created by
LordDamage, Arxos
Colour matching TD with an emphasis on replayability.
Auto-saves and loads personal stats, ratings and cosmetics.
Join the official discord at: discord.gg/Bf4nQb5
Last updated
27 August, 2024
Suggested players
4 - 6
Category
Tileset
Cityscape
Dimensions
212 x 116
Compatible
Warcraft 3: Reforged compatible
This is an official map. The map is updated and suppported by: LordDamage . Join us on discord to get in touch with the map developers.
This map is compatible with Warcraft 3: Reforged. This map only supports SD / Classic Graphics in Warcraft 3: Reforged.
Links
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Fixes
Fixed 2 missing progression skin icons.
Fixed a bug where towers with color runes sometimes didn't properly benefit from color-boosting relics. This had the potential to cause a negative buff.
Fixed Boom Squad's mines only slowing the creep that triggered the mine.
Fixed dynamic tooltips (e.g. Soul Break) not having a description in the Spectropedia.
Fixed Ember Forge's Smoldering Embers exploding on the hit after reaching maximum stacks instead of the hit that reaches it.
Fixed increased range bonuses (e.g. Guiding Rod) also increasing added range bonuses (e.g. Arcanite Bow).
Fixed Mortar Turret's Concussive Shell dealing splash damage to the primary target.
Fixed Phoenix's Eternal Blaze dealing 300 dmg/sec instead of 200 dmg/sec.
Fixed replays desyncing.
Fixed replays not displaying the replay UI.
Fixed some consumable relics not or incorrectly displaying their remaining duration after use.
Fixed Toxic Turret not hitting its primary target if it moved out of range before the attack completed.
General
Made a number of improvements to the performance of the map.
There is now a limit to the number of towers you can construct per reroll. This limit is 10/5/4/3/2 for Tier 1/2/3/4/5 respectively. Salvaging a tower constructed using the current reroll will not count towards the limit. This limit is ignored while you have Dark Pact.
Made major changes across the board to make vulnerability stronger. Additionally, there is now a bigger gap between low-uptime, powerful vulnerabilities and high-uptime, weak vulnerabilities.
Towers that inflict damage and vulnerability simultaneously (e.g. on attack) now inflict damage before vulnerability.
Slowpoke leeway per wave increased from 25 to 30 seconds.
During replays, the WC3 stats UI is now shown instead of the custom stats UI. This means you are no longer locked to the selection of the player being observed. However, note that the stats shown on the base UI may not match what is shown on the custom UI.
Towers
Added a new set of Tier 2 Towers: Augur (Blue), Lava Spawn (Red), Catapult (Yellow), Scourge (Purple), Venomwing (Green), Cinderbones (Orange), Apparition (White).
Added a new set of Tier 3 Towers: Splashcaster (Blue), Wrathguard (Red), Troll Hunter (Yellow), Mojo Master (Purple), Scorpid (Green), Draconic (Orange), Rhyolite Golem (White).
Added a new Tier 6 Tower: Tidelord. The chance of getting a blue tier 6 tower is now split between Tidelord and Electronexus.
The following towers have been redesigned: Auric Annihilator, Dreadmage, Electronexus, Spark Warden
Arcane Turret's Arcane Power vulnerability/slow increased from 15% to 20%.
Archlich's Automatic Mode will now prioritise casting Soul Break over Winter's Might when a creep is in instant kill range.
Artillery's Bullseye vulnerability from 20% / 3 seconds to 25% / 4 seconds.
Blood Knight's attack damage increased from 100 to 110.
Blood Knight's Bloodletting vulnerability increased from 10% to 15%.
Boom Squad now always perform their regular attack, even when laying mines.
Chaos Spire's Chaotic Aggression vulnerability changed from 15% / 5 seconds to 35% / 2 seconds.
Ember Forge's Smoldering Embers stack limit increased from 30 to 40. Now inflicts 45% vulnerability for 1.5 seconds on explosion.
Fan of Knives' Contract Killer vulnerability increased from 20% to 25%.
