v1.21b:
Balanced:
- Golem and Tree Hundred Year now HP decrease by 2500->800 + 500 per level
Fix bugs:
- Tower can attack neutral ( animal)
v1.21:
Update:
- 2 areas to receive wood and stone quickly Golem Area, and Tree Hundred Area
- Learn skills now use books directly, no need for construction skills
- Map no longer generates Tiny Rock, creates 4 tiny rocks in Golem Area
- Golem boss: When killing drops of wood and Glyph of Ability Lv1, each death will be stronger (Increase health, damage)
- Tree Hundred: When destroying the team's shared wood tank and Glyph of Ability Lv1, each death will be stronger (Increase health, damage)
- When killing boss wave drops Glyph of Ability Lv1 amount depending on level
- Now skill can gain to Level 2 For Level up skill, use Glyph of Ability Lv1 (Level up a skill from lv1 to lv2)
- Killing level 4 monsters have a 30% chance to drop Glyph of Ability
- Change Ensnare Skill now take new effect: Causes a target unit to be bound to the ground so that it cannot move and take more than 17% damage by every source. Air units that are ensnared can be attacked as though they were land units. Lasts 2 second
- Added 2-3 new creep types (Gnoll Level 3, Wolf Level 3, Turtle Level 3, Maruka Level 3, Sludge Level 4, Maruka Level 4)
- Added 2-3 new skills (Command Aura, Roar, Spiked Shell, Ray of Disruption, Parasite AoE, Whirlpool)
- Now learn new skill same type skill ogre have, then remove and give you this ability item
- Creep camp now no longer attack structure , tower no longer attack creep camp
- After defeat a animal, have time for you tamer that animal, if it is stupid animal, then use it for food !
- Added new animal : Pig , sheep
- Added Mutant animal from tamer
- Added new units for barrack Troll Hunter
- Added more 11 Item Craft lv2. Adjust the crafting materials of the items
- Added new 2 Life Skill support for Ogre Handyman and Ogre Alchemist
Balance:
- Adjusted damage wave (After playing with friends and players, the stats are too weak)
- Drop rate magic stone from fish Sickly Looking Fish 8%->6%, Steelscale Crushfish 12%->10%, Brilliant Smallfish 20%->14%
- Mini rock increases the number of appearances by 40->60
- The upgrades from lumber mill increase wood from: Lv1: 75->125, Lv2: 100->175, Lv3: 125->250
- Reduced magic stone drop rate from rock (10% when magic stone drop rate instead of getting stone from attack(30%) )
- Increase Iron drop rate from iron attack (10%)
- Level 3 creep camp damage increases by 15->20 and decreases from boss to normal type
- Armor Reduction 6% -> 4% per Armor
- Damage dealt content is now only visible to the player who caused it
- Murgul (Summon by skill) HP 500->600
- Level 4 Max creep camp HP increased from 1600-> ~2500
- Level 3 Max creep camp HP increased from 800-> ~1500
- Level 2 Max creep camp HP increased from 400-> ~800
- Creep camp Level 2 increase damage to 16
- Damage increase by Damage Attribute now is 0.0625% -> 0.004% per attribute
- Spell damage increase by Spell Attribute now is 0.625% -> 0.08% per attribut
- Damage increase by Damage Attribute now is 1->0.8 per attribute
- Ogre Magi increase 2 base damage
- All Melee Ogre base armor increase 1->2
- Change all stat of Ogre Alchemist
- Stone lumber cost increase by 15->18
- Balance Heal Skill (long cooldown, heal more)
- Lightning shield now does not deal damage to the ally of caster
- Auto meat now not active with all slot!
- Fish no longer give magic stone
- Fish (add more position random, increase sickly 16->28, crushfish 6->8 ), animal, resource will random position good more!
- No longer respawn iron ore and rock but it will be generation when Golem or Tree Hundred Year die.
