created by
SilentStorm#1179826 (SunLord)
Create by SilentStorm#1179826 (aka SunLord)
Last updated
04 November, 2022
Suggested players
6-8
Category
Tileset
Lordaeron Summer
Dimensions
220 x 196
Compatible
Warcraft 3: Reforged compatible
This is an official map. The map is updated and suppported by: SunLord. Join us on discord to get in touch with the map developers.
This map is compatible with Warcraft 3: Reforged. This map only supports SD / Classic Graphics in Warcraft 3: Reforged.
Feel free to rate or report this map. Please help us to improve our contents.
Fix bug:
- Wave 4 druid talon when change form cant attack ground, wave 4 boss not use skill
- Fix some ability not working of boss
Updated:
- Add Resurrection 1500 AoE for Rock Sealed
- Add cooldown 10 min defense when wave 8 going
- Ogre shipyard no longer train ship, now u can choose target farm for send fish come to inventory.
- Add new race defense Night Elf and select mode in start game
- Add skill Revive all player for main base (Sealed Stone) : 300 mana cost, 300s cooldown
Balanced:
- Wave 3, 4 Human change immune spell to resist spell damage receive by 85%
- Wave 8 wrong stats dragonhawk rider
- Add more chance drop stone when player is less than 8
Fix bug:
- Rabbit when tamer has no mana
- Stats of Sludge is wrong
Updated:
- Add skill Life Auto Loot
- Added some more drop when boss die (Skin, Iron, Magic Stone)
- Added Tier 1 Frost Nova
Balanced:
- Decrease cooldown every ship in Shipyard
- Added iron (small) when generate by Golem Area
- Upgrade time in Lumber Mill increase time to 60->90 , 75->120 , 90->160 seconds
- Feral Spirit: Quill Beast multi attack damage deal decrease by 17->11
- Drop rate of Magic Stone by when attack Rock decrease 12->8%
- Decrease cooldown Teleport and Mana cost 90s->45s , Mana Cost 35->12
- Herb, Fishing no longer have mana cost
- Dash of Ogre Warrior Mana cost 15->12
- Tamer rate increase 8->12%
- When animal die, then it move slowly now !
- Decrease mana cost ensnare 25->12, 35->16
- Animal now rate have skin is 100%
Fix bug:
- Fix bug Display text when kill tree hundred years wrong
- Fix bug Feral beast can attack resource
- Wolf lv3 kill take gold (This game not use gold)
- Make message when built is true
- Fix Tamer can cast to a point ( now only cast only unit)
- Fix stat true for Steel Shield craft
- Fix Harpy fly height
v1.21b:
Balanced:
- Golem and Tree Hundred Year now HP decrease by 2500->800 + 500 per level
Fix bugs:
- Tower can attack neutral ( animal)
v1.21:
Update:
- 2 areas to receive wood and stone quickly Golem Area, and Tree Hundred Area
- Learn skills now use books directly, no need for construction skills
- Map no longer generates Tiny Rock, creates 4 tiny rocks in Golem Area
- Golem boss: When killing drops of wood and Glyph of Ability Lv1, each death will be stronger (Increase health, damage)
- Tree Hundred: When destroying the team's shared wood tank and Glyph of Ability Lv1, each death will be stronger (Increase health, damage)
- When killing boss wave drops Glyph of Ability Lv1 amount depending on level
- Now skill can gain to Level 2 For Level up skill, use Glyph of Ability Lv1 (Level up a skill from lv1 to lv2)
- Killing level 4 monsters have a 30% chance to drop Glyph of Ability
- Change Ensnare Skill now take new effect: Causes a target unit to be bound to the ground so that it cannot move and take more than 17% damage by every source. Air units that are ensnared can be attacked as though they were land units. Lasts 2 second
- Added 2-3 new creep types (Gnoll Level 3, Wolf Level 3, Turtle Level 3, Maruka Level 3, Sludge Level 4, Maruka Level 4)
- Added 2-3 new skills (Command Aura, Roar, Spiked Shell, Ray of Disruption, Parasite AoE, Whirlpool)
- Now learn new skill same type skill ogre have, then remove and give you this ability item
- Creep camp now no longer attack structure , tower no longer attack creep camp
- After defeat a animal, have time for you tamer that animal, if it is stupid animal, then use it for food !
