and 0-0 damage.
Note: This is an ugly fix in order to make the AI auto-attack and not ignore this tower. The 2nd attack is unusable and doesn't appear to affect the tower in any way. I've done a lot of testing.
- Increased maximum mana from 0 to 100.
- Increased mana regeneration from 0 to 5.
- Divine Spores slightly reworked:
--- Attacks consume up to 10 mana and for every point of mana consumed airborne non-boss creeps will be pushed back 1.25 distance, up to 12.5. Regenerates 5 mana every second. 12% of the damage dealt heals friendly towers within a 300 radius.
Note: Stronger initial pushback; but now decays over time due to mana consumed. This change should encourage to spread out the shrooms over the lane and not have them all stacked up, so some of them can regen mana while others pushback.
Sunray Tower
- Blinding Light (1) defensive aura radius changed from 250 to 500.
- Blinding Light (1) now causes creeps hit to take 15% additional Spell Damage over the duration.
Purified Sunray Tower
- Blinding Light (2) defensive aura radius changed from 250 to 500.
- Blinding Light (2) now causes creeps hit to take 15% additional Spell Damage over the duration.
Ultimate Northrend Titan Vault
- Renamed to "Ultimate Titan Vault".
- Now requires "Advanced Fire Technology: Meteor Attractor (Fire 1)" in order to be built.
- Model color tint changed from blue to red (matches better with new Technology requirement).
- Projectile missile effect changed to better match the new Technology combination.
- Titan Defense Mechanism offensive aura radius changed from 500 to 1,000.
- Titan Defense Mechanism defensive aura radius changed from 250 to 500.
- Titan Defense Mechanism slow amount changed from 10% to 15%.
- Titan Defense Mechanism slow visual special effect removed that appears on creeps.
- Titan Defense Mechanism offensive aura now causes affected creeps to take 25% additional Spell Damage.
### Technology: Lightning ###
Voltage
- Damage changed from 35-35 to 115-115.
- Attack Speed changed from 0.1 to 0.33.
- Electrocute (1) current hitpoints damage changed from 0.39% to 1.28%.
- Electrocute (1) Static Charges required for lightning bolt changed from 10 to 5.
- Electrocute (1) Static Charges and stored damage will no longer reset if no air creep was hit; instead it'll keep on stacking damage until an air creep is found.
Note: Lightning Bolt will proc less frequently, but the overall damage per second remains the same.
High Voltage
- Damage changed from 60-60 to 195-195.
- Attack Speed changed from 0.1 to 0.33.
- Electrocute (2) current hitpoints damage changed from 1.0% to 3.3%.
- Electrocute (2) Static Charges required for lightning bolt changed from 10 to 5.
- Electrocute (2) lightning bolt radius changed from 400 to 300.
- Electrocute (2) Static Charges and stored damage will no longer reset if no air creep was hit; instead it'll keep on stacking damage until an air creep is found.
Note: Lightning Bolt will proc less frequently, but the overall damage per second remains the same.
Ultimate Orb Keeper
- Now requires "Advanced Holy Technology: Sunray Tower (Holy 2)" in order to be built.
Note: Name and model will not change for now as players are already used to it.
- Damage changed from 170-170 to 560-560.
- Attack Speed changed from 0.1 to 0.33.
- Renamed ability "Depth Current" to "Radiance" to better fit the theme with Lightning/Holy mix.
- Radiance proc chance changed from 25% to 100%.
- Radiance current hitpoints damage changed from 0.65% to 0.54%.
(- Radiance proc chance changed from 25% to 40%.)
(- Radiance current hitpoints damage changed from 0.65% to 1.35%.)
Note: The %-damage remains the same with all changes above, attack speed, chance and %-damage.
Ultimate Annihilation Glyph
- Now requires "Advanced Unholy Technology: Decayed Guardian (Unholy 2)" in order to be built.
### Technology: Fire ###
Fire Pit
- Damage changed from 19-21 to 21-23.
Magma Well
- Damage changed from 51-56 to 70-75.
Meteor Attractor
- Damage changed from 141-145 to 201-205.
Ultimate Moonbeam Projector
- Now requires "Advanced Void Technology: Riftweaver (Void 1)" in order to be built.
Note: Name and model will not change for now as players are already used to it.
- Renamed ability "Lunar Flare" to "Void Flare" to better fit the theme with Fire/Void mix.
Living Flame
- Damage changed from 74-78 to 79-83.
- Rising Heat (1) attack speed reset threshold changed from 0.1 to 0.2.
Hellfire
- Damage changed from 117-121 to 149-153.
- Attack Speed changed from 0.33 to 0.4.
- Rising Heat (2) attack speed reduction per hit changed from 0.03 to 0.033.
- Rising Heat (2) attack speed reset threshold changed from 0.06 to 0.1.
Ultimate Firelord
- Now requires "Advanced Lightning Technology: Lightning Beacon (Lightning 1)" in order to be built.
- Damage changed from 295-299 to 354-358.
- Attack Speed changed from 0.33 to 0.4.
Note: DPS remains the same.
- Volcanic Eruption spell damage changed from 600% to 500%.
### Technology: Ice ###
Frozen Obelisk
- Damage changed from 8-10 to 11-14.
- Frost Attack (1) chill per hit changed from 4% to 2.5%.
- Frost Attack (1) maximum chill amount changed from 20% to 25%.
Runic Obelisk
- Damage changed from 31-34 to 39-43.
- Frost Attack (2) chill per hit changed from 5% to 3%.
- Frost Attack (2) maximum chill amount changed from 25% to 30%.
Frozen Watcher
- Damage changed from 88-91 to 104-108.
- Frost Blast (1) chill per hit changed from 8.75% to 4%.
- Frost Blast (1) maximum chill amount changed from 35% to 40%.
Frozen Core
- Damage changed from 206-209 to 307-311.
- Frost Blast (2) chill per hit changed from 10% to 4.5%.
- Frost Blast (2) maximum chill amount changed from 40% to 45%.
Ultimate Lich
- Now requires "Advanced Unholy Technology: Septic Tank (Unholy 1)" in order to be built.
Note: Name and model will not change for now as players are already used to it.
- Damage changed from 531-535 to 581-585.
- Chilling Death health regeneration reduction aura changed from 75% to 100%.
- Chilling Death chill per hit changed from 13.75% to 12%.
- Chilling Death maximum chill amount changed from 55% to 60%.
Icicle
- Damage changed from 90-92 to 97-99.
Tricicle
- Damage changed from 230-232 to 250-252.
- Attack Range changed from 750 to 700.
- Ice Lance (2) distance changed from 750 to 700.
Ultimate Crystal
- Now requires "Advanced Holy Technology: Lightsroom (Holy 1)" in order to be built.
Note: Name and model will not change for now as players are already used to it.
- Damage changed from 779-784 to 823-828.
- Attack Range changed from 900 to 800.
- Crystalized Light distance changed from 900 to 800.
### Technology: Unholy ###
Plague Well
- Corruption (1) explosion damage changed from 26 to 22.
Catacomb
- Damage changed from 33-35 to 34-36.
- Corruption (2) explosion damage changed from 62 to 56.
Septic Tank
- Damage changed from 63-67 to 115-119.
- Attack Speed changed from 0.33 to 0.6.
- Death Plague ability renamed to "Death Plague (1)".
Plague Fanatic
- Damage changed from 176-180 to 323-327.
- Attack Speed changed from 0.33 to 0.6.
- Plague Fanatic ability renamed to "Death Plague (2)".
- Death Plague (2) damage taken increase changed from 16% to 15%.
Ultimate Gravedigger
- Damage changed from 720-723 to 1259-1261.
- Attack Speed changed from 0.33 to 0.6.
- Gravestrike damage taken increase changed from 22.5% to 20%.
- Gravestrike summon reworked:
--- Creeps killed by the Gravedigger will reanimate as an undead creature with 300% maximum health of the killed creep. The creature has no traits and gives no bounty. The reanimated creature is sent towards your current target enemy lane. This effect has a 40 seconds cooldown.
Note: Instead of having a semi-low chance to spam-summon fodder skeletons; they're now guaranteed at a set timer and much more powerful if the tower is placed correctly where strong creeps will reach.
This is also a performance boost, with less overall summons and now the reanimated creature might be able to reach the end and be a threat.
Decayed Guardian
- Damage changed from 60-80 to 75-80.
- Attack Missile Type is now Instant (missile projectile doesn't need to travel to the target before damage).
Decayed Horror
- Damage changed from 180-200 to 220-225.
- Attack Missile Type is now Instant (missile projectile doesn't need to travel to the target before damage).
Ultimate Diabolist
- Now requires "Advanced Arcane Technology: Archmage (Arcane 1)" in order to be built.
- Splash changed from 400 to 300.
Note: Slightly more difficult for the tower to reach peak damage if creeps are more spread out.
### Technology: Water ###
Splasher
- Crushing Wave (1) fixed an issue that could cause the wave not to register damage sometimes.
Tidecaller
- Crushing Wave (2) fixed an issue that could cause the wave not to register damage sometimes.
Tidal Guardian
- Damage changed from 151-168 to 218-235.
Tidal Monstrosity
- Damage changed from 387-430 to 477-520.
Ultimate Sludge Monstrosity
- Now requires "Advanced Void Technology: Void Lasher (Void 2)" in order to be built.
Note: Name and model will not change for now as players are already used to it.
- Damage changed from 1580-1630 to 1644-1669.
- Attack Speed changed from 2.0 to 2.5.
- Crippling Decay slow per hit changed from 2.1% to 2%.
- Crippling Decay maximum slow changed from 42% to 40%.
- Crippling Decay damage taken increase changed from 10% to 12.5%.
- Crippling Decay damage taken increase aura now only affects ground creeps.
- Crippling Decay aura radius changed from 600 to 300.
- Crippling Decay changed damage taken increase from all damage sources to attack damage only.
Ultimate Hurricane Elemental
- Hurricane Storm armor reduction changed from 0.12 to 0.1.
- Hurricane Storm no longer have a minimum cap of armor reduction and can go negative.
### Technology: Earth ###
Rockfall
- Damage changed from 12-18 to 16-20.
- Splash changed from 200 to 250.
Avalanche
- Damage changed from 54-73 to 75-87.
- Splash changed from 200 to 250.
Earth Protector
- Damage changed from 118-166 to 218-236.
- Projectile Missile Speed changed from 700 to 900.
Ancient Earth Protector
- Damage changed from 241-393 to 511-530.
- Attack Range changed from 500 to 450.
- Projectile Missile Speed changed from 700 to 900.
Ultimate Ancient Warden
- Now requires "Advanced Water Technology: Tidal Guardian (Water 2)" in order to be built.
- Damage changed from 1437-1580 to 1475-1542.
- Projectile Missile Speed changed from 700 to 900.
Ultimate Scorpion
- Now requires "Advanced Ice Technology: Frozen Watcher (Ice 1)" in order to be built.
Note: Name and model will not change for now as players are already used to it.
- Lethal Strike critical strike message duration and size reduced slightly.
CREEPS
Income Ratio (Income gained per Gold Cost)
- Air creeps no longer have an income ratio reduction compared to ground creeps.
- Attacking creeps still have an income ratio reduction compared to other creeps, but it has been decreased.
- Invisible creeps no longer have an income ratio reduction compared to other creeps (only Voidwalker still had this).
Note: A player shouldn't be punished for utilizing specific creeps that are their opponents weakness.
Tier 3 adjustments
- Most creeps in Tier 3 have been adjusted in gold cost; their ratios (health, etc) remains mostly the same compared to their old costs.
Note: Even though the ratios are mostly the same with the new gold cost, this change will likely make Tier 3 more difficult due to stronger (but less) creeps at the same time frame as before and some other adjustments listed below.
Skeleton Warrior
- Maximum Health changed from 13 to 12.
- Replaced Sturdy Armor (1) trait with Death Pact (1):
--- Returns to life with 25% health after 1.5 second when killed. Can only trigger once.
Note: This new trait favors heavy splash damage so all the creeps can die and revive at the same time, at the same place.
Forest Spider
- Model and Icon changed to the "Black Spider" variant (previously used by the Carrier (1) Spiderling creep).
- Maximum Health changed from 32 to 38.
- Bounty changed from 4 to 5.
- Replaced Carrier (1) trait with Armored (1):
--- Damage taken from physical splash damage reduced by 25%.
Note: This new trait favors heavy single target damage as otherwise the damage will be reduced.
Swordsman
- Maximum Health changed from 58 to 60.
- Armor changed from 2 to 1.
Note: EHP from 64,96 to 63,6.
Vile Temptress
- Maximum Health changed from 100 to 96.
- Armor changed from 1 to 2.
Note: EHP from 106 to 107,52.
Shade
- Gold cost changed from 200 to 220.
- Income changed from 18 to 22.
- Bounty changed from 14 to 16.
- Maximum Health changed from 110 to 121.
Mud Golem
- Slightly reduced model size.
- Maximum Health changed from 160 to 152.
- Armor changed from 1 to 2.
Note: EHP from 169,6 to 170,24.
Demolition Machine
- Removed.
New Creep: Void Sapling
- This creep is based on the removed Demolition Machine (same Tier 1 position).
- Is a Tier 2 creep, replaced Vengeful Spirit position in Tier 2.
- Damage changed from 6-6 to 4-5.
- Movement Speed changed from 250 to 270.
- New Trait: Lingering Void
--- Slows the attack speed of damaged towers by 15% for 4 seconds.
Rot Golem
- Income changed from 85 to 90.
- Maximum health changed from 1,020 to 1,165.
- Health Regeneration changed from 2.5 to 3.0.
Knight
- Health Regeneration changed from 1.0 to 2.0.
- Replaced Sturdy Armor (2) trait with Armored (2):
--- Damage taken from physical splash damage reduced by 35%.
Note: This new trait favors heavy single target damage as otherwise the damage will be reduced.
Vengeful Spirit
- Health Regeneration changed from 1.5 to 2.0.
- Bounty changed from 90 to 112.
- Replaced Carrier (2) trait with Death Pact (2):
--- Returns to life with 50% health after 1.5 second when killed. Can only trigger once.
Note: This new trait favors heavy splash damage so all the creeps can die and revive at the same time, at the same place.
Troll Berserker (prev. Forest Troll Berserker)
- Renamed from "Forest Troll Berserker" to "Troll Berserker".
- Income changed from 335 to 340.
- Maximum Health changed from 1,990 to 1,930.
- Health Regeneration changed from 1.0 to 2.0.
- New Trait: Ancient Aura (1)
--- Grants all nearby creeps within a 300 radius 25% resistance to chill/slow on-hit application effects (doesn't affect maximum cap).
Wraith
- Income changed from 600 to 635.
Voidwalker
- Income changed from 750 to 800.
- Health Regeneration changed from 3.0 to 3.5.
- Armor changed from 2 to 3.
Faceless One
- Gold cost changed from 12,000 to 12,500.
- Income changed from 975 to 1,000.
- Bounty changed from 585 to 609.
