LTA 1.64
GENERAL
-Widened Wrathgate and Ice crown entrance to Azjol
-shallow water should now be buildable
-made adjustments to how pathing is determined internally. Pathing should now better reflect more detailed terrain/environment. Slightly faster load times and improved fps are also to be expected as a result.
-power drain aura slightly nerfed
-Draenor rifts are now capturable by everyone
- Each draenor rift contains a set of invulnerable barrack buildings that change owner along with the rift itself
-Tempest Keep Food provided 50->100
- Staff of Negation:
- Range nerfed 900->400
- Cooldown nerfed 15->25
-new model for Ragnaros
BLOOD ELVES
-Magisters armor is now available in Sunreaver’s Command Post
Illidari:
-Now if Blood Elves decide to turn Illidari, if they haven’t restored Silvermoon prior to that, they will lose control of all units in Azeroth(Dalaran Dungeons excluded)
-They can regain control of lost units by restoring Silvermoon
Note: Restoring Silvermoon requires either Illidari or Restored Sunwell(aliased Source of Power)
-Illidari now have an option to open portal from Tempest Keep to Sunstrider Isle(requires 10 minutes game time)
SCOURGE
-new model for Arthas
-Frostwyrms limit reduced to 4
-Crypt Fiends are replaced with Skeleton Archers, overall weaker stats but higher range and has Searing Arrows
- Unholy Gateway is no longer classified as a building
- Icecrown Obelisk base damage 100->50
-Fallen Hero is no longer available in barracks
-Fallen Hero’s Purge cooldown increased to 15 seconds
-Fallen Hero gains two new spells, unlocked with Boon of the Lich King upgrade
-W Control Undead - Takes control over enemy undead unit
- E Absorb Mana - takes mana of a friendly ally unit
-Death Knight spell kit reworked:
-Death Coils mana cost reduced to 105
-(New) W Cursed Runic Set(Passive):
- Cursed Blade: dealing damage to enemy units curses them, causing them to be raised as skeletal minions upon death. Heroes and heroic units will instead spawn fallen heroes(up to 6). Lasts 2 second
- Cursed Armor: Passively reduces damage taken from attacks by 12.
-(New) E Howling Blast - deals 55 damage to nearby enemy ground units. If a target is slowed by frost-related ability, it will be encased in Ice Tomb, preventing movement and attacking and taking extra 55 damage.
-(New) R Undead minions - Summons several undead minions that attack deathknight’s enemies and heal him for portion of damage dealt. Unlocks Death Pact (F)
- Boon of the Lich King: Upgrades into Frostwyrm’s Fury - Summons a Frost Wyrm instead - this frost wyrm has significantly less damage than the normal one
-(New) D - Hypothermic Presence(Passive) - reduces nearby enemies’ attack speed by 20%. Unlocked with Boon of the Lich King
-(New) F - Death Pact - Sacrifices one of the minions summoned with R to restore health equal to its max hit points
-Boon of the Lich King now requires Repaired Throne
-Frozen Throne “standard” repair time increased to 15 minutes (with 2 starting acolytes)
-Frozen Throne “standard” repair costs changed to 630/630
- Frozen Throne mana regeneration nerfed 5->2
- Frozen Throne Nova nefed/rescaled:
- AoE damage 250->250
- AoE range 300->400
- Mana cost 100->250
-Repaired Frozen Throne now allows a choice between 3 sub-paths. Each sub-path gains various boni upon obtaining Lich King
Nerubian:
-Grants control over Anub’arak and his group at the entrance to Azjol-Nerub and unlocks events related to conquering Azjol-Nerub(unchanged)
-Scepter moved from Anub’Arak to Nadox, Anub’arak now has Summon Acolytes Item
-Allows buildings of Nerubian Hives with nerubian-related upgrades and following units:
-Q Nerubian Guard(Limited to 12) - old, moved from R position, base damage reduced, Cannibilize buffed to 40hp/sec, now has Burrow ability
- W Orb Weaver(Limited to 12) - Stats adjusted, now has Black Arrow-like ability, Web and Geminate Attack(periodically performs a double strike). Also has Burrow.
