created by
Lorit & Naxefir
Карта жанра Defence с возможностью сохранения игровых очков и получения доступа к новым героям и полям боя.
Last updated
06 March, 2021
Suggested players
2-8
Category
Tileset
Underground
Dimensions
212 x 212
Compatible
Warcraft 3: Reforged compatible
This is an official map. The map is updated and suppported by: Naxefir. Join us on discord to get in touch with the map developers.
This map is compatible with Warcraft 3: Reforged.
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1) New products:
New hero "Barbarian"
New hero "Ancient" (requires 1500 experience)
2) Hero changes:
Reduced the bonus to the defense at the point of agility (0.30 > 0.25)
Skirmisher:
Hunting Excitement (D) - now adds +7 to the attack power for killing an enemy hero, no longer has any effects
Buckshot Skill (W) - Fixed an issue where the skill dealt magic damage instead of physical damage (as intended)
The spirit of Life:
Skill "Healing Link" (Q) - removed the effect linking the hero and the lightning target (which caused fatal), if the problem with the lightning is solved, the effect will return to the skill
3) Changes to buildings and troops:
Cursed Ziggurat Structure-fixed an issue where the Ziggurat did not inherit an upgrade from the Stone Processing Forge."
Huntress Unit-Base attack power reduced by 1, attack bonus for upgrades reduced (5 > 4)
Healer Unit - increased Mana regeneration (0.67 > 1), sentinel snakes summoned by the Healer have become stronger
4) Other:
- mana regeneration bonuses have been rewritten
- fixed animation issues with the final Level 3 boss and the Mislerant Tower
- witches from Level 3 now deal mixed damage after death (70 > 50 + 5% of the target's health).)
- the physical size of the dead from level 3 is reduced (20 > 15)
- the bile spittoons from level 3 now attack at a longer distance (700 > 900)
- now the game pause mechanic no longer ignores the time until the game session closes after players win a level
5) Technical improvement of the save system and change of bonuses depending on the player's level:
Level 1 - + 50 heroes ' health reserve
Level 2 - + 50 hero health, +50 gold
Level 3 - +50 hero health, + 50 gold, +10 skill power
Level 4 - + 75 hero health, +50 gold, +10 skill power
Level 5 - + 75 hero health, +75 gold, +10 skill power
Level 6 - +75 hero health, + 75 gold, +20 skill power
Level 7 - +75 hero health, + 75 gold, +20 skill power, +1 troop health regeneration
Level 8 - + 100 hero health, +75 gold, +20 skill power, +1 troop health regeneration
Level 9 - +100 hero health, + 100 gold, +20 skill power, +1 troop health regeneration
Level 10 - +100 hero health, + 100 gold, +30 skill power, +1 troop health regeneration
Level 11 - +100 hero health, + 100 gold, +30 skill power, +2 troop health regeneration, +0.5 troop Mana regeneration
Level 12 - +100 hero health, + 100 gold, +40 skill power, +2 troop health regeneration, +1 troop mana regeneration
Level 13 - +100 hero health, +100 gold, +40 skill power, +3 troop health regeneration, +1.5 troop Mana regeneration
level 14 - +100 heroes 'health reserve, + 100 gold, +40 skill power, +3 troops' health regeneration, +1.5 troops 'mana regeneration, +50 buildings' health reserve
Level 15 - +125 heroes 'health reserve, + 125 gold, +40 skill power, +3 troops' health regeneration, +1.5 troops 'mana regeneration, +50 buildings' health reserve
Level 16 - +125 heroes 'health reserve, + 125 gold, +50 skill power, +3 troops' health regeneration, +1.5 troops 'mana regeneration, +75 buildings' health reserve
Level 17 - +125 heroes 'health reserve, + 125 gold, +50 skill power, +4 troops' health regeneration, +2 troops 'mana regeneration, +75 buildings' health reserve
Level 18 - +125 heroes 'health reserve, + 125 gold, +60 skill power, +4 troops' health regeneration, +2 troops 'mana regeneration, +100 buildings' health reserve
Level 19 - +150 heroes 'health reserve, + 150 gold, +60 skill power, +4 troops' health regeneration, +2 troops 'mana regeneration, +100 buildings' health reserve
Level 20 - + 150 heroes 'health reserve, +150 gold, +60 skill power, +4 troops' health regeneration, +2 troops 'mana regeneration, +150 buildings' health reserve
21 levels - + 150 heroes 'health, +150 gold, +60 skill power, +5 troops' health regeneration, +2.5 troops 'mana regeneration, +150 buildings' health
Level 22 - +175 heroes 'health reserve, + 175 gold, +60 skill power, +5 troops' health regeneration, +2.5 troops 'mana regeneration, +150 buildings' health reserve
