>0.4.1
#Bugfixes
* Fixed some variants of Sneezers, Blood Cultists and Gore Crows being able to infect.
* Fixed Amphibious Zombie tech failing to update units.
* Fixed a couple of mem leaks.
* Fixed Income and Zombie lose condition not accounting for late Zombie AI activation (late activation seems to be broken anyways).
* Fixed AI failing to communicate its activation on game initialization properly.
* Fixed early timed events sometimes advancing to the wrong event.
* Restored Edinburgh's event.
* England's event will now always be the fourth zombie event to occur.
* Fixed American Zombies event spawning in undesirable places.
* Fixed Flesh Giant's HP missing a digit.
* Fixed zombie units not auto-decaying when exceeding 105 pop.
#Changes
* Most zombie events were toughened up a little bit.
* America zombie events will start 40s later.
* Enlarged Russia noob protect activation region.
* France event - Removed.
* Melee human heroe base armor - +2.
* Ranged human heroe base armor - +1.
* Russian Warrior & Byzantine Berserker - HP regen: 15 -> 14.
* Town - Repair time: 75 -> 100.
* Stone Walls
- Repair gold cost: 5g -> 20g.
- Repair wood cost: 50w -> 60w.
* Concrete Walls
- Repair gold cost: 5g -> 40g.
- Repair wood cost: 50w -> 120w.
* Human economy
- Human Heroes - Additional revival cost per level: 30g -> 10g
- Base hero income: 500 -> 400
- Zombie kill bounty
Zombie Level 4: 100g -> 150g
Zombie Level 5: 150g -> 250g
Lumpy: 75g -> 250g
Flesh Giant: 250g -> 500g
* Zombie heroes - Base armor: +1.
* Zombie economy (sort of placeholder change for now)
- Pillaged gold: 1g -> 3g (4g for full Zombie AI force)
- Human kill bounty: 25g -> 20g
* Zombie level 1 - Damage upgrade: 12 -> 13.
* Lumpy
- Base hitpoints: 90000 -> 80000
- Food cost: 1 -> 2 (summoned Lumpy food cost remains at 1)
* Flesh Giant - Food cost: 1 -> 2 (summoned Flesh Giant food cost remains at 1)
* Mauler
- Now Requires Level 3 Zombies to be researched
- Level: 5 -> 4
* Blood Cultist - Now Requires Level 3 Zombies to be researched.
* Level 3 Zombies Research - Research time: 150s -> 160s.