Felguard's Off The Mark attack speed reduced from 1.75x to 1.5x.
Felguard's Off The Mark now lasts until end of wave if the wave is matching.
Felguard's Sunder Armor vulnerability increased from 25% to 40%.
Fire Prodigy's Punking Instigator now lasts until end of wave if adjacent to 6 or more rocks.
Flameborne's Flameblast vulnerability changed from 25% / 4 seconds to 40% / 3 seconds.
Frost Channeler attack range reduced from 700 to 695.
Frozen Spire's Hailstorm now fires faster the more mana regeneration it has.
Glaive Launcher's Shredding Glaives vulnerability increased from 5% to 10%.
Hydra's attack damage increased from 192 to 212.
Hydra's Corrosive Pool now inflicts 75% slow for 1 second to nearby creeps upon impact.
Hydra's Corrosive Pool slow/vulnerability increased from 20% to 25%. The vulnerability component no longer requires matching.
Lancer's Yellow Lance buff is now centered around the target hit instead of the missile.
Lancer's Yellow Lance vulnerability increased from 15% to 25%.
Light Tower's Light Burst vulnerability duration increased from 2 to 4 seconds.
Mana Gorger's Feast additional area damage increased from 0.2/0.4x to 0.25/0.5x.
Mortar Turret's attack damage increased from 133 to 192.
Mortar Turret's Concussive Blast splash damage increased from 0.25x to 0.5x.
Mortar Turret's Concussive Blast vulnerability duration increased from 2.5 to 4 seconds.
Mr. Sky's base damage reduced from 310 to 227.
Mr. Sky's Electric Light Symphony damage multiplier increased from 1.0x to 2.0x.
Nathrezim's Bat Swarm damage reduced from 0.5x to 0.4x.
Obsidian Statue's Essence Drain will no longer target towers that already have full mana.
Oceanic's base damage increased from 50 to 100.
Oceanic's Flowing Power changed from granting 100% of its base damage as added damage, to 25 + 25%.
Phoenix's attack damage increased from 330 to 360.
Phoenix's Eternal Blaze now inflicts 35% vulnerability for 1.5 seconds.
Radiant Soul attack range reduced from 700 to 695.
Rhapsody cost increased from 480 to 500.
Searing Crystal's Crystal Hailfire vulnerability changed from 10/30% to 15/35%.
Sentry Turret's Semi-Automatic Burst vulnerability increased from 10% to 15%.
Serpent Ward attack damage increased from 80 to 92.
Shredder's Mobile Suit Goblin vulnerability increased from 15% to 20%.
Siren's Corrosive Bolt slow/vulnerability increased from 10% to 15%.
Spectrumist's Dazzling Display red vulnerability changed from 25% / 5 seconds to 30% / 3 seconds.
Stormbinder cost reduced from 590 to 535.
Void Queen attack range reduced from 700 to 695.
Void Queen's Voidfall damage increased from 125 to 210.
Relics
New consumable (uncommon) relics: Lesser Color Rune.
New consumable (rare) relics: Spectrum Scrambler, Ten-sided Dice, Tome of Flooding.
New consumable (epic) relics: Sacrificial Dagger, Tome of Divinity, Weighted Dice.
New passive (uncommon) relics: Earthen Core.
New passive (rare) relics: Arcane Bracers, Deeproot Staff, Emblem of the Moon, Greatsword.
New passive (epic) relics: Arcane Blade, Lunar Scythe, Manaweave Gloves, Mossy Boots, Plasma Rifle, Runed Arrow, Solar Blade.
New passive (legendary) relics: Bell of Regicide, Druidic Vestments.
Removed Great Chest.
Chromatic Key now halves the effectiveness of passive relics that target towers with runes (e.g. Runeblade).
Chromatic Key now no longer destroys all other runes, and Lesser Color Runes may now be destroyed.
Chromatic Key's Lesser Color Runes now provide slightly more stats.