- E Nerubian Seer(Limited to 12) - stats adjusted, Spells:
Q - Parasite, spawns carrion beetle upon death
W - Dispel Magic
E - Healing Wave
R - Burrow
-R Anub’Ar Prophet(Limited to 4)- stats adjusted, new spell kit:
Q - Transfer Mana
W - Lightning Shield
E - Frost Armour
R - Mass Spell Shield - grants all friendly units in area a protective shield that nullifies next spell cast onto them
-Nerubian Sorcery now doesn't grant damage bonus, instead upgrades Anub’Ars Prophets’ Lightning Shield and Frost Armour
Lich King Ascension Bonus: Grants Vizier Nadox(Requires Azjol-Nerub), nerubian units unlock Hardened Carapace passive - reduces damage dealt by 8
1st Legion:
- Grants control over Captain Falric and his group at the coast of Forgotten Shore
- Each 1st Legion unit has 2 innate abilities:
- D Wraith Walk - allows caster to move through other units for a short duration or until performing an action other than moving
- F Frozen Heart - Reduces magic damage taken by 50%
Falric Spell Kit:
Q - Spirit Link
W Mind Freeze - Damages, slows and silences enemy for a short duration
E Essence Theft - Steals mana with each attack
R Martial Cadence - Grants big bonus to attack speed to all nearby 1st Legion units+Arthas/Lich King for a short duration
-Allows building 1st Legion barracks with following units available:
Forgotten Footman(Limited to 12) - light infantry unit, has Carnage and First Strike
Carnage - increases damage done to units with unarmored armor by 35%
First Strike - attacks periodically deal bonus damage and stun, has mana cost
-Forgotten Footsoldier(Limited to 12) - basic infantry ranged unit, has Steady Shot and Piercing Bolts
- Steady Shot - after a short delay, fires a heavy damage/stun shot at an enemy, non-hero air unit
-Piercing Bolts - periodically reduces armor of target with attack, has mana cost
-Forgotten Priest(Limited to 12) - caster unit, spell kit:
-Q Cold Feet - launches a missile that leaves target slowed for a set duration
- W Dispel Magic
- E Clarity Potion - Restores targets mana
- Forgotten Knight(Limited to 4) - elite unit, spell kit:
- Q Pulverize
- W Frost Fever - acts as a Disease Cloud
- E Cold Sleet - blinds attacks and slows movement speed of all enemies in the AoE
- R Rallying Banner - summons a banner that boosts nearby player units damame
- Lich King Ascension Bonus: Allows usage of D - Wraith Walk and grants control of Marwyn:
Q - Frost Breath
W - Killing Machine - bonus damage to heroes
E - Undead Assault - “Haste scroll” for 1st Legion units(includes Arthas/Lich King)
R - Boon of the Lich King - grants Marwyn bonus health, chaos damage, ranged attack for a duration
Vrykul Subversion:
Grants control over King Ymirion and his troops of Utgarde Keep in Howling Fjords
King Ymirion Spells:
Q Taunt - repeatedly taunts nearby enemies every 2.5 seconds for 10 seconds
W Bane - Upon activating engulfs Ymirion in shadow flames, that strike at nearby enemies whenever he takes hostile damage. Drains mana until deactivated
E Invigorating Shout - grants bonus health regeneration to nearby allies for a duration
R Heroic Leap
Allows building of Vrykul Encampments with following units available:
Q Vrykul Warrior(Limited to 12) - infantry melee unit, has Fearless Warrior passive, Ascendance and Return to Servitude
W - Vrykul Huntress infantry ranged unit, has Aerial Shackles, Deadeye, Ascendance and Return to Servitude
Deadeye - deals double damage to enemy, non-hero air units
- E Flamebinder(Limited to 12) - vrykul caster unit, has Ascendance and Return To Servitude, also:
Q - Raise Vargul - raises friendly corpse as a vargul
W - Dispel Magic
