created by
champion
Build towers to defend and send creeps to defeat the enemy.
Last updated
16 July, 2023
Suggested players
3v3
Category
Tileset
Sunken Ruins
Dimensions
85 x 89
Compatible
Warcraft 3: Reforged compatible
This is an official map. The map is updated and suppported by: champion . Join us on discord to get in touch with the map developers.
This map is compatible with Warcraft 3: Reforged.
Links
Feel free to rate or report this map. Please help us to improve our contents.
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- Overall Changes -
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Added a Mimic Towers mode (-mt)
At the beginning of the game, all players start with an additional worker that can build a single Mimic Tower. The Mimic Tower allows players to copy any other tower on the map
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- Overall Changes -
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Added a link to the Warcraft 3 discord community in the map description.
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- Creep Changes -
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Tauren
HP 8670 -> 11560
Removed the Reincarnation ability due to a bug where the tauren would attack nearby towers after reviving.
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- Overall Changes -
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Fixed a bug where Spiderlings would run towards the top ship and take lives off of the bottom team after the top team has used Sweeping Wave
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- Creep Changes -
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Knight
Divine Shield will now activate when the Knight is below 80% HP
Duration 3 sec -> 3.5 sec
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- Overall Changes -
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New Antistuck System
Improved Scoreboard:
- The scoreboard now displays players' value and income
- Note: The value of a player is based on the gold spent on towers, items, and researches
New Mode:
-nt (No Trade): Disable the trading of resources between players
New Commands:
-value or -v (Show the value for all players in the game. Note: The value of a player is based on the gold spent on towers, items, and researches)
-zoom xxx or -z xxx (Change the camera distance)
-givegold xxx or -gg xxx (Send gold to an allied player. Note: You must first select a unit of that player)
-givelumber xxx or -gl xxx (Send lumber to an allied player. Note: You must first select a unit of that player)
-share (Grant full control of your units to an allied player. Note: You must first select a unit of that player)
-unshare (Take control of your units from an allied player. Note: You must first select a unit of that player)
-shareall (Grant full control of your units to all allied players)
-unshareall (Take control of your units from all allied players)
-setcolor xxx or -sc xxx (Change your in-game color)
-colors (See a list of all available colors)
-setname xxx or -sn xxx (Change your in-game name)
-creep time or -ct (Shows the time that creeps need to pass through your maze based on the last 3 creeps that passed through it)
Double Spawn Mode:
All players will now receive 35 additional gold at the start of the game.
-> This should allow all players to build more at the start of the game thus reducing the probability of an early leak.
Improved Training Mode:
You can now send creeps from the regular Creep Shrine and Boss Shrine (in addition to sending creeps and bosses from the training mode exclusive Creep and Boss Shrines)
-> This should make for a better simulation of a real game.
Changed the color of Player 4 from Purple to Green
You can now add up to 12 observers
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- Creep Changes -
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-------------------------------------
Creep Shrine
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Ground Spider
HP 550 -> HP 500
New Ability - Broodmother: Spawns 2 Spiderlings upon death
Shaman
HP 1318 -> 1255
HP Regen 6.6 -> 6.3
New Ability - Bloodlust: The Shaman increases the movement speed of a nearby creep by 15%. This ability can be cast only once.
Spirit of Vengence
Removed Ghost ability
Tauren
HP 11560 -> 8670
New Ability - Reincarnation: The Tauren returns back to life with 40% HP after 3 seconds when killed. This effect can trigger only once.
Sea Witch
HP 18500 -> 3965
HP Regen 92.5 -> 0
Mana 100 -> 5000
Mana Regen 15 -> 19.5
New Ability - Mana Shield: Absorbs 5 damage per point of mana.
Knight
HP 37550 -> 33800
HP Regen 187.8 -> 169
New Ability - Divine Shield: Casts a Divine Shield when attacked (3 sec duration / 22.5 sec CD)
Dark Assasin
HP 47600 -> 42000
HP Regen 238 -> 210
Evasion 15% -> 25%
Ghost Guardian
Removed Ghost ability
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- Overall Changes -
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- Trading resources increased from 1 and 5 increments to 50 and 500 increments (without holding and while holding Ctrl)
- New Mode -sl (Single Lane) All creeps and bosses spawn only on the left side
- New Mode -ds (Double Spawn) Doubles the creeps and bosses sent to the enemy team
- New mechanics to allow for 1v2 and 1v3 match-ups:
- In a 1v2 match-up a person playing alone will receive 35 additional gold and 30 additional food at the beginning of the game. Additionally, for each creep or boss, the person sends 2 creeps or bosses will spawn in the enemy river.
- In a 1v3 match-up a person playing alone will receive 70 additional gold and 60 additional food at the beginning of the game. Additionally, for each creep or boss, the person sends 3 creeps or bosses will spawn in the enemy river.
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Bright Paladin
-------------------------------------
Sun Obelisk
Damage 10-30 -> 14-32
Gold Cost 27 -> 30
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- Overall Changes -
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- Adjusted percentages of Damage Types / Armor Types & Adjusted Armor Types of Creeps, see:
https://docs.google.com/spreadsheets/d/191mT3wFlinEpzeKpBDURUrWsPgr2ns7PUWEZyO2qLyI/edit?usp=sharing
- All creeps have 0.5% HP Regen based on max HP
- All bosses have 0.25% HP Regen based on max HP. Cray Salamander and Treasure Wagon have 0.5% HP Regen based on max HP
- Extended Food mod will be available in 3v3 via "-xf" command (+30 food)
- Extra Food that teammates receive when someone leaves increased from +15 to +30 food
- Fixed a bug where a player could receive two races in the begining of the game
- Raider replaced with Dreadlords in Training Mod + CD of creeps disabled in Training Mod
- Sweeping Wave changed to "R" Hotkey
- Reveal changed to "A" Hotkey
- Hotkey of Food Supply Buildings changed from "Z" to "X" to account for different keyboard layouts
- Trading resources in increments of 1 is now allowed (5 if you hold Ctrl)
- Fixed a bug where you didn't receive first leak bonus if the first unit that entered the enemy ship was a treasure wagon
- First leak bonus reworked: 25% bonus income till end of round 15, 20% bonus income till end of round 25 and 15% bonus income from round 26 onwards.