Codex Regius now grants 1% damage, attack speed and range per wave to replaced Tier 1 towers.
Dark Pact now grants 60 gold whenever you use a relic that causes you to reroll.
Emblem of the Sun rarity changed to rare, stats reduced accordingly.
Four Leaf Clover income bonus reduced from 3% to 2.5%.
Hand of Midas income bonus reduced from 20% to 18%.
Iridescent Gemstone gold per color increased from 25 to 30.
Jeweled Crown now gives 15% damage, reduced by 5% for every adjacent tower.
Leprechaun's Hat income bonus reduced from 6% to 5%.
Rock Golems charges increased from 1 to 2.
Runeblade damage bonus increased from 10% to 12%.
Thunderfury, Blessed Blade of the Windseeker's attack speed increased from 40% to 45%.
Tome of Flames now deals a fixed amount of damage that scales per wave, instead of a percentage of max life.
Tome of Frost changed from 30% slow / 60 seconds to 100% slow / 15 seconds.
Fixes
Fixed a bug that allowed Tier 6 towers to gain runes.
Fixed Archlich's Soul Break not granting bonus mana regen if the creep dies from the initial damage.
Fixed multiple Time-Lost Charms triggering at once not teleporting creeps back multiple waypoints.
Fixed some customisations with missing icons.
Fixed some potential buggy behavior when certain matching towers are given a color rune.
Fixed the relic reminder text blocking mouse clicks.
General
Slightly reduced the life of "Recovering" creeps.
Healing per wave is now limited to 25% of your maximum life.
While you have a creep selected, it now displays the amount of damage it would deal if leaked (at its current life%).
Towers
Felhunter's Prey on the Weak damage multiplier increased from 1.75x to 2.25x.
Nathrezim's Bat Swarm damage reduced from 0.6x to 0.5x.
Phoenix's attack damage increased from 270 to 330.
Relics
Added new relics: Void Crystal (consumable, epic)
Clarified some tooltips, primarily consumables.
Removed relics: Kingslayer
Redesigned relics: Emblem of the Sun, Dark Pact
Fixes
Fixed the "Weekly" menu being invisible.
Fixed corrupt mazes sometimes being generated, which could cause errors in the pathfinding.
Fixed sprinting and raging mobs sometimes moving (much) slower than intended.
Fixed Auric Annihilator's Auric Erosion not always dealing the right amount of damage.
Fixed Jeweled Crown not affecting towers that were constructed before acquiring it.
Fixed Formal Document showing gold earned before using instead of after.
Fixed some errors in some dynamic ability tooltips (mainly Tier 6 towers).
Fixed Slowpoke Penalty being visible if you are the last surviving player.
General
Reduced the life of creeps in waves 3 to 16. Slightly increased the life of creeps in waves 24+.
Slowpoke leeway per wave is now always 25 seconds (used to be 30-50, increasing by lobby size).
Slowpoke leeway now has a cap of 300 seconds.
You may now build towers during the wave until wave 5, up from wave 3.
Added a reminder for choosing a relic if you are more than 1 choice behind.
Changed the damage that waves deal. Due to a bug, waves 3+ did more damage than intended. Now, early waves deal less damage than before, but later waves are mostly unchanged.
Creeps now deal a minimum of 1 damage (previously could deal less if life was very low).
Slightly reduced the life of "of the King" (Tier 3) and "of Festering" (Tier 2 and Tier 3).
Added various tips for relics.
Relics
Chromatic Key no longer disables rune relics (i.e. Minor/Grand runes).
Fixes
Fixed a bug where weekly games weren't awarding spawn unlocks.
Fixed a bug where the game could fail to start properly.
Fixed end of game maze destruction having some safe spots.
Fixed Gluttonous Rune having a maximum of 4 stacks instead of 5.
Fixed reroll cost not increasing by 20 after unlocking all tiers. Starting cost lowered from 5 to 0 gold.
Fixed some towers not activating their start of wave abilities when constructed right as the wave begins.