List Skill Upgrade Level 2:
- Endurance aura: Unit under effect Endurance Aura attack gain 10% Speed Attribute damage
- Envenomed weapon: unit under effect Envenomed weapon takes more than 15% damage to poison
- Evasion: Have 5% a chance not take damage from Spell Damage(include all element damage, exclude poison)
- Faerie Fire: Add more to 3 enemies in AoE nearby target, unit under effect Faerie Fire take more than 8% spell damage
- Feral Spirit: Create a healing ward regen 5hp/s when cast
- Flame Curse: Silent enemy in 2s
- Howl of Terror: Now decrease 400% HP Regen/s and 200% Mana Regen/s of enemies in Area
- Monsoon: Decrease 25% damage take by enemies when you in channing Moonsoon
- Parasite: Sludged summons has the skill to slow the enemy by 33% and decrease by 25% attack speed.
- Anti-magic Shell: Pick an ally random in 250 AoE take him to shield, deal X Dark Damage to all enemies in 200 Area of Shield and take effect Cripple decrease damage by X%
- Double Attack: Unit under effect Double Attack when the attack will have a 30% chance proc Slow(25% Movespeed, Attack Speed)
- Brilliance Aura: Gives 1.25 Mana when the unit is under effect Brilliance Aura attack.
- Command Aura: When a unit is under effect Command Aura attack then heals 3% of damage dealt on the attack.
- Breath of Frost: Units with the effect of the Breath of Frost take 10% more damage from attacks and 13% more damage from fire elements.
- Crushing Wave: If skill cast on the river( on water pathing) then have a 50% chance catch a fish (4 times active this action)
- Curse: Curses more than 2 targets nearby 300 AoE and deal more than 100% Spell Attribute death damage.
- Ensnare: Cast a new skill Prevent Attack to the enemy, disarm attack in 1.5s.
- Death Coil: When the enemy takes damage by Death Coil, pick a random ally in 250 AoE and heal by 30 + 25% Spell Attribute of caster
- Murgul: Increase move speed, have critical strike, life steal for murgul
- Teleport: Remake, unit teleport invulnerable in last 2 second
- Whirpool: Unit in whirlpool be decrease attack speed by 40% in 3 seconds
- Wind walk: Next Attack stun enemies in 1.5s
- Immolation: Attack deal enemy more than 2+10% Speed Attribute Fire damage
- Frost Armor: Attack deal more 2 + 10% Spell Attribute Cold damage
- Inner Fire: Increase Life regen when cast, cast one more target in 350 AoE
- Heal: Heal one more target in 350 AoE
- Lightning Shield: When cast on a unit, if it is ally then unit deal more than 13% lightning damage when attack base on damage deal, if it is enemy then take 2 + 15% Spell Attribute damage when attack(this effect not active with boss camp).
- Mana Burn: If the mana current of the enemy is less than the damage of mana burn then stun it in 1.5s and deal more 25 + 100% spell attribute
- Master Fishing: Have 17% chance appear a salmon nearby when catch a fish
- Master Herb: Have 17% chance to drop Purple Lotus, Bloodbloom, or Lightseed Sapling
- Master Hunter: After defeating an animal, you have a chance to create that animal that can be tamer, under the Master Hunter effect, the chance is increased by 12%.
- Master Mining: Attack Mine or Rock have 8% chance to create a new resourse nearby.
- Open Wound: slow move speed enemy by 15% in 4s
- Pulverize: When dealing spell damage has a 17% chance to Crit 1.5 (Crit Spell, not element spell damage)
- Purge: Cast Chain Lightning to target and deal up to 4 enemies in 250 AoE and deal 25 + 100% Spell Attribute lightning spell damage
- Ray of Disruption: Cast one more Healing Wave and heal 150 HP to ally
- Rejuvenation: Unit in the Rejuvenation effect take less damage from element damage by 15%
- Roar: Gain armor when cast
- Sonic Bolt: Stun every enemy in 225 AoE in 2s
- Spiked Shell: Now return spell damage by 10% Chao damage
- Unholy frenzy now is non-target: Not take spell damage (include element damage or another source) when in effect ( but can take every effect)