- Adjusted the scaling of some towers to improve the experience of players who play with reforged graphics
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- Race Changes -
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-------------------------------------
Demon Conjurer
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Nightmare
Attack Type Pierce -> Magic
Evil
Attack CD 0.3 -> 0.25
-------------------------------------
Brotherhood Summoner
-------------------------------------
Gnoll Brute
Attack Type Normal -> Siege
Brotherhood Chief
Damage 1550-2005 -> 1750-2205
Wind Disciple
Damage 820-1290 -> 890-1360
Attack CD 0.64 -> 0.6
Fire Disciple
Attack Type Normal -> Hero
Damage 1193-1488 -> 1283-1578
Attack CD 0.64 -> 0.6
Earth Disciple
Damage 1226-1670 -> 2705-3150
Attack CD 0.64 -> 1.2
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Evolution's Helper
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Plant Cell
Attack Type Normal -> Pierce
Damage 17-22 -> 18-23
Animal Cell
Damage 21-25 -> 22-30
Attack CD 1.35 -> 1.4
Little Bush
Attack Type Chaos -> Pierce
Big Shell
Attack Type Hero -> Magic
Crabinator
Attack Type Hero -> Pierce
Mammoth
Attack Type Normal -> Siege
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Lich's Breathern
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Sinful Soul
Attack Type Normal -> Magic
Bane Dwarf
Attack Type Hero -> Siege
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Wild Beast
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Wild Boar
Attack Type Normal -> Pierce
Wildkin
Bloodlust can only target Wendigo, Wildkin & Satyr
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Ogre Warchief
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Ogre Behemoth
Damage 47-63 -> 97-113
Gold Cost 48 -> 89
Can now be upgraded from Ogre Minion
Tauren Chunkholder
Attack CD 1.07 -> 1.05
Gold Cost 388 -> 350
Ogre Magi
Damage 1895-2095 -> 1970-2170
Tauren Khan
Attack Type Chaos -> Hero
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Bandit Apprentice
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Bandit Scout
Attack Type Normal -> Pierce
Bandit Militia
Attack Type Siege -> Normal
Bandit Horseman
Attack Type Normal -> Siege
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Mountain Wolf
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Stone Dwarf
Attack Type Normal -> Siege
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Hermit Wanderer
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Centaur Watcher
Attack Type Hero -> Normal
Centaur Sharpshooter
Attack Type Normal -> Pierce
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Water Builder
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Spitting Zerg
Attack Type Siege -> Pierce
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Effect Master
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Poison-Pete
Attack Type Normal -> Pierce
Freezing Fready
Attack Type Siege -> Pierce
Demolition-Dan
Attack Type Normal -> Siege
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Troll Summoner
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Troll Berserker
Attack Type Normal -> Pierce
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The Pure
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Earth Elemental
Attack Type Normal -> Siege
Water Elemental
Attack Type Magic -> Normal
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Crypt Lord
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Spiderling
Attack Type Pierce -> Normal
Forest Spider
Attack Type Hero -> Normal
Crypt Fiend
Attack Type Siege -> Magic
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Flame Mistress
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Blazing Knight
Splash 175/200/225 -> 125/150/175
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Ancient forester
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Energy Tree
Damage 18-21 -> 19-22
Attack Type Normal -> Magic
Dendroid
Splash 190/220/270 -> 175/200/225
Corrupted Dendroid
Damage 224-332 -> 284-392
(NEW) Splash 175/200/225
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Painter man
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Golden Egg
Attack Type Hero -> Magic
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Golemancer
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Ghoulem
Attack Type Pierce -> Normal
Flesh Golem
Attack Type Normal -> Siege
Battle Golem
Attack Type Siege -> Normal
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Draenei Tower Builder
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Dragonslayer 1/2
Attack Type Magic -> Siege
Souldrainer
Attack Type Normal -> Magic
Automated Defence Systems
Attack Type Pierce -> Magic
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Robotized Tinker
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Orc Robot
Attack Type Siege -> Chaos
Rocket Tower
Attack Type Normal -> Siege
Quantum Box
Damage 2750-2750 -> 2250-2250
Nuclear Station
Gold Cost 500 -> 750
Splash 500/800/1000 -> 500/750/1000
Plutonium Warhead
Damage Bonus 200 -> 0
Attack Speed Bonus 33% -> 100%
Gold Cost 900 -> 750
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Chaos Kodobeast
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Chaos Warlock
Inner Fire will not be cast on Chaos Boar and Chaos Grunt
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Miss All Youcanknow
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Aquintant
Damage 4-5 -> 6-8
Mana regeneration 10 -> 5.5
Attack Type Chaos -> Magic
Fire Cavern
Attack Type Hero -> Chaos
(Fixed) Splash 125/150/175
Alchemic Laboratory
Gold Cost 2300 -> 2200
Chaos Technology
Gold Cost 600 -> 750
Magically Enhanced Fermentation
Gold Cost 2750 -> 2250
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Goblin Engineer
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Zeppelin Bomber
Attack Type Normal -> Siege
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Bloodelf
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Bloodelf Guard
Attack CD 1.15 -> 1.05
Damage 12-15 -> 11-15
Bloodelf Crusader
Attack CD 1.15 -> 1.05
Damage 195-198 -> 177-182
Bloodelf Commander replaced with Bloodelf Mage
Damage 265-315
Attack CD 1.5
Attack Type Magic
Range 750
Splash 300
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Posseidons Guard
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Giant Crab
Attack Type Pierce -> Siege
Splash 200/250/300 -> 200/225/250
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Evoker of the Necron Covenant
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Blight Minion
Attack Type Magic -> Chaos
Ice Touch Tower
Attack Type Normal -> Magic
Ice Corruption Tower
Attack Type Normal -> Magic
Necron High Council
Attack Type Normal -> Pierce
Covenant Architect
Damage 3000-3095 -> 2805-2895
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Wisp King
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The Light That Blinds
Gold Cost 800 -> 875
Now built directly from the Wisp King
Lightning Spirit
Gold Cost 18500 -> 18750
Now upgraded from The Light That Blinds instead of Fire Ball
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- Creep Changes -
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Creep Shrine
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Shade
HP Regen 0.25 -> 0.1
(NEW) "Ghost" passive: Allows to pass through other creeps
Carrion Beetle
HP Regen 0 -> 0.2
Spell Breaker
HP Regen 0 -> 0.6
Armor Type Light -> Heavy
Archer
HP Regen 0 -> 0.9
HP 221 -> 188
Armor Type Unarmored -> Medium
(NEW) 15% Evasion
Clockwerk Goblin
HP Regen 0.5 -> 1.8
Ground Spider
HP Regen 0.5 -> 2.8
Armor Type Heavy -> Unarmored
Crab
HP Regen 2 -> 4.4
Shaman
HP Regen 8 -> 6.6
Abomination
HP Regen 2 -> 6.1
Huntress
HP Regen 60 -> 38.3 (Night Only)
HP 2104 -> 1914
Dire Wolf
HP Regen 6 -> 15
Spirit of Vengeance
HP Regen 30 -> 23.7
(NEW) "Ghost" passive: Allows to pass through other creeps
Spirit Walker
HP Regen 35 -> 36.1
Armor Type Normal -> Light
Tauren
HP Regen 25 -> 57.8
Sea Witch
HP Regen 30 -> 92.5
Armor Type Normal -> Unarmored
Pit Lord
HP Regen 10 -> 99.5
Knight
HP Regen 20 -> 187.8
Armor Type Light -> Heavy
Dark Assasin
HP Regen 20 -> 238
Armor Type Heavy -> Normal
Raider
HP Regen 30 -> 399
Armor Type Heavy -> Medium
Earth Spirit
HP Regen 30 -> 499.5
Armor Type Light -> Unarmored
Dreadlord
HP Regen 30 -> 698
Destroyer
HP Regen 333 -> 1752
HP 192700 -> 175200
Spirit Wyvern
HP Regen 100 -> 1161.5
Armor Type Heavy -> Unarmored
Ghost Guardian
HP Regen 1 -> 1476.5
(NEW) "Ghost" passive: Allows to pass through other creeps
Draenai Ancestor
HP Regen 2 -> 1873
Wraith
HP Regen 2 -> 1907.5