Improved the performance of maze length calculations, which should reduce frame drops when building in extremely long mazes.
General
Players can now choose relics starting from wave 3. Relics grant powerful consumable or passive effects. Additionally, special choices are given at wave 13 and 18.
Players no longer gain a rune charge every few waves. Instead, one charge is given on wave 8. Further charges can be obtained through relics.
Starting from wave 3, salvaging towers or rocks now leaves behind rubble. Rubble continues to block creeps, can be constructed on top of, and is removed at the end of the wave.
Overall strength of slows has been reduced.
Slowpoke penalty now starts counting down while at least half of surviving players have finished the wave. The amount of leeway granted per wave has been adjusted to match this new design.
Creep boost now only affects a single wave, but is significantly more potent. Cost now scales by wave, not by number of uses. Creep boosting is now automatically disabled in non-synchronous games.
Various adjustments and some minor fixes to the RNG. Of note is that variance should now be marginally better. Sometimes. Random is still random.
The Progression UI now allows you to filter stats by game mode, as well as inspect other players' stats. This also works for stats prior to v2.0, but due to a bug, weekly games prior to v1.5.2 were recorded under custom mode stats. Additionally, due to massive changes, the highest wave cleared stat has been reset.
Most custom UI elements have been combined into a dropdown menu in the bottom-right corner.
Added a new custom UI: Spectropedia. This allows you to browse all towers by colors, and see their stats and abilities. At some point in the future, this will be expanded to also show runes and relics.
Added a new custom UI: Changelog.
Added a new custom UI: Settings.
Added a new custom UI: Weekly. This allows you to preview weekly waves up to wave 40. This is only visible in weekly mode.
Added a new mechanic: Vulnerability. Vulnerability increases all damage taken by the target. Targets can be affected by multiple sources of vulnerability, but only the most powerful one will be in effect. Like slows, current vulnerability is displayed while selecting a creep.
Added a new stat indicating the current number of kills of a tower.
Added a number of new rock formations to the maze generation.
There is no longer a maximum number of rune or rock charges.
Runes are no longer hidden when you place a rock over them.
Improved the responsiveness of towers to new units entering their attack range. This notably helps melee towers.
Towers
Added a new set of Tier 6 towers: Electronexus (blue), Doom Lord (red), Auric Annihilator (yellow), Archlich (purple), Soul Keeper (green), Dreadmage (orange) and Seraph (white). You may choose to construct one of these on Wave 18.
Due to the large number of changes, some changes have been omitted (e.g. global slow nerf). Additionally, some changes may have gone undocumented.
Arcane Turret has had all of its stats greatly altered. Arcane Power now causes attacks to also inflict vulnerability, and slow if matching.
Artillery's Bullseye no longer slows, now inflicts vulnerability.
Avenger's Consecrate changed to a passive ability.
Blood Knight added new ability: Bloodletting.
Boom Squad is now a 4x4 tower. Gold cost lowered from 290 to 255.
Boom Squad's Surprise Boom no longer slows based on proximity. Now always slows by 40%.
Chaos Spire's Chaotic Aggression now also inflicts vulnerability to targets at or above 75%.
Demoness' Arcane Bolt now also inflicts slow.
Demoness' base damage increased from 76 to 89.
Ember Forge has had its stats greatly altered. Smoldering Embers now no longer deals additional damage based on stacks, but the explosion damage has been significantly increased.
Fan of Knives damage increased from 212 to 278.
Fan of Knives' Contract Target now also inflicts vulnerability.
Felguard's Critical Strike replaced with Sunder Armor.
Flameborne's Critical Strike has been replaced with Flameblast.
Flameborne's Living Flame damage increased from 75 to 100.
Frost Channeler added new ability: Supercooling.
Frost Turret has had all of its stats greatly altered.
Glaive Launcher's Chain Hit 3 replaced with Shredding Glaive.
Hydra's Corrosive Pool now always slows. Also inflicts vulnerability against matching targets.
Incinerator's Laser Sweep no longer slows, now inflicts vulnerability.