- Maximum Health changed from 5,235 to 5,455.
- Health Regeneration changed from 3.0 to 3.5.
- Armor changed from 2 to 3.
Dragonspawn
- Income changed from 1,200 to 1,165.
- Health Regeneration changed from 4.0 to 5.0.
- Armor changed from 2 to 3.
Sea Turtle (prev. Magnataur)
- Renamed from "Magnataur" to "Sea Turtle".
- Model and Icon changed to the "Sea Turtle" unit variant.
Note: It's still the same creep as the Magnataur, but the model was changed so its model size can be a bit more consistent between Classic and Reforged graphics.
- Armor changed from 2 to 3.
Banshee
- Income changed from 2,000 to 2,100.
- Maximum Health changed from 8120 to 8060.
- Health Regeneration changed from 3.0 to 7.5.
- Armor changed from 3 to 4.
- New Trait: Unholy Sacrifice (2)
--- Heals all allied creeps in a small radius for 400 when killed.
Siege Engine
- Income changed from 1,250 to 1,750.
- Damage changed from 60-72 to 53-65.
- Armor changed from 3 to 4.
- New Trait: Bombardment
--- Fires off a rocket towards a random tower within a 400 radius every 4 seconds, dealing 40 damage on impact.
New Creep: Kobold Geomancer
- Is a new Tier 2 creep, replaced Death Revenant position in Tier 2.
- Gold cost: 75,000
- Income: 4,500
- Bounty: 3,562
- Maximum Health: 36,150
- Health Regeneration: 7.5
- Armor: 5
- Armor Type: Small
- EHP (health with armor reduction taken into account): 44,826
- Movement Speed: 320
- Stock Start Delay: 720 seconds
- Trait: Geomancy
--- Grants all nearby creeps within a 300 radius immunity to armor reduction effects and On-Trigger Technology Discs.
Ravaging Ghoul
- Removed.
Death Revenant
- Replaced the removed Ravaging Ghoul in Tier 3.
- Gold cost changed from 65,000 to 100,000.
- Income changed from 3,500 to 5,000.
- Bounty changed from 3,087 to 4,500.
- Maximum Health changed from 29,135 to 32,368.
- Armor changed from 4 to 6.
- Creep Stock Start Delay changed from 720 to 830 seconds.
- Replaced Purgatory trait with Death Pact (3):
--- Returns to life with 75% health after 1.5 second when killed. Can only trigger once.
Note: This new trait favors heavy splash damage so all the creeps can die and revive at the same time, at the same place.
- Unholy Sacrifice (2) trait removed.
- New Trait: Unholy Aura
--- Increases health regeneration of nearby allied creeps by 200% within a 300 radius.
Satyr Shadowdancer
- Gold Cost changed from 75,000 to 125,000.
- Income changed from 3,750 to 6,250.
- Bounty changed from 3,375 to 5,625.
- Maximum Health changed from 33,620 to 53,793.
- Armor changed from 4 to 6.
- Movement speed changed from 330 to 340.
Crypt Fiend
- Gold Cost changed from 100,000 to 150,000.
- Income changed from 5,000 to 7,125.
- Bounty changed from 3,375 to 6,750.
- Maximum Health changed from 49,620 to 72,195.
- Armor changed from 5 to 7.
- New Trait: Skittering
--- This creep won't draw attention from towers and will always be attacked as a last priority.
Spirit Walker (prev. Spellbreaker)
- Renamed from "Spellbreaker" to "Spirit Walker".
- Model and Icon changed to the "Spirit Walker" unit-type variant.
- Gold Cost changed from 125,000 to 175,000.
- Income changed from 6,250 to 8,315.
- Bounty changed from 5,625 to 7,875.
- Maximum Health changed from 76,125 to 104,440.
- Armor changed from 5 to 7.
- Movement Speed changed from 335 to 340.
- Replaced Sturdy Armor (3) trait with Armored (3):
--- Damage taken from physical splash damage reduced by 50%.
Note: This new trait favors heavy single target damage as otherwise the damage will be reduced.
Necromancer
- Gold cost changed from 150,000 to 200,000.
- Income changed from 7,250 to 9,000.
- Bounty changed from 6,000 to 8,000.
- Maximum Health changed from 94,850 to 125,200.
- Armor changed from 6 to 8.
Ancient Wendigo (prev. Hydralisk)
- Renamed from "Hydralisk" to "Ancient Wendigo".
- Model and Icon changed to the "Ancient Wendigo" unit-type variant.
- Gold cost changed from 175,000 to 225,000.
- Income changed from 7,750 to 9,565.
- Bounty changed from 7,000 to 9,000.
- Maximum Health changed from 137,360 to 176,605.
- Armor changed from 100 to 85.
- Hardened Skin minimum armor changed from 7 to 8.
- New Trait: Ancient Aura (2)
--- Grants all nearby creeps within a 300 radius 50% resistance to chill/slow on-hit application effects (doesn't affect maximum cap).
Gryphon Rider
- Gold cost changed from 200,000 to 250,000.
- Income changed from 7,500 to 10,000.
- Bounty changed from 8,000 to 10,000.
- Maximum Health changed from 56,825 to 71,031.
- Armor changed from 5 to 6.
Abomination
- Gold cost changed from 250,000 to 300,000.
- Income changed from 10,000 to 12,000.
- Bounty changed from 10,000 to 12,000.
- Maximum Health changed from 189,660 to 220,765.
- Armor changed from 9 to 10.
Mountain Giant
- Gold Cost changed from 300,000 to 500,000.
- Income changed from -15,000 to -25,000.
- Bounty changed from 10,500 to 17,500.
- Maximum Health changed from 199,340 to 297,765.
- Damage changed from 276-276 to 301-305.
- New Trait: Demolish
--- Destroying a tower leaves behind rubble in its place over 6 seconds, preventing any new tower to be built in this location.
Note: As one of the end creeps, the Mountain Giant should now be able to heavily punish a weak or non-prepared front line.
Frost Wyrm
- Maximum Health changed from 303,055 to 284,872.
Note: A cluster of Lightshrooms can't stagger forever now, so maximum health reduced slightly.
Phoenix
- Tooltip now mentions it has the "Flying" trait.
- Tooltip now mentions it's immune to all Spell Damage.
Reanimated Skeleton (Summoned by Gravedigger Tower)
- Movementspeed changed from 350 to 330.
Gargoyle (Summoned by Gravedigger Tower)
- Movementspeed changed from 220 to 200.
2020-11-20 | 4.2e
Discord: https://discord.gg/SbmhbZV
Subreddit: https://www.reddit.com/r/WC3LTW
SEASON
This version is part of Season 2.
GENERAL
Help (F9)
- Updated some out-dated information.
UI
Leaderboard Season History
- Changed the icon.
Skin Interface
- Changed the button tooltip from "Change Skin" to "Skins".
TOWERS
Tower Morphing
- Towers that are morphed into an Elemental Core can now be group selected together with any Elemental Core, regardless of from which tower they were morphed from.
Note: Previously when trying to group select morphed Elemental Cores they could only be fast grouped (double-click as an example) with Elemental Cores that was morphed from the same value tower, 800, 4k, etc.
Attack Priority
- All towers now have the same priority value of being attacked.
Note: There are some hard coded priority behaviour in the game engine that might cause exceptions; will implement a fix if a solution is found.
Show Attack Range
- Added a hotkey for this ability: "N".
- Updated the tooltip to also mention Magic Sentry from Basic Towers.
Technology Discs
- Greatly improved and optimized the code behind the on-trigger Technology Discs (Fire, Water and Arcane).
Technology Disc: Fire
- Active: Fire Technology on-trigger effect is now compatible with the "-gt" command.
Technology Disc: Water
- Active: Water Technology on-trigger effect is now compatible with the "-gt" command.
Technology Disc: Arcane
- Active: Arcane Technology on-trigger effect is now compatible with the "-gt" command.
Technology Disc: Lightning
- The range display radius is now 500 as intended, instead of 300.
Note: The effect has always been 500 radius as the tooltip says, the range indicator just had the wrong value.
CREEPS
Attack Priority
- All creeps now have the same priority value of being attacked (except for attacking creeps, that have a higher value).
Note: There are some hard coded priority behaviour in the game engine that might cause exceptions; will implement a fix if a solution is found.
Release Date: 2020-11-09
Discord: Join the Line Tower Wars: Reforged Discord Server!
Subreddit: WC3LTW
IMPORTANT NOTE
The crash issue related to being tabbed out during map load is still present.
SEASON
This version is part of Season 2.
GENERAL
Game Start Message
- Delayed by 1 additional second in order to give some more room for players to load their stats for highest ranked in game announcement.
- A short sound is now played alongside this message.
Map Preview
- Fixed the Map Preview (the (mini-)map image that's displayed in the Custom Game Lobby) that's been broken for several months.
Damage Engine
- Added a fail safe for something that might've been a reason for rare crashes during certain circumstances.
Help (F9)
- The items in the Help menu now utilizes their entire text area for the text, instead of only half of it.
UI
Research Center
- Fixed the green icon of the bottom-right "Helper" ability in Classic graphics mode.
TOWERS
Ultimate Hurricane Elemental
- Hurricane Storm will no longer cause the Phoenix creep to stop attacking and move down after the Paralyze effect.
Ultimate Annihilation Glyph
- Fixed a bug that caused this tower to deal 0 damage against the Phoenix creep.
- Fixed a bug that caused this tower to deal reduced damage against Spell Resistant creeps.
Ultimate Gravedigger
- Fixed a bug with Gravestrike that would cause it to have a 100% chance to spawn a skeleton against the Death Revenant creep.
Ultimate Orb Keeper
- Attack Range changed from 225 to 200.
- Depth Current radius changed from 225 to 200.
- Depth Current health damage changed from 0.66% to 0.65%.
- Depth Current minimum damage is now set to 5.0, so creeps can be killed from the damage and not taking unnecessary minimal damage that could affect performance.
CREEPS
Death Revenant
- Maximum Health changed from 28,560 to 29,135.
Satyr Shadowdancer
- Maximum Health changed from 32,800 to 33,620.
Crypt Fiend
- Maximum Health changed from 48,410 to 49,620.
Spellbreaker
- Maximum Health changed from 74,270 to 76,125.
- Movement Speed changed from 330 to 335.
Necromancer
- Maximum Health changed from 92,535 to 94,850.
- Movement Speed changed from 335 to 340.
Hydralisk
- Maximum Health changed from 133.360 to 137,360.
- Movement Speed changed from 270 to 275.
Gryphon Rider
- Maximum Health changed from 55,710 to 56,825.
- Movement Speed changed from 240 to 245.
Abomination
- Maximum Health changed from 184.135 to 189,660.
Mountain Giant
- Maximum stock changed from 32 to 16.
- Movement Speed changed from 150 to 165.
Goblin Shredder
- Maximum Health changed from 401,940 to 405,950.
- Engine Overload attack speed reduction changed from 30% to 35%.
Frost Wyrm
- Armor changed from 15 to 16.
- Movement Speed changed from 310 to 315.
2020-11-01 | 4.2c
Discord: https://discord.gg/SbmhbZV
Subreddit: https://www.reddit.com/r/WC3LTW
SEASON
This version is part of Season 2.
GENERAL
Performance & Optimization
- Removed unused data and assets; reduced map file size (~90 kB) and might improve map loading time slightly.
- Replaced the old and built a new Dummy Recycler with bare minimum features for Line Tower Wars: Reforged in order to improve performance.
Note: Same reason as old Damage Engine was replaced in 4.2a; easier to maintain code from a system I made myself and no unnecessary features present in other systems.
Note: A future plan is to also add a recycler for summoned creeps; should increase performance as well due to a permanent memory leak caused by unit creation in the Warcraft 3 engine.
UI
Research Center
- Added a new checkbox option: "Flip Hotkeys". If enabled, the Technology hotkeys will be changed into a vertical grid, instead of horizontal (this option is currently not saved between games).
- There's no longer a cap of how many Technologies that can be refunded after one another (still disabled after first tower upgrade).
- The Ultimate Kirin Tor highlight now highlights the correct 4 required Technologies.
TOWERS
Attack Range Indicator
- Improved and optimized the indicator when displaying a towers attack range (and Magic Sentry range); no longer fades in and out and the indicator amount is no longer constant and adjusts based of range.
Archmage
- Spellcast (1) fixed an issue that could cause Slow not to be applied properly.
Grand Archmage
- Spellcast (2) fixed an issue that could cause Slowmega not to be applied properly.
Ultimate Orb Keeper
- Greatly increased the performance vs Goblin Shredder with the Depth Current ability.
Note: An exception was previously made against this creep with the Orb Keeper Depth Current ability, this is no longer the case and damage reduction from the Reactive Armor trait is now included without any performance loss. This combination was one of the reasons the performance could be poor in the late game.
CREEPS
Creep Stock Start Delay Timers
- Most timers adjusted to be more consistent and better match player income values at set time frames (see adjustments below).
Creep Buff Visuals
- The blue circle visual effect on affected creeps removed from Devotion Auras and Endurance Auras; might improve performance slightly.
Forest Spider
- Stock Start Delay changed from 85 to 90.
Swordsman
- Stock Start Delay changed from 100 to 110.
Fel Orc Grunt
- Stock Start Delay changed from 115 to 130.
Vile Temptress
- Stock Start Delay changed from 130 to 150.
Shade
- Maximum Health changed from 102 to 110.
- Stock Start Delay changed from 150 to 180.
Mud Golem
- Stock Start Delay changed from 170 to 210.
Demolition Machine
- Armor changed from 1 to 2.
- Movement speed changed from 240 to 250.
- Stock Start Delay changed from 200 to 240.
Rot Golem
- Stock Start Delay changed from 250 to 270.
Knight
- Stock Start Delay changed from 300 to 320.
Vengeful Spirit
- Stock Start Delay changed from 330 to 350.
Forest Troll Berserker
- Stock Start Delay changed from 360 to 380.
- Dash (1) now also improves Turn Rate by ~33%.
Wraith
- Maximum Health changed from 2150 to 2255.
- Stock Start Delay changed from 390 to 410.
Voidwalker
- Stock Start Delay changed from 420 to 450.
Faceless One
- Stock Start Delay changed from 450 to 490.
Dragonspawn
- Stock Start Delay changed from 480 to 530.
- Dash (2) now also improves Turn Rate by ~33%.
Magnataur
- Stock Start Delay changed from 510 to 570.
Banshee
- Stock Start Delay changed from 550 to 620.
Siege Engine
- Stock Start Delay changed from 600 to 670.
Death Revenant
- Armor changed from 3 to 4.
Note: EHP from 33700,8 to 35414,4.
- Stock Start Delay changed from 650 to 720.
Infernal
- Stock Start Delay changed from 700 to 770.
Satyr Shadowdancer
- Maximum Health changed from 31000 to 32800.
- Armor changed from 3 to 4.
Note: EHP from 36580 to 40672.
Crypt Fiend
- Health Regeneration changed from 10 to 15.
- Armor changed from 4 to 5.
Note: EHP from 60028,4 to 62933.
- Dash (3) trait movement speed changed from 475 to 480.
- Dash (3) now also improves Turn Rate by ~33%.
Spellbreaker
- Health Regeneration changed from 10 to 15.
- Armor changed from 4 to 5.
Note: EHP from 92094,8 to 96551.
- Movement Speed changed from 320 to 330.
Necromancer
- Health Regeneration changed from 10 to 20.
- Armor changed from 5 to 6.
Note: EHP from 120295,5 to 125847,6.
- Movement Speed changed from 320 to 335.
Hydralisk
- Hardened Skin minimum armor changed from 5 to 7.
Note: Armor reduction abilities can still reduce to 0. EHP from 173368 to 189371,2.
Gryphon Rider
- Health Regeneration changed from 10 to 25.
- Armor changed from 5 to 6.
Note: EHP from 72423 to 75765,6.
Abomination
- Armor changed from 8 to 9.
Note: EHP from 272519,8 to 283567,9.
- Dash (4) now also improves Turn Rate by ~33%.
Goblin Shredder
- Engine Overload radius changed from 400 to 350.
2020-10-25 | 4.2b
Discord: https://discord.gg/SbmhbZV
Subreddit: https://www.reddit.com/r/WC3LTW
SEASON
This version is part of Season 2.
GENERAL
Damage Engine
- Fixed an issue that could cause the game to freeze and not respond.
UI
Research Center
- Slightly increased the size of the window and technology icons.
- Adjusted screen position slightly towards top-left.
- Added hotkey text on Technology icons.
- Increased alpha on purchased checkmark slightly.
- Fixed tooltip error with Water Technology (Basic).
- Removed the delay from closing the Research Center window when opening another window.
Skin Interface
- Slightly increased the size of the window and skin icons.
- Adjusted screen position slightly towards top-left.
- Increased alpha on selected checkmark slightly.
- Fixed an issue that could cause wings not to apply properly for players that have unlocked it.
Leaderboard Season History Window
- Adjusted screen position slightly towards top-left.
Post Game Statistics Window
- Fixed "%" not being visible at offense/defense ratio.
COMMAND
Game Statistics (-s)
- Fixed "%" not being visible at offense/defense ratio.
- The Game Statistics text is now temporarily hidden whenever any interface window is open.
Release Date: 2020-10-24
Discord: Join the Line Tower Wars: Reforged Discord Server!
Subreddit: WC3LTW
IMPORTANT NOTE
The crash issue related to being tabbed out during map load is still present.
SEASON
This version is part of Season 2.
GENERAL
Player Resources
- Players no longer start with 4 Research Points (lumber), because of the new Research Center (see below).
Note: Something else will replace the lumber value text at the top in the future. It's empty for now.
Scoreboard
- Fixed the display issue where the Rating row would be filled with the same value.
Sudden Death
- Player lives will now be set at 1 if they have less lives left than what was about to be removed.
New Damage Engine
- Built a Damage Engine from scratch with bare minimum features for Line Tower Wars: Reforged in order to improve performance.
Note: Initial tests are positive and it's a noticeable difference in frame rate compared to the old Damage Engine.
Tournament Reward
- The top 3 players from the most recent tournament won an in-game wing-attachment; these attachments have been implemented in this version.
- The wings can be toggled on/off from the new Skin Interface window (see below).
UI
Currently there's 4 different custom interfaces (2 new added with this version). Only one window can be open at the same time:
- Post Game Statistics Window
- Season History Window
- NEW: Research Center v2.0 (see below)
- NEW: Skin Window (see below)
Research Center v2.0
- The Research Center has been updated. It's now a standalone window with all Technologies available from a single view; no more pages to scroll through.
- Technologies no longer costs "Research Points" (lumber) in order to be researched. They cost Gold instead, which increases in cost the same way as it previously did (+50,000 Gold per purchase).
- Researching a Technology is now instant, no more research time delay.
- Researched Technologies are highlighted with a green checkmark.
- It's possible to revert the most recent technology researched and be refunded for the gold spent (in case of miss-click or change of mind).
- Tooltips are now more dynamic; they'll mention how many free researches available, requirements, if researched, etc.
- The Unit Group Control Bind-Key (CTRL + 1, 2, 3, etc) will no longer be reset as it happened previously due to page changes.
- Every Technology has a grid based hotkey (from top-left to bottom-right):
- It's possible to toggle and see all Ultimate Towers.
- The Ultimate Towers can be hovered or clicked on in order to highlight the required technologies.
- A temporary ability has been added to the Research Center that explains this new change.
- Close the window selecting any other unit or open another window overlapping the Research Center.
Research Center 2.0 Image
Skin Interface
- The skin selection has been reworked (previously accessed from the Builder via an ability).
- All skins now selectable from a single window.
- It's possible to adjust the size of the Builder (size not saved between games currently).
- If you've won a pair of Wings (from a Tournament for example); you can toggle their display on/off (toggle option not saved between games currently).
Note: If Wings are set to be ON by Default there's a known issue where the checkbox is deactivated in the Skin Menu. So in order to deactivate the Wings; you'll have to click the checkbox twice ("enable" then disable).
- The Skin interface can be opened from a button on the bottom-left of the screen, next to the Season History Leaderboard button.
Close the window with the same button or open another window overlapping the Skin Interface.
- Changing a Skin will now also update the Builder UI-icon to match chosen skin.
COMMANDS
UI-Button Toggle ("-bt")
- Skin UI-button and Leaderboard Season History UI-button are now also affected by this command.
TOWERS
- The "Rally Point"-ability is no longer present on any tower while upgrading.
- Maximum Health of 1k, 10k and 30k Basic Towers adjusted to use roughly the same gold cost/health ratio as Technology Towers (see adjustments below).
Damage Table
- Piercing Damage Type vs Unarmored changed from 125% to 150% damage.
- Normal Damage Type vs Fortified Armor changed from 66% to 80% damage.
Technology Disc: Earth
- Active: Earth Technology attack speed bonus changed from 12% to 10%.
Grinder
- Damage changed from 2-2 to 3-3.
- Attack Speed changed from 0.25 to 0.33.
Note: As no RNG should be present on damage numbers early game and all Cutter -> Mauler towers gets a decreased attack speed.
It's either -2 DPS with no damage change or +1 DPS with the damage change.
The reason for this change is to give them a slight disadvantage vs air, not allowing them to swap targets as quickly because they now hit for 1 less attack per second.
Carver
- Damage changed from 8-11 to 11-14.
- Attack Speed changed from 0.25 to 0.33.
Note: See Grinder change above; DPS remains roughly the same in this case from 38 DPS to 37.5 DPS.
Executioner
- Damage changed from 38-45 to 52-59.
- Attack Speed changed from 0.25 to 0.33.
Note: See Grinder change above; DPS remains roughly the same in this case from 166 DPS to 166.66 DPS.
- Maximum Health changed from 250 to 175.
Mauler
- Damage changed from 411-475 to 570-630.
- Attack Speed changed from 0.25 to 0.33.
Note: See Grinder change above; intended damage buff from 1772 DPS to 1818 DPS.
- Maximum Health changed from 1500 to 1150.
Ultimate Mauler
- Damage changed from 2101-2154 to 2540-2590.
- Attack Speed changed from 0.25 to 0.33.
Note: See Grinder change above; intended damage nerf from 8510 DPS to 7700 DPS.
- Maximum Health changed from 3000 to 2750.
Guard Tower
- Attack Range changed from 600 to 700.
- Maximum Health changed from 250 to 175.
Ward Tower
- Damage changed from 220-221 to 301-302.
Note: The damage gained upgrading from a Guard Tower was very low compared to other Basic Tower 10k upgrades.
- Attack Range changed from 700 to 750.
- Maximum Health changed from 1500 to 1150.
Ultimate Ward Tower
- Attack Range changed from 700 to 800.
- Maximum Health changed from 3000 to 2750.
Crusher
- Splash changed from 175 to 200.
Wrecker
- Maximum Health changed from 250 to 175.
- Splash changed from 250 to 300.
Mangler
- Maximum Health changed from 1500 to 1150.
- Damage changed from 490-495 to 664-669.
Note: The damage gained upgrading from a Wrecker was very low compared to other Basic Tower 10k upgrades.
- Splash changed from 350 to 400.
Ultimate Mangler
- Maximum Health changed from 3000 to 2750.
- Damage changed from 2090-2094 to 2194-2198.
- Splash changed from 450 to 500.
Bombard Tower
- Maximum Health changed from 250 to 175.
Artillery Tower
- Damage changed from 359-365 to 378-384.
- Maximum Health changed from 1500 to 1150.
Ultimate Artillery Tower
- Maximum Health changed from 3000 to 2750.
Living Flame
- Rising Heat (1) hard cap before attack speed reset changed from below 0.0 to 20% of base attack speed, 0.1.
- Rising Heat (1) optimized ability code a bit.
Hellfire
- Attack Speed changed from 0.3 to 0.33.
- Rising Heat (2) hard cap before attack speed reset changed from below 0.0 to 20% of base attack speed, 0.06 (rounded down, 20% of 0.33 is 0.066).
- Rising Heat (2) optimized ability code a bit.
Ultimate Firelord
- Damage changed from 261-265 to 295-299.
- Attack Speed changed from 0.3 to 0.33.
- Volcanic Eruption optimized ability code a bit.
Rockfall
- Shatter Armor (1) chance changed from 40% to 100%
- Shatter Armor (1) armor reduction amount changed from 2 to 1.
- Shatter Armor (1) duration changed from 4 to 5 seconds.
- Shatter Armor (1) removed debuff visual as it's now 100% and might've been distracting. A new minor effect added on application instead.
Avalanche
- Damage changed from 38-57 to 54-73.
- Shatter Armor (2) chance changed from 50% to 100%
- Shatter Armor (2) armor reduction amount changed from 4 to 2.
- Shatter Armor (2) duration changed from 4 to 5 seconds.
- Shatter Armor (2) removed debuff visual as it's now 100% and might've been distracting. A new minor effect added on application instead.
Earth Protector
- Devastating Attack (1) optimized ability code a bit.
Ancient Earth Protector
- Devastating Attack (2) optimized ability code a bit.
Ultimate Ancient Warden
- Nature's Guidance optimized ability code a bit.
Spellslinger
- Arcanize (1) maximum mana required for bonus damage changed from 50 to 75.
Note: It will now take roughly 6 more seconds for the Spellslinger to be fully charged.
Spellslinger Master
- Damage changed from 7-7 to 8-8.
- Now loses 40% mana on upgrade.
Note: Previously kept 100% of the Spellslinger mana and would benefit from the Arcanize (2) bonus immediately if Spellslinger had 100%.
- Arcanize (2) maximum mana required for bonus damage changed from 100 to 75.
Note: It'll now take less time to fully change a Spellslinger Master, but initial mana on upgrade is lower; also less penalty if this tower is upgraded instantly after a Spellslinger is built.
Takes roughly ~7.5 seconds to recharge back to 100% mana if Spellslinger had 100% mana on upgrade.
A non-charged Spellslinger Master still deals more damage than a fully charged Spellslinger.
- Arcanize (2) bonus damage changed from 250% to 300%.
Arcane Pylon
- Volatile Arcane (1) optimized ability code a bit.
Unstable Arcane Pylon
- Volatile Arcane (2) optimized ability code a bit.
Ultimate Arcane Orb
- Damage changed from 173-175 to 167-169.
- Overwhelming Arcane bounce radius changed from 250 to 200.
- Overwhelming Arcane bonus damage per 1% mana changed from 2.1% to 2.0%.
- Overwhelming Arcane mana lost per second changed from 20 to 25.
Archmage
- Spellcast (1) optimized ability code a bit.
Grand Archmage
- Spellcast (2) optimized ability code a bit.
Ultimate Kirin Tor Wizard
- Kirin Tor Mastery Blizzard now chills the movement speed of targets hit by 15% for 3 seconds.
- Kirin Tor Mastery optimized ability code a bit.
Ultimate Moonbeam Projector
- Lunar Flare optimized ability code a bit.
Water Elemental
- Pressuring Water (1) now also reduces the armor of creeps hit by 0.05, down to 0.
Volatile Water Elemental
- Pressuring Water (2) now also reduces the armor of creeps hit by 0.07, down to 0.
Ultimate Hurricane Elemental
- Hurricane Storm armor reduction changed from 0.1 to 0.12.
- Hurricane Storm optimized ability code a bit.
Plague Well
- Corruption (1) damage changed from 20 to 26.
Catacomb
- Corruption (2) damage changed from 50 to 62.
Ultimate Gravedigger
- Gravestrike target damage taken increase from debuff changed from 20% to 22.5%.
- Gravestrike reanimation chance changed from 30% to 35%.
- Gravestrike reanimated creep maximum health changed from 130% to 125%.
Ultimate Diabolist
- Damage changed from 390-410 to 470-490.
- Hellfire bonus damage per target hit changed from 3.2% to 2.5%.
Note: Improves damage vs fewer targets (<25 targets), but the damage vs more targets is roughly the same as before.
Shock Particle
- Attack Range changed from 150 to 200.
- Overcharge (1) reworked:
Attacks deal 1 additional damage for every 10% current health of the target.
Note: Instead of having a weak random area damage effect; this tower is now strongly single target oriented instead.
Shock Generator
- Damage changed from 10-10 to 35-35.
- Attack Speed changed from 0.25 to 0.5.
- Overcharge (2) reworked:
Attacks deal 4 additional damage for every 10% current health of the target.
Note: See Shock Particle above.
Voltage
- Damage is now set to 35-35 as intended in 4.0a change (was 30-30 until now).
Ultimate Crystal
- Damage changed from 761-766 to 779-784.
- Crystalized Light slightly reworked:
Attacks pierces and hits all creeps in a line towards the target creep, up to 900 distance. The damage dealt is increased by 100% for the first target hit and then reduced by 10% for each target hit, down to 0% bonus damage.
Splasher
- Damage changed from 4-6 to 5-7.
Tidecaller
- Damage changed from 16-18 to 20-22.
Tidal Guardian
- Damage changed from 137-153 to 151-168.
- Projectile Speed changed from 700 to 1000.
- Torrent (1) radius changed from 200 to 225.
Tidal Monstrosity
- Damage changed from 310-346 to 387-430.
- Projectile Speed changed from 700 to 1000.
- Torrent (2) radius changed from 220 to 250.
Ultimate Sludge Monstrosity
- Damage changed from 1535-1585 to 1580-1630.
Holy Lantern
- Damage changed from 22-24 to 28-30.
Sunray Tower
- Projectile Speed changed from 5000 to 1500.
- Damage is now set to 80-81 as intended in 4.1d change (was 74-75 until now).
- Blinding Light (1) additional targets hit changed from 5 to 6.
Purified Sunray Tower
- Projectile Speed changed from 5000 to 1500.
- Blinding Light (2) additional targets hit changed from 7 to 8.