- Added new animal : Pig , sheep
- Added Mutant animal from tamer
- Added new units for barrack Troll Hunter
- Added more 11 Item Craft lv2. Adjust the crafting materials of the items
- Added new 2 Life Skill support for Ogre Handyman and Ogre Alchemist
Balance:
- Adjusted damage wave (After playing with friends and players, the stats are too weak)
- Drop rate magic stone from fish Sickly Looking Fish 8%->6%, Steelscale Crushfish 12%->10%, Brilliant Smallfish 20%->14%
- Mini rock increases the number of appearances by 40->60
- The upgrades from lumber mill increase wood from: Lv1: 75->125, Lv2: 100->175, Lv3: 125->250
- Reduced magic stone drop rate from rock (10% when magic stone drop rate instead of getting stone from attack(30%) )
- Increase Iron drop rate from iron attack (10%)
- Level 3 creep camp damage increases by 15->20 and decreases from boss to normal type
- Armor Reduction 6% -> 4% per Armor
- Damage dealt content is now only visible to the player who caused it
- Murgul (Summon by skill) HP 500->600
- Level 4 Max creep camp HP increased from 1600-> ~2500
- Level 3 Max creep camp HP increased from 800-> ~1500
- Level 2 Max creep camp HP increased from 400-> ~800
- Creep camp Level 2 increase damage to 16
- Damage increase by Damage Attribute now is 0.0625% -> 0.004% per attribute
- Spell damage increase by Spell Attribute now is 0.625% -> 0.08% per attribut
- Damage increase by Damage Attribute now is 1->0.8 per attribute
- Ogre Magi increase 2 base damage
- All Melee Ogre base armor increase 1->2
- Change all stat of Ogre Alchemist
- Stone lumber cost increase by 15->18
- Balance Heal Skill (long cooldown, heal more)
- Lightning shield now does not deal damage to the ally of caster
- Auto meat now not active with all slot!
- Fish no longer give magic stone
- Fish (add more position random, increase sickly 16->28, crushfish 6->8 ), animal, resource will random position good more!
- No longer respawn iron ore and rock but it will be generation when Golem or Tree Hundred Year die.
List Skill Upgrade Level 2:
- Endurance aura: Unit under effect Endurance Aura attack gain 10% Speed Attribute damage
- Envenomed weapon: unit under effect Envenomed weapon takes more than 15% damage to poison
- Evasion: Have 5% a chance not take damage from Spell Damage(include all element damage, exclude poison)
- Faerie Fire: Add more to 3 enemies in AoE nearby target, unit under effect Faerie Fire take more than 8% spell damage
- Feral Spirit: Create a healing ward regen 5hp/s when cast
- Flame Curse: Silent enemy in 2s
- Howl of Terror: Now decrease 400% HP Regen/s and 200% Mana Regen/s of enemies in Area
- Monsoon: Decrease 25% damage take by enemies when you in channing Moonsoon
- Parasite: Sludged summons has the skill to slow the enemy by 33% and decrease by 25% attack speed.
- Anti-magic Shell: Pick an ally random in 250 AoE take him to shield, deal X Dark Damage to all enemies in 200 Area of Shield and take effect Cripple decrease damage by X%
- Double Attack: Unit under effect Double Attack when the attack will have a 30% chance proc Slow(25% Movespeed, Attack Speed)
- Brilliance Aura: Gives 1.25 Mana when the unit is under effect Brilliance Aura attack.
- Command Aura: When a unit is under effect Command Aura attack then heals 3% of damage dealt on the attack.
- Breath of Frost: Units with the effect of the Breath of Frost take 10% more damage from attacks and 13% more damage from fire elements.