Lancer's Yellow Lance now also inflicts vulnerability.
Laser Turret added new ability: Melt Armor.
Light Tower's Light Burst now also inflicts vulnerability.
Mortar Turret has been redesigned.
Nathrezim's Vampiric Bite now slows significantly less, but grants a greater damage bonus.
Nathrezim's ranged attack damage increased from 0.4x to 0.6x.
Runeweaver damage increased from 78 to 89.
Searing Crystal's Crystal Hailfire no longer slows, now inflicts vulnerability.
Sentry Turret's Semi-Automatic Burst now also inflicts a small amount of vulnerability.
Shredder's Mobile Suit Goblin no longer slows, now inflicts vulnerability.
Siren's Slow Poison Bolt replaced with Corrosive Bolt.
Spectrumist's Dazzling Display has various changes to a number of colors.
Stone Giant is now also considered a rock. For example, this means that Storm Herald can now put Lightning Traps on Stone Giants.
Toxic Avatar's Contagion damage increased, but no longer scales with slow amount. Now inflicts slow and vulnerability.
Toxic Avatar's Toxic Bolts damage increased from 4.0x to 5.0x attack damage.
Toxic Avatar's attack cooldown has been reduced from 2.5 to 2.3 seconds.
Toxic Turret damage increased from 23 to 31.
Toxic Turret's Paralyzing Mist now slows significantly less, but can inflict slow multiple times.
Void Prism's tooltips have been rewritten for clarity. Attacks now also inflict vulnerability based on the number of Void Ray stacks.
Void Queen damage increased from 226 to 326.
Wisp has been redesigned, now acts similar to its old design.
1.5.3
Fixes
Fixed a problem where it was possible for salvaging to not work during the entire game.
Fixed a potential crash that could occur when the game is started.
Fixed the attack damage tooltip displaying an incorrect number when a tower had both an increased damage buff and a damage multiplier.
1.5.2
Fixed a bug that caused certain towers to deal significantly more damage than intended in certain situations (introduced in v1.5.0). Notably, Phoenix and Scarlet Champion benefitted from this the most.
Fixed a bug that caused "of the Swarm", "of the Parade", "of the King", "of Festering" and "of Rushing" creep mods to randomly have a hidden -15% to +15% life modifier.
Fixed Avenger, Laser Turret, Mana Gorger, Questing Druid and Void Prism not benefitting properly from increases in base attack damage (introduced in v1.5.0).
Fixed Ember Forge's Smoldering Embers not benefitting from its Superior Execute.
Fixed Ember Forge's Rising Temperature lasting 3 seconds instead of 4 seconds.
Fixed Runeweaver sometimes keeping a rune after the copied tower is destroyed.
Fixed multiple Questing Druids sometimes stacking their buff on the same Rock.
General
New cosmetics added for Builder, Fort, Terrain, Rock and Waypoints.
Due to some major bug fixes, your highest wave cleared stat will be reset.
Slowpoke leeway is now adjusted based on number of players in the game, scaling from 10 seconds (6 players) to 30 seconds (2 players).
Slight increase to overall creep life.
"Of the King" (T3 only) waves now have less life.
"Of Rushing" waves now have less life.
"Of Festering" waves now have less life and spawn delay, but number of creeps changed from 3-5 to 4-5.
Adjusted creep leak damage to life. Wave 1 damage is unchanged, but increases very rapidly at first (e.g. new wave 5 = old wave 9), but slower later on (e.g. new wave 25 = old wave 18).
The "Primed" rune prefix duration increased from 30 seconds to (30 + Current Wave) seconds.
The "Decaying" rune prefix changed from 3 stacks of 0.8x Rune Effectiveness to 5 stacks of 0.5x Rune Effectiveness.
Rune of Abundance no longer works on towers without mana.
Towers
Arcane Turret's Arcane Power increased from 1.4x/1.5x to 1.5x/1.75x attack speed and damage.
Boom Squad's base damage increased from 245 to 295.
