= 1.02 - Bugs and Polish & a pinch of balance =
Whats New:
* Knocked down players can provide a two character statement once
* Minor chat rework
* Infected now have an indicator that is viewable to other infected
* Vessels can now be destroyed from the inside via the computer terminal
* Stealth has an advanced version: Cost reduced from 35 to 25 and cooldown reduced from 20 to 16.
* Goliath can manually targets with the attack ability. They can stop attacking by pressing stop.
* Damage system overhaul (you shouldn't notice any differences except less bugs)
* Access cards will automatically activate at doors - even during a lockdown. This also works for players in mechs
* Minimap icons are much clearer
* Elevators have a floor indicator showing what floor the elevator is on
Balance:
* Spawn can no longer deal damage of any kind to the host. (Yes no more bunker bustin' your host's evo chamber)
* Flashlights use 33% less energy
* Mechs no longer have energy drain while the mech is not moving or attacking
* As a result, mech drain doubled
* Quick Shot (Sniper ability) can be used while stealthed
* Stealth duration increased from 10 to 15 seconds. Cooldown increased from 15 to 20 seconds.
* SCVs take reduced damage from bunker busters (25% less damage)
* Mech upgrade mana bonus reduced by 60%
Bug Fixes:
* Fixed the murder indicator on new players
* Fixed access card related issues
* Mutations will travel to new hosts properly, and so will income
* Vaults will display proper loot chances (+5%)
* Possibly fixed scv movement
* Fixed mech issues
* Trying a new method to disable units - may or may not be stable. May possibly fix the pause unit issues previously experienced
* UI has been fixed and wont turn invisible. The quest log animation bug was fixed
* Fixed a few issues with hatch logic
* Fixed a few issues with attacking targets near cliffs
* Zerg can no longer go hyper speed
* Laser canon deals proper true damage, and it is hilarious
* Ship can no longer be destroyed without going through the entire destruction sequence
* The power core no longer bugs out