Level 23 - +175 heroes 'health reserve, + 175 gold, +60 skill power, +5 troops' health regeneration, +2.5 troops 'mana regeneration, +200 buildings' health reserve
Level 24 - +200 heroes 'health reserve, + 200 gold, +60 skill power, +5 troops' health regeneration, +2.5 troops 'mana regeneration, +200 buildings' health reserve
Level 25 - +200 heroes 'health reserve, + 200 gold, +80 skill power, +5 troops' health regeneration, +2.5 troops 'mana regeneration, +200 buildings' health reserve
Level 26 - +200 heroes 'health reserve, + 200 gold, +100 skill power, +5 troops' health regeneration, +2.5 troops 'mana regeneration, +200 buildings' health reserve
1) New products:
- New difficulty level "West Wing of the Catacombs" (140%) (requires 6000 total experience)
- The new point "Point of Defense" - a point with a large reserve of health, is the foundation for the construction of powerful, durable long-range towers, the construction of which requires large investments. At the moment, 2 types of powerful towers are available - "Devastator" and "Mislerant"
- A new race " Night Elves "(barracks "Tree of War", forge "Hunting Hall" and 6 new combat units + visp-repairman)
- New building "Experience Converter" - built on the point of profit, every second grants the hero 4/8/12 units. experience (cost 160/220/280)
2) Hero changes:
The maximum level of heroes is reduced (25 > 16), the level of basic heroic abilities is reduced (7 > 5), the maximum level of ultimate skills is reduced (2 > 1), the conditions for increasing the level of basic heroic skills have been relaxed
Also, due to the recent return of bonuses from the characteristics to the base value, the mana consumption of almost all skills has been changed
Now the experience for building and killing towers is credited, the experience gained is reduced
Mountain Warrior:
Storm Hammer skill (Q) - increased stun effect against heroes (1 + 0.25 sec. > 1.5 + 0.3 sec.)
Mountain Power Skill (R) - now has the following bonuses: +6 defense, +30 attack, +800 health and increased repulsion effect of the "Hit the Anvil!"
Skirmisher:
Power gain reduced (2 > 1.5)
Incendiary Projectile Skill (Q) - Reduced damage (20 (+20) + Skill Strength/5 > 15 (+15) + 20% Skill Power)
Buckshot (W) - now deals magic damage
"Let's Pepper Them!" skill (E) - Now deals magic damage
Long-barreled Musket (R) - Now adds +250 to the attack range
Royal Guard:
Shield of Faith Skill (E) - Increased cooldown (22 sec. > 24 sec.)
Skill "Majestic Swing" (R) - now activated without a delay on casts, gives 12% of the huge splash effect with a time of 9 + (2% skill strength) sec.
The Enchantress:
The ability to "Spell" (D) - changed the principle of action - enemies enchanted receive increased damage only from the sorceress, the percentage increase in damage increased (20% > 50%), charms are always 5 seconds. regardless of the skill, dealing damage with skills resets the spell.
Magic Flash Skill (Q) - Reduced damage (50 (+50) + Skill Strength/2 > 30 (+30) + 30% skill power), reduced cooldown (14 sec. > 3 sec.)
The ability to "Supernova" (W) - changed the formula for damage damage now becomes a supernova combined, largely dependent on the characteristics of the hero, rather than on skill level (50 (+50) + 100% of ability power + 200% mind); also now with the increase in the level of ability the cooldown slightly reduced (42/40/38/36/34 sec.)
The ability to "Magical charge" (E) - renamed "Unstable charge" reduced damage (125 (+125) + ability power > 75 (+75) + 50% ability power), the effects of the slowdown is now constant at all levels (-30% attack speed, -50% movement speed), range increased (700 > 800)
Magic Conversion (R) - renamed to Archon, now activated without a delay on casts and gives a bonus in the following way: grants multishot to 10 targets for 9 + (2% skill power) seconds, reduced multishot range (1000 > 850)
The spirit of Life:
The ability to "Cure of souls" (R) now has the following effect: -25 sec. reviving dead heroes and restoring 30% health to living heroes
Paladin:
Healing of Wounds (W) - changed the mechanism of strengthening healing-the target receives 1% more healing for each missing 1% of health, reduced the cooldown of the skill (34 seconds). > 18 sec.), reduced mana costs, reduced range (500 > 400)
Skill "Righteous Anger" (R) - renamed to " Holy Duty"
Guardian of the Deep:
The ability to "chain lightning" (D) - removed
Snake Dexterity (Q) - now the skill is innate (D), now activated without a delay on casts and has a modified bonus: doubles the hero's dexterity (including dexterity bonuses) for 15 seconds.