Boom Squad's mines slow increased from 10-50% to 20-60%.
Boom Squad's splash damage is now 0.5x in the full radius instead of 0.5x/0.25x.
Ember Forge's Rising Temperature now fires additional attacks at random targets over its duration.
Frost Channeler's Circle of Frost mana cost reduced from 10 to 8.
Frozen Spire's Hailstorm damage increased from 120 to 180.
Frozen Spire's Ice Lance damage increased from 250 to 300. Slow duration increased from 1 to 1.5 seconds.
Frozen Spire's Mana Link is now active whenever Hailstorm is not active. Additionally, Hailstorm now deactivates while there are no enemies within attack range.
Incinerator's strong slow threshold reduced from 300 to 250.
Nathrezim's Vampiric Bite now heals for 1 less every subsequent time it is used during the same wave.
Nathrezim's Vampiric Bite slow reduced from 60% to 50%. Additionally, the 90% slow now also requires the target to be matching.
Phoenix's base damage reduced from 300 to 270.
Phoenix's Eternal Blaze damage reduced from 300 to 200
.Questing Druid base damage increased from 57 to 85.
Questing Druid's Nature Imbuement damage increased from 2.0x to 2.5x.
Scarlet Champion cost increased from 450 to 490.
Toxic Turret's Toxic Mist slow reduced from 90% to 50%, but can now be applied multiple times.
Fixes
Fixed a bug that caused certain towers to deal significantly more damage than intended in certain situations (introduced in v1.5.0). Notably, Phoenix and Scarlet Champion benefitted from this the most.
Fixed a bug that caused "of the Swarm", "of the Parade", "of the King", "of Festering" and "of Rushing" creep mods to randomly have a hidden -15% to +15% life modifier.
Fixed Avenger, Laser Turret, Mana Gorger, Questing Druid and Void Prism not benefitting properly from increases in base attack damage (introduced in v1.5.0).
Fixed Ember Forge's Smoldering Embers not benefitting from its Superior Execute.
Fixed Ember Forge's Rising Temperature lasting 3 seconds instead of 4 seconds.
Fixed Runeweaver sometimes keeping a rune after the copied tower is destroyed.
Fixed multiple Questing Druids sometimes stacking their buff on the same Rock.
General
New cosmetics added for Builder, Fort, Terrain, Rock and Waypoints.
Due to some major bug fixes, your highest wave cleared stat will be reset.
Slowpoke leeway is now adjusted based on number of players in the game, scaling from 10 seconds (6 players) to 30 seconds (2 players).
Slight increase to overall creep life.
"Of the King" (T3 only) waves now have less life.
"Of Rushing" waves now have less life.
"Of Festering" waves now have less life and spawn delay, but number of creeps changed from 3-5 to 4-5.
Adjusted creep leak damage to life. Wave 1 damage is unchanged, but increases very rapidly at first (e.g. new wave 5 = old wave 9), but slower later on (e.g. new wave 25 = old wave 18).
The "Primed" rune prefix duration increased from 30 seconds to (30 + Current Wave) seconds.
The "Decaying" rune prefix changed from 3 stacks of 0.8x Rune Effectiveness to 5 stacks of 0.5x Rune Effectiveness.
Rune of Abundance no longer works on towers without mana.
Towers
Arcane Turret's Arcane Power increased from 1.4x/1.5x to 1.5x/1.75x attack speed and damage.
Boom Squad's base damage increased from 245 to 295.
Boom Squad's mines slow increased from 10-50% to 20-60%.
Boom Squad's splash damage is now 0.5x in the full radius instead of 0.5x/0.25x.
Ember Forge's Rising Temperature now fires additional attacks at random targets over its duration.
Frost Channeler's Circle of Frost mana cost reduced from 10 to 8.
Frozen Spire's Hailstorm damage increased from 120 to 180.
Frozen Spire's Ice Lance damage increased from 250 to 300. Slow duration increased from 1 to 1.5 seconds.