E - Flaming Flask - launches flask that sets target on fire, dealing periodic damage
- R Proto-drake Rider(Limited to 4) - elite air unit:
Q - Net
W - Draconic Flames - attacks scorch the ground beneath, leaving burning field
E - Interrupt - Interrupts channeling spells in the area
R - Flame Bath - Scorches the target area with flames, dealing continous damage over 5 seconds
F - Contempt for the weak
Ascendance: units with this passive will ascend into Ymirjar rank upon killing enemy player, non-summoned unit:
Vrykul Warrior->Ymirjar Warrior
Hero Attack/Armour
Q Enrage - bonus AS/MS/damage taken on activation
W Blood Thirst - bonus damage and lifesteal on activation
E Cleaving Attack
R Return to Servitude
F Contempt for the weak
- Vrykul Huntress->Ymirjar Huntress
- Hero Attack/Armour
- Q Aerial Shackles
- W Expose Weakness - heavily reduces target enemy air unit’s armor
- R Return to Servitude
- D Frost Attack
- F Contempt for the weak
- Flamebinder->Ymirjar Deathbringer
-Hero Armour
- Q Sumon Shade of Utgarde - summons a spirit to fight the enemy. The spirit splits after performing certain amount of attacks
- W Dispel Magic
- E Battle Craze - silences and deals damage over time but greatly increases attack and movement speed of target ally unit
- R Return to Servitude
- D Frost Attack
- F Contempt for the weak
- Lich King Bonus: Unlocks Contempt for the weak and Return to Servitude for vrykul units. Grants control of Ingvar the Plunderer:
- Q Staggering Shout- Increases attack speed at expense of heavy damage reduction for enemies in target area
- W Smash - Deals damage to enemies in cone in front of him
- E Enrage - increase AS/MS/damage taken for duration
- R Return to Servitude - Upon taking fatal damage grants new “life” for limited duration, healing to maximum and gaining new spell kit:
- Q Staggering Roar - Deals Damage to nearby enemies
- W Cleaving Attack
- E Permanent Enrage
LEGION
Every dreadlord hero have new model
Skeleton Archers are now available in Crypt
Detheroc is now Revivable
Detheroc now have ‘’summon gan’arg worker’’
Mephistroth now is Revivable
Finger of pain replaced by chain lightning-like spell
Dark blade now is replaced by dark menace ability (little dmg over time,silence, MS slow)
Every demonic unit with summoned armor now has Demonic Ascendance passive ability
Demonic ascendance reduces magic damage taken by 5%>20%>30%>40%>50%
Demonic ascendance can be upgraded by ‘’Demonic Presence’’ which can be researched in: Black Temple, Alterac, Stratholme, Tol Barad
Legion now has their own racial buildings set, buildable by gan’arg engineers:
Demon portal which can train: fel beast, voidwalker, nether hatchling, doomguards, nether drakes
Nether temple which can train: eredar sorcerer, succubus, demoness
Infernal portal: Felguard, Infernal Machine, Infernal, optional:Fel Reaver
Demonic counterparts of standard buildings(ziggurat, lumbermill, etc.)
Succubus now is a caster unit with proper adept/master upgrade (spells slightly buffed)
Beam of neutralization mana cost reduced from 80 to 70
heald drain now drain 27 instead 25, mana cost reduced from 50 to 45
Eredar Deceiver now is a caster unit with proper adept/master upgrade (spells slightly buffed)
Fel parasite mana cost reduced from 50 to 45, damage per second buffed from 5 to 7
Mana shield mana per hit point reduced from 1.75 to 1.50
Dimensional gates can’t train units, now they have dark portal ability (summon permament demons) which can be upgraded with Demonic Presence.
succubus and fel stalker>bonus chance for felguard>bonus chance for doomguard
Legion now can conquer: Stratholme, Alterac, and Tol Barad to get there bases, bonus gold and units.