Spirit Wolf
HP Regen 120 -> 2740
Armor Type Normal -> Heavy
Atmodoz Arachnid
HP Regen 150 -> 2792
Armor Type Fortified -> Normal
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Boss Shrine
-------------------------------------
Ogre Warlord
HP Regen 1 -> 2
Stock CD 27 sec -> 30 sec
Gargoyle
HP Regen 3 -> 4.5
Stock CD 29 sec -> 30 sec
Depth Revenant
HP Regen 8 -> 2.9
Stock CD 31 -> 35
Stock Start Delay 380 sec -> 378 sec
Cray Salamander
HP Regen 125 -> 78.3
HP 13940 -> 15650
Stock Start Delay 505 sec -> 503 sec
Feral Hound
HP Regen 1 -> 57.8
Stock CD 37 sec -> 55 sec
Parallel Void
HP Regen 7 -> 116.3
Stock CD 37 sec -> 55 sec
Tidal Beast
HP Regen 1 -> 192
Stock CD 38 sec -> 60 sec
Treasure Wagon
HP Regen 1000 -> 1375
HP 270000 -> 275000
Stock CD 40 sec -> 60 sec
Elder Sasquatch
HP Regen 1 -> 1005
Stalker
HP Regen 1 -> 1161.5
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- Overall Changes -
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1) Towers and Research Upgrades bound to following hotkeys:
Q-W-E-R
A-S-D-F
Z-X-C-V
2) Tower Upgrades and Tower Abilities bound to following hotkeys:
Q-W
3) Hotkeys of following creeps changed to:
Shrine Level 1:
Abomination X -> Z
Huntress C -> X
Dire Wolf V -> C
Shrine Level 2:
Earth Spirit X -> Z
Dreadlord C -> X
Destroyer V -> C
4) Hotkeys of Boss Shrine Level 2 & 3 changed from "U" to "Z"
5) Layout and hotkey changes to abilities in "Tropical Vault"
6) Changes to the tower and research upgrades layout of some races
7) Added a hint at the beginning of the game about the zoom command implemented in v5.51
(Type -z1 -z2 ... -z5 to zoom in / zoom out)
8) Implemented missing item balance changes from v5.51
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Human Peasant
-------------------------------------
King's Elite Sniper
Damage 650-650 -> 750-750
Hammer Cannon
Damage 2300-2300 -> 1670-1670
Phoenix Hand
Damage 8000-8000 -> 7500-7500
Stock Replenish Interval 180 -> 120
Rail Cannon Mk.I
Damage 6000-6000 -> 4000-4000
Gold Cost 7300 -> 9000
Stock Replenish Interval 270 -> 210
Rail Cannon Mk.II
Damage 22000-22000 -> 13000-13000
Gold Cost 20000 -> 24000
Stock Replenish Interval 360 -> 270
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Lord Buzan
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Orb of Frost
Gold Cost 340 -> 180
Firehood
Gold Cost 695 -> 625
Adamantium Medallion
Stock Replenish Interval 120 -> 90
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- Race Changes -
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Evolution's Helper
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Crabinator
Attack Type Pierce -> Hero
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Chaos Kodobeast
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Chaos Boar
Upgrade Path to "Chaos Wolfrider" removed
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Night Elf Summoner
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Basic Archer
Upgrade Path to "Hippogryph Rider" removed
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Bloodelf Worker
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Bloodelf Commander
You can now build x3 instead of x1
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Posseidon's Guard
-------------------------------------
Tidal Wave
You can now build x15 instead of x5
"Drench" ability removed in order to prevent game freeze when multiple Tidal Waves have been built
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Ogre Warchief
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Living Spirit
Ethereal Grant
Cast Range 2000 -> 1750
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Evoker of the Necron Covenant
-------------------------------------
Blight Minion
Now requires a "Monolith"
Blight Monstrosity
Now requires a "Necron High Council"
Graveyard
Now requires a "Monolith"
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- Overall Changes -
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1) Added a zoom command: Type "-z1" to "-z5" to toggle between 5 camera distances
/Credit to @Niedermauer/
2) (Creep) Shrine Level 2 automatically upgrades to (Creep) Shrine Level 3 at 70000 income instead of 50000 income
3) An "Expose Weakness" aura has been added to the game, which significantly reduces the defensive capabilities of the Undefeatable. The aura is available through a research upgrade from the "Tropical Vault". The research upgrade costs 250 000 gold and 15 lumber. The ability has 1400 range. /Feature inspired by @EkKo/
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- Race Changes -
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Bandit Apprentice
-------------------------------------
Bandit Scout
Damage 5-10 -> 5-9
Bandit Militia
Animation Backswing Point 0.3 -> 0.0
Animation Damage Point 0.3 -> 0.0
Attack CD 0.13 -> 0.25
Bandit Sniper
Gold Cost 235 -> 204
Bandit Horseman
Damage Type Siege -> Normal
Animation Backswing Point 0.3 -> 0.0
Animation Damage Point 0.3 -> 0.0
Range 375 -> 400
Damage 160-190 -> 115-145
Damage Upg 15 -> 25
Bandit Lord
Range 470 -> 400
Gold Cost 2000 -> 2700
Iss'ther the Bandit Demon
Damage 10000-10000 -> 6750-6750
Range 350 -> 175
Projectile Speed 300 -> 1800
Animation Backswing Point 0.3 -> 0.0
Animation Damage Point 0.3 -> 0.0
Gold Cost 5000 -> 24000
Dominating Presence Aura
Range 200 -> 250
Note: Now also affected by the "Looted Weapons" Upgrade
Antidevoition Aura
Gold Cost 700 -> 2600
Scavenge Upgrades
Gold Cost 1000 -> 2800
Looted Weapons
Gold Cost 1400 -> 750
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Human Peasant
-------------------------------------
Basic Guard Tower
Damage Upg 3 -> 5
Damage 5-11 -> 6-11
Attack CD 1 -> 1.05
Guard Tower
Damage 35-60 -> 77-142
Damage Upg 9 -> 15
Gold Cost 48 -> 94
Heavy Guard Tower
Damage 55-115 -> 460-680
Damage Upg 27 -> 45
Gold Cost 167 -> 600
Cannon Tower
Damage 12-42 -> 12-36
Damage Upg 3 -> 11
Heavy Cannon Tower
Splash 125/150/175 -> 175/200/225
Damage 80-200 -> 120-300
Damage Upg 9 -> 33
Gold Cost 133 -> 185
Balista
Splash 125/150/175 -> 200/225/250
Damage 240-600 -> 950-1490
Damage Upg 27 -> 99
Gold Cost 368 -> 1200
Energy Tower
Crippling Ray 7 dmg/s -> 35 dmg/s
Gold Cost 21 -> 63
Added a second "Chaos" attack against the Undefeatable
Heavy Weapon Platform
Gold Cost 925 -> 700
King Proudmore
Damage 700-1000 -> 800-1100
Farm
Gold Cost 28 -> 21
Adamantium Sword Pedestal
Gold Cost 4113 -> 7250
Meteor Sword Pedestal
Gold Cost 4113 -> 3200
Fixed Range
Wave Sword Pedestal
Gold Cost 4113 -> 5400
Black Gunpowder
Gold Cost 200/600/1000 -> 420/1225/2030
Bonus Damage 3/9/27 -> 5/15/45 & 11/33/99
King's Elite Sniper
Damage 650-650 -> 750-750
Hammer Cannon
Damage 2300-2300 -> 1670-1670
Phoenix Hand
Damage 8000-8000 -> 7500-7500
Stock Replenish Interval 180 -> 120
Rail Cannon Mk.I
Damage 6000-6000 -> 4000-4000
Gold Cost 7300 -> 9000
Stock Replenish Interval 270 -> 210
Rail Cannon Mk.II
Damage 22000-22000 -> 13000-13000
Gold Cost 20000 -> 24000
Stock Replenish Interval 360 -> 270
-------------------------------------
Lord Buzan
-------------------------------------
Dark Ranger
Damage 5-7 -> 5-8
Attack CD 1.15 -> 1.1
Naga Seawitch
Damage 110-140 -> 125-155
Frost Arrows
MS Slow Stacking -> Not Stacking
Beastmaster
Gold Cost 500 -> 475
Damage 300-375 -> 350-425
Lonely Knight
Damage 609-729 -> 915-1035
Advanced Backpacking
Gold Cost 2500/5000/7500/10000/12500 -> 2000/3500/5000/6500/8000
Orb of Frost
Gold Cost 340 -> 180
Firehood
Gold Cost 695 -> 625
Adamantium Medallion
Stock Replenish Interval 120 -> 90
-------------------------------------
Ogre Warchief
-------------------------------------
Ogre Minion
Attack CD 1.1 -> 1.05
Splash 100/150/200 -> 125/150/175
Attack Type Normal -> Siege
Ogre Behemoth
Gold Cost 58 -> 48
Damage 25-41 -> 47-63
Tauren Chunkholder
Splash 130/210/350 -> 200/250/300
Attack CD 1.25 -> 1.07
Damage 165-235 -> 180-250
Ogre Magi
Damage 600-800 -> 1895-2095
Gold Cost 852 -> 1980
Attack CD 1.8 -> 1.75
Added a second "Chaos" attack against the Undefeatable
Tauren Khan
Gold Cost 6270 -> 7450
Living Spirit
Gold Cost 44 -> 66
Ethereal Bless
Duration 30 sec -> 25 sec
Attack Speed 30% -> 25%
Now affects Ogre Behemoths and Tauren Chunkholders
Ethereal Grant does not affect Ogre Behemoths and Tauren Chunkholders anymore
3x Living Spirits instead of one can now be built
Embrace Sight
Gold Cost 600/780/960 -> 175/600/1025
Embrace Speed
Gold Cost 850/940/1130 -> 1250/2000/2750
Raw Strength
Gold Cost 15000 -> 2750
Burning Oil (New upgrade replacing "Meteor Strike")
Gold Cost 13200
Damage 320/s
Description: Ogre Magis can now throw burning oil at their enemies dealing 320 damage per second.