CREEPS
Skeleton Warrior
- Maximum Health changed from 12 to 13.
Acolyte
- Unholy Sacrifice (1) optimized trait code a bit.
Fel Orc Grunt
- Maximum Health changed from 67 to 65.
Ravaging Ghoul
- Rip and Tear now heals for 500% based of the maximum health of the destroyed tower instead of 30% of the maximum health of the Ravaging Ghoul.
- Rip and Tear new effect: Now also increases attack speed and movement speed by 25% for 4 seconds after destroying a tower.
Note: Ghouls may now potentially die faster; but they'll have the opportunity to destroy a weak front line faster.
- Rip and Tear optimized trait code a bit.
Necromancer
- Unholy Sacrifice (2) optimized trait code a bit.
Hydralisk
- Hardened Skin optimized trait code a bit.
Goblin Shredder
- Maximum Health changed from 410,145 to 401,940.
- Engine Overload radius changed from 250 to 400.
- Engine Overload slow changed from 70% to 30%.
- Engine Overload slow duration changed from 2.5 to 2 seconds.
Gargoyle (Summoned by Gravedigger Tower)
- Movement Speed changed from 200 to 220.
Reanimated Skeleton (Summoned by Gravedigger Tower)
- Movement Speed changed from 320 to 350.
2020-09-12 | 4.1e
Discord: https://discord.gg/SbmhbZV
Subreddit: https://www.reddit.com/r/WC3LTW
SEASON
This version is part of Season 2.
GENERAL
Post Game Statistics Window
- It's now possible to mouse-hover the tech icons and see the time they were researched (and income round).
- The window will now appear for any player that is defeated and not just when a player is victorious.
Note: I doubt many players are aware of the "K"-hotkey in order to manually open this window and most players leave before the game has ended. This will allow them to see their statistics at their defeat.
COMMANDS
Player Stats (-stats x)
- It's now possible to also type the name of the player in order to check their stats (full player name required, not case sensitive).
TOWERS
Voltage
- Changed the tower model to "Stasis Trap"; the tower selection issue is removed with this change.
High Voltage
- Changed the tower model to "Stasis Trap"; the tower selection issue is removed with this change.
- Changed the color of the model to appear more "lighting blue" in order to easier differentiate it from the Voltage Tower.
Ultimate Orb Keeper
- Attack Range changed from 250 to 225.
- Depth Current current health damage changed from 0.7% to 0.66%.
- Depth Current radius changed from 250 to 225.
Ultimate Annihilation Glyph
- Annihilation bounce damage reduction changed from 50% to 33%.
Plague Fanatic
- Changed the color of the model to appear a bit more like green in order to easier differentiate it from the Ultimate Gravedigger.
Ultimate Gravedigger
- Changed the color of the model to appear darker in order to easier differentiate it from the Plague Fanatic.
Icicle
- Damage changed from 95-97 to 90-92.
Tricicle
- Damage changed from 240-242 to 230-232.
Light Flies
- Damage changed from 10-12 to 10-11.
Holy Lantern
- Damage changed from 23-25 to 22-24.
Water Elemental
- Changed the color of the model to appear more lighter blue in order to easier differentiate it from the Volatile Water Elemental.
Volatile Water Elemental
- Changed the color of the model to appear more darker blue in order to easier differentiate it from the Water Elemental.
Ultimate Hurricane Elemental
- Hurricane Storm can now affect Spell Resistant/Immune creeps every 12 seconds, instead of 15 seconds.
Arcane Pylon
- Changed the color of the model to appear more darker purple in order to easier differentiate it from the Unstable Arcane Pylon.
Tidal Guardian
- Slightly reduced model size.
- Changed the color of the model to appear more brighter blue in order to easier differentiate it from the Tidal Monstrosity.
Tidal Monstrosity
- Slightly reduced model size in order to make selection circle more visible.
- Changed the color of the model to appear more darker blue in order to easier differentiate it from the Tidal Guardian.
Ultimate Sludge Monstrosity
- Crippling Decay slow changed from 2% to 2.1%.
- Crippling Decay maximum slow amount changed from 40% to 42%.
CREEPS
Faceless One
- Maximum Health changed from 5,130 to 5,235.
Magnataur
- Movement Speed changed from 300 to 290.
Death Revenant
- Unholy Sacrifice (2) heal amount changed from 1,500 to 1,750.
- Movement Speed changed from 320 to 330.
Goblin Shredder
- Maximum Health changed from 418,610 to 410,145.
- Movement Speed changed from 430 to 420.
- Engine Overload tower attack speed slow duration changed from 3 seconds to 2.5 seconds.
Frost Wyrm
- Maximum Health changed from 299,460 to 303,055.
- Movement Speed changed from 295 to 310.
SEASON
This version is part of Season 2.
GENERAL
Game Lobby
- It's now possible to select race in the game lobby before game start. This will affect UI graphics and some sounds; default race is Human.
Note: Some sounds are hard coded and will not change; build sounds for example.
Game Start
- Slightly increased the setup duration in order to minimize the noticeable lag at the start (~5 seconds total now).
- Slightly optimized the code for loading player stats.
- Players can no longer load stats before the UI is initialized (should fix the display error for rating in the scoreboard).
- Players will now load their stats with a small delay between eachother.
- The Leaderboard should now be updated immediately when all players have loaded their stats.
- Increased start message duration and updated the text for the highest rated player announcement.
- Added a %-estimate of when the set up is complete (not 100% accurate, but should give a rough idea when the game is about to start).
Player Disconnects
- A player that disconnects during map loading or before the map set up will no longer be treated as an active player.
Note: This means that if a game starts with 7 players and 1 player disconnects; player stats will not be saved for that game.
Not confirmed: This might fix a crash related to trying to load stats from a disconnected player or code trying to set or access invalid data from an early disconnected player.
Sudden Death
- Will no longer start if the game has ended and will no longer be active if the game has ended.
Player Builder
- Removed Collision; will no longer collide with certain creeps.
- Turn Rate adjusted, so movement might feel a bit more fluid (the Builder will turn around faster).
Performance & Optimization
- Disabled many features in the Damage Engine that weren't utilized, but still ran in the background; might increase performance slightly.
TOWERS
Slow Effects
- The "slow" keyword has been altered (and colorized) in order to differentiate the different slows from which creeps they actually can affect.
- Towers that can slow the movement speed of all types of creeps retains the "slow" keyword in their tooltips.
- Towers that can't slow the movement speed of Spell Resistant creeps, the "slow" keyword has been replaced with "chills".
Note: As an example, all Ice Towers with on-hit slow will now say they "chills" movement speed of the creep instead, which means they can only affect NON-Spell Resistant creeps.
Keep in mind that chill and slow effects stacks with eachother and the cap is the highest percentage of any compatible attacking tower damaging the creep.
Technology Disc: Water
- Active: Water Technology now triggers every 4.0 seconds, instead of every 4.5 seconds.
Watch Tower
- Slightly reduced model size in order to make selection circle more visible.
Guard Tower
- Slightly reduced model size in order to make selection circle more visible.
Ward Tower
- Slightly reduced model size in order to make selection circle more visible.
Ultimate Ward Tower
- Slightly reduced model size in order to make selection circle more visible.
Cannon Tower
- Slightly reduced model size in order to make selection circle more visible.
Bombard Tower
- Slightly reduced model size in order to make selection circle more visible.
Artillery Tower
- Slightly reduced model size in order to make selection circle more visible.
Ultimate Artillery Tower
- Slightly reduced model size in order to make selection circle more visible.
Spellslinger
- Arcanize (1) removed special effect when reached 100% mana.
Spellslinger Master
- Arcanize (2) removed special effect when reached 100% mana.
Archmage
- Spellcast (1) Firebolt damage changed from 200% to 215%.
- Spellcast (1) Firebolt stun duration changed from 0.5 to 0.4 seconds.
Grand Archmage
- Spellcast (2) Pyroblast damage changed from 230% to 250%.
- Spellcast (2) Pyroblast stun duration changed from 0.8 to 0.5 seconds.
Note: Had a higher stun duration than Ultimate Kirin Tor Wizard, which is weird; increased damage slighlty to compensate.
Frozen Obelisk
- Damage changed from 6-8 to 8-10.
Runic Obelist
- Damage changed from 27-30 to 31-34.
Frozen Watcher
- Damage changed from 71-74 to 88-91.
- Attack Speed changed from 1.25 to 1.0.
Frozen Core
- Damage changed from 136-139 to 206-209.
Ultimate Lich
- Damage changed from 437-441 to 531-535.
- Changed the color of the model to appear a bit more blue.
- Chilling Death health regeneration reduction changed from 50% to 75%.
- Chilling Death removed the special effect present on the Lich at all times.
Icicle
- Damage changed from 88-90 to 95-97.
Tricicle
- Damage changed from 223-225 to 240-242.
Ultimate Crystal
- Crystalized Light bonus damage per hit changed from 10% to 5%.
- Crystalized Light bonus damage cap changed from 150% to 100%.
Ultimate Arcane Orb
- Overwhelming Arcane minor code optimization.
Note: Not sure if it'll make any difference in performance.
Decayed Horror
- Slightly reduced model size in order to make selection circle more visible.
Ultimate Sludge Monstrosity
- Slightly reduced model size in order to make selection circle more visible.
Light Flies
- Damage Type changed from "Normal" to "Piercing".
- Damage changed from 9-11 to 10-12.
Holy Lantern
- Damage Type changed from "Normal" to "Piercing".
- Damage changed from 21-23 to 23-25.
Sunray Tower
- Damage changed from 74-75 to 80-81.
- Slightly reduced model size in order to make selection circle more visible.
- Blinding Light (1) now also increases the armor of nearby towers within a 250 radius by 2.
Purified Sunray Tower
- Damage changed from 187-188 to 200-201.
- Changed the color of the model to appear a bit more like yellow/gold in order to easier differentiate it from the Sunray Tower.
- Slightly reduced model size in order to make selection circle more visible.
- Blinding Light (2) now also increases the armor of nearby towers within a 250 radius by 3.
Ultimate Northrend Titan Vault
- Damage changed from 538-562 to 581-605.
- Slightly reduced model size in order to make selection circle more visible.
Ultimate Hurricane Elemental
- Slightly reduced model size in order to make selection circle more visible.
Earth Protector
- Damage changed from 88-166 to 118-166.
Ancient Earth Protector
- Slightly reduced model size in order to make selection circle more visible.
Ultimate Ancient Warden
- Slightly reduced model size in order to make selection circle more visible.
Ultimate Scorpion
- Lethal Strike critical strike damage changed from 90% to 100%.
- Slightly reduced model size in order to make selection circle more visible.
Magma Well
- Slightly reduced model size in order to make selection circle more visible.
Catacomb
- Slightly reduced model size in order to make selection circle more visible.
CREEPS
Vile Temptress
- Maximum Health changed from 98 to 100.
Demolition Machine
- Damage changed from 5-6 to 6-6.
- Maximum Health changed from 240 to 250.
- Movement Speed changed from 270 to 240.
Rot Golem
- Maximum Health changed from 1,060 to 1,020.
- Boss (1) trait new effect: steals 2 lives instead of 1.
Siege Engine
- Movement Speed changed from 190 to 200.
Infernal
- Maximum Health changed from 64,000 to 62,720.
- Boss (2) trait new effect: steals 2 lives instead of 1.
Ravaging Ghoul
- Possibly fixed a crash related to the Ravaging Ghoul healing the same frame it should've died.
Necromancer
- Unholy Sacrifice (3) heal amount changed from 4,800 to 5,000.
Gryphon Rider
- Movement Speed changed from 235 to 240.
Hydralisk
- Maximum Health changed from 136,780 to 133,360.
Goblin Shredder
- Maximum Health changed from 431,555 to 418,610.
- Removed mana useage (should increase performance as mana bars doesn't have to be rendered as the health/mana bars do affect performance greatly for some reason).
- Engine Overload will now trigger on certain health thresholds instead of mana. Once at 60% health and once at 20% health.
- Engine Overload radius changed from 300 to 250.
- Optimized the code for Engine Overload.
Frost Wyrm
- Maximum Health changed from 322,000 to 299,460.
- Armor changed from 12 to 15.
- Movement Speed changed from 285 to 295.
Note: A slight buff to make them more threatening for their cost (+15,134 effective hp).
Phoenix
- Attack Range changed from 290 to 300.
- Movement Speed changed from 350 to 320.
- Boss (3) trait new effect: steals 2 lives instead of 1.
Gargoyle (Summoned by Gravedigger Tower)
- Movement Speed changed from 160 to 200.
- Armor changed from 2 to 3.
2020-08-29 | 4.1c
Discord: https://discord.gg/SbmhbZV
Subreddit: https://www.reddit.com/r/WC3LTW
SEASON
This version is part of Season 2.
TOWERS
- Reverted the change made in 4.1b that removed the shadow texture from all towers.
Lightning Generator
- Attack Range changed from 1100 to 1150.
Ultimate Annihilation Glyph
- Attack Range changed from 1200 to 1300.
Unstable Arcane Pylon
- Attack Range changed from 900 to 950.
Ultimate Arcane Orb
- Attack Range changed from 900 to 1000.
Armageddon
- Attack Range changed from 900 to 975.
Ultimate Moonbeam Projector
- Attack Range changed from 1000 to 1150.
Tricicle
- Attack Range changed from 700 to 750.
Ultimate Crystal
- Attack Range changed from 800 to 900.
- Crystalized Light bonus damage per creep hit for next attack changed from 5% to 10%.
Ultimate Sludge Monstrosity
- Damage changed from 1493-1543 to 1535-1585.
Ultimate Hurricane Elemental
- Hurricane Storm fixed a bug that could cause creeps only to be affected once by the paralyze.
- Hurricane Storm can now affect Spell Resistant/Immune creeps; but can only trigger once every 15 seconds on them (6 seconds on non-resistant creeps).
Ultimate Kirin Tor Wizard
- Kirin Tor Mastery blizzard damage changed from 215% to 240%.
- Kirin Tor Mastery blizzard radius changed from 300 to 250.
- Kirin Tor Mastery blizzard removed 2 blizzard shard effects (just visual), now 3 total.
Ultimate Ancient Warden
- Damage changed from 1387-1530 to 1437-1580.
- Nature's Guidance heal amount changed from 2.8% to 2.7%.
Note: Healing amount remains the same as before the change.
CREEPS
Note: The models have different sizes for SD and HD graphics, even when they use the same base model. The recent model size adjustments are trying to make sure certain sizes aren't very small or very big, regardless of version.
Sheep
- Movement Speed changed from 220 to 210.
- Slighlty increased model size.
Frost Wolf
- Slightly increased model size.
Forest Spider
- Slighlty reduced model size.
Spiderling
- Changed the color of the model to appear a bit more darker in order to differentiate it more from the Forest Spider.
Vile Temptress
- Slighlty reduced selection size.
Mud Golem
- Slighlty reduced model size.
Demolition Machine
- Slightly increased model size.
