#Bugfixes
* Nukes - Fixed cooldown being much lower than intended.
* SRBM - Fixed range being longer than intended.
* Fixed Missile Defense System wrong hotkey.
* Fixed regular human units in hero mode wrongly stating that they granted wood on zombie kill.
* Fixed Missile Defense System being unable to target Missiles.
* Fixed Scream of Pain wrongly stating how much damage it reduced.
* Fixed buildings with tooltip dummy passives damaging themselves when attacking.
* Fixed Brain Extractors toolips displaying wrong values.
* Fixed Tutorial fuckery from -help.
#Non-gameplay Relevant
* Spearmans & Ballista - Bettered visual fidelity when attacking.
* Ballista will now use its correct projectile art and classic model.
* Added some missing portraits.
* Added icons.
* Added some decoration (WIP).
* Income, value & event messages were tweaked somewhat.
* Grenadier, Medic, Zombuilder - Changed model (Zombuilder model might get changed back if readability isn't good enough).
* Optimized imported models where possible - MDXM3 Optimizer pass.
* Checking value will now display value sources of the triggering player. It may not work until first income is received.
#General
* Receiving income will now play a cue sound.
* Terrain:
- Added a water entrance northeast of Rusia and cleared trees
- The cliff north of Romania is now accesible through foot
- Tree blockade was modified particulary on zombie ground to avoid unloading units over "tree walls"
* Enlarged Russia Noob Protect region (shouldn't be avoidable anymore).
* Zombies can now take full control of AI or players that have left the game (-ctrl ai). IIRC leaving players might have their buildings donate, might fix later idk.
* Take Over Capital will now only announce capture to allies instead of all players.
* Checking value will not be possible for humans on Betrayer Mode anymore.
* Turkey Noob Protect event will trigger a bit more on point.
* Shortened and modified help given when accesing -help.
* AI only mode zombies will access main evolutions faster.
* Humans areas around capitals will now be explored from the start to aid with tree targeting.
#Zombie Units
* Dark Mage - Will not be able to attack structures anymore.
* Necrovolver - Gold cost: 150g -> 500g.
* Necrocrypt - Gold cost: 150g -> 400g.
* Gore Crow - Max HP: 100 -> 110.
* Blood Cultist - Attack range: 650 -> 700.
* Brain Extractors, Pile of Flesh & Ancient Tomb - Sight Radius (day): 1600 -> 1450.
* The following units had their Movement Speed modified:
- Zombie level 1: 130 -> 135
- Zombie level 3: 185 -> 180
- Zombie level 5: 220 -> 200
- Mauler: 220 -> 210
- Gore Crow: 400 -> 260 / 450 -> 400 (summ)
- Sneezer: 200 -> 190
- Blood Cultist: 220 -> 210
* Keep in mind that movement speed is capped at 522, thus many movement speed upgrades were doing virtually nothing past that (and still are).
#Zombie Upgrades
* Improved Movement Speed:
- Cost Increment: 300g -> 280g
- Value: 10% -> 9%
- Will also improve Zombuilders & Heroes movement speed by 1% per level
* Sneezers - Cost: 27500g -> 22500g.
* Blood Cultist - Cost 90000g -> 95000g.
#Human Units
* Melee - Adquisition Range: 125/150 -> 220 (300 for summs).
* Blunderbuss, Fire Troop, Eradicator & Toxic Trooper: AoE attack properties don't apply against flying units anymore.
* SRBM - Cast range: 2750 -> 3000.
* Medic:
- Initial MP: -> 200 -> 400
- Max MP: 700 -> 1000
- MP Regen/s: 4 -> 3.5
* First Aid:
- Mana cost: 5 -> 20
- Casting time: 0.9s -> 0.1s
- Cooldown: 1s -> 1.8s
* Sniper - Cannot critically hit non-organic units anymore.
* Tanks & Toxic Trooper - Loading size: 1 -> 2.
* Transport - Build time: 25 -> 22.
* Frigate - Build time: 80 -> 71.
* Battleship - Build time: 80 -> 74.
* Light Cruiser - Build time: 80 -> 77.
* Gatling Gunner:
- AoE damage properties now apply against flying units
- Damage spill radius: 60 -> 70
* Grenadier - Attack type: Piercing -> Siege.
* Blunderbuss - Base armor: 5 -> 7.
* Early Chopper can now load up to 2 units.
* Cobra Assault Copter can now load up to 4 units.
* Heroes, workers and tanks cannot be loaded into air transports.
* Loading an unit into an air transport will forbid the loaded unit from being targeted by teleportation spells.
* Stationary Fortress Defender & Fortress Gun:
- Added Spell/Explosion Immunity
- Unit death when a wall or tower has fallen should be more consistent
- Shouldn't be movable anymore
* Mortar Emplacement:
- Cannon Techs required level: 3 -> 2
- Attack Damage upgrade: 350 -> 360
* Winged Hussar - Attack Cooldown: 3.5s -> 3s.
* [Hero Mode]Non-Hero units killing a zombie will now grant wood as the floating text was already wrongly implying.
* Recovered Foundation - Removed.
#Human Upgrades
* Robotics - Research time: 12s -> 20s.
* Bow Techs. - Levels: 10 -> 6.
* Modern Age - Does not require Gun, Cannon and Ship technologies anymore.
#Items Changes
* Orb of Fire - Orb effect won't apply against air units anymore.
#Experience
* Base Hero exp gained for killing a normal unit: 20 -> 15.
* Units level change:
- Peasant: 1 -> 0
- Militia Swordman/Spearman: -> 1 -> 0
- Polish Barbarian: 3 -> 1
- Reborn Spartan: 3 -> 2
- Handgunner, Musketeer & Arquebusier: 5 -> 4
- Medic: 2 -> 5
- Sniper: 5 -> 6
* Buildings level change:
- Capitals: 0 -> 3
- Long Walls: 1 -> 2
- Concrete Blocks: 1 -> 2
- Long Concrete Walls & Fortress Walls/Towers 1 -> 3
- Market/Lumbermill(5-6): 0 -> 1
- Market/Lumbermill(7-8): 0 -> 2
- Market/Lumbermill(9): 0 -> 3
- Town: 0 -> 1
- Plasma Launcher: 1 -> 2
- Necrovolver & Necrocrypt: 0 -> 3
#Nuclear Missiles & Missile Defense System
* Nuclear Launch Facility - Cost: 8000g, 6000w -> 10000g, 7000w
* Nuclear Missile:
- HP: 500 -> 1000
- Defense: 0 -> 40
- Armor type: Heavy -> Fortified
- Will be generated as a neutral unit
- Can be targeted manually
* Missile Defense System:
- Projectile speed 3800 -> 2000
- Targeting range: 3500 -> 2000
- It actually works now
#Heroes
* Hero Armor:
- Damage reduction against piercing: 90% -> 60%
- Damage reduction against siege: 90% -> 75%
* Fallen Knight - Base armor: 10 -> 5
* Vampire Lord - Base armor: 13 -> 9
* The Punished:
- Base armor: 13 -> 8
- Scream of Pain:
- Base damage reduction: 40% -> 25% (+5% per level)
- Armor reduction per level(5-10): 3 -> 2