v3.9
-Fixed Stingray hotkey Q to learn Heroic Warstomp
-Stingray's Summon Tree of Life (error in summoned siege engine) exchanged with *new* Summon Albatross
-Druid of the Talon in Crow Form now stronger (as it should have been)
-New tooltip changes as well as timed tooltip changes
-Fixed Blizzard from not calling down additional waves after first one
-Added hotkey (E) to 10k Gold Coins in Goblin Tradeyard
-Gods able to continually move again
-Fixed Kil'Jaeden's Divine Shield problem
-Buff: Fixed Kil'Jaeden's Holy Life Steal and Aura of Ultimate Amplification (was not working properly before)
-Buffed Gar'Thok and Drak'Thul from 500k HP to 5M, Armor 1k to 2k
-Nerfed Igrok's Tier 1 and 2 Stasis Trap stun duration 10 -> 5 seconds
-Removed Pillage from Stingray's summons at tier 1 (was giving like 50+ lumber at beginning of game!)
-Both Mercenary Camps now must be built in buildable locations (instead of placed anywhere)
-Nerfed Kil'Jaeden's HP from 1B to 10M, Armor from 10k to 7500
-Removed Spiked Barracades from orc buildings to allow melee attackers to help in destroying buildings (in case you only have melee heroes)
-Crypt Fiends attack speed and damage buffs
-Buffed attack speed for Berserk Elemental and Dark Wizard
-Lion's ring buffed from 1k armor to 2k, and adds 2k health per second
-Added few summons to start of Blazefury camp
-Removed a rock from Anya Eversong's area for easy access to path that opens to connect to Eredor Sorceror
-Fixed late game problem where you could lose your unit and pick up a new hero in the area where you first select your Hero
-Now the portal from the Crystal Key (in base camp) now directly sends you into the corner of the map where the side quests for the orcs takes place
-Typing -reset now also unpauses all units (in case a problem occurs)
-Ultimate Corruption Bomb now has 3 levels instead of just 1
-Greatly increased Zeppelin movement speed