- Changed the color of the model to appear a bit more red.
Vengeful Spirit
- Slightly reduced model size.
Lesser Spirit
- Slighlty increased model size.
Wratih
- Greatly reduced selection size.
Faceless One
- Slightly increased model size.
Magnataur
- Slightly increased model size.
Ravaging Ghoul
- Slightly increased model size.
- Changed the color of the model to appear a bit more red.
Satyr Shadowdancer
- Slightly increased model size.
- Stock Start Delay changed from 860 to 870.
Crypt Fiend
- Stock Start Delay changed from 890 to 910.
Spellbreaker
- Stock Start Delay changed from 920 to 950.
Necromancer
- Stock Start Delay changed from 950 to 1,000.
Hydralisk
- Stock Start Delay changed from 1,000 to 1,050.
Goblin Shredder
- Maximum Health changed from 454,270 to 431,555.
Reanimated Skeleton (Summoned from Ultimate Gravedigger)
- Slightly increased model size.
2020-08-28 | 4.1b
Discord: https://discord.gg/SbmhbZV
Subreddit: https://www.reddit.com/r/WC3LTW
SEASON
This version is part of Season 2.
GENERAL
Health Bars
- The health bar of towers and creeps is now split into 4 sections. Each section represent 25% health.
Loading Screen
- Adjusted loading screen text to mention the current known crash issue of being tabbed out during loading.
COMMANDS
New Command: Leaderboard Data Dump (-ldump)
- This command can only be used when the game has ended (a player is victorious). This will write the current leaderboard data into a text file.
Note: While the data from this file is pulled from the leaderboard, it shouldn't be treated as official as it can be edited. It's simply an option to easier get access to the leaderboard data in text form.
TOWERS
- Removed the shadow texture from all towers.
Note: In order to remove shadows in HD graphics, you'll have to change your shadow settings in-game as they're dynamic.
- Slightly reduced selection size of all towers.
Note: Health Bars scale with selection size and camera zoom; you won't notice any difference in selecting the towers and the health bars will not overlap as much as previously.
Show Attack Range
- There's no longer a 0.5s delay when this ability.
- The range indicators will now longer for an additional second.
Technology Discs
- Slightly increased the model size of all Technology Discs.
- Changed the ground texture in order to differentiate the Technology Discs from the other towers.
Shock Particle
- Overcharge (1) proc chance changed from 35% to 50%.
Shock Generator
- Overcharge (2) proc chance changed from 35% to 50%.
Spellslinger
- Attack Speed changed from 0.3 to 0.25.
Spellslinger Master
- Attack Speed changed from 0.3 to 0.25.
Tidecaller
- Crushing Wave (2) damage changed from 12 to 15.
Water Elemental
- Damage changed from 73-77 to 76-80.
Volatile Water Elemental
- Damage changed from 172-176 to 180-184.
Ultimate Hurricane Elemental
- Damage changed from 502-508 to 512-518.
Tidal Guardian
- Damage changed from 132-148 to 137-153.
Tidal Monstrosity
- Damage changed from 295-331 to 310-346.
Ultimate Sludge Monstrosity
- Crippling Decay slow no longer has a 30% chance to slow, it's now 100%.
- Crippling Decay slow per hit changed from 3.5% top 2%.
- Crippling Decay maximum slow changed from 35% to 40%.
CREEPS
- Removed the shadow texture from all creeps in SD Graphics.
Note: In order to remove shadows in HD graphics, you'll have to change your shadow settings in-game as they're dynamic.
Rot Golem
- Slightly reduced selection size.
Faceless One
- Slightly reduced model and selection size.
Dragonspawn
- Slightly reduced model and selection size.
Magnataur
- Slightly reduced selection size.
Siege Engine
- Slightly reduced selection size.
Infernal
- Slightly reduced model and selection size.
Crypt Fiend
- Slightly reduced model and selection size.
Hydralisk
- Slightly reduced model and selection size.
Gryphon Rider
- Selection circle is now on the ground instead of in the air.
Abomination
- Slightly reduced model and selection size.
Mountain Giant
- Slightly reduced selection size.
Goblin Shredder
- Slightly reduced selection size.
Frost Wyrm
- Slightly reduced selection size.
- Selection circle is now on the ground instead of in the air.
Phoenix
- Slightly reduced selection size.
- Selection circle is now on the ground instead of in the air.
Note: Health Bars scale with selection size and camera zoom; this change will make certain creep health bars not overlap as much as previously.
2020-08-27 | 4.1a
Discord: https://discord.gg/SbmhbZV
Subreddit: https://www.reddit.com/r/WC3LTW
SEASON
This version is part of Season 2.
GENERAL
Post Game Statistics Window
- Can now show gold values as millions, "M".
TOWERS
Ultimate Mauler
- Damage changed from 2126-2179 to 2101-2154.
Technology Disc: Water
- Active: Water Technology now triggers every 4.5 seconds, instead of every 4.7 seconds.
- Active: Water Technology stun duration changed from 1.2 to 1.5 seconds.
Plague Well
Corruption (1) explosion damage changed from 12 to 20.
Catacomb
Corruption (1) explosion damage changed from 48 to 50.
Decayed Horror
- Unholy Miasma (2) maximum splash changed from 600 to 500.
Ultimate Diabolist
- Damage changed from 395-415 to 390-410.
- Hellfire bonus damage per target changed from 3.6% to 3.2%.
Orb Keeper
- Depth Current damage now ignores armor.
Note: Unintended change in 4.0, functioned like this in 3.5.
Frozen Obelisk
- Frost Attack (1) slow per hit changed from 5% to 4%.
- Frost Attack (1) maximum slow changed from 25% to 20%.
Runic Obelisk
- Frost Attack (2) slow per hit changed from 7.5% to 5%.
- Frost Attack (2) maximum slow changed from 30% to 25%.
Frozen Watcher
- Frost Blast (1) slow per hit changed from 10% to 8.75%.
- Frost Blast (1) maximum slow changed from 40% to 35%.
Frozen Core
- Frost Blast (2) slow per hit changed from 15% to 10%.
- Frost Blast (2) maximum slow changed from 45% to 40%.
Ultimate Lich
- Chilling Death slow per hit changed from 20% to 13.75%.
- Chilling Death maximum slow changed from 60% to 55%.
Ultimate Sludge Monstrosity
- Crippling Decay slow can now affect Spell Resistant creeps.
- Crippling Decay slow per hit changed from 3.25% to 3.5%.
- Crippling Decay maximum slow amount changed from 65% to 35%.
- Crippling Decay slow chance changed from 45% to 30%.
Note: Seperates the Sludge from the ice towers and gives it more of a unique role.
Tricicle
- Damage changed from 203-205 to 223-225.
Ultimate Crystal
- Damage changed from 711-716 to 761-766.
Ultimate Annihilation Glyph
- Annihilation bounce now works against Phoenix.
Lightshroom
- Rejuvenating Spores (1) heal amount changed from 5% to 7.5%.
Note: With the damage type changed to piercing they healed a lot less against Phoenix.
This change sets the heal amount closer to 3.5, but slightly less because they'll heal more from other bypassing Airborne creeps due to their armor type.
Enchanted Lightshroom
- Fixed wrong attack speed; changed from 1.5 to 1.0 as intended.
- Rejuvenating Spores (2) heal amount changed from 7% to 10%.
Note: See Lightshroom change above.
Ultimate Enchanted Lightshroom
- Divine Spores heal amount changed from 8.5% to 12%.
Note: See Lightshroom change above.
Ultimate Gravedigger
- Gravestrike will now send a Gargoyle with the Flying trait if the dying creep has the trait (see creep details below).
CREEPS
Voidwalker
- Bounty changed from 475 to 487.
Faceless One
- Bounty changed from 570 to 585.
Dragonspawn
- Bounty changed from 712 to 731.
Magnataur
- Bounty changed from 950 to 975.
Banshee
- Bounty changed from 1,350 to 1,425.
Siege Engine
- Bounty changed from 2,250 to 2,375.
Death Revenant
- Bounty changed from 2,925 to 3,087.
Infernal
- Bounty changed from 9,000 to 9,500.
Ravaging Ghoul
- Movement Speed changed from 400 to 350.
- Armor changed from 3 to 2.
- Bounty changed from 1,400 to 1,575.
- Rip and Tear heal on kill changed from 35% to 30%.
Satyr Shadowdancer
- Bounty changed from 3,000 to 3,375.
Crypt Fiend
- Bounty changed from 4,000 to 4,500.
Spellbreaker
- Movement Speed changed from 310 to 320.
- Bounty changed from 5,000 to 5,625.
Necromancer
- Movement Speed changed from 310 to 320.
- Bounty changed from 5,250 to 6,000.
Hydralisk
- Bounty changed from 6,125 to 7,000.
Gryphon Rider
- Bounty changed from 7,000 to 8,000.
Abomination
- Bounty changed from 8,750 to 1,0000.
Mountain Giant
- Maximum Health changed from 203,410 to 199,340.
- Bounty changed from 9,000 to 10,500.
- Damage changed from 394-394 to 276-276.
Note: Unintended damage increase change in 4.0a; now DPS is the same as 3.5.
Goblin Shredder
- Maximum Health changed from 478,180 to 454,270.
- Health Regeneration changed from 50 to 35.
- Gold cost changed from 1,000,000 to 750,000.
- Income changed from -50,000 to -22,500.
- Bounty changed from 30,000 to 26,250.
- Stock Start Delay changed from 1,400 to 1,350.
- Reactive Armor reworked formula for the damage reduction to properly reduce the damage taken as intended.
Frost Wyrm
- Gold cost changed from 1,000,000 to 1,250,000.
- Income changed from -50,000 to -37,500.
- Bounty changed from 30,000 to 43,750.
- Stock Start Delay changed from 1,400 to 1,450.
Phoenix
- Maximum Health changed from 622,000 to 603,340.
- Bounty changed from 135,000 to 157,500.
Reanimated Skeleton (Summoned from Ultimate Gravedigger)
- Armor changed from 4 to 5.
- Disabled the command card as intended.
New Creep: Gargoyle (Summoned from Ultimate Gravedigger)
- Maximum Health: 130% of the max health of the dying creep.
- 0 Health Regeneration.
- 2 Hero Armor.
- 160 Movement Speed.
- Has the "Flying" trait.
- Gives 0 Income and 0 Bounty.
SEASON
This version is part of Season 2.
GENERAL
Game Start
- Fixed the grammar error for the notification text.
Summon Creeps and Research Center Buildings
- Removed the models in order to reduce the preload lag at the game start.
Miscellaneous
- The income timer is now paused when a player is victorious.
TOWERS
- Fixed an issue that could cause some towers to deal damage to player towers if the projectile travelled with a leaked creep.
- Minor optimization for some tower abilities.
Splasher
- This tower is now compatible with the "-gt" command, but will affect all players and only if the player who builds the tower has "-gt" enabled.
Note: The performance is more important for the player that builds this tower with "-gt" enabled, even if it affects those who want the graphical effects.
Tidecaller
- This tower is now compatible with the "-gt" command, but will affect all players and only if the player who builds the tower has "-gt" enabled.
Note: The performance is more important for the player that builds this tower with "-gt" enabled, even if it affects those who want the graphical effects.
CREEPS
- Minor optimization for some creep traits.
SEASON
This version is part of Season 2.
GENERAL
Game Start
- The Game Start timer will now start after everything has been setup; instead of before.
- Slightly increased the setup duration in order to minimize the noticeable lag at the start (+ ~2 seconds).
Gold Spent Defense/Offense
- The defense/offense ratio for gold spent is now rounded in the Post Game Statistics window and in the Game Statistics text (-s).
TOWERS
- Fixed an issue that could cause some towers to miss their attacks if they attacked a creep that just got out of range.
Plague Well
- Corruption (1) fixed an issue where it dealt more damage than intended.
Catacomb
- Corruption (2) fixed an issue where it dealt less damage than intended.
Lightning Beacon
- This tower is now compatible with the "-gt" command, but will affect all players and only if the player who builds the tower has "-gt" enabled.
Note: The performance is more important for the player that builds this tower with "-gt" enabled, even if it affects those who want the graphical effects.
Lightning Generator
- This tower is now compatible with the "-gt" command, but will affect all players and only if the player who builds the tower has "-gt" enabled.
Note: The performance is more important for the player that builds this tower with "-gt" enabled, even if it affects those who want the graphical effects.
Ultimate Annihilation Glyph
- This tower is now compatible with the "-gt" command, but will affect all players and only if the player who builds the tower has "-gt" enabled.
Note: The performance is more important for the player that builds this tower with "-gt" enabled, even if it affects those who want the graphical effects.
This version is part of Season 2.
Post Game Statistics Window
- Fixed an issue with the window width that could cause technology path icons to appear outside of the window.
Disconnecting Player
- Fixed an issue that would cause the game not to automatically defeat an inactive, disconnected player at the start of the game as intended.
- Fixed an issue that could cause quick hotkey presses after a page change to start a research of a technology from the previous page.
Known issue: If you queue up more than 1 Research and then change the page via control group hotkey; the remaining (not current) Researches will cancel.
If you change page via the command card, this issue doesn't exist.
- Fixed an issue with control bind hotkeys.
Spellslinger
- Fixed an issue that could cause this tower not to gain mana properly on attack.
Spellslinger Master
- Fixed an issue that could cause this tower not to gain mana properly on attack.
Ultimate Annihilation Glyph
- Fixed an issue that caused this tower to be unable to damage the Phoenix creep.
Note: The Annihilation bounce won't work against the Phoenix.
With this version Season 2 begins. The top 10 players from the Season 1 Leaderboard have been added to the Season History Leaderboard.
Player Amount
- The maximum number of players has been reduced from 18 to 15 players.
Note: The map could struggle with performance in some scenarios with a high player count, this limit will reduce the risk.
Player Lane Adjustments
- The distance between player lanes increased.
Note: This change will improve the performance for players who play with a high camera zoom-level and might unintentionally see the graphical effects from another player's lane.
- The lane positions have been adjusted and are now split in 3 rows, with 5 players each.
Note: This is to make sure the minimap isn't stretched and become oddly warped horizontally. The send order has been adjusted. Instead of going from bottom-left to top-right, it's now from top-left to bottom-right.
Post Game Statistics
- A new window that displays statistics from the game will now appear when a player is victorious for all active players.
- The window can manually be opened/closed by pressing "K".
- You can also close the window by pressing the Close-button in the top-left corner.
NOTE: The statistics are not updated in real-time in order to save on performance. The stats are only updated once the window is opened.
Performance, Optimization and Bug Fixes
- Fixed a rare bug that could allow a defeated player to steal lives.
- When a player is defeated, the grid is now properly destroyed and unnecessary data is cleared.
- Fixed firework memory leak at the end of the game when a player is victorious.
Note: This never caused any issues during gameplay.
- Improvements/optimizations have been made to some systems and mechanics.
Miscellaneous
- Improved the quality of the in-game minimap.
- Added a loading screen background.