- Crushing Wave: If skill cast on the river( on water pathing) then have a 50% chance catch a fish (4 times active this action)
- Curse: Curses more than 2 targets nearby 300 AoE and deal more than 100% Spell Attribute death damage.
- Ensnare: Cast a new skill Prevent Attack to the enemy, disarm attack in 1.5s.
- Death Coil: When the enemy takes damage by Death Coil, pick a random ally in 250 AoE and heal by 30 + 25% Spell Attribute of caster
- Murgul: Increase move speed, have critical strike, life steal for murgul
- Teleport: Remake, unit teleport invulnerable in last 2 second
- Whirpool: Unit in whirlpool be decrease attack speed by 40% in 3 seconds
- Wind walk: Next Attack stun enemies in 1.5s
- Immolation: Attack deal enemy more than 2+10% Speed Attribute Fire damage
- Frost Armor: Attack deal more 2 + 10% Spell Attribute Cold damage
- Inner Fire: Increase Life regen when cast, cast one more target in 350 AoE
- Heal: Heal one more target in 350 AoE
- Lightning Shield: When cast on a unit, if it is ally then unit deal more than 13% lightning damage when attack base on damage deal, if it is enemy then take 2 + 15% Spell Attribute damage when attack(this effect not active with boss camp).
- Mana Burn: If the mana current of the enemy is less than the damage of mana burn then stun it in 1.5s and deal more 25 + 100% spell attribute
- Master Fishing: Have 17% chance appear a salmon nearby when catch a fish
- Master Herb: Have 17% chance to drop Purple Lotus, Bloodbloom, or Lightseed Sapling
- Master Hunter: After defeating an animal, you have a chance to create that animal that can be tamer, under the Master Hunter effect, the chance is increased by 12%.
- Master Mining: Attack Mine or Rock have 8% chance to create a new resourse nearby.
- Open Wound: slow move speed enemy by 15% in 4s
- Pulverize: When dealing spell damage has a 17% chance to Crit 1.5 (Crit Spell, not element spell damage)
- Purge: Cast Chain Lightning to target and deal up to 4 enemies in 250 AoE and deal 25 + 100% Spell Attribute lightning spell damage
- Ray of Disruption: Cast one more Healing Wave and heal 150 HP to ally
- Rejuvenation: Unit in the Rejuvenation effect take less damage from element damage by 15%
- Roar: Gain armor when cast
- Sonic Bolt: Stun every enemy in 225 AoE in 2s
- Spiked Shell: Now return spell damage by 10% Chao damage
- Unholy frenzy now is non-target: Not take spell damage (include element damage or another source) when in effect ( but can take every effect)
v1.21:
Update:
- 2 areas to receive wood and stone quickly Golem Area, and Tree Hundred Area
- Learn skills now use books directly, no need for construction skills
- Map no longer generates Tiny Rock, creates 4 tiny rocks in Golem Area
- Golem boss: When killing drops of wood and Glyph of Ability Lv1, each death will be stronger (Increase health, damage)
- Tree Hundred: When destroying the team's shared wood tank and Glyph of Ability Lv1, each death will be stronger (Increase health, damage)
- When killing boss wave drops Glyph of Ability Lv1 amount depending on level
- Now skill can gain to Level 2 For Level up skill, use Glyph of Ability Lv1 (Level up a skill from lv1 to lv2)
- Killing level 4 monsters have a 30% chance to drop Glyph of Ability
- Change Ensnare Skill now take new effect: Causes a target unit to be bound to the ground so that it cannot move and take more than 17% damage by every source. Air units that are ensnared can be attacked as though they were land units. Lasts 2 second
- Added 2-3 new creep types (Gnoll Level 3, Wolf Level 3, Turtle Level 3, Maruka Level 3, Sludge Level 4, Maruka Level 4)
- Added 2-3 new skills (Command Aura, Roar, Spiked Shell, Ray of Disruption, Parasite AoE, Whirlpool)
- Now learn new skill same type skill ogre have, then remove and give you this ability item
- Creep camp now no longer attack structure , tower no longer attack creep camp
- After defeat a animal, have time for you tamer that animal, if it is stupid animal, then use it for food !