-------------------------------------
Miss All You Can Know
-------------------------------------
Aquintant
Gold Cost 7 -> 8
Damage 8-9 -> 4-5
Damage Upg 1 -> 2
Fire Cavern
Animation Backswing Point 0.3 -> 0.0
Animation Damage Point 0.3 -> 0.0
Damage 10-12 -> 12-14
Damage Upg 6 -> 2
Splash 150/175/200
Gold Cost 57 -> 60
Brain Extractor
Splash 130/175/200 -> 150/175/200
Attack CD 1.03 -> 1
Magic Artilery
Attack CD 2.27 -> 2.2
Damage 1000-1000 -> 1500-1500
Damage Upg 100 -> 175
Alchemic Laboratory
Damage 1501-1599 -> 2801-2899
Damage Upg 500 -> 275
Book of all Knowledge
Gold Cost 5997 -> 4700
Range 850 -> 800
Library
Gold Cost 150 -> 200
Bonus Damage
Gold Cost 250/450/650 -> 475/2000/3525
Bonus Range
Gold Cost 250/450/650 -> 250/410/570
Bonus Speed
Gold Cost 250/450/650 -> 600/2100/3600
Engine Upgrade
Gold Cost 950 -> 825
Chaos Technology
Gold Cost 1400 -> 600
Magically Enhanced Fermentation
Gold Cost 2900 -> 2750
AS Increase 70% -> 50%
-------------------------------------
Troll Summoner
-------------------------------------
Forest Troll
Damage 5-8 -> 4-7
Icetroll Priest
Gold Cost 45 -> 46
Troll Shaman
Gold Cost 190 -> 165
Damage 115-115 -> 145-145
Slow Poison removed
Troll Berserker
Gold Cost 555 -> 444
Attack CD 0.88 -> 0.74
Troll Shadowhunter
Attack CD 0.25 -> 0.3
Animation Backswing Point 0.3 -> 0.0
Animation Damage Point 0.3 -> 0.0
Damage 285-717 -> 405-837
Damage UPG 300/600/900 -> 160/320/480
Range 850 -> 800
Gold Cost 2600 -> 2670
Power Critical
Critical Chance 8%/9%/10% -> 8%/10%/12%
Gold Cost 600/700/800 -> 175/1525/2875
Power Voodoo
Gold Cost 2000/4000/6000 -> 2750/8350/13950
-------------------------------------
Bloodelf Worker
-------------------------------------
Bloodelf Crusader
Gold Cost 168 -> 165
Damage 103-106 -> 195-198
Bloodelf Priest
Damage 40-40 -> 48-48
Cold Arrows
MS Slow Stacking -> Not Stacking
Bloodelf Spellbreaker
Gold Cost 340 -> 290
Damage 80-80 -> 110-110
Damage Upg 25 -> 20
Bloodelf Dragonhawk
Gold Cost 800 -> 750
Attack CD 1.21 -> 1.25
Damage 340-514 -> 440-614
Damage Upg 40 -> 120
Bloodelf Commander
Damage 175-175 -> 165-165
Bloodelf Battlemage
Damage 1151-1583 -> 1786-2218
Damage Upg 1000 -> 500
Attack CD Upg 0.85 -> 0.71
Range 1000 -> 925
Arcane Bloodstream
Gold Cost 5500 -> 12000
Battle Moment
Gold Cost 700 -> 525
MS Slow -50% -> -15%
Power Feedback
Gold Cost 280/350 -> 250/700
Bash
Gold Cost 300 -> 375
-------------------------------------
Night Elf Summoner
-------------------------------------
Basic Archer
Damage 9-11 -> 9-12
Attack CD 0.78 -> 0.75
Huntress
Damage 35-80 -> 40-85
Hyppogryph Rider
Attack CD 1.1 -> 0.93
Priestess of the Moon
Damage 381-849 -> 228-462
Jailor
Splash 100/110/120 -> 175/200/225
Damage 357-462 -> 457-562
Maiev
Splash 120/150/180 -> 175/200/225
Range 675 -> 750
Gold Cost 5000 -> 4000
Moon Well
Gold Cost 125 -> 200
Trueshot aura
Gold Cost 1000 -> 2800
-------------------------------------
Goblin Engineer
-------------------------------------
Landmine
Attack CD 0.82 -> 0.8
Goblin Mechwarrior
Damage 18-54 -> 35-50
Zeppelin Bomber
Gold Cost 263 -> 240
Goblin Sky Contraption
Attack CD 0.82 -> 0.95
Range 1300 -> 1200
Damage 511-589 -> 362-440
Demolisher
Splash 90/130/200 -> 150/175/200
Attack CD 1.56 -> 1.8
Damage 301-497 -> 828-1024
Goblin Battletank
Damage 1410-1764 -> 1160-1514
Gold Cost 3000 -> 2250
Splash 300/450/600 -> 200/225/250
Goblin Wartank
Damage 2346-2880 -> 2846-3380
Gold Cost 2500 -> 2450
Splash 400/500/600 -> 200/250/300
Range 1000 -> 900
Carpet Bombing
Gold Cost 850 -> 520
-------------------------------------
Dragonlord
-------------------------------------
Dragon Spawn
Attack CD 1.3 -> 1.2
Damage 13-13 -> 12-12
Gold Cost 11 -> 10
Coral Dragon
Attack CD 0.88 -> 0.77
Nether Dragon
Damage 75-295 -> 60-276
Bone Dragon
Damage 1200-1250 -> 1800-1850
Attack CD 2.1 -> 2.0
Dragon Queen
Splash 300/450/700 -> 200/250/300
Damage 1130-1475 -> 1450-1795
Enhance Dragonclaws
Gold Cost 200/350/500/650/800 -> 320/1060/1800/2540/3280
Magic Dragon Scales
Gold Cost 1100 -> 600
-------------------------------------
Robotized Tinker
-------------------------------------
Orc Robot
Damage 6-8 -> 4-6
Attack CD 0.5 -> 0.55
Robogoblin
Attack CD 1.4 -> 1.25
Rocket Tower
Attack CD 2.55 -> 2.25
Laser Emitter
Attack CD 2.95 -> 2.75
Damage 1700-1700 -> 2200-2200
Antimatter Shooter
Gold Cost 2000 -> 1875
Attack Type Pierce -> Magic
Added a second "Chaos" attack against the Undefeatable
Quantum Box
Gold Cost 1800 -> 1750
Damage 2750-2750
Attack Type Magic
Attack CD 2.2
Attack Range 1000
Added a second "Chaos" attack against the Undefeatable
Obelisk of Light
Gold Cost 13000 -> 10500
Waterpower Generator
Gold Cost 9 -> 3
Can now be sold
Solarpower Generator
Gold Cost 60 -> 75
Can now be sold
Nuclear Reactor
Gold Cost 400 -> 125
Can now be sold
Plasma Reactor
Gold Cost 2000 -> 500
Can now be sold
Compatibility (Robogoblin Upgrade)
Gold Cost 480 -> 90
Autoloader Upgrade
Gold Cost 115 -> 100
Ultramarine Training
Gold Cost 225 -> 175
Imbued Rockets
Gold Cost 205 -> 95
Laserlock
Damage 50 -> 150
Plutonium Warhead
Gold Cost 1500 -> 900
-------------------------------------
Water Builder
-------------------------------------
Wet Fighter
Attack CD 0.75 -> 0.8
Snap Dragon
Damage UPG 5 -> 6
Damage 18-24 -> 24-30
Spitting Zerg
Gold Cost 146 -> 124
Damage 68-101 -> 95-128
Killfrog
Damage 98-168 -> 168-238