- Removed unused assets that reduces map file size.
Note: ~200kB
- The grid base color has been changed to white.
Note: It's possible to manually change the color with a new command (see below).
- The game will now exit after 120 seconds, instead of 15 seconds when a player is victorious.
- On-screen UI-buttons will now display a small text when hovering the button, shortly explaining what it is.
- Camera is no longer locked on the winning player's builder at the end of the game.
- You can now individually group bind (ctrl + 1, 2, 3, etc) each Research Center page.
Discord Notification
- When a player is defeated a text box with a link to the Line Tower Wars: Reforged Discord will appear on the screen. This link can be copy and pasted in a browser.
- It's possible to close the notification by clicking on the Discord icon on the left side of the text box.
- The Leaderboard for Season 2 has been extended to 50 players!
- The rating of a player in the leaderboard will now always be up-to-date and not the current highest rating detected.
- A player with Placement Games active will no longer be added to the Leaderboard if possible.
- The Leaderboard will now detect if a player has their rating out of sync with the current Leaderboard data, based on total games played.
Note: If the player has less games played than the Leaderboard data, the rating of the player will be restored to the Leaderboard rating data, as this is the most recent rating the player had; there's some protection against player disconnects.
Only player profiles currently recorded by other players can be checked (even though the Leaderboard can display up to 50 players, the amount of players could vary as all players may have different player profiles saved at the start of the game).
- Players detected as disconnected will have their rating replaced with "DC" in the scoreboard.
- The Leaderboard window reworked. It's now a scrollable and smaller window.
- The Top 10 players are in a different color (1st, 2nd and 3rd has a unique color).
- Your own name is highlighted in the Leaderboard for yourself.
- Player stats will no longer be overwritten and reset when using another account. Instead a new profile for this account will be created.
- Improvements have been made in order to prevent player data corruption.
- Added functionality to allow new data to be saved during a Season.
Note: This is more a developer tool if the community requests something new to be saved.
- If a player ends up at second or third place in the game, these games will now be saved as a separate stat that can be checked via the "-stats" or Player Stats ability.
- The 1st, 2nd and 3rd win amount is now also displayed in %.
- Updated the tooltip of the "Player Stats"-ability in order to be up-to-date with recent changes.
- A player looking at their stats via the "Player Stats"-ability will no longer see their current rating if they still have active Placement Games.
- The amount of "losses" is removed from the Player Stats display; they're baked into "Games Played" and can easily be calculated if necessary.
- The scoreboard should now hug the right side of the screen with minimum margin.
- The Leaderboard should no longer be misaligned with the Scoreboard when playing in Fullscreen, using a common and supported Aspect Ratio.
Note: If the Aspect Ratio used isn't supported, the Leaderboard will default to a 16:9 aspect ratio in mind. The Aspect Ratio is detected at the start of the game and will not dynamically adjust if the screen size adjusts.
- The bottom-left "Idle Worker"-button removed and replaced with "Leaderboard History Window"-button.
- Moved the "Leaderboard History Window" from center to the left side of the screen.
- The "Leaderboard History Window" is now scrollable.
- Skins can no longer unlock during placement games.
- Added a new page to the skin menu.
- Skin 3 games played requirement changed from 20 to 15 and skin model changed from "Kobold" to "Night Elf Runner".
- Skin 4 games played requirement changed from 50 to 35 and skin model changed from "Gnoll" to "Mur'gul Cliffrunner".
- Skin 6 changed from "Tuskarr" to "Spirit Wolf".
- Skin 8 changed from "Draenei Darkslayer" to "Skeletal Mage".
- Skin 10 rating requirement changed from 3000 to 2500.
- Skin 11 rating requirement changed from 5000 to 3000.
- New Skin: Treant (60 games played)
- New Skin: Dryad (100 games played)
- New Skin: Peon (10 1st place wins)
- New Skin: Naga Myrmidon (25 1st place wins)
- New Skin: Alchemist (50 1st place wins)
- New Skin: Brewmaster (100 1st place wins)
- A sound and a short text message will now display for the player when a new skin is unlocked.
New Command: Grid Color (-gc red green blue alpha)
- With this command players can change the color of their grid. The color is saved between games.
Note: You must enter a value between 0 - 100 for each color. 0 alpha is no grid transparency, 50 alpha is 50% grid transparency, etc.
Example: "-gc 100 0 0 0" will make the grid color bright red.
The grid color can be reset by only typing "-gc" with no color values. Default Color values are 85, 85, 85, 85.
New Command: (UI) Button Toggle (-bt) (experimental)
- With this command you can hide/show the on-screen UI-buttons.
Note: You'll have to keybind the Creep Tier building and keep in mind that the keybind for the Research Center is reset every time you change a page, so you'll have to rebind it.
This command is not saved between games as you'd still have to type it anyway in order to keybind at the start of the game.
New Command: Tower Alpha (-ta x) (experimental)
- With this command you can set an alpha value of all towers built (transparency).
Note: Replace "x" with a number between 0 - 100, where 0 = 0% transparency and 100 = 100% transparency, etc.
As with the "-gt" command, this command only affects towers built/upgraded after command input.
This command is saved between games.
New Hotkey Command: Quick Swap (F1, F2 and F3 keys)
- It's now possible to quick swap between your own lane, your senders lane and your targets lane.
F1: Instantly set your camera position towards the top of your own lane.
F2: Instantly set your camera position towards the top of your senders lane.
F3: Instantly set your camera position towards the top of your targets lane.
Player Stats (-stats x)
- It's no longer possible to check the stats of a non-existing player.
- The rating of a player with Placement Games active is now hidden.
Animation Toggle (-at)
- No longer experimental and your current setting will now be saved between games.
- A few towers were excluded with this command because of their sound behaviour.
Note: Cutter, Grinder and Carver.
Game Statistics (-s)
- Your current setting will now be saved between games.
- Added game duration; which will display for how long the game has been played.
- Added percent values for total gold spent on defense (towers) and offense (creeps).
Camera Distance (-zoom x and -cam x)
- A text message will now appear confirming the camera distance change.
- Changed the error text from invalid input to be clearer.
Leaderboard History Window (-l)
- Removed.
Player Lives Changes
- The player lives scales with the amount of players in the game. The values has been adjusted based on player count:
1 player changed from 30 to 50 (50 total)
2 players changed from 30 to 50 (100 total)
3 players changed from 30 to 40 (120 total)
4 players changed from 30 to 40 (160 total)
5 players changed from 30 to 35 (175 total)
6 players changed from 30 to 35 (210 total)
7 players changed from 25 to 30 (210 total)
8 players changed from 25 to 30 (240 total)
9 players changed from 25 to 30 (270 total)
10 players changed from 25 to 30 (300 total)
11 players unchanged, still 25 (275 total)
12 players unchanged, still 25 (300 total)
13 players changed from 20 to 25 (325 total)
14 players changed from 20 to 25 (350 total)
15 players changed from 20 to 25 (375 total)
Player Builder
- Will now auto-attack nearby creeps until controlled for the first time. This is disabled whenever the player controls the Builder.
- Attack damage changed from 11-12 to 10-10.
- Attack Type changed from "Normal" to "Hero".
Note: The Hero attack type deals 100% damage to all Armor Types, except 66% to Fortified Armor.
- "Leaderboard History Window"-ability removed (replaced with UI-button, bottom-left).
Attack and Armor Type changes
- The damage bonus table has been adjusted for most Attack and Armor Types to the following values (any % below 100% will result in damage reduction, anything above is damage bonus):
- Normal Attack Type
Light Armor: 100% changed to 80%
Medium Armor: 150% (unchanged)
Heavy Armor: 100% (unchanged)
Fortified Armor: 70% changed to 66%
Hero Armor: 100% changed to 80%
UnArmored: 100% (unchanged)
- Piercing Attack Type
Light Armor: 200% changed to 150%
Medium Armor: 75% changed to 100%
Heavy Armor: 100% changed to 80%
Fortified Armor: 35% changed to 66%
Hero Armor: 50% changed to 66%
UnArmored: 150% changed to 125%
- Siege Attack Type
Light Armor: 100% (unchanged)
Medium Armor: 50% changed to 80%
Heavy Armor: 100% changed to 80%
Fortified Armor: 150% (unchanged)
Hero Armor: 50% changed to 80%
UnArmored: 150% changed to 125%
- Magic Attack Type
Light Armor: 125% (unchanged)
Medium Armor: 75% changed to 80%
Heavy Armor: 200% changed to 150%
Fortified Armor: 35% changed to 66%
Hero Armor: 50% changed to 66%
UnArmored: 100% (unchanged)
- Chaos Attack Type
Unchanged, still 100% vs all Armor Types
- Spell Damage
Hero Armor: 75% changed to 100%
All Other: 100%
Note: All creeps with Hero Armor are already Spell Resistant and reduces the damage. I'll have the Trait handle the damage reduction instead of having the Armor Type further reduce the damage.
- Hero Attack Type
Fortified Armor: 50% changed to 66%
All Other: 100%
Note: Previous values were default melee values and weren't designed for Line Tower Wars. Most weaknesses/defenses are the same, but the positives/negatives have been modified (i.e. 200% bonus and 65% reductions, etc).
- Every Attack and Armor Type tooltips have been changed to represent these new changes in a quick and easy way to read. Simply hover over the Attack Type or Armor Type to see the new values in-game.
Damage Table Image
Sell & Reform Adjustments
- Selling (not reforming) towers will now display the total gold recieved from all towers sold within a short time frame.
- The amount of gold refunded by selling changed from 75% to 60%.
- The amount of gold refunded by reforming a tower changed from 75% to 60%.
Tooltips
- Tower tooltip titles adjusted.
- Rewritten all tower tooltips to be quicker and easier to read.
- All tooltips now mentions which Damage Type the towers have.
- Corrected tooltips of towers with incorrect spelling/grammar and data values from previous changes.
Magic Attack Type
- Re Added the "Magic" Attack Type to some towers.
Note: This attack type was removed many versions ago because this Attack Type was unable to deal any damage at all to Spell/Magic Immune creeps. However, this Trait has been reworked and this attack type can once again attack these creeps without any reduction in damage.
Technology Discs
- Improved the logic behind Technology Discs.
- Technology Discs are no longer built instantly and instead have a 1 second build time as all other towers.
- You are now able to sell any activated Technology Disc.
- Time to inactive a Technology Disc changed from 5 seconds to 3 seconds.
- The hotkey for inactivating a Technology Disc changed from 'T' to 'Y' and Command Card position changed from 0,0 to 0,1.
- All Technology Discs are now invulnerable and can't be destroyed by attacking creeps.
Note: This change is made in order to lessen the risk of building Technology Discs and open up some more opportunities of where they can be built. Technology Discs should be a full focus of support and utility effects.
Technology Disc: Arcane
- Active: Arcane Technology now purges the "Spell Resistance" Trait, instead of the (removed) "Spell Immunity" Trait.
Technology Disc: Water
- Active: Water Technology will now also stun all affected creeps by 1.2 seconds.
- Active: Water Technology trigger interval changed from every 3.5 to 4.7 seconds.
Technology Disc: Ice
- Active: Ice Technology slow per hit changed from 5% to 1%.
- Active: Ice Technology maximum slow changed from 25% to 20%.
Note: This disc was really strong for the cost and did basically allow for a constant 25% slow at all times.
Technology Disc: Holy
- Active: Holy Technology health regeneration bonus changed from 200% to 165%.
Note: This disc was, just like Ice, also very strong for the cost with the amount of health distributed to all towers.
Technology Disc: Lightning
- Active: Lightning Technology return damage changed from 250 to 300%.
Elemental Core
- Attack Type changed from "Normal" to "Magic".
Ultimate Unstable Elemental Core
- Removed.
Archer
- Damage changed from 1-2 to 1-1.
- Attack Speed changed from 1.0 to 0.66.
Note: This change is made in order to lessen the early game RNG; the damage per second remains the same (1.5 DPS).
Gunner
- Damage changed from 3-5 to 3-3.
- Attack Speed changed from 0.85 to 0.63.
Note: This change is made in order to lessen the early game RNG; the damage per second remains the same (~4.7 DPS).
Watch Tower
- Damage changed from 12-13 to 8-9.
- Attack Speed changed from 0.75 to 0.5.
Note: Note: 120g towers and above should introduce a bit RNG, but this tower had to be adjusted as well in order to maintain the lower Attack Speed from the previous upgrade; the damage per second remains the same (~17 DPS).
Guard Tower
- Damage changed from 28-29 to 44-45.
Note: Damage adjusted to scale roughly the same as the other basic tower upgrades.
- Added Magic Sentry (1) ability: Reveals invisible enemy creeps within a 200 radius.
Note: Even though the radius is small, this tower couldn't detect invisible creeps previously; this change should have players be less surprised by early invisible creeps.
Ward Tower
- Damage changed from 171-172 to 220-221.
Note: Damage adjusted to scale roughly the same as the other basic tower upgrades.
- Replaced Magic Sentry ability with Magic Sentry (2): Reveals invisible enemy creeps within a 500 radius (note: was previously 700 radius).
Note: Allowing the Magic Sentry radius to increase in radius with upgrades, allows for another reason to keep upgrading Basic Towers.
Ultimate Ward Tower
- Damage changed from 554-555 to 901-902.
Note: Damage adjusted to scale roughly the same as the other basic tower upgrades.
- Renamed Magic Sentry ability to "Magic Sentry (3)" and detection radius changed from 700 to 800.
Cannon Tower
- Damage changed from 10-14 to 11-14.
- Splash changed from 125 to 150.
- Missile speed changed from 800 to 1,000 (improved accuracy).
Bombard Tower
- Splash changed from 150 to 200.
- Missile speed changed from 900 to 1,000 (improved accuracy).
- Added Magic Sentry (1) ability: Reveals invisible enemy creeps within a 200 radius.
Note: Even though the radius is small, this tower couldn't detect invisible creeps previously; this change should have players be less surprised by early invisible creeps.
Artillery Tower
- Splash changed from 225 to 250.
- Missile speed changed from 1,000 to 1,200 (improved accuracy).
- Replaced Magic Sentry ability with Magic Sentry (2): Reveals invisible enemy creeps within a 500 radius (note: was previously 700 radius).
Note: Allowing the Magic Sentry radius to increase in radius with upgrades, allows for another reason to keep upgrading Basic Towers.
Ultimate Artillery Tower
- Missile speed changed from 1,100 to 1,200 (improved accuracy).
- Renamed Magic Sentry ability to "Magic Sentry (3)" and detection radius changed from 700 to 800.
Cutter
- Damage changed from 2-4 to 1-1.
- Attack Speed changed from 1.0 to 0.33.
Note: This change is made in order to lessen the early game RNG; the damage per second remains the same (3 DPS).
- Missile type changed from "Missile" to "Instant" (no attack projectile must travel before damage is dealt).
Grinder
- Damage changed from 4-8 to 2-2.
- Attack Speed changed from 0.75 to 0.25.
