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V0.8a
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GENERAL
- Delete ghost chains from GORILA, EVASION and Katsuyu's Acid.
- Minor adjustments of location of towers One Piece of zone EAST and points of exit of support units One Piece of zone EAST and Naruto of zone NORTH.
- When the game is over:
The WC3 default score screen will be displayed for all players.
If any team without players is defeated, all its units will be eliminated and it will not be able to generate more.
If the game ends, all the units of the defeated teams, hostile and neutral units will be eliminated.
- Continuity of route for the support units when a base without players is destroyed.
- Discard players who did not choose any character in all variables, may be observers of their own team and will not be taken into account for the Handicap.
- Internal adjustments to the Duel. Sometimes I did not wait for the completion of the Byakugo no In of Sakura and other skills.
- Fix icons of the summary table so that the icon of the disconnected player changes to "Disconnected".
- Added penalty for breaking your own towers by paying 70% of the average value that the enemy would have won.
- Added penalty for defeating allies except during the FFA event, the player will pay a fine of 1000 x number of betrayals, on the fourth time, he will be expelled from the game.
- Everyone will be warned how many betrayals the betraying player is allowed to commit.
- Betrayal scores and rewards will be reinstated, but only during FFA events.
- Translation of some missing texts into English.
- Added text to identify who destroyed the base.
- Spelling and grammar corrections for the Spanish language.
- Replaced STR with FUE in the description of the characters for the Spanish version.
- Removed text "Rol:" in the description of each character, now it will be shown next to the subtitle "Skills:".
- The waiting place for the Duelist has been moved a little bit.
- Increased the Tavern zone to eliminate all the remaining characters from phase 1 of the duel.
- Limit of spells to 7, it will not increase your bonus any more but it will keep increasing your reward, giving a lot of gold to the player who defeats you.
- The First Blood will only be valid if a hero defeats another hero.
- Buttons of new characters are of higher quality than the others, it will be experimental.
ITEMS
- ANBU Set
Nerf stun time: 1sec -> 0.5sec
UNITS
- Balancing in the support units buffer.
- Add 1 additional Super Unit when a base without players is destroyed.
- Buff to super units but they will appear of random form with 50% of probability, which will make but surely that the group can arrive to attack the enemy base.
- Add measures for average LV 50:
Support units will only be 2 melee units (Swordsman, Hollows and ANBU Killer) and 3 Leaders.
Support units will be much stronger when this average LV is reached.
- Strengthen towers and bases by the number of active players:
2~3 players: By default.
4~6 players: 50% stronger.
7~9 players: 100% more resistant and powerful.
- Added new characters:
Lambo
Rob Lucci
Chad Yasutora
Syunsui Kyōraku
- Wards/Sentinels will be "structures" so that they are not counted in Reverse Roll, Kirigakure no Jutsu and other skills.
- Buff Fighter role-playing characters will have 10% more attack speed.
SKILLS
- Flame Rain and Flame Thunder:
They won't stop Gokudera.
- Raiton Bushin no Jutsu:
Nerf damage:
LV1: 100 * AGI -> 50 * AGI
LV2: 200 * AGI -> 100 * AGI
LV3: 300 * AGI -> 150 * AGI
LV4: 400 * AGI -> 200 * AGI
LV5: 500 * AGI -> 250 * AGI
The clone will provide less experience.
- Multiple Shunpo:
Nerf damage:
LV1: 150 * AGI -> 100 * AGI
LV2: 300 * AGI -> 200 * AGI
LV3: 450 * AGI -> 300 * AGI
LV4: 600 * AGI -> 400 * AGI
LV5: 750 * AGI -> 500 * AGI
- Pound Hou:
Larger FX, scale of 1.0 -> 1.2
- String adjustment for skill description: Corrections in Shiroiryu.