Gold Cost 455 -> 375
Damage UPG 11 -> 20
Sea Behemoth
Gold Cost 1225 -> 2500
Damage 1721-1781 -> 2145-2205
Acidotic Hydra
Gold Cost 9000 -> 6750
Growth (Hydra)
Gold Cost 800/1050/1300/1550/1800/2050/2300/2550/2800/3050/3300/3550/3800/4050 -> 1250/1750/2250/2750/3250/3750/4250/4750/5250/5750/6250/6750/7250/7750
Coral Blades
Gold Cost 600 -> 340
Corossive Spines
Gold Cost 3000 -> 4500
Venomous Bite
Gold Cost 3000 -> 1500
-------------------------------------
Mountain Wolf
-------------------------------------
Stone Dwarf
Damage 12-19 -> 11-17
Splash 100/120/175 -> 125/150/175
Demolition Team
Damage 90-100 -> 130-140
Gryphon
Damage 230-322 -> 290-382
Snow Golem
Damage 306-864 -> 736-1294
Attack CD 1.7 -> 1.8
Mountain Giant
Damage 1107-1149 -> 2557-2949
Gold Cost 1620 -> 1380
Attack CD 1.7 -> 1.6
Mountain King
Gold Cost 5800 -> 4750
Range 600 -> 675
Splash 200/250/300 -> 200/225/250
Damage 7000-7000 -> 5272-8692
Avatar Form
Gold Cost 4100 -> 7800
Advanced Mining
Gold Cost 225/275 -> 80/215
Trembling power
Gold Cost 1623 -> 1375
-------------------------------------
Hermit Wanderer
-------------------------------------
Centaur Outrunner
Damage 10-15 -> 11-17
Range 500 -> 550
Centaur Scout
Damage 30-40 -> 40-50
Gold Cost 38 -> 34
Centaur Watcher
Damage 64-80 -> 103-119
Trueshot Aura DMG 13% -> 35%
Centaur Ranger
Damage 90-150 -> 120-180
Gold Cost 210 -> 205
Centaur Hunter
Damage 155-250 -> 222-317
Gold Cost 200 -> 215
Centaur Sharpshooter
Gold Cost 270 -> 245
Damage 290-388 -> 251-349
Centaur Warlord
Damage 545-550 -> 680-685
Range 500 -> 550
Gold Cost 570 -> 580
Centaur Khan
Damage 900-1000 -> 970-1070
Range 600 -> 650
Splash 175/200/225
Centaur Nemesis
Splash 500/600/700 -> 200/225/250
Damage 1700-2000 -> 1950-2250
Gold 1100 -> 1770
Range 900 -> 750
Aura of Triumph
Gold Cost 2300 -> 11750
-------------------------------------
Ancient Forester
-------------------------------------
Treant
Attack CD 1 -> 0.9
Toxin Treant
Attack CD 1 -> 0.9
Decay Toxin
Damage/sec 100 -> 20
Duration 1s -> 1.5s
Damage Not Stacking -> Stacking
Gold Cost 23 -> 30
Dendroid
Splash 190/230/270 -> 200/225/250
Tempest Ent
Damage 475-670 -> 1360-1555
Damage Upg 800 -> 425
Gold Cost 600 -> 1200
Added a second "Chaos" attack against the Undefeatable
Forest Protector
Range 400 -> 450
Damage 1700-1800 -> 2425-2525
Corrupted Forest Protector
Range 400 -> 450
Gold Cost 9500 -> 7500
Damage 8503-8581 -> 11364-11442
Mammoth Tree
Gold Cost 11055 -> 19500
Mammoth Spike CD 5 sec -> 9 sec
Maelstorm
Gold Cost 6000/7000/8000/9000/10000 -> 2200/7400/12600/17800/23000
Tempest Ent Damage 800 -> 425
Ministorm
Gold Cost 312 -> 460
Mark of the Forest
Gold Cost 812 -> 5750
Bonus Damage 50% -> 40%
Tranquil Altar
Gold Cost 200 -> 150
-------------------------------------
Brotherhood Summoner
-------------------------------------
Gnoll Servant
Attack CD 1.2 -> 1.05
Projectile Speed 825 -> 1075
Gnoll Poacher
Gold Cost 331 -> 301
Damage 128-308 -> 232-412
Envenomed Crossbow
DMG/s 2 -> 30
Duration 2 sec -> 3 sec
Slow 60% -> 40%
Gnoll Brute
Gold Cost 72 -> 64
Damage 46-53 -> 55-62
Attack CD 1.1 -> 1
Gnoll Lightning Warden
Damage 416-532 -> 634-750
Damage Upg 150 -> 250
Gold Cost 884 -> 1768
Added a second "Chaos" attack against the Undefeatable
Now requires "Brewery" to build
Brotherhood Chief
Splash 150/175/225 -> 175/200/225
Gold Cost 2400 -> 1800
Damage 1004-1459 -> 1550-2005
Now only requires "Brewery" to build
Earth Disciple
Splash 150/175/225 -> 175/200/225
Damage 1126-1570 -> 1216-1670
Attack CD 0.7 -> 0.64
Wind Disciple
Attack CD 0.58 -> 0.64
Fire Disciple
Attack CD 0.54 -> 0.64
Lightning Spire
Gold Cost 5400 -> 4750
Now only requires "Brewery" to build
Champion of the Mob
Damage 20716-20832 -> 9374-9490
Gold Cost 16000 -> 24000
Static Charge
Gold Cost 3200/3700 -> 4200/12700
Lightning Warden Damange 150/300 -> 250/500
-------------------------------------
Flame Mistress
-------------------------------------
Guardsmen
Attack CD 0.44 -> 0.55
Damage 4-6 -> 3-5
Gold Cost 5 -> 6
Projectile Speed 968 -> 1250
Damage Upg 3 -> 2
Blazing Knight
Damage 20-25 -> 28-33
Splash 130/180/225 -> 175/200/225
Fixed Splash
Archer
Damage 38-59 -> 51-72
Blazing Arrow
Damage 38-59 -> 51-72
Gold Cost 170 -> 130
Searing Arrow DMG 100 -> 220
Magnatur Warrior
Splash 130/180/225 -> 175/200/225
Damage 393-411 -> 613-631
Range 530 -> 550
Magmataur
Splash 130/180/285 -> 200/225/250
Damage 443-461 -> 1983-2001
Range 580 -> 650
Gold Cost 300 -> 1800
Foreman
Attack CD 0.05 -> 0.3
Animation Backswing Point 0.3 -> 0.0
Animation Damage Point 0.3 -> 0.0
Range 800 -> 775
Stronghold
Gold Cost 250 -> 200
Radiant Cleave
Gold Cost 110 -> 85
Magma Forged Sword
Gold Cost 110 -> 175
Pendant of Mana
Gold Cost 135/390 -> 80/220
Scout Hawk
Gold Cost 340 -> 280
-------------------------------------
Bright Paladin
-------------------------------------
Sun Obelisk
Damage Upg 10 -> 75
Gold Cost 32 -> 27
Spectrum Tower
Damage 380-380 -> 350-350
Damage Upg 100 -> 750
Range 900 -> 850
Tower of Judgement
Damage 19004-19690 -> 9224-9910
Gold Cost 18788 -> 16500
Tower of Justice
Gold Cost 11788 -> 13500
Prism Upgrade
Gold Cost 225/675/1125/1575/2025/2475/2925/3375/3825 -> 4250/6175/8100/10025/11950/13875/15800/17725/19650
Sun Obelisk Damage 10 -> 75
Spectrum Tower Damage 100 -> 750
Blessing of the LightGod
Sun Obelisk Damage 10 -> 75
Spectrum Tower Damage 100 -> 750