- Added new animal : Pig , sheep
- Added Mutant animal from tamer
- Added new units for barrack Troll Hunter
- Added more 11 Item Craft lv2. Adjust the crafting materials of the items
- Added new 2 Life Skill support for Ogre Handyman and Ogre Alchemist
Balance:
- Adjusted damage wave (After playing with friends and players, the stats are too weak)
- Drop rate magic stone from fish Sickly Looking Fish 8%->6%, Steelscale Crushfish 12%->10%, Brilliant Smallfish 20%->14%
- Mini rock increases the number of appearances by 40->60
- The upgrades from lumber mill increase wood from: Lv1: 75->125, Lv2: 100->175, Lv3: 125->250
- Reduced magic stone drop rate from rock (10% when magic stone drop rate instead of getting stone from attack(30%) )
- Increase Iron drop rate from iron attack (10%)
- Level 3 creep camp damage increases by 15->20 and decreases from boss to normal type
- Armor Reduction 6% -> 4% per Armor
- Damage dealt content is now only visible to the player who caused it
- Murgul (Summon by skill) HP 500->600
- Level 4 Max creep camp HP increased from 1600-> ~2500
- Level 3 Max creep camp HP increased from 800-> ~1500
- Level 2 Max creep camp HP increased from 400-> ~800
- Creep camp Level 2 increase damage to 16
- Damage increase by Damage Attribute now is 0.0625% -> 0.004% per attribute
- Spell damage increase by Spell Attribute now is 0.625% -> 0.08% per attribut
- Damage increase by Damage Attribute now is 1->0.8 per attribute
- Ogre Magi increase 2 base damage
- All Melee Ogre base armor increase 1->2
- Change all stat of Ogre Alchemist
- Stone lumber cost increase by 15->18
- Balance Heal Skill (long cooldown, heal more)
- Lightning shield now does not deal damage to the ally of caster
- Auto meat now not active with all slot!
- Fish no longer give magic stone
- Fish (add more position random, increase sickly 16->28, crushfish 6->8 ), animal, resource will random position good more!
- No longer respawn iron ore and rock but it will be generation when Golem or Tree Hundred Year die.
List Skill Upgrade Level 2:
- Endurance aura: Unit under effect Endurance Aura attack gain 10% Speed Attribute damage
- Envenomed weapon: unit under effect Envenomed weapon takes more than 15% damage to poison
- Evasion: Have 5% a chance not take damage from Spell Damage(include all element damage, exclude poison)
- Faerie Fire: Add more to 3 enemies in AoE nearby target, unit under effect Faerie Fire take more than 8% spell damage
- Feral Spirit: Create a healing ward regen 5hp/s when cast
- Flame Curse: Silent enemy in 2s
- Howl of Terror: Now decrease 400% HP Regen/s and 200% Mana Regen/s of enemies in Area
- Monsoon: Decrease 25% damage take by enemies when you in channing Moonsoon
- Parasite: Sludged summons has the skill to slow the enemy by 33% and decrease by 25% attack speed.
- Anti-magic Shell: Pick an ally random in 250 AoE take him to shield, deal X Dark Damage to all enemies in 200 Area of Shield and take effect Cripple decrease damage by X%
- Double Attack: Unit under effect Double Attack when the attack will have a 30% chance proc Slow(25% Movespeed, Attack Speed)
- Brilliance Aura: Gives 1.25 Mana when the unit is under effect Brilliance Aura attack.
- Command Aura: When a unit is under effect Command Aura attack then heals 3% of damage dealt on the attack.
- Breath of Frost: Units with the effect of the Breath of Frost take 10% more damage from attacks and 13% more damage from fire elements.
- Crushing Wave: If skill cast on the river( on water pathing) then have a 50% chance catch a fish (4 times active this action)
- Curse: Curses more than 2 targets nearby 300 AoE and deal more than 100% Spell Attribute death damage.
- Ensnare: Cast a new skill Prevent Attack to the enemy, disarm attack in 1.5s.