- The skills based on channel type will have different paragraph separations than the others, since when optimizing they create additional and unnecessary spaces: Crush, Barchan, Busho Koma, Mare Box: Shiroi Ryu, Double Vongola Box: Inverted Roll, Vongola Box: Revolving Roll, Quick Cut, 2 Hand Cut, Reiatsu Cut Devastator, Desert Girasole, El Thor, Cutting Lunge, Lunge, Flame Cloud, Flame Rain, Flame Storm, Flame Sun, Flame Thunder, Venous Hook, Flash Hit, Fairy #63: Raikoho, Fairy #90: Kurohitsugi, Hyorinmaru, Hoten Hyakkaso, Ichi Oku Volt Vari, Kamui, Katon: Gokakyu no Jutsu, Kuchiyose no Jutsu: Katsuyu, Kyoka Suigetsu: Total Hypnosis, Kyoka Suigetsu: Hypnosis, Rock Throwing, Ma Ma Ra Gan, Maximum Ingram, Maximum Cannon, Midori Boshi: Devil, Midori Boshi: Dokuro Bakuhatsu Sho, Midori Boshi: Platanus Shuriken, Midori Boshi Take Javerin, Pound Hou, Raigo, Raikiri, Reiatsu Devastador, Earthbreaker, Ryusenka, Sables, Sennen Hyoro, Shiroi Yubi, Shosen no Jutsu, Shunpo Multiple, Suiton: Kirigakure no Jutsu, Suiton: Suiryudan no Jutsu, Suna Suna no Mi, Sunshine Counter, Super Punch (Sakura), Super Punch (Tsunade), Tatsumaki.
- Kyoka Suigetsu: Total Hypnosis:
Correcting the error that does not heal Aizen when it has full life, technically it will be made invulnerable 0.5sec before receiving the damage, this way the skill works as described.
More blood FX.
Nerf damage:
LV1: INT * 3 -> 2
LV2: INT * 4.5 -> 3
LV3: INT * 6 -> 4
LV4: INT * 7.5 -> 5
LV5: INT * 9 -> 6
- Byakuran Shiroihakushu:
Correct the error that does not heal Byakuran when it has full life, technically it will be made invulnerable 0.5sec before receiving the damage, this way the skill works as described.
- Ichi Oku Volt Vari:
Fixed random teleportation.
FX scale increase 3.0 -> 4.0.
CAST increase or delay of 0.2sec -> 0.5sec.
- The Thor:
Last explosion will be with the same FX of the Ichi Oku Volt Vari.
Buff range, again. 800 -> 1000.
- Sunshine Counter:
Internal improvements in its operation.
When Ryohei has 30% or less life, it will take 1 second to activate the EXTREME mode, making Ryohei emit a yellow glow so that it knows when it will be more powerful.
EXTREME mode is activated even if Ryohei cannot use the skill.
Fixed LV jump for each upgrade: 0 -> 6
- Ma Ma Ra Gan:
CAST or delay of 0sec -> 1sec, but it won't pause Enel, it will just take a while to fall.
- Barchan:
Nerf damage to MP or mana, will go from 1/3 of the damage -> 1/4 of the damage.
- Poisonous Hook:
Adjust in damage, it caused more than what was described in the description:
LV1: 30 + STR -> 20 + STR
LV2: 60 + STR -> 30 + STR
LV3: 90 + STR -> 40 + STR
LV4: 120 + STR -> 50 + STR
LV5: 150 + STR -> 60 + STR
- Suna Suna no Mi:
Nerf time for 0.5 seconds:
LV2: 1 -> 0.5
LV3: 1.5 -> 1
LV4: 2 -> 1.5
LV5: 2.5 -> 2
- Devastating Reiatsu Court
Fixed LV jump for each upgrade: 0 -> 6
- Midori Boshi: Devil
Added color to INT terms.
- Experimental time reduction for 2 -> 1 sec transformations:
Brazo del Diablo
20 years old Bazooka
Sky-type Flame Wings
Byakugo no In [Sakura]
Byakugo no In [Tsunade]
Shunko
Maximum Break
- General maintenance some skill timers and manual recharge times (Passive).
- Sky-type Flame Wings:
It will not give any buffer if you don't have enough mana and will deactivate after 1 second.
- Super Strength [Tsunade]:
Nerf stun:
LV1: 0.25 -> 0.20
LV2: 0.50 -> 0.35
LV3: 1.00 -> 0.50
- Sennen Hyoro:
Nerf damage:
LV1: AGI * 2 -> AGI * 1
LV2: AGI * 3 -> AGI * 2
LV3: AGI * 4 -> AGI * 3
LV4: AGI * 5 -> AGI * 4
LV5: AGI * 6 -> AGI * 5
- Corrected each text that specified the stun time, with more precision and the time will not be shown if it is equal to zero (0).
- Inverted Roll:
Reduced the size of the fight zone.
While growing all units will remain completely paused and invulnerable.
Added a special buff to all affected units so that they do not fall victim to external abilities that were activated before they were trapped. This applied to all R's.
The dead will no longer be taken into account as long as the ability remains active.
- Katsuyu Acid:
Will only affect those within the area of the acid.
TRIGGERS
- Removed some group leaks.
- Optimizations in Sky Flame Wings, Byakugo no In [Sakura], Byakugo no In [Tsunade], Shunko, Maximum Break, Bankai Toshiro [Locked].