Focus Crystals
Gold Cost 2250/4200 -> 8500/12500
Blessing of the Light God
Gold Cost 8250 -> 20750
Cosmic Energy (New Upgrade)
Gold Cost 750
Effect Gives chaos damage to spectrum towers
-------------------------------------
Posseidon's Guard
-------------------------------------
Wave
Gold Cost 5 -> 6
Giant Crab
Splash 250/275/300 -> 200/250/300
Gold Cost 75 -> 80
Deep Sea Turtle
Gold Cost 700 -> 550
Damage 450-500 -> 975-1025
Tidal Wave
Damage 900-1000 -> 950-1000
Kraken
Damage 20000 -> 13750
Gold cost 15000 -> 16000
Posseidon
Attack CD 1.0 -> 0.75
Nymph Training
Gold Cost 200 -> 3200
Might of the Sea god
Gold Cost 10000 -> 2500
Removed "Drench" upgrade from main building
-------------------------------------
Creep King
-------------------------------------
Shade Creep
Damage 5-5 -> 6-6
Range 1000 -> 725
Clockwerk Creep
Attack CD 0.82 -> 0.93
Shaman Creep
Damage 25-49 -> 35-59
Abomination Creep
Damage 179-221 -> 209-251
Naga Creep
Gold Cost 1591 -> 1495
Attack CD 0.5 -> 0.45
Dreadlord Creep
Damage 32000-32000 -> 22000-22000
Gold Cost 9981 -> 8000
Bat swiftness
Gold Cost 10000 -> 24000
Glowing Light Aura
Gold Cost 350/500/650/800 -> 200/450/700/950
-------------------------------------
Rain Maker
-------------------------------------
Rain Drop
Attack CD 0.7 -> 0.8
Gold Cost 11 -> 12
Heavy Rain Drop
Damage 26-32 -> 34-40
Cold
MS Slow Stacking -> Not Stacking
Evaporator
Gold Cost 90 -> 75
Boiling Water
Damage Not Stacking -> Stacking
Flaming Evaporator
Damage 81-102 -> 109-130
Boiling Water
Damage Not Stacking -> Stacking
Condenser
Splash 190/220/270 -> 200/250/300
Attack CD 1.9 -> 1.8
Lightning Caller
Range (Tooltip) 1800 -> 1200
Damage 615-1207 -> 1966-2558
Gold Cost 1250 -> 1850
Added a second "Chaos" attack against the Undefeatable
Cyclone
Damage 1508-1948 -> 1833-2273
Boiling Water Research
Gold Cost 200 -> 675
Lightning Bolt Research
AOE 220 -> 350
Gold Cost 750 -> 600
Hard Rain
Gold Cost 6000 -> 3500
Upgrade to F5
Gold Cost 5050 -> 13800
Windfury
Gold Cost 10500 -> 19500
Damage 2500 -> 1875
Storm Crow Form
Gold Cost 10000 -> 6400
-------------------------------------
Effect Master
-------------------------------------
Poison-Pete
Damage 5-9 -> 6-10
Gold Cost 13 -> 11
Slow Poison Duration 1s -> Duration 1.5s
4 dmg/s -> 2 dmg/s
Damage Not Stacking -> Damage Stacking
Burnin Bob
Damage 34-41 -> 24-28
Freezing Freddy
Damage 48-88 -> 98-138
Gold Cost 167 -> 136
Demolition-Dan
Damage 3294-3844 -> 2272-2824
Attack Type Pierce -> Normal
Critical Caroline
Gold Cost 5500 -> 4750
Range 800 -> 750
The Watcher
Gold Cost 330 -> 200
Critical Strike (Critical Caroline)
Gold Cost 775 -> 9500
Desolator Aura
Gold Cost 250/425/600/775/950 -> 550/1400/2250/3100/3950
Speed Aura
Gold Cost 250/425/600/775/950 -> 600/1350/2100/2850/3600
-------------------------------------
Painter Man
-------------------------------------
Grey Beetle
Damage 6-7 -> 7-9
Attack CD 0.95 -> 0.9
Golden Egg
Damage 90-102 -> 109-121
Teal Beast
Gold Cost 290 -> 240
Damage 171-189 -> 198-216
White Grizzly
Gold Cost 340 -> 320
Damage 263-386 -> 486-609
Green Scorpio
Green Poison
Damage Not Stacking -> Stacking
Red Turtle
Gold Cost 4000 -> 3400
Critical Strike (Red Turtle)
Gold Cost 680 -> 1640
-------------------------------------
Ghost Summoner
-------------------------------------
Demon Spirit
Gold Cost 9 -> 10
Attack CD 0.75 -> 0.8
Banshee
Damage 30-40 -> 26-36
Frost
MS Slow Stacking -> Not Stacking
Fallen Landprotector
Gold Cost 240 -> 180
Attack CD 1.1 -> 1.2
Damage 112-157 -> 127-172
Fallen Warprotector
Attack CD 1 -> 1.2
Damage 273-329 -> 425-481
Ghost of Kel Thuzad
Gold Cost 700 -> 600
Damage 261-385 -> 494-618
Archmage Ghost
Gold Cost 2150 -> 1950
Attack CD 0.8 -> 0.7
Damage 492-912 -> 845-1265
Ghost of Vengence
Damage 3294-3509 -> 3394-3609
Critical Strike (Kel'Thuzad)
Gold Cost 425 -> 540
Deads chakra
Gold Cost 2350 -> 5600
Fear Aura
Gold Cost 800 -> 15750
Armor Reduction 15 -> 12
Ghost Venom
MS Slow 0% -> 20%
AS Slow 20% -> 0%
Gold Cost 525 -> 1100
Damage Not Killing Unit -> Killing Unit
-------------------------------------
King Leoric
-------------------------------------
Zombie Slave
Damage 5-7 -> 4-5
Attack CD 1.0 -> 0.95
Zombie Plaguebearer
Damage 40-55 -> 85-100
Attack CD 1.0 -> 0.95
Plague
Damage Not Stacking -> Stacking
Skeletal Grunt
Gold Cost 25 -> 35
Bone Archer
Attack CD 0.64 -> 0.65
Bone Mage
Gold Cost 460 -> 400
Attack CD 0.9 -> 0.8
Abomination
Range 500 -> 600
Death Knight
Range 850 -> 725
Max Mana 100 -> 75
Gold Cost 3900 -> 3800
One Time Death
Damage 15000 -> 12000
Gold Cost 2000 -> 5800
Black Shot
Gold Cost 385 -> 85
Disease Cloud
Damage Not Stacking -> Stacking
Duration 20 Sec -> 10 Sec
Gold Cost 450 -> 350
Bone Durability
Gold Cost 600/800 -> 165/375
-------------------------------------
Demon Conjurer
-------------------------------------
Possesed Gnome
Damage 5-6 -> 2-3
Attack CD 1 -> 0.95
Lava Gnome
Range 800 -> 850
Attack Type Normal -> Siege
Lava Lord
Gold Cost 225 -> 2600
Damage 120-192 -> 1595-1667
Permanent Immolation
Damage 18 -> 196
Snot Acolyte
Gold Cost 74 -> 144
Pain Giver
Damage Not Stacking -> Stacking
Nightmare
Gold Cost 180 -> 300
Attack CD 1.3 -> 1.25
Restless Sleep
Proc Chance 35% -> 30%
Damage 80 -> 666
Stun Duration 0.1 sec -> 0.3 sec
Gives 30% chance to deal 666 extra damage and put the target to sleep for 0.3 seconds.