Note: This change is made in order to lessen the early game RNG; the damage per second remains the same (8 DPS).
- Maximum Health changed from 50 to 35.
- Health Regeneration changed from 0.5 to 0.35.
Note: The health value was greater than intended. Now it's at the same value as the Gunner, which has the same cost.
- Missile type changed from "Missile" to "Instant" (no attack projectile must travel before damage is dealt).
Carver
- Damage changed from 16-22 to 8-11.
- Attack Speed changed from 0.5 to 0.25.
Note: 120g towers and above should introduce a bit RNG, but this tower had to be adjusted as well in order to maintain the Attack Speed from the previous upgrade; the damage per second remains the same (38 DPS).
- Missile type changed from "Missile" to "Instant" (no attack projectile must travel before damage is dealt).
Executioner
- Model changed into one similar to Mauler.
- Damage changed from 69-81 to 38-45.
- Attack Speed changed from 0.5 to 0.25.
Note: 120g towers and above should introduce a bit RNG, but this tower had to be adjusted as well in order to maintain the Attack Speed from the previous upgrade; small damage buff overall.
- Can now attack airborne creeps.
- Added Magic Sentry (1) ability: Reveals invisible enemy creeps within a 200 radius.
Note: Even though the radius is small, this tower couldn't detect invisible creeps previously; this change should have players be less surprised by early invisible creeps.
- Missile type changed from "Missile" to "Instant" (no attack projectile must travel before damage is dealt).
Mauler
- Replaced Magic Sentry ability with Magic Sentry (2): Reveals invisible enemy creeps within a 500 radius (note: was previously 700 radius).
Note: Allowing the Magic Sentry radius to increase in radius with upgrades, allows for another reason to keep upgrading Basic Towers.
- Missile type changed from "Missile" to "Instant" (no attack projectile must travel before damage is dealt).
Ultimate Mauler
- Damage changed from 2246-2299 to 2126-2179.
- Renamed Magic Sentry ability to "Magic Sentry (3)" and detection radius changed from 700 to 800.
- Missile type changed from "Missile" to "Instant" (no attack projectile must travel before damage is dealt).
Wrecker
- Added Magic Sentry (1) ability: Reveals invisible enemy creeps within a 200 radius.
Note: Even though the radius is small, this tower couldn't detect invisible creeps previously. Should have players be less surprised by early invisible creeps.
Mangler
- Replaced Magic Sentry ability with Magic Sentry (2): Reveals invisible enemy creeps within a 500 radius (note: was previously 700 radius).
Note: Allowing the Magic Sentry radius to increase in radius with upgrades, allows for another reason to keep upgrading Basic Towers.
Ultimate Mangler
- Renamed Magic Sentry ability to "Magic Sentry (3)" and detection radius changed from 700 to 800.
Spellslinger
- Attack Type changed from "Chaos" to "Magic".
Spellslinger Master
- Attack Type changed from "Chaos" to "Magic".
- Fixed a bug that would cause this tower to have its mana pool removed when cancelling a downgrade.
Archmage
- Mana regeneration changed from 33.330 to 33.334.
- Attack Type changed from "Chaos" to "Magic".
- Spellcast (1) fixed an issue that could cause Slow not to be applied properly.
- Fixed a bug that would cause this tower to have its mana pool removed when cancelling a downgrade.
Grand Archmage
- Mana regeneration changed from 33.330 to 33.334.
- Attack Type changed from "Chaos" to "Magic".
- Spellcast (2) fixed an issue that could cause Slowmega not to be applied properly.
- Fixed a bug that would cause this tower to have its mana pool removed when cancelling a downgrade.
Ultimate Kirin Tor Wizard
- Mana regeneration changed from 33.330 to 33.334.
- Attack Type changed from "Chaos" to "Magic".
- Fixed a bug that would cause this tower to have its mana pool removed when cancelling a downgrade.
- Fixed an issue with Kirin Tor Mastery Blizzard that could cause it to not deal damage properly.
- Kirin Tor Mastery Blizzard effect is now compatible with the "-gt" command.
- Kirin Tor Mastery Frost Nova slow amount changed from 50% to 40%
- Kirin Tor Mastery Frost Nova slow duration changed from 2 to 3 seconds.
- Kirin Tor Mastery Frost Nova slow now uses the Creep Slow system, used by Ice attack slow modifiers.
Note: This also fixes an unintended bug with the default Warcraft 3 slow mechanic, where creeps would get stuck when the slow was applied.
- Kirin Tor Mastery Frost Nova effect is now compatible with the "-gt" command.
- Kirin Tor Mastery slow aura removed.
Note: This tower already has a lot of utility with the spells, stuns and frost nova slow.
Arcane Pylon
- Attack Type changed from "Chaos" to "Magic".
- Fixed a bug that would cause this tower to have its mana pool removed when cancelling a downgrade.
Unstable Arcane Pylon
- Damage changed from 128-130 to 123-125.
- Attack Type changed from "Chaos" to "Magic".
- Fixed a bug that would cause this tower to have its mana pool removed when cancelling a downgrade.
Ultimate Arcane Orb
- Attack Type changed from "Chaos" to "Magic".
- Fixed a bug that would cause this tower to have its mana pool removed when cancelling a downgrade.
Frozen Obelisk
- Attack Type changed from "Normal" to "Magic".
- Frost Attack (1) slow per hit changed from 7.5% to 5%.
- Frost Attack (1) maximum slow changed from 30% to 25%.
Runic Obelisk
- Damage changed from 29-32 to 27-30.
- Attack Type changed from "Normal" to "Magic".
- Frost Attack (2) slow per hit changed from 10% to 7.5%.
- Frost Attack (2) maximum slow changed from 40% to 30%.
Frozen Watcher
- Damage changed from 51-54 to 71-74.
- Attack Type changed from "Normal" to "Magic".
- Frost Blast (1) slow per hit changed from 15% to 10%.
- Frost Blast (1) maximum slow changed from 45% to 40%.
Frozen Core
- Damage changed from 112-115 to 136-139.
- Attack Type changed from "Chaos" to "Magic".
- Frost Blast (2) slow per hit changed from 20% to 15%.
- Frost Blast (2) maximum slow changed from 50% to 45%.
Ultimate Lich
- Attack Type changed from "Chaos" to "Magic".
- Chilling Death slow per hit changed from 25% to 20%.
Tidal Guardian
- Torrent (1) damage type changed from "Chaos" to "Normal" as intended.
- Torrent (1) damage can now hit airborne creeps; but the proc itself can still only trigger by damaging ground creeps.
- Torrent (1) code reworked and optimized.
Tidal Monstrosity
- Torrent (2) damage type changed from "Chaos" to "Normal" as intended.
- Torrent (2) damage radius changed from 250 to 220.
- Torrent (2) the delay of the 2nd torrent changed from 2 to 1.4 seconds.
- Torrent (2) the damage and radius of the delayed 2nd torrent changed from 30% to 50%.
- Torrent (2) damage can now hit airborne creeps; but the proc itself can still only trigger by damaging ground creeps.
- Torrent (2) code reworked and optimized.
Ultimate Sludge Monstrosity
- Attack Type changed from "Chaos" to "Normal" (to keep it consistent with previous upgrades and also vary the attack types of the Ultimate Towers).
- Crippling Decay slow changed from 2% to 3.25%.
- Crippling Decay maximum slow cap changed from 75% to 65%.
- Fixed unintended behaviour that caused Technology Disc: Ice not to function with this tower, even if Crippling Decay failed to apply.
Note: If proc chance was 100%, the required number of hits for maximum slow is now 20, instead of previously 37.5.
Lightning Beacon
- Attack Speed changed from 2.25 to 2.0.
Lightning
Generator
- Attack Speed changed from 2.25 to 2.0.
- Attack Range changed from 1,000 to 1,100.
Note: With the new map layout the attack range of towers can be increased over the previous 1000 cap. An increased attack range for this tower will make it stand out more, by having greater attack range.
Ultimate Annihilation Glyph
- Attack Speed changed from a random 1.0 - 2.0 to 2.0.
- Attack Range changed from 1,000 to 1,200.
Note: See Lightning Generator change above.
- Annihilation will now cause attacks to chain to 2 additional targets, dealing 50% reduced damage after each damaged target.
Fire Pit
- Ignite (1) damage changed from 3 to 5.
- Ignite (1) duration changed from 7 to 5.
Magma Well
- Damage changed from 43-48 to 51-56.
- Ignite (2) damage changed from 7 to 13.
- Ignite (2) duration changed from 7 to 5.
Meteor Attractor
- Damage changed from 89-93 to 141-145.
- Attack Type changed from "Chaos" to "Siege".
- Missile speed changed from 800 to 1,100.
Note: A few creeps had their Armor Type changed to Fortified Armor, so more towers with Siege Attack is crucial. It's also great to have another attack creep counter, as most have Fortified Armor as well.
- Overwhelming Impact (1) ground fire will now also burn airborne creeps due to the heat generated.
- This tower is now compatible with the "-gt" command, but will affect all players and only if the player who builds the tower has "-gt" enabled.
Note: The performance is more important for the player that builds this tower with "-gt" enabled, even if it affects those who want the graphical effects.
Armageddon
- Damage changed from 245-249 to 364-368.
- Attack Type changed from "Chaos" to "Siege".
- Attack Range changed from 800 to 900.
- Missile speed changed from 800 to 1,100.
- Missile effect changed to a less graphical meteor (same as Meteor Attractor).
Note: See Meteor Attractor change above.
- Overwhelming Impact (2) ground fire will now also burn airborne creeps due to the heat generated.
- This tower is now compatible with the "-gt" command, but will affect all players and only if the player who builds the tower has "-gt" enabled.
Note: See Meteor Attractor change above.
Ultimate Moonbeam Projector
- Damage changed from 1064-1067 to 1089-1092.
- Attack Type changed from "Chaos" to "Siege".
Note: See Meteor Attractor change above.
- Fixed a bug that would cause this tower to have its mana pool removed when cancelling a downgrade.
Plague Well
- Damage changed from 11-13 to 12-14.
- Attack Type changed from "Normal" to "Chaos".
- Corruption (1) can now affect Spell Resistant creeps.
Catacomb
- Damage changed from 31-33 to 33-35.
- Attack Type changed from "Normal" to "Chaos".
- Corruption (2) damage changed from 41 to 48.
- Corruption (2) can now affect Spell Resistant creeps.
Septic Tank
- Attack Speed changed from 0.5 to 0.33.
Plague Fanatic
- Damage changed from 135-139 to 176-180.
- Attack Speed changed from 0.3 to 0.33.
Ultimate Gravedigger
- Damage changed from 613-616 to 720-723.
- Attack Speed changed from 0.3 to 0.33.
Lightshroom
- Damage changed from 166-172 to 83-86.
- Attack Speed changed from 2.0 to 1.0.
Note: DPS remains the same.
- Attack Type changed from "Chaos" to "Piercing".
Note: The Lightshrooms will deal more damage vs all airborne creeps with this type, so earlier Lightshrooms are now slightly stronger. However, Frost Wyrms will take 80% damage and Phoenix 66% because of the adjusted Damage Table.
- Rejuvenating Spores (1) pushback distance changed from 11.2 to 5.35.
Note: All Lightshrooms have a very minor pushback nerf, even though this one seems as a large nerf, it's effectively the same due to the Attack Speed change.
Enchanted Lightshroom
- Damage changed from 384-389 to 256-259.
- Attack Speed changed from 1.5 to 1.0.
Note: DPS remains the same.
- Attack Type changed from "Chaos" to "Piercing".
Note: See Lightshroom change above.
- Rejuvenating Spores (2) pushback distance changed from 11.2 to 7.13.
Note: See Lightshroom change above.
Ultimate Enchanted Lightshroom
- Attack Type changed from "Chaos" to "Piercing".
Note: See Lightshroom change above.
- Divine Spores pushback distance changed from 11.2 to 10.7.
Ultimate Firelord
- Volcanic Eruption damage proc reworked:
Each attack has a 40% chance to trigger a Volcanic Eruption; a random creep damaged by the Firelord will explode, dealing 600% of the damage dealt as spell damage.
- Volcanic Eruption Attack Speed proc health requirement changed from 35% to 40%.
- Volcanic Eruption Attack Speed bonus changed from 50% to 35%.
Note: This change gives the Firelord a bit more of a balanced multi/single-target role. Good overall splash damage, but also capable of a high single target burst.
Shock Particle
- Damage type changed from "Normal" to "Chaos".
Shock Generator
- Damage type changed from "Normal" to "Chaos".
Voltage
- Damage changed from 30-30 to 35-35.
- Electrocute (1) current health %-damage changed from 0.41% to 0.39%.
- Electrocute (1) new additional effect:
The damage dealt is stored as 1 Static Charge; when 10 Static Charges have been stored, a lightning bolt will strike a random nearby airborne creep within a 300 radius, dealing spell damage equal to the stored damage from the Static Charges. The Static Charges are reset after each lightning bolt.
Note: A passive anti-air component which is lacking at the moment, that should help open up some more builds.
High Voltage
- Electrocute (2) current health %-damage changed from 1.07% to 1.0%.
- Electrocute (2) new additional effect:
The damage dealt is stored as 1 Static Charge; when 10 Static Charges have been stored, a lightning bolt will strike a random nearby airborne creep within a 400 radius, dealing spell damage equal to the stored damage from the Static Charges. The Static Charges are reset after each lightning bolt.
Note: See Voltage change above.
Decayed Guardian
- Damage changed from 50-70 to 60-80.
Decayed Horror
- Damage changed from 155-175 to 180-200.
Ultimate Diabolist
- Hellfire damage increase per target changed from 3% to 3.6%.
Poisonous Roots
- Damage changed from 105-120 to 131-141.
- Slow Poison duration changed from 2 seconds to 3 seconds.
- Slow Poison damage per second changed from 27 to 36.
- Slow Poison Attack Speed slow changed from 20% to 15%.
- Slow Poison movement speed slow removed.
- Slow Poison can now affect Spell Resistant creeps and will last the full duration.
Paralyzing Roots
- Damage changed from 244-253 to 344-352.
- Paralyzing Poison duration changed from 2 seconds to 3 seconds.
- Paralyzing Poison damage per second changed from 56 to 91.
- Paralyzing Poison Attack Speed slow changed from 35% to 20%.
- Paralyzing Poison movement speed slow replaced with slow cap increase by 15%.
- Paralyzing Poison can now affect Spell Resistant creeps and will last the full duration.
Ultimate Scorpion
- Damage changed from 844-871 to 924-951.
- Missile speed changed from 1,000 to 1,500.
- Deadly Strike renamed to Lethal Strike and reworked:
Attacks have a chance based on the current %-health (100% - 0%) of the target creep to Critical Strike for 90% additional damage. The lower the health, the higher the chance to Critical Strike. The target will also be injected with a lethal poison for 3 seconds; dealing 170 damage per second and increasing the maximum cap of slow effects by 25% while the poison is active.