- Death Coil: When the enemy takes damage by Death Coil, pick a random ally in 250 AoE and heal by 30 + 25% Spell Attribute of caster
- Murgul: Increase move speed, have critical strike, life steal for murgul
- Teleport: Remake, unit teleport invulnerable in last 2 second
- Whirpool: Unit in whirlpool be decrease attack speed by 40% in 3 seconds
- Wind walk: Next Attack stun enemies in 1.5s
- Immolation: Attack deal enemy more than 2+10% Speed Attribute Fire damage
- Frost Armor: Attack deal more 2 + 10% Spell Attribute Cold damage
- Inner Fire: Increase Life regen when cast, cast one more target in 350 AoE
- Heal: Heal one more target in 350 AoE
- Lightning Shield: When cast on a unit, if it is ally then unit deal more than 13% lightning damage when attack base on damage deal, if it is enemy then take 2 + 15% Spell Attribute damage when attack(this effect not active with boss camp).
- Mana Burn: If the mana current of the enemy is less than the damage of mana burn then stun it in 1.5s and deal more 25 + 100% spell attribute
- Master Fishing: Have 17% chance appear a salmon nearby when catch a fish
- Master Herb: Have 17% chance to drop Purple Lotus, Bloodbloom, or Lightseed Sapling
- Master Hunter: After defeating an animal, you have a chance to create that animal that can be tamer, under the Master Hunter effect, the chance is increased by 12%.
- Master Mining: Attack Mine or Rock have 8% chance to create a new resourse nearby.
- Open Wound: slow move speed enemy by 15% in 4s
- Pulverize: When dealing spell damage has a 17% chance to Crit 1.5 (Crit Spell, not element spell damage)
- Purge: Cast Chain Lightning to target and deal up to 4 enemies in 250 AoE and deal 25 + 100% Spell Attribute lightning spell damage
- Ray of Disruption: Cast one more Healing Wave and heal 150 HP to ally
- Rejuvenation: Unit in the Rejuvenation effect take less damage from element damage by 15%
- Roar: Gain armor when cast
- Sonic Bolt: Stun every enemy in 225 AoE in 2s
- Spiked Shell: Now return spell damage by 10% Chao damage
- Unholy frenzy now is non-target: Not take spell damage (include element damage or another source) when in effect ( but can take every effect)
v1.21:
Update:
- 2 areas to receive wood and stone quickly Golem Area, and Tree Hundred Area
- Learn skills now use books directly, no need for construction skills
- Map no longer generates Tiny Rock, creates 4 tiny rocks in Golem Area
- Golem boss: When killing drops of wood and Glyph of Ability Lv1, each death will be stronger (Increase health, damage)
- Tree Hundred: When destroying the team's shared wood tank and Glyph of Ability Lv1, each death will be stronger (Increase health, damage)
- When killing boss wave drops Glyph of Ability Lv1 amount depending on level
- Now skill can gain to Level 2 For Level up skill, use Glyph of Ability Lv1 (Level up a skill from lv1 to lv2)
- Killing level 4 monsters have a 30% chance to drop Glyph of Ability
- Change Ensnare Skill now take new effect: Causes a target unit to be bound to the ground so that it cannot move and take more than 17% damage by every source. Air units that are ensnared can be attacked as though they were land units. Lasts 2 second
- Added 2-3 new creep types (Gnoll Level 3, Wolf Level 3, Turtle Level 3, Maruka Level 3, Sludge Level 4, Maruka Level 4)
- Added 2-3 new skills (Command Aura, Roar, Spiked Shell, Ray of Disruption, Parasite AoE, Whirlpool)
- Now learn new skill same type skill ogre have, then remove and give you this ability item
- Creep camp now no longer attack structure , tower no longer attack creep camp
- After defeat a animal, have time for you tamer that animal, if it is stupid animal, then use it for food !