Devil Golem
Attack CD 0.31 -> 0.3
Gold Cost 3980 -> 3450
Devil Cry DMG 1998 -> 666
Demon Resident
Attack CD 0.4 -> 0.45
Evil
Damage 10009-10409 -> 6666-6666
Attack CD 0.2 -> 0.3
Devil Cry DMG 1998 -> 666
Demon Portal
Gold Cost 400 -> 200
Covenant of Secret Sins
Gold Cost 9400 -> 24000
Burning Fists
Gold Cost 780 -> 720
-------------------------------------
Crypt Lord
-------------------------------------
Spiderling
Damage 2-5 -> 2-4
Attack CD 0.8 -> 0.9
Damage Upg 30 -> 10
Nerubling
Gold Cost 24 -> 21
Forest Spider
Damage 20-50 -> 130-160
Damage UPG 60 -> 30
Attack CD 1.15 -> 1.2
Venom Fangs
Slow 40% -> 30%
Crypt Fiend
Gold Cost 570 -> 460
Damage 317-671 -> 454-808
Black Spider
Gold Cost 1100 -> 2100
Damage 873-900 -> 1505-1532
Attack CD 0.9 -> 0.8
Nerubian Seer
Gold Cost 4200 -> 3800
Damage 2160-2530 -> 2360-2730
Damage Upg 390 -> 440
Range 970 -> 925
Added a second "Chaos" attack against the Undefeatable
Nerubian Nexus
Gold Cost 75 -> 150
Breed Queen
Gold Cost 7000 -> 8500
Breed Warlord
Gold Cost 7000 -> 14000
Venom Fangs
Gold Cost 815 -> 725
Superfangs
Gold Cost 5322 -> 2550
Superswift Reflexes
Gold Cost 7115 -> 10600
-------------------------------------
Chaos Kodobeast
-------------------------------------
Chaos Grunt
Attack CD 0.76 -> 0.6
Field Commander
Range 550 -> 530
Gold Cost 335 -> 270
Damage 71-123 -> 146-198
Chaos Wolfrider
Gold Cost 449 -> 630
Chaos Warlock
Splash 100/150/200 -> 150/175/200
Gold Cost 1500 -> 1250
Damage 400-480 -> 540-620
Chaos Warchief
Projectile Speed 1260 -> 1800
Animation Backswing Point 0.3 -> 0.0
Animation Damage Point 0.3 -> 0.0
Attack CD 0.15 -> 0.2
Damage 276-504 -> 394-622
Damage Upg 687 -> 167
Chaos Stalker
Gold Cost 13700 -> 11700
Corruption -15 armor -> -12 armor
Endurance Aura
Gold Cost 750 -> 2100
Adamantium Axe
Damage 687 -> 167
Gold Cost 24711 -> 16920
-------------------------------------
Evolution's Helper
-------------------------------------
Single cell
Damage 4-5 -> 5-6
Attack CD 1.25 -> 1.15
Plant Cell
Damage 10-15 -> 17-22
Attack CD 1.2 -> 1.1
Little Bush
Damage 33-64 -> 83-114
Gold Cost 82 -> 74
Slow Poison Duration 1s -> Duration 1.5s
4 dmg/s -> 2 dmg/s
Damage Not Stacking -> Damage Stacking
Cactus
Attack CD 0.17 -> 0.3
Animation Backswing Point 0.3 -> 0.0
Animation Damage Point 0.3 -> 0.0
Gold Cost 235 -> 285
Slow Poison Duration 1s -> Duration 1.5s
4 dmg/s -> 2 dmg/s
Damage Not Stacking -> Damage Stacking
Water Lily
Damage 61-76 -> 124-139
Seaweed
Gold Cost 435 -> 355
Damage 560-600 -> 895-935
Adult Tree
Gold Cost 3000 -> 3200
Range 900 -> 875
Animal Cell
Damage 13-16 -> 21-25
Attack CD 1.6 -> 1.35
Removed "Skills: Poison" from tooltip
Big Shell
Attack CD 2 -> 1.75
Damage 130-131 -> 150-151
Crabinator
Damage 81-125 -> 152-196
Fish
Attack CD 1.8 -> 1.5
Gold Cost 412 -> 324
Damage 554-600 -> 978-1024
Turtle
Damage 81-136 -> 47-102
Mammoth
Gold Cost 350 -> 390
Attack CD 0.6 -> 0.8
Human
Attack CD 0.17 -> 0.3
Animation Backswing Point 0.3 -> 0.0
Animation Damage Point 0.3 -> 0.0
Rage of the Forest AOE 900 -> 500
Gold Cost 4000 -> 4200
-------------------------------------
The Pure
-------------------------------------
Earth Elemental
Attack CD 0.45 -> 0.47
Fire Elemental
Attack CD 1.05 -> 0.95
Damage 36-88 -> 40-72
Poison Elemental
Poison Essence
dmg/s 2 -> 15
duration 2 sec -> 3 sec
slow 60% -> 40%
Damage Not Stacking -> Stacking
Gold Cost 190 -> 169
Water Elemental
Damage 198-390 -> 125-317
Lightning Elemental
Attack CD 1.79 -> 1.75
Damage 661-957 -> 1154-1470
Gold Cost 1400 -> 1250
Fountain of Life
Range 700 -> 825
Gold Cost 4750 -> 4075
Essence of Life
Gold Cost 3200 -> 24450
Power Up
Gold Cost 900 -> 735
-------------------------------------
Evoker of the Necron Covenant
-------------------------------------
Blight Minion
Damage 7-9 -> 6-8
Ziggurat
Gold Cost 65 -> 55
Damage 20-60 -> 25-65
Attack CD 0.92 -> 0.85
Spirit Venom Tower
Gold Cost 35 -> 70
Spirit Venom
Damage Not Stacking -> Stacking
Poison Corruption Tower
Gold Cost 130 -> 125
Attack Type Magic -> Pierce
Spirit Venom
Damage Not Stacking -> Stacking
Ice Touch Tower
Gold Cost 55 -> 70
Damage 70-80 -> 100-110
Attack CD 1.3 -> 1
Ice Corruption Tower
Gold Cost 110 -> 125
Damage 110-120 -> 150-160
Attack Type Magic -> Normal
Meat Wagon
Splash 90/130/200 -> 150/175/200
Attack CD 1.46 -> 1.45
Damage 150-248 -> 240-338
Necron Citadel
Damage 890-980 -> 420-510
Necron High Council
Damage 1850-2226 -> 1325-1701
Covenant Architect
Require Necron Fortress -> Graveyard
Gold Cost 6500 -> 5200
Damage 8505-8600 -> 3000-3095
Attack Type Magic -> Chaos
Necron Fortress
Range 700 -> 1050
Gold Cost 9800 -> 24000
Damage 16318-16683 -> 26318-26683
-------------------------------------
Wisp King
-------------------------------------
Wisp Commander
Gold Cost 40 -> 42
Wisp-at-arms
Gold Cost 80 -> 150
Snow Ball
Gold Cost 125 -> 75
Blinding Light
Damage 350 -> 500
Chance 15% -> 10%
Moonfire
Gold Cost 2900 -> 2600
Damage 1000 -> 1250
AOE 800 -> 600
Swift Wisp
Damage 1-1 -> 450-450
Damage Type Magic -> Chaos
Gold Cost 300 -> 3300
Added a second "Chaos" attack against the Undefeatable
Lich's Soul
Damage AOE 1000 -> 1750
Target Damage 1200 -> 1750
Gold Cost 6900 -> 6400
-------------------------------------
Forsaken Emisssary
-------------------------------------
Nether Void
Damage Upg 90 -> 15
Gold Cost 19 -> 18
Harbringer
Damage Upg 90 -> 15
Damage 13-52 -> 33-72
Tentacle
Damage 243-688 -> 2080-2275
Damage Upg 90 -> 75
Range 1060 -> 780
Attack Type Siege -> Hero
Attack CD 1.55 -> 0.75
Gold Cost 688 -> 3300
Chaplain
Gold Cost 1444 -> 3400
Mimic Tower
Gold Cost 7000 -> 9600
Nether Chime
Gold Cost 7657 -> 5200
Nether Essence
Nether Void Damage 283 -> 90
Gold Cost 4000 -> 13500
Nether Strike
Forsaken Units Damage 90/90 -> 15/15/15/15
Gold Cost 3750/5000 -> 1750/2250/2750/3250
Nether Vigor
Damage 4 -> 3
Mimic Tower
Nether Speed 50% -> 20%
-------------------------------------
Golemancer
-------------------------------------
Flesh Golem
Damage 40-45 -> 85-90
Mud Golem
Damage 145-155 -> 285-295
Attack CD 1.1 -> 1.2
Battle Golem
Attack CD 0.6 -> 0.55
Damage 290-320 -> 370-400
Crystal Golem
Damage 2415-2465 -> 3965-4015
Splash 175/225/300 -> 125/150/175
Bloodstone Golem
Damage 1860-2000 -> 2560-2700
Splash 150/200/600 -> 150/200/250
Anabolic Frenzy
Gold Cost 115/130 -> 180/360
Chemical Rage
Gold Cost 115/130 -> 90/270
Pre-Dehydradion
Gold Cost 260/320 -> 120/425
Combat Training
Gold Cost 380/460 -> 275/850
Surface-Tension
