v1.05
- Better Map File Description
v1.06
- Outbound Terrain and Doodads
v1.07
- Better units vision (+10% range to every unit and building)
v1.08
- Reverted back rally point position and icon
- Added modified Warcraft III: Reign of Chaos map - Lost Temple to map pool
v1.09
- Removed modified Warcraft III: Reign of Chaos map - Lost Temple from the map pool
- Ogre-mages default model changed to another version
- Added Kaboom explosion effect to Demolition Squad unit
- Improved informativeness of Armor/Attack type tooltips
- Every A.I. Player now given name based on its color+race combination
- Center region new small paths added to increase overall land maneuverability
- Draft change: SD Square selection markers are back, HD coming...
v1.10
- Better square selection markers size
- Reverted back Gryphon Rider icon, since Blizzard changed it back to 'animal portrait' (was 'rider portrait' icon back in beta)
v1.11
- Warcraft 2 Style Spell Casting. Iterational, with one iteration cost set to 25 and autorecasting if not stopped or out of Energy
- Blizzard/Death and Decay spells do friendly Units Damage and Building Damage as they should
- Whirlwind spell is no longer invisible for your opponents and do full damage to friendly units
- Whirlwind spell cursor is now AOE
- New Death Knight model
- New Orc Blacksmith model
- New Orc Ogre Mound model
- New Death Knights and Mages death animations
- Better Camera Distance & Angle
- Reduced overal amount of environment doodads at the center
- Secrets starts here
v1.12
- HD Square Selection Markers
- TH build time changed from 40 seconds up to 120 seconds, but your first TH in-game still requires 40 seconds to build
- Changed Melee Victory/Defeat Conditions trigger timing from 'Farm button pressed' to 'first Farm completed in-game'
- Expanded and polished attack type/armor type tooltips