Frozen Spire's Mana Link is now active whenever Hailstorm is not active. Additionally, Hailstorm now deactivates while there are no enemies within attack range.
Incinerator's strong slow threshold reduced from 300 to 250.
Nathrezim's Vampiric Bite now heals for 1 less every subsequent time it is used during the same wave.
Nathrezim's Vampiric Bite slow reduced from 60% to 50%. Additionally, the 90% slow now also requires the target to be matching.
Phoenix's base damage reduced from 300 to 270.
Phoenix's Eternal Blaze damage reduced from 300 to 200
.Questing Druid base damage increased from 57 to 85.
Questing Druid's Nature Imbuement damage increased from 2.0x to 2.5x.
Scarlet Champion cost increased from 450 to 490.
Toxic Turret's Toxic Mist slow reduced from 90% to 50%, but can now be applied multiple times.
Fixes
Fixed the creep boost button being permanently invisible.
Fixed "Sprinting" mod causing wave RNG to desync in rare cases.
Fixed the tower seed configuration options not working properly.
Fixed some tooltip errors in Felhunter's Devour Mana and Void Prism's Prismatic Alignment.
Removed the "Town is under siege" sounds, like, for real this time.
General
Changed the formatting of the life bars on the top-left, now also displays wave progress.
Builder stats are now shown when selecting any unit of a player that is not a tower.
Added W3MMD replay stats for player states, wave reached, maze length, towers built and creeps killed.
Towers
Blood Knight's cost reduced from 45 to 40.
Demoness' Arcane Bolt now slows enemies.
Felhunter's damage increased from 485 to 535.
Felhunter's Shadow Bite damage increased, but no longer slows.
Incinerator's attack now slows enemies.
Mortar Turret's attack damage reduced from 176 to 126.
Mortar Turret's Napalm Round now works on every attack, but damage and duration greatly reduced.
Nathrezim's life-based mechanics have been redesigned.
Phoenix damage reduced from 420 to 300.
Shredder's attack now slows enemies.
Shredder's missiles no longer have a minimum range.
Stone Giant's Masonry now grants 2 rock charges, increased from 1.
Void Queen's life-based mechanics has been redesigned.
Bug fixes:
General changes:
Tower changes:
Revision “b”
Fixed bug causing the Wave Indicator to not work in solo Weekly PvE.
Revision "a"
Removed "Our town is under siege" message spam.
Fixed Rock Charges costing double when built as ghosts.
Fixes
We are cautiously optimistic about having fixed the long running desync problems.
Fixed "Splitting" creep prefix incorrectly calculating life damage of pre-split creeps.
Fixed Attuned and Linked runes sometimes giving too much mana regen or range.
Fixed Beastmaster's Big Game Hunter applying twice to auto attacks.
Fixed Mana Gorger's Gorge tooltip displaying +2 base damage per mana instead of +1.
Fixed some cases where slowpoke leeway would count down while it shouldn't.
General
Added a new set of Tier 5 towers: Frozen Spire (blue), Scarlet Champion (red), Aetherflux Spire (yellow), Felhunter (purple), Stormbinder (green), Phoenix (orange) and Rhapsody (white).
Added a number of rare, unique runes with powerful effects. Slightly increased the frequency of legendary runes to match.
Added numerous new creep mods. Rebalanced most existing creep mods.
Added rune prefixes: Decaying, Matching, Ravenous, Solitary.
You now gain a Rune Charge every 6th wave. Rune Charges can be used to attach any rune in your maze to any tower regardless of placement.
Creep boost has had its cost and cost increase changed, but now no longer increases the life of your own creeps. Additionally, the life increase is now less and additive with itself instead of multiplicative.
Creep mods are now color coded by tier instead of having different names.
Removed rune prefix: Fleeting, Savage.
Slightly increased the base movement speed of creeps. Slightly reduced base life of creeps.
The "Eternal" rune prefix now gains an additional 0.05x Rune Effectiveness for each wave cleared. This bonus is reset whenever the rune is attached to a new tower.