- Added new animal : Pig , sheep
- Added Mutant animal from tamer
- Added new units for barrack Troll Hunter
- Added more 11 Item Craft lv2. Adjust the crafting materials of the items
- Added new 2 Life Skill support for Ogre Handyman and Ogre Alchemist
Balance:
- Adjusted damage wave (After playing with friends and players, the stats are too weak)
- Drop rate magic stone from fish Sickly Looking Fish 8%->6%, Steelscale Crushfish 12%->10%, Brilliant Smallfish 20%->14%
- Mini rock increases the number of appearances by 40->60
- The upgrades from lumber mill increase wood from: Lv1: 75->125, Lv2: 100->175, Lv3: 125->250
- Reduced magic stone drop rate from rock (10% when magic stone drop rate instead of getting stone from attack(30%) )
- Increase Iron drop rate from iron attack (10%)
- Level 3 creep camp damage increases by 15->20 and decreases from boss to normal type
- Armor Reduction 6% -> 4% per Armor
- Damage dealt content is now only visible to the player who caused it
- Murgul (Summon by skill) HP 500->600
- Level 4 Max creep camp HP increased from 1600-> ~2500
- Level 3 Max creep camp HP increased from 800-> ~1500
- Level 2 Max creep camp HP increased from 400-> ~800
- Creep camp Level 2 increase damage to 16
- Damage increase by Damage Attribute now is 0.0625% -> 0.004% per attribute
- Spell damage increase by Spell Attribute now is 0.625% -> 0.08% per attribut
- Damage increase by Damage Attribute now is 1->0.8 per attribute
- Ogre Magi increase 2 base damage
- All Melee Ogre base armor increase 1->2
- Change all stat of Ogre Alchemist
- Stone lumber cost increase by 15->18
- Balance Heal Skill (long cooldown, heal more)
- Lightning shield now does not deal damage to the ally of caster
- Auto meat now not active with all slot!
- Fish no longer give magic stone
- Fish (add more position random, increase sickly 16->28, crushfish 6->8 ), animal, resource will random position good more!
- No longer respawn iron ore and rock but it will be generation when Golem or Tree Hundred Year die.
List Skill Upgrade Level 2:
- Endurance aura: Unit under effect Endurance Aura attack gain 10% Speed Attribute damage
- Envenomed weapon: unit under effect Envenomed weapon takes more than 15% damage to poison
- Evasion: Have 5% a chance not take damage from Spell Damage(include all element damage, exclude poison)
- Faerie Fire: Add more to 3 enemies in AoE nearby target, unit under effect Faerie Fire take more than 8% spell damage
- Feral Spirit: Create a healing ward regen 5hp/s when cast
- Flame Curse: Silent enemy in 2s
- Howl of Terror: Now decrease 400% HP Regen/s and 200% Mana Regen/s of enemies in Area
- Monsoon: Decrease 25% damage take by enemies when you in channing Moonsoon
- Parasite: Sludged summons has the skill to slow the enemy by 33% and decrease by 25% attack speed.
- Anti-magic Shell: Pick an ally random in 250 AoE take him to shield, deal X Dark Damage to all enemies in 200 Area of Shield and take effect Cripple decrease damage by X%
- Double Attack: Unit under effect Double Attack when the attack will have a 30% chance proc Slow(25% Movespeed, Attack Speed)
- Brilliance Aura: Gives 1.25 Mana when the unit is under effect Brilliance Aura attack.
- Command Aura: When a unit is under effect Command Aura attack then heals 3% of damage dealt on the attack.
- Breath of Frost: Units with the effect of the Breath of Frost take 10% more damage from attacks and 13% more damage from fire elements.
- Crushing Wave: If skill cast on the river( on water pathing) then have a 50% chance catch a fish (4 times active this action)
- Curse: Curses more than 2 targets nearby 300 AoE and deal more than 100% Spell Attribute death damage.
- Ensnare: Cast a new skill Prevent Attack to the enemy, disarm attack in 1.5s.
- Death Coil: When the enemy takes damage by Death Coil, pick a random ally in 250 AoE and heal by 30 + 25% Spell Attribute of caster
- Murgul: Increase move speed, have critical strike, life steal for murgul
- Teleport: Remake, unit teleport invulnerable in last 2 second
- Whirpool: Unit in whirlpool be decrease attack speed by 40% in 3 seconds
- Wind walk: Next Attack stun enemies in 1.5s
- Immolation: Attack deal enemy more than 2+10% Speed Attribute Fire damage
- Frost Armor: Attack deal more 2 + 10% Spell Attribute Cold damage
- Inner Fire: Increase Life regen when cast, cast one more target in 350 AoE
- Heal: Heal one more target in 350 AoE
- Lightning Shield: When cast on a unit, if it is ally then unit deal more than 13% lightning damage when attack base on damage deal, if it is enemy then take 2 + 15% Spell Attribute damage when attack(this effect not active with boss camp).
- Mana Burn: If the mana current of the enemy is less than the damage of mana burn then stun it in 1.5s and deal more 25 + 100% spell attribute
- Master Fishing: Have 17% chance appear a salmon nearby when catch a fish
- Master Herb: Have 17% chance to drop Purple Lotus, Bloodbloom, or Lightseed Sapling
- Master Hunter: After defeating an animal, you have a chance to create that animal that can be tamer, under the Master Hunter effect, the chance is increased by 12%.
- Master Mining: Attack Mine or Rock have 8% chance to create a new resourse nearby.
- Open Wound: slow move speed enemy by 15% in 4s
- Pulverize: When dealing spell damage has a 17% chance to Crit 1.5 (Crit Spell, not element spell damage)
- Purge: Cast Chain Lightning to target and deal up to 4 enemies in 250 AoE and deal 25 + 100% Spell Attribute lightning spell damage
- Ray of Disruption: Cast one more Healing Wave and heal 150 HP to ally
- Rejuvenation: Unit in the Rejuvenation effect take less damage from element damage by 15%
- Roar: Gain armor when cast
- Sonic Bolt: Stun every enemy in 225 AoE in 2s
- Spiked Shell: Now return spell damage by 10% Chao damage
- Unholy frenzy now is non-target: Not take spell damage (include element damage or another source) when in effect ( but can take every effect)
- Remove Exp Bonus in UI
- Change some name of Ogre
Support version for 1.33
v1.09:
New Update :
- The level bar working now, A new feature EXP Bonus working on hero
+ Kill a unit wave all players gain 1 exp bonus
+ Kill a boss wave all player gain 20 exp bonus
+ Ogre gather Rock/ore gain 1 exp bonus per 5 attack
+ Ogre cast Herb to gain 1 exp bonus per 3 herb finish cast
+ Ogre cast Fishing gain 1 exp bonus per fishing finish
- Added Guide Beginner button on the top left screen, some guide for beginners with an image!
- I added a model per resources item
Changes/Balances:
- Added tooltip for the ability to learn item
- Balance resources take in the map
- Balance HP/Damage Creep Level 4
- Every unit summoned, and trained can't attack resources, can attack animal
- Light shield deal 6 damage / second ( interval 0.3125 deal 2 damage)
- Spirit Pig decrease 50 HP
- Change move speed of enemy of wave
Issue/Bug:
- Issue: The timer of the waves passed twice but I still didn't see anyone attacking me or coming towards me, the enemy wave worked on the third try actually (maybe a weird bug).
=> Fix the error countdown start wave
- Issue: The stones must be attacked several times to shatter then you can pick them. There is no suggestion regarding it, since they are so small the player will think that it is the item itself and will try to pick it since right-clicking won't issue any attack command on it. The fishes still can't be picked, they instantly drop to the ground
=> It's problem, I will fix this with a solution move resources nearby behind facing the hero
- Some skill of the boss wave is still active when the boss dies => Fixed
- Summon mur'gul with summoning pig will working same time
- Issue: if you select an occupied slot to learn a new ability, the old ability gets removed! I think this shouldn't happen and it is clearly a bug that must be fixed!
=> By supporting the hotkey order position, when adding a new ability, it will create an item learn in the old order spell and I was added cooldown for learn item, some players can use this trick
Thanks for the report.
We will take a look on it!
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