Demon Porta( Kil’jaden) works like Infernal portal with bonus spell ‘’summon demons’’
Summon demons: summon:4 Felguards, 3 Eredar Sorcerers and 2 nether hatchligns
Demoness charm mana cost reduced from 300 to 185
Legion now has access to 2 sub paths:
Outland Domination - requires Black temple, demonic supremacy, 10 min
You get Doomwalker, works similar to Sindragosa, but for Outland
Q- Infernal Volley
W- Engine Overclock
E- Fel Sparks
R- Doom Artillery
Doomwalker can be repaired once, after his second death he cause explosion
You get Fel Reavers which can switch between assault and siege mode (limited to 3_
Assault mode spells(chaos dmg):
engine overclock - bonus 145% AS and 25% MS, grant immolation for duration time
self repair
heavy plating
Siege mode Spells(siege dmg, ranged):
Fel energy Artillery
Fel Bombardment
Infernal machine upgrade (limited to 8) after outland domination can be upgraded to gain bonus AS, MS, and DMG
Blackrock Alterac Orcs - requires: Nathrezim mastery and Alterac (some units are similar to DH units, but they have better stats)
Varimathras is replaced by Jubei’thos
Jubei’thos spells:
Q- Bladestorm
W- Mirror Image
E- Blademaster Training
R- Omnislash
S-Windwalk
Jubei’Thos can summon fel peons
Fel Horde Rampager (limit 8)
Q- Charge
W- Critical Strike
Fel Horde Scout (limit 8)
Q- Envenomed Spears
W- net
Demolisher (limit 4)
Q- Warlock Fire
Fel Horde Cultist (limit 6)
Q- Raise Dead
W- Devour Magic
E- Fel Beam
Warlock ( limit 6)
Q- Shadowbolt
W- unstable Affliction (deals 10 more dmg than DH Warlock)
E- Fel force( Gives 15% more damage than Mana force)
Fel Horde Enforcer (limit 2)
Q- Fel Shockwave
W- Slam
E- Feedback
R- Cleaving Attack
Fel Horde:
Magtheridon’s W range buffed from 500 to 600/700/800/900
Fel Rider HP 1200->1250
FORSAKEN
Ascended warrior base damage 26->36, ~12% attack speed increase, HP 1100->1250
Banshee, Forsaken Archer and Apothecary base health increased by 200(As was originally inteded…)
Darkfallen Deathknight’s Bloodthirster’s base DPS 30->40
Sylvanas will now keep subpath hero upon going solo path(Val’kyr Pact)
Toxic Atmosphere(Undercity Aura) Range 1600->1300 (Gateway area should be unaffected)
CULT OF THE DAMNED
Skeleton Archers are now available in Crypt
Stratholme Slaughterhouse Mastery will now additionally upgrade Archnecromancers/Lich Q spell to allow them to summon Sludge Belchers(Still limited)
Archnecromancer now has Dark Ritual, which allows him to sacrifice friendly unit to restore 33% of its hitpoints as health/mana
Liches now have Phylactery passive that allow them to be reborn after a duration, if the phylactery survives
Dark’Khan Drathir now has W - Mind Blast - slow, damage and silence for a short duration
SILVERHAND
-reworked Dreadlord morphs on Barean and Saidan. Their alternate forms are considered same unit, no more deselection, etc. As a side effect, they also share bonus attribute level
-fully reintroduced Risen path:
- Research available in Research Centre, requires Scarlet Crusade, Balnazzar and Legion offering alliance (Legion requires 10 minutes game time and losing Balnazzar)
- 2nd starting hero - Hunstman Leopold:
- Q Aim Shot
- Unholy Strength
- Trueshot Aura
- R Multishot
- if Light Blue has established Scarlet Monastery he will gain bonus hero - Risen Blood Mage Thalnos, otherwise he will gain an item to proc the event:
Q - Rupture - Burst damage+dot+slow+armor reduction and reveal
W - Bone Armour - Bonus armor to nearby units on activation
E - Devour Magic
R - Blood Eruption - Flamestrike…
S - Raise Corpses
Unit roster:
Risen footman
R - rise
Risen Marksman
Q - poison
R - rise
Gargoyle - Just a normal garg
Risen Knight (limited 4)
Q- death strike
W- battle terror
E - Vampiric Aura
R- Rise
S- Disease Cloud
Patched Crusaders (limited 12)
Q- Corrupted Blades
R- Crusaders Legacy
S- Disease Cloud
Meat Wagon
Q- Disease Cloud
Risen Conjuror
Q- Anti-magic shell
W- Dispell
E- Blood Cloud - an invulnerable summon that provides bonus health regeneration in small AoE
R- Rise
Risen Priest
Q- Restless Dead
W- Unholy Frenzy
E- Cripple
R- Rise
Risen Inquisitor (limited 4)
Q- Imbue Corpses - AoE heal
W- Blood strike - chain lightning-like ability
E- Enhance soldiers - small attack and movement speed aura for player units
R- Rise
Rise - Upon death, the unit will rise again as an undead footman(Crusaders Legacy - spawns 2 footmen instead)
TROLL EMPIRE
-Fixed Vilebranch Headhunters missing from barracks
-Two headhunters in Zul'Aman have been moved 3 m toward Zul’jin :smug: