v. 1.30:
- Buttons tooltips added.
- Default spawn timer: 10 sec. (was 15 sec); +20 sec. for a 1st round (was +5 sec).
- Max spawn time: 30 sec. (was 40 sec).
- Loading screen: lower resolution to optimize map file size.
[Citadel]
- Shield Overload: duration was increased to 30 sec (up from 20 sec).
[Bug Fixes]
- Automatic Cannon [lvl 1-5]: fixed the missing attack damage bonus for the Tier [V] (Perfect Cannons) upgrade.
- Venom Tower [lvl 1-3]: fixed the missing level bonus of Necrosis for Tier [V] (Perfect Plague).
- Sigil [T1, T2]: fixed missing debuffs for PvP (Survival) mode.
- [Round 51] Kil'Jaeden cinematic portrait fixed.
- Creeps’ movement interrupting their spell casts has been fixed.
- Unused sound variables removed.
- Normal damage – tooltip fixed.
[Towers]
Chaos Prism: 3K HP (was 2K).
Grand Cannon/Lightning/Plague Towers [I-V]: 1K/1.25K/1.5K/2K/2.5K HP (was 1K/1.5K/2K/3K/4K HP).
Acid Tower [lvl 1-3]
- Acid Meltdown [lvl 1-5]: 50/150/500/1.5K/50K initial damage (was 50/150/450/1.35K/50K); 25/75/250/500/25K decaying damage (was 25/75/225/450/25K).
Necro Tower [lvl 1-3]
- Plague Skeleton [lvl 5]: +1.5K attack damage.
- Necro Bolt [lvl 5]: +20K bonus damage (was +30K).
Plague Tower [V]
- Blight [V]: 10K damage (was 9K).
Venom Tower [lvl 1-3]
- Neurotoxin: 15 sec CD (was 30 sec).
- Venom [lvl 16-20]: 24K/46K/68K/90K damage (was 14K/26K/38K/50K).
Automatic Cannon [lvl 1-5]:
- Perfect Cannons [V]: +650/1300/1950/2600/3250 attack damage (was 250/500/750/1000/1250).
- Critical Hit [lvl 1-5]: x2/x2/x3/x3/x4 attack damage (was x2/x2.5/x3/x3.5/x4).
Hellfire Tower [lvl 1-3]:
- Rain of Fire [lvl 1-5]: 125/250/500/1K/10K damage (was 100/200/400/800/4K).
- Burning Oil [lvl 5]: 10K damage (was 4K).
Frost Tower (Splash) [lvl 1-3]:
- Blizzard [lvl 5]: 20K damage (was 10K).
- Deep Freeze [lvl 1-5]: 333/1K/3K/9K/99K damage (was 300/900/2.7K/8.1K/81K).
Lightning Towers [V]:
- Discharge [V]: 5250/10500 mana burn (was 4200/8400). +2650/5500 bonus damage to summons (was +2100/4400).
Tesla Tower [lvl 1-3]:
- New Ability! Critical Hit: 10% chance to deal x2 damage.
- Thunderstorm [lvl 5]: 40K damage (was 20K).
- Perfect Lightings [V] upgrade: +5K attack damage (was +1.3K), x5 Critical Hit damage.
[Towers AI]
- Automatic Cannon: AI activates Rapid Fire only against Infernal Horrors at round 51.
- Cannon Tower [Mines]: if there are lesser creeps spell casters within a 500 range around the target, AI orders to plant an EMP mine first (except round 31, 38-39, 42, 46-48). AI CD: 6 sec (was 2 sec).
[Aim Bot]
- [Round 4]: now targets the Healing Ward.
- [Round 18]: orders a Venom Tower to cast [Sleep] when Keeper of the Grove casts [Tranquility].
- [Round 44]: orders a Venom Tower to cast [Sleep] when Dread Lord casts [Blood Shield].
- [Round 51]: orders a Venom Tower to cast [Sleep] when the Fel Guard casts [Fel Infusion]. Now targets the Horrors. No longer have targets the Rift if the player has a corresponding Tier [V] (Perfect) upgrade.
[Enemies]
[Round 41-49] (Insane Difficulty).
- Infernal: max HP formula: 50K + (50K * (Round – 40)) (was 10K + (10K * (Round – 40))). 30 Armor (was 20)
[Bosses]
[Round 40] (Chaos Spawn).
- Killing a Fel Blood tentacle no longer triggers healing effect.
[Round 50] (Archimonde).
- 3rd kill reward: 500 + (250 * ([Difficulty] – 2)) of Fel Essence (was 500).
[Round 51] (Kil'Jaeden).
- Fel/Ethereal/Infernal Horror: gains +100% HP/MP at next spawn (was +50%).