The "Gluttonous" rune prefix now gives 0.8x Rune Effectiveness per stack instead of 0.3x and stacks up to 5 times instead of up to 15 times.
The "Primed" rune prefix duration increased from 20 seconds to 30 seconds.
The "Splitting" creep prefix is now a suffix.
The "Unstable" rune prefix Rune Effectiveness increased from 2.5x to 3.0x.
The "of Healing" and "of Recovering" suffixes are now prefixes.
The "of Healing" creep suffix (turned prefix) now includes its potential healing into the life damage calculations. This increases their damage dealt relative to their life percent, but ensures that killing them is no longer potentially detrimental.
The "of Speed" creep suffix has been removed.
Towers
Chaos Spire is now affected by effects that modify its attack speed.
Mr. Sky's Electric Light Symphony now deals 1.0x attack damage instead of 310 damage (basically the same, but now also benefits from its attack dice).
Obsidian Statue damage reduced from 152 to 107.
Obsidian Statue's Essence Detonation now deals 10.0x attack damage instead of a flat 1200 (average damage unchanged).
Shadowdancer's Purple Blast now buffs towers near the target instead of near itself.
Spectrumist attack cooldown reduced from 3.0s to 2.5s.
Tesseract has been redesigned.
Toxic Avatar has been redesigned.
Void Prism damage changed from 40 + 3d11 to 36 + 4d11.
Void Prism is now affected by effects that modify its attack speed.
Wisp damage increased from 11 to 13.
Revision "a"
Removed "Our town is under siege" message spam.
Fixed Rock Charges costing double when built as ghosts.
Fixes
We are cautiously optimistic about having fixed the long running desync problems.
Fixed "Splitting" creep prefix incorrectly calculating life damage of pre-split creeps.
Fixed Attuned and Linked runes sometimes giving too much mana regen or range.
Fixed Beastmaster's Big Game Hunter applying twice to auto attacks.
Fixed Mana Gorger's Gorge tooltip displaying +2 base damage per mana instead of +1.
Fixed some cases where slowpoke leeway would count down while it shouldn't.
General
Added a new set of Tier 5 towers: Frozen Spire (blue), Scarlet Champion (red), Aetherflux Spire (yellow), Felhunter (purple), Stormbinder (green), Phoenix (orange) and Rhapsody (white).
Added a number of rare, unique runes with powerful effects. Slightly increased the frequency of legendary runes to match.
Added numerous new creep mods. Rebalanced most existing creep mods.
Added rune prefixes: Decaying, Matching, Ravenous, Solitary.
You now gain a Rune Charge every 6th wave. Rune Charges can be used to attach any rune in your maze to any tower regardless of placement.
Creep boost has had its cost and cost increase changed, but now no longer increases the life of your own creeps. Additionally, the life increase is now less and additive with itself instead of multiplicative.
Creep mods are now color coded by tier instead of having different names.
Removed rune prefix: Fleeting, Savage.
Slightly increased the base movement speed of creeps. Slightly reduced base life of creeps.
The "Eternal" rune prefix now gains an additional 0.05x Rune Effectiveness for each wave cleared. This bonus is reset whenever the rune is attached to a new tower.
The "Gluttonous" rune prefix now gives 0.8x Rune Effectiveness per stack instead of 0.3x and stacks up to 5 times instead of up to 15 times.
The "Primed" rune prefix duration increased from 20 seconds to 30 seconds.
The "Splitting" creep prefix is now a suffix.
The "Unstable" rune prefix Rune Effectiveness increased from 2.5x to 3.0x.
The "of Healing" and "of Recovering" suffixes are now prefixes.
The "of Healing" creep suffix (turned prefix) now includes its potential healing into the life damage calculations. This increases their damage dealt relative to their life percent, but ensures that killing them is no longer potentially detrimental.
The "of Speed" creep suffix has been removed.
Towers
Chaos Spire is now affected by effects that modify its attack speed.
Mr. Sky's Electric Light Symphony now deals 1.0x