New skill "Corrosion" (Q) - reduces the defense of a single target for 10 seconds. (heroes for 5 seconds)
Medusa's Gaze skill (W) - added the effect of neutralizing enemies for 1 second, reduced cooldown (22 seconds). > 20 sec.), increased range (650 > 700)
Mana Burn Skill (E) - changed the skill effect formula (15 + 15 > 20 + 20)
Ability "Spell of silence" (R) - now deprives enemies of not only skills, but also the ability to attack, reduced the action time (30 seconds. warriors and 12 sec. heroes > 15 sec. warriors and 5 sec. heroes), increased deceleration effect (-20% > -50%), reduced cooldown (110 sec. > 100 sec.), reduced range (500 > 400), reduced range (1100 > 900)
The Lost Draenei:
End of Suffering Skill (D) - Now deals physical damage and consumes more mana (40 > 50)
The ability to "Eviscerate" (E) now deals magic damage
Architect:
Base attack reduced by 5 units.
Base Attack Speed reduced (2.0 sec. > 2.2 sec.)
Weapon Boost Skill (E) - Changed Attack Speed bonus formula(50 + 15 > 40 + 20), reduced cooldown (28 sec. > 22 sec.)
Master of Magic:
Arcane Shield (Q) - no longer requires mana, also now restores mana at 1% per second, increased cooldown (18 seconds). > 20 sec.)
Arcane Charge skill (E) - increased projectile flight speed (400 > 1500), changed the damage formula (80 + 80 + (hero's mana/4) > 75 + 75 + (20% hero's current mana) + (50% skill power)), increased cooldown (6 sec. > 8 sec.)
The Demon Hunter:
The ability to "Gluttony" (D) - reduced the recovery of health for murder (1.5% > 1%)
Illusions skill (W) - changed the formula for the damage received by illusions (150 - 10% > 180 - 10%)
Possession Skill (R) - reduced duration (22 seconds). > 20 sec.)
Brewer:
The hero's attacks now work correctly
The ability to "Fire breath" (D) - removed
New skill "Drunken Stagger" (D) - the hero's attacks against opponents under the effect of wine vapor reduce their defense by 5 points. for 6 seconds.
Skill "Nimble Badass" (E) - changed the principle of action - now the effect of the skill is triggered with a cooldown of 7 seconds, without accumulating attacks; the damage formula is changed (30 + 30 + 10% skill strength > 20 + 20 + 10% skill power), now deals magic damage and the damage area itself is no longer around the hero, but around the attacked target
Ballista:
The maximum attack threshold is reduced by 10 units.
The splash power from the attack is weakened by ~5%
Reduced base strength (22 > 20)
Firefly Skill (Q) - changed the defense enhancement formula (5 + 3 > 4 + 2)
Protective Skin Skill (E) - The minimum damage received no longer increases as the skill level increases
The ability to "Fire" (R) - now deals 125 units. damage, increased cooldown (70 sec. > 80 sec.)
Marshal:
Skill "Battle Cry" (Q) - fixed a bug with the lack of conditions for increasing the level of the skill
Leave Squad Skill (R) - cooldown is set to 100 seconds.
Healer:
Blinding skill (E) - changed the formula for the miss chance of blinded opponents (20 + 5% > 20 + 7%)
Infinite Healing Skill (R) removed
New skill "Heaven's Will" (R) - marks the specified zone, in which after 2 seconds. allies are restored (150 + 50% skill power) health, and opponents are dealt (200 + 75% skill power) damage, has a relatively small cooldown (60 sec.)
Crazy Mechanic:
Stray Missile Skill (E) - Increased damage (30 + 30 > 35 + 35)
3) Changes to buildings and troops:
The auras of the reinforcing buildings now extend to the base radius (800 > 900)
Tower "Hell's Mouth" - now has a minuscule attack to attract the attention of enemies
Unit "Beyond the Grave" - the ability "Revenge of the ghost" now deals magic damage, slightly reduced the damage of the skill (800 > 750)
Captain Unit - increased defense (4 > 6)
4) Other:
- recoding of the save system, old saves no longer work, now the folder with new saves is called "UD Saves"
- a mechanism for transferring points between players has been established - now the transfer of buildings extracting resources occurs correctly, the former owner loses income, the new owner receives new income
- item quests were made easier, mithril knives were slightly weakened, and a bug with the lack of improvement of the bottomless flask and its consecrated version was fixed
- removed the system of dropping items from enemies (except for runes-this is a separate system), now only the awakening scroll can fall from enemies and only from enemy heroes
- fixed an issue with an abnormal increase in the number of kills for the red player
- changed the description of the skill damage formulas in the direction of a more understandable understanding of these formulas
- removed the hotkeys with the recruitment of heroes in order to avoid an abuse multiple characters
- the roles of the characters in the description were rewritten in Russian, the general description of some characters was improved
- enemy spawn points are now additionally marked with a red icon on the landscape.
starting pings, indicating the point of emergence of enemies on the map, now purple (to avoid confusion with the basic ping-warning)
- created 3 basic types of protection from magic (weak/medium/strong = 20%/40%/70%), some enemies from the new level of complexity already got a protection from magic
- rewritten the help (F9) and optimized a number of triggers
- some icon updates for improvements and other cosmetic items + minor balance edits
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