Note: This change will adjust scorpions to be an interesting mid-/back-line, dealing high single target burst damage to creeps with low current health. The additional slow cap could also help prevent leaking any creeps if the scorpions hold the back line with any slow assisting towers.
Even though the old movement speed slow (25%) from the poison were removed, this cap can potentially combine into a higher slow amount than previously:
Example: A creep with 500 movement speed.
New: Lich 60% ice slow + 25% scorpion slow cap = 85% = 75 movement speed
Old: Lich 60% ice slow = 200 movement speed; then + poison movement speed slow 30% = 140 movement speed.
The Scorpion (and others attacking the poisoned creep) will also benefit additionally from Ice Disc, which could be an interesting combination.
- Lethal Strike can now affect Spell Resistant creeps and will last the full duration.
Earth Protector
- Devastating Attack (1) Armor reduction chance changed from 15% to 30%.
- Devastating Attack (1) Armor reduction amount changed from 1 to 0.6.
- Devastating Attack (1) should now be capped at around 0 minimum Armor for creeps as intended.
Note: Slight buff and more reliable Armor reduction.
Ancient Earth Protector
- Devastating Attack (2) Armor reduction chance changed from 15% to 30%.
- Devastating Attack (2) Armor reduction amount changed from 1.6 to 1.2.
- Devastating Attack (2) should now be capped at around 0 minimum Armor for creeps as intended.
Note: See Earth Protector change above.
Ultimate Ancient Warden
- Nature's Guidance Armor reduction chance changed from 20% to 35%.
- Nature's Guidance Armor reduction amount changed from 2.0 to 1.5.
- Nature's Guidance should now be capped at around 0 minimum Armor for creeps as intended.
Note: See Earth Protector change above.
Water Elemental
- Damage changed from 60-64 to 73-77.
- Splash damage is no longer dropped off the further away damaged creeps are from the impact area.
- Pressuring Water (1) bonus damage based on distance changed from 30% to 50%.
Volatile Water Elemental
- Damage changed from 95-99 to 172-176.
- Splash damage is no longer dropped off the further away damaged creeps are from the impact area.
- Pressuring Water (2) bonus damage based on distance changed from 50% to 70%.
Ultimate Hurricane Elemental
- Damage changed from 416-422 to 502-508.
- Splash changed from 0 to 125 (had previously a built-in 500 Splash in Hurricane Storm ability).
- Attack missile changed to a lightning effect.
- Attack Type changed from "Chaos" to "Normal".
- Hurricane Storm reworked:
Attacks will erode the Armor of target creeps by 0.1, down to 0 Armor. Airborne, non-spell resistant creeps have a 20% chance to be paralyzed and drop to the ground for 2 seconds; paralyzed creeps can be attacked as though they were ground creeps. The paralyze effect can only trigger once every 6 seconds on the same creep.
Light Flies
- Damage changed from 9-12 to 9-11.
- This tower is now compatible with the "-gt" command, but will affect all players and only if the player who builds the tower has "-gt" enabled.
Note: The performance is more important for the player that builds this tower with "-gt" enabled, even if it affects those who want the graphical effects.
Holy Lantern
- Damage changed from 21-24 to 21-23.
- This tower is now compatible with the "-gt" command, but will affect all players and only if the player who builds the tower has "-gt" enabled.
Note: See Light Flies change.
Sunray Tower
- This tower is now compatible with the "-gt" command, but will affect all players and only if the player who builds the tower has "-gt" enabled.
Note: See Light Flies change.
Purified Sunray Tower
- This tower is now compatible with the "-gt" command, but will affect all players and only if the player who builds the tower has "-gt" enabled.
Note: See Light Flies change.
Ultimate Northrend Titan Vault
- Damage changed from 444-444 to 538-562.
- Titan Defense Mechanism attack damage and movement speed slow aura radius changed from 600 to 500.
- Titan Defense Mechanism friendly nearby tower damaged Armor proc changed into an aura.
- Titan Defense Mechanism Armor proc/aura radius changed from 300 to 250.
- Titan Defense Mechanism slow now uses the Creep Slow system, used by Ice attack slow modifiers.
- Titan Defense Mechanism slow no longer slows using an aura due to the above change. Instead creeps with the debuff will be slowed on damage taken.
Note: The effect should be overall the same. All creeps might not be slowed immediately; but the slow will linger for 3 seconds, instead of 1.5 from the previous aura.
This also fixes an unintended bug with the default Warcraft 3 slow mechanic, where creeps would get stuck when the aura slow was applied.
- This tower is now compatible with the "-gt" command, but will affect all players and only if the player who builds the tower has "-gt" enabled.
Note: See Light Flies change.
Icicle
- Damage changed from 77-79 to 88-90.
- Ice Lance renamed to "Ice Lance (1)" and reworked:
Attacks will pierce and hit all creeps in a line towards the target creep, up to 600 distance.
Tricicle
- Damage changed from 167-169 to 203-205.
- Attack Range changed from 600 to 700.
- Ice Barrage renamed to "Ice Lance (2)" and reworked:
Attacks will pierce and hit all creeps in a line towards the target creep, up to 700 distance.
Note: This tower is now compatible with "-gt" due to multi-shot removal.
Ultimate Crystal
- Damage changed from 484-491 to 711-716.
- Attack Range changed from 700 to 800.
- Crystalized Light reworked:
Attacks will pierce and hit all creeps in a line towards the target creep, up to 800 distance. Each creep hit will increase the damage dealt and damage radius of the next attack projectile by 5% per creep, up to 150%.
Note: This tower is now compatible with "-gt" due to multi-shot removal.
Splasher
- Crushing Wave (1) damage increased from 3 to 5.
Tidecaller
- Crushing Wave (2) damage increased from 10 to 12.
Rockfall
- Damage changed from 8-22 to 12-18.
Avalanche
- Damage changed from 27-68 to 38-57.
Creep Manipulation Adjustments
- Players are now able to select their own creeps; but as soon as a movement order is given, the order is ignored and the creep is de-selected.
Note: Previously players couldn't select their own creeps without having it being de-selected and re-ordered to move.
Creep Pathing
- 1/3 of the creeps sent will no longer rotate 90 degrees after being sent.
- Creeps should now prefer to move down in a straight line, instead of trying to hug the walls when reaching the player leak area.
Creep Bounty
- The Creep Bounty has been reworked. It is now based out of gold cost instead of creep income and previously used modifiers are removed. The bounty ratio is decreasing over the tiers.
- Boss Creeps has a 2x bounty ratio bonus.
Tooltips
- All tooltips now mentions which Armor Type the creeps have.
Sheep
- Health Regeneration changed from 0.5 to 0.0.
- Movement Speed changed from 200 to 220.
Forest Wolf
- Maximum Health changed from 6 to 5.
- Health Regeneration changed from 0.5 to 0.0.
Skeleton Warrior
- Maximum Health changed from 13 to 12.
- Health Regeneration changed from 0.5 to 0.0.
- Armor Type changed from Heavy to Medium.
Acolyte
- Maximum Health changed from 27 to 24.
- Health Regeneration changed from 0.5 to 0.0.
- Armor Type changed from UnArmored to Small.
- Unholy Sacrifice (1) heal changed from 2 to 3.
Forest Spider
- Maximum Health changed from 34 to 32.
- Reworked internal behaviour of the Carrier (1) Trait to reduce event calls (slight performance optimization).
Swordsman
- Maximum Health changed from 57 to 58.
- Devotion Aura (1) radius changed from 900 to 700.
Fel Orc Grunt
- Maximum Health changed from 70 to 67.
- Bounty changed from 7 to 8.
Vile Temptress
- Maximum Health changed from 96 to 98.
- Bounty changed from 8 to 11.
- Armor Type changed from Heavy to Small.
- Endurance Aura (1) Trait Attack Speed bonus changed from 5% to 10%.
- Endurance Aura (1) Trait radius changed from 900 to 700.
Shade
- Maximum Health changed from 107 to 102.
- Stock Start Delay changed from 145 to 150.
Mud Golem
- Bounty changed from 25 to 24.
- Armor Type changed from Medium to Fortified.
- Armor changed from 2 to 1.
- Maximum Health changed from 198 to 160.
- Stock Start Delay changed from 160 to 170.
- Spell Immunity Trait reworked into Spell Resistance: Any spell damage taken is reduced by 70% and the duration of harmful spell effects are reduced by 90%. This creep is also immune to most slow effects.
Demolition Machine
- Damage changed from 4-5 to 5-6.
- Attack Speed changed from 2.0 to 2.5.
- Armor changed from 0 to 1.
Note: DPS is roughly the same.
- Bounty changed from 20 to 50.
Rot Golem
- Bounty changed from 75 to 130.
- Spell Immunity Trait reworked into Spell Resistance: Any spell damage taken is reduced by 70% and the duration of harmful spell effects are reduced by 90%. This creep is also immune to most slow effects.
Knight
- Maximum Health changed from 550 to 580.
Vengeful Spirit
- Armor changed from 0 to 2.
- Bounty changed from 100 to 90 (80% of the total bounty; Lesser Spirits from Carrier (2) holds 10% of the bounty each).
- Reworked internal behaviour of the Carrier (2) Trait to reduce event calls (slight performance optimization).
Lesser Spirit (summoned from Vengeful Spirit Carrier (2) Trait)
- Armor changed from 0 to 1.
- Bounty changed from 25 to 11.
Forest
Troll Berserker
- Maximum Health changed from 2,070 to 1,990.
- Armor changed from 1 to 2.
- Bounty changed from 170 to 200.
Wraith
- Armor changed from 1 to 2.
- Bounty changed from 475 to 375.
Voidwalker
- Maximum mana changed from 0 to 25.
- Armor changed from 1 to 2.
- Bounty changed from 560 to 475.
- New Trait added: Chaotic Void: Any damage taken increases current mana by 1 and at 25 mana the Voidwalker will heal for 5% of its maximum health, resetting current mana to 0.
Faceless One
- Bounty changed from 475 to 570.
- Armor changed from 1 to 2.
- Endurance Aura (2) Trait Attack Speed bonus changed from 10% to 15%.
- Endurance Aura (2) Trait movement speed bonus changed from 20% to 15%.
- Endurance Aura (2) Trait radius changed from 1,200 to 900.
Dragonspawn
- Maximum Health changed from 7,500 to 7,685.
- Armor changed from 1 to 2.
- Bounty changed from 615 to 712.
- New Trait: Spell Resistance: Any spell damage taken is reduced by 70% and the duration of harmful spell effects are reduced by 90%. This creep is also immune to most slow effects.
Magnataur
- Maximum Health changed from 10,500 to 9,500.
- Bounty changed from 1,125 to 950.
- Armor Type changed from Heavy to Fortified.
- Devotion Aura (2) radius changed from 1,200 to 900.
- Spell Immunity (now Spell Resistance) removed from this creep.
Banshee
- Armor changed from 2 to 3.
- Maximum Health changed from 8,370 to 8,120.
- Bounty changed from 1,500 to 1,350.
- Stock Start Delay changed from 540 to 550.
Siege Engine
- Armor changed from 2 to 3.
- Bounty changed from 935 to 2,250.
Death Revenant
- Armor changed from 2 to 3.
- Bounty changed from 1,750 to 2,925.
- Health Regeneration changed from 5.0 to 0.0.
- Evasion Trait removed and replaced with Purgatory: This creep will stay alive for 1.5 seconds on death with 1 health. If current health is above 1 after this effect, Purgatory is reset
Note: Evasion wasn't an interesting Trait and too much RNG. This new Trait allows for some counter builds by using heavy single target damage to burst them down, one by one or heavy splash damage to burst them down at the same time before Purgatory is reset.
Infernal
- Maximum Health changed from 64,000 to 68,480.
- Bounty changed from 4,750 to 9,000.
- Spell Immunity Trait reworked into Spell Resistance: Any spell damage taken is reduced by 70% and the duration of harmful spell effects are reduced by 90%. This creep is also immune to most slow effects.
Ravaging Ghoul
- Bounty changed from 2,250 to 1,400.
- Rip and Tear talent heal amount changed from 50% to 35%.
Satyr Shadowdancer
- Maximum Health changed from 29,815 to 31,000.
- Bounty changed from 1,800 to 3,000.
- Armor Type changed from Medium to Small.
- Endurance Aura (3) Trait Attack Speed bonus changed from 15% to 20%.
- Endurance Aura (3) Trait movement speed bonus changed from 30% to 20%.
- Endurance Aura (3) Trait radius changed from 1,200 to 1,100.
Crypt Fiend
- Maximum Health changed from 47,000 to 48,410.
- Armor changed from 3 to 4.
- Bounty changed from 2,500 to 4,000.
Spellbreaker
- Maximum Health changed from 71,040 to 74,270.
- Armor changed from 3 to 4.
- Bounty changed from 4,675 to 5,000.
Necromancer
- Maximum Health changed from 83,965 to 92,535.
- Bounty changed from 5,435 to 5,250.
- Movement Speed changed from 300 to 310.
- Armor changed from 4 to 5.
- Unholy Sacrifice (3) heal changed from 4,500 to 4,800.
- Spell Immunity Trait reworked into Spell Resistance: Any spell damage taken is reduced by 70% and the duration of harmful spell effects are reduced by 90%. This creep is also immune to most slow effects.
Hydralisk
- Maximum Health changed from 152,420 to 136,780.
- Armor changed from 115 to 100.
- Movement Speed changed from 265 to 270.
- Bounty changed from 5,810 to 6,125.
- Armor Type changed from Heavy to Fortified.
Gryphon
Rider
- Bounty changed from 5,625 to 7,000.
- Armor changed from 4 to 5.
- Devotion Aura (3) radius changed from 1,200 to 1,100.
Abomination
- Maximum Health changed from 168,250 to 184,135.
- Armor changed from 10 to 8.
- Bounty changed from 5,000 to 8,750.
- Dash (4) movement speed changed from 520 to 522 (maximum cap).
Mountain Giant
- Damage changed from 650-650 to 394-394.
- Attack Speed changed from 2.75 to 2.5.
- Attack Type changed from "Normal" to "Siege".
Note:
DPS remains the same, but they'll attack slightly faster.
- Bounty changed from 15,000 to 9,000.
- Income changed from -20,000 to -15,000.
- New Trait added: Stoneskin Fortitude: This creep is immune to all slow effects caused by ice modified attacks.
Goblin Shredder
- Maximum Health changed from 457,180 to 478,180.
- Bounty changed from 26,250 to 30,000.
- Goblin Engineering slow cap changed from 15% to 20%.
Frost Wyrm
- Maximum Health changed from 315,000 to 322,000.
- Bounty changed from 37,500 to 30,000.
- Spell Immunity Trait reworked into Spell Resistance: Any spell damage taken is reduced by 70% and the duration of harmful spell effects are reduced by 90%. This creep is also immune to most slow effects.
Phoenix
- Bounty changed from 75,000 to 135,000
- Income changed from -100,000 to -125,000.
- Spell Immunity reworked to allow this creep to be attacked by Magic Attack Type damage.