Gold Cost 1256 -> 3600
Bigga Powa
Gold Cost 1256/1256 -> 3600
Attack Speed 0.25%/0.40% -> 0.15%
-------------------------------------
Dranei Tower Builder
-------------------------------------
Serenity
Damage 3-6 -> 4-7
Damage Upg 3 -> 2
Attack CD 0.3 -> 0.33
Ionblaster
Gold Cost 85 -> 75
Damage 9-17 -> 15-23
Attack CD 0.32 -> 0.33
Damage Upg 2 -> 6
Dragonslayer 1
Attack CD 0.95 -> 0.75
Damage 73-94 -> 100-121
Dragonslayer 2
Attack CD 0.9 -> 0.75
Gold Cost 770 -> 625
Damage 332-388 -> 432-488
Armageddon Guntower
Damage 570-570 -> 630-630
Damage Upg 285 -> 315
Attack CD 0.16 -> 0.3
Animation Backswing Point 0.3 -> 0.0
Animation Damage Point 0.3 -> 0.0
Gold Cost 3500 -> 2700
Storm Fortress
Gold Cost 14000 -> 20000
Rapid firing stations
Gold Cost 6000 -> 8250
Depleted Uranium Shells
Gold Cost 375 -> 75
Bonus Damage 1 -> 2
Lesser towers platform upgrade
Gold Cost 600 -> 420
Automated Defense System
Gold Cost 500 -> 525
-------------------------------------
Lich's Breathern
-------------------------------------
Sinful Soul
Attack CD 1 -> 0.95
Gold Cost 8 -> 7
Frozen Arrow
Damage 20-35 -> 50-70
Gold Cost 105 -> 110
Frost Arrows
MS Slow Stacking -> Not Stacking
Cryonic Mage
Cryogenesis Proc Chance 3% -> 6%
Gold Cost 320 -> 360
Damage 500-580 -> 390-470
Damned Panda
Damage 1000-1220 -> 774-990
Range 450 -> 550
Malevolent Revenant
Damage 300-400 -> 615-710
Attack CD 0.6 -> 0.5
Bane Dwarf
Damage Type Siege -> Hero
Gold Cost 2100 -> 4800
Damage 2000-2200 -> 4800-5000
Range 600 -> 640
Lich
Gold Cost 9000 -> 18500
Plated Basilisk
Damage 27000-27000 -> 36000-36000
Range 650 -> 1200
Gold Cost 20000 -> 24000
Frozen Throne
Gold Cost 250 -> 200
-------------------------------------
Wild Beast
-------------------------------------
Wild Boar
Range 725 -> 750
Thunder Lizard
Gold Cost 89 -> 79
Damage 54-94 -> 58-98
Harpy
Gold Cost 340 -> 320
Damage 180-240 -> 225-285
Wendigo
Splash 140/170/200 -> 150/175/200
Attack CD 1.4 -> 1.2
Gold Cost 730 -> 660
Damage 302-586 -> 576-860
Wildkin
Gold Cost 1500 -> 1600
Satyr
Gold Cost 3500 -> 4200
Critical Strike (Harpy)
Gold Cost 400 -> 320
Claws of the Wilds
Gold Cost 800/1100 -> 420/1860
--------------------------------------------------------------------------
- Creep & Boss Changes -
--------------------------------------------------------------------------
-------------------------------------
Creep Shrine
-------------------------------------
Shade
HP 17 -> 18
Carrion Beetle
HP 53 -> 48
Armor 1 -> 2
Spell Breaker
HP 115 -> 122
Armor 1 -> 2
Archer
Gold Cost 32 -> 33
HP 220 -> 221
Clockwerk Goblin
Gold Cost 54 -> 56
HP 610 -> 362
Armor 3 -> 6
Undead Unit Classification Removed
Ground Spider
Gold Cost 77 -> 74
HP 810 -> 550
Armor 4 -> 6
Crab
HP 1000 -> 872
Removed "Hardened Shell" ability
Shaman
Gold Cost 136 -> 141
HP 1600 -> 1318
Armor 8 -> 6
Income 25 -> 24
Abomination
Gold Cost 170 -> 174
HP 1400 -> 1218
Armor 5 -> 10
Stock Maximum 4 -> 6
Huntress
Gold Cost 224 -> 220
HP 2100 -> 2104
Armor 13 -> 10
Stock Maximum 4 -> 6
Dire Wolf
Gold Cost 280 -> 290
Lumber Cost 1 -> 2
HP 2625 -> 3008
Armor 14 -> 10
Income 45 -> 42
Stock Maximum 4 -> 6
Spirit of Vengeance
Gold Cost 500 -> 465
HP 4600 -> 4730
Armor 14 -> 12
Spirit Walker
Gold Cost 650 -> 675
HP 7000 -> 7220
Armor 14 -> 12
Income 74 -> 80
Tauren
Gold Cost 1025 -> 1030
HP 11000 -> 11560
Armor 14 -> 12
Sea Witch
Gold Cost 1590 -> 1575
HP 17000 -> 18500
Armor 16 -> 12
Pit Lord
Gold Cost 2300 -> 2310
HP 20000 -> 19900
Armor 18 -> 16
Knight
Gold Cost 3347 -> 3345
HP 33470 -> 37550
Armor 20 -> 16
Income 378 -> 370
Dark Assassin
HP 48817 -> 47600
Armor 20 -> 16
Income 540 -> 520
Tauren Unit Classification Removed
Raider
Gold Cost 6333 -> 6575
HP 92032 -> 79800
Armor 20 -> 16
Income 720 -> 700
Earth Spirit
Gold Cost 9010 -> 8900
Lumber Cost 2 -> 1
HP 137231 -> 99900
Income 929 -> 930
Dreadlord
Gold Cost 13075 -> 12000
HP 185350 -> 139600
Income 1245 -> 1105
Destroyer
Gold Cost 16112 -> 16000
Lumber Cost 2 -> 1
HP 208403 - > 192700
Armor 10 -> 20
Income 1476 -> 1605
Spirit Wyvern
Gold Cost 19989 -> 20000
Lumber Cost 2 -> 1
HP 250000 -> 232300
Armor 20 -> 22
Income 1700 -> 1510
Ghost Guardian
Gold Cost 24444 -> 25000
Lumber Cost 2 -> 1
HP 310000 -> 295300
Armor 20 -> 22
Income 1700 -> 1860
Draenaei Ancestor
Gold Cost 30111 -> 31200
Lumber Cost 2 -> 1
HP 320000 -> 374600
Armor 20 -> 22
Income 2465 -> 2290
Wraith
Gold Cost 39000 -> 39100
Lumber Cost 2 -> 1
HP 400000 -> 381500
Armor 20 -> 22
Income 3200 -> 2830
Spirit Wolf
Gold Cost 50000 -> 48800
HP 500000 -> 548000
Armor 20 -> 26
Income 3968 -> 3480
Atmodoz Arachnid
Gold Cost 62500 -> 61200
HP 625000 -> 558400
Armor 25 -> 26
Income 4960 -> 3870
-------------------------------------
Boss Shrine
-------------------------------------
Ogre Warlord
Gold Cost 114 -> 152
HP 1292 -> 804
Armor 4 -> 6
Income 23 -> 30
Aura Range 1000 -> 700
Stock Start Delay 258 sec -> 178 sec
Gargoyle
Gold Cost 231 -> 320
HP 2077 -> 1800
Armor 5 -> 6
Income 38 -> 60
Aura Range 800 -> 700
Stock Start Delay 355 sec -> 253 sec
Depth Revenant
Gold Cost 800 -> 850
HP 5369 -> 7540
HP Regen 13 -> 8
Armor 8 -> 10
Income 133 -> 150
HP Regen Aura 1.5 HP/s -> 16 HP/s
Aura Range 900 -> 700
Stock Start Delay 443 sec -> 380 sec
Cray Salamander
Gold Cost 1955 -> 1890
HP 12898 -> 13940
Armor 11 -> 12
Income 279 -> 250
Spell Shield CD 3 sec -> 6 sec
Feral Hound
Gold Cost 4500 -> 4070
HP 29035 -> 23100
Armor 4 -> 12
Income 510 -> 530
Aura Range 800 -> 700
Parallel Void
Gold Cost 6473 -> 6470
HP 52790 -> 46500
Income 924 -> 830
Aura Range 800 -> 700
Tidal Beast
Gold Cost 10824 -> 10820
HP 94400 -> 76800
Armor 13 -> 16
Income 1353 -> 1340
Stock Start Delay 728 sec -> 778 sec
Mechanical Unit Classification removed
Treasure Wagon
HP 243000 -> 270000
HP Regen 1 -> 1000
Armor 14 -> 20
Income 3000 -> 2650
Mechanical Unit Classification added
Note: "Mechanical" units are not affected by "Midnight Serenity Bash"
Elder Sasquatch
Armor 22 -> 20
Income 6666 -> 6630
Aura Range 800 -> 700
Stalker
HP 442200 -> 464600
Armor 27 -> 22
Income 8754 -> 6630
Evasion Aura 75% -> 50%
Aura Range 800 -> 700
Undefeatable
HP 500000 -> 1404000
HP Regen 99999 -> 500000
Armor 99999 -> 26
Gold Cost 100000 -> 125000
Income 11111 -> 9800
Mechanical Unit Classification added
Note: "Mechanical" units are not affected by "Midnight Serenity Bash"
Suicidal Unit Classification added
Note: Unit Classification used for targeting
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