1.5.3
Fixes
Fixed a problem where it was possible for salvaging to not work during the entire game.
Fixed a potential crash that could occur when the game is started.
Fixed the attack damage tooltip displaying an incorrect number when a tower had both an increased damage buff and a damage multiplier.
1.5.2
Fixed a bug that caused certain towers to deal significantly more damage than intended in certain situations (introduced in v1.5.0). Notably, Phoenix and Scarlet Champion benefitted from this the most.
Fixed a bug that caused "of the Swarm", "of the Parade", "of the King", "of Festering" and "of Rushing" creep mods to randomly have a hidden -15% to +15% life modifier.
Fixed Avenger, Laser Turret, Mana Gorger, Questing Druid and Void Prism not benefitting properly from increases in base attack damage (introduced in v1.5.0).
Fixed Ember Forge's Smoldering Embers not benefitting from its Superior Execute.
Fixed Ember Forge's Rising Temperature lasting 3 seconds instead of 4 seconds.
Fixed Runeweaver sometimes keeping a rune after the copied tower is destroyed.
Fixed multiple Questing Druids sometimes stacking their buff on the same Rock.
General
New cosmetics added for Builder, Fort, Terrain, Rock and Waypoints.
Due to some major bug fixes, your highest wave cleared stat will be reset.
Slowpoke leeway is now adjusted based on number of players in the game, scaling from 10 seconds (6 players) to 30 seconds (2 players).
Slight increase to overall creep life.
"Of the King" (T3 only) waves now have less life.
"Of Rushing" waves now have less life.
"Of Festering" waves now have less life and spawn delay, but number of creeps changed from 3-5 to 4-5.
Adjusted creep leak damage to life. Wave 1 damage is unchanged, but increases very rapidly at first (e.g. new wave 5 = old wave 9), but slower later on (e.g. new wave 25 = old wave 18).
The "Primed" rune prefix duration increased from 30 seconds to (30 + Current Wave) seconds.
The "Decaying" rune prefix changed from 3 stacks of 0.8x Rune Effectiveness to 5 stacks of 0.5x Rune Effectiveness.
Rune of Abundance no longer works on towers without mana.
Towers
Arcane Turret's Arcane Power increased from 1.4x/1.5x to 1.5x/1.75x attack speed and damage.
Boom Squad's base damage increased from 245 to 295.
Boom Squad's mines slow increased from 10-50% to 20-60%.
Boom Squad's splash damage is now 0.5x in the full radius instead of 0.5x/0.25x.
Ember Forge's Rising Temperature now fires additional attacks at random targets over its duration.
Frost Channeler's Circle of Frost mana cost reduced from 10 to 8.
Frozen Spire's Hailstorm damage increased from 120 to 180.
Frozen Spire's Ice Lance damage increased from 250 to 300. Slow duration increased from 1 to 1.5 seconds.
Frozen Spire's Mana Link is now active whenever Hailstorm is not active. Additionally, Hailstorm now deactivates while there are no enemies within attack range.
Incinerator's strong slow threshold reduced from 300 to 250.
Nathrezim's Vampiric Bite now heals for 1 less every subsequent time it is used during the same wave.
Nathrezim's Vampiric Bite slow reduced from 60% to 50%. Additionally, the 90% slow now also requires the target to be matching.
Phoenix's base damage reduced from 300 to 270.
Phoenix's Eternal Blaze damage reduced from 300 to 200
.Questing Druid base damage increased from 57 to 85.
Questing Druid's Nature Imbuement damage increased from 2.0x to 2.5x.
Scarlet Champion cost increased from 450 to 490.
Toxic Turret's Toxic Mist slow reduced from 90% to 50%, but can now be applied multiple times.