v1.05a
Hero - Diabolist -
Ability - Dark Wreath: Mana cost reduce to 30 from 50.
Building - Wishing Pit: Now provides 30 gold on deploy.
Unit - General: Redesign most of Diabolist's units, make them more fit to the sacrificial theme. Now most of Diabolist's units can exploit a unit to promote to a greater form that has an alternative Magic attack that can hit ethereal units. Also inherits the exploited unit's surgeries.
Unit - Bloodfiend: Remove Cleaving Attack.
Unit - Bloodfiend: Add new ability - Life Steal.
Unit - Bloodfiend: Now can be promoted to Overlord through sacrificing a friendly unit. Overlords have resistance to spells.
Unit - Overlord: Can be further promoted to Fel General through sacrificing a friendly unit. Fel General can be revive on first killed.
Unit - Abyssal Glider: Change armor type into normal.
Unit - Abyssal Glider: Remove Shadow Strike ability.
Unit - Abyssal Glider: Now can be promoted to Elder Glider through sacrificing a friendly unit. Elder Glider can use Shadow Strike.
Unit - Voidwalker: Change armor type into light.
Unit - Voidwalker: Mana regeneration rate of Brilliance Aura increase to 1 (mana/s) from 0.8 (mana/s)
Unit - Voidwalker: Now Voidwalker inherits surgeries of the sacrificed unit as the Voidwalker summons.
Unit - Voidwalker: Remove Siphon Mana ability.
Unit - Voidwalker: Now can be promoted to Wraith through sacrificing a friendly unit. Wraith can use Siphon Mana ability.
Unit - Fel Beast: Basic attack range reduce to 100 from 250.
Unit - Fel Beast: Now can be promoted to Fel Stalker through sacrificing a friendly unit. Fel Stalker can use Mana Burn ability.
Unit - Succubus: Remove Vileblades ability.
Unit - Succubus: Now can be promoted to Shivarra of Hatred or Shivarra of Veil through sacrificing a friendly unit.
Unit - Burning Archer: Replaced with Imp.
Unit - Imp: can be promoted to Inquisitor though sacrificing a friendly unit. Inquisitor's attacks can deal area of damage.
Unit - Doom Guard - Rain of Fire: No longer damage friendly unit. Total damage increase to 200 from 150. Area range increase to 300 from 200.
Unit - Doom Guard - Shadow Strike: No longer requires research from Shrine.
Unit - Doom Guard - Resistance Skin: No longer requires research from Shrine.
Unit - Doom Guard: Remove Vileblades ability.
Unit - Doom Guard: Add a new ability - Sight of Archfiend, which gives target friendly building true sight, specisl attack, and a damage shield.
Upgrade - Seasoned Marksman: Renamed as Blood Boil. Now increase 90 movement speed instead of 33% movement speed. Shuffle 1 Imp into conscription pool when the upgrade completed.
Upgrade - Ethereal Oil: Removed.
Upgrade - Vileblades: Removed.
Upgrade - Shadow Strike: Removed.
Upgrade - Demonic Shield: Removed.
Upgrade - Siphon Mana: Removed.
Upgrade - Soul Leak: Move to Shrine. Gold cost reduce to 170 from 200.
New Upgrade - Accelerated Metabolism: Fel Beasts get increased attack speed and increased movement speed. Also reduce their costs.
New Upgrade - Ethereal Weapon: Your Shivarras of Hatred can inflict ethereal effect to target on attack.
New Upgrade - Shadow Waltz: Gives your Shivarras of Veil permanent stealth.
Hero - Pyromancer -
General: Fire damage can be dispelled.
Unit - Knight: Armor reduce to 4 from 5.
Unit - Cavalier: Armor reduce to 5 from 6.
Unit - Cavalier: Maximum life reduce to 720 from 1000.
Unit - Cavalier: Remove the Spell Resistance ability.
Unit - Cavalier: Remove the War Stomp ability.
Unit - Cavalier: Now can be further promoted to High Cavalier or Judicator.
Upgrade - Impulsive Flare: Gold cost increase to 150 from 100.
Upgrade - Catalytic Touch: Gold cost increase to 185 from 150.
Upgrade - Bird Rider Adept Training: Gold cost increase to 50/80 from 25/40.
Hero - Enginner -
Upgrade - Gearbox: Now increase 45 movement speed instead of 15% movement speed.
Neutral -
Building - Hatching Crypt - Impaler: Gold cost reduce to 170 from 205.
Building - Hatching Crypt - Tymbal: Gold cost reduce to 60 from 80. Now shuffle 1 Impaler into conscription pool when the upgrade completed.
Building - Hatching Crypt - Wall of Spine: Now shuffle 1 Hive Guardian into conscription pool when the upgrade completed.
Building - Barracks - Glacial Lockdown: Now shuffle 1 Wizard into conscription pool when the upgrade completed.
Building - Spawning Grounds - Parasitic Nest: Now shuffle 1 Naga Siren into conscription pool when the upgrade completed.
Building - Ancient of War - Druid of the Claw: Gold cost reduce to 150 from 180.
Building - Ancient of War - Timberland Shooter: Gold cost reduce to 40 from 65.
Building - Ancient of War - Jagged Arrowhead: Gold cost reduce to 30 from 60.
Building - Ancient of War - Wild Speed: Gold cost reduce to 40 from 50. Time cost reduce to 30 from 45. Now increase 80 movement speed instead of 25% movement speed.
Building - Ancient of War - Feral Combat: Gold cost reduce to 75 from 100. Now shuffle 1 Druid of the Claw into conscription pool when the upgrade completed.
Building - Ancient of War - Druid of the Claw Adept Training: Gold cost reduce to 40 from 80.
Building - Lamp God's Effigy - Hysteresis Shell: Now shuffle 1 Djinn into conscription pool when the upgrade completed.
Unit - Makrura Deepseer: Maximum mana reduce to 225 from 300. Mana regeneration reduce to 0.667 from 0.75.
Operation - Rotten Heart: Now can synergy with other attack modifying ability.
Operation - Rotten Heart: Can stack infinitely but its marginal utility are diminished.
Operation - Strengthening Tendon: Now non-hero unit get +20% movement speed instead of +60 movement speed. But capped at 5 stacks for non-hero units.
New Operation - Iron Will: +80 maximum life. (+20 to maximum life to heroes.)
New Operation - Valor: +120 maximum life. (+30 to maximum life to heroes.)
New Operation - Doubling Dose: Gives the operating unit additional buffs base on the number of surgeries that has been applied to it.
New Operation - Extremis Regeneration: When the operating unit's life drops to 100 or lower, it regenerates 70% of its maximum life over 7 seconds. Triggers only once.
New Operation - Revolt: +15% attack speed to all friendly units nearby.
New Operation - Fossilized Skin: Reduces all attacks on the operating unit by 8 damage. Attacks cannot be reduced below 3 damage.
New Operation - Punishment: When the next time the operating unit dies, it deals damage to all enemies nearby.
New Operation - Hourglass of Blood Oil: Equip a 'Hourglass of Blood Oil' to your hero. Hourglass of Blood Oil revives your hero when the next time they dies. Also create a Blood Pool on revive.
Item - Thorn Sphere: Activation cost reduce to 30 mana from 75 mana.
Item - Cloak of Mist: Activation cost reduce to 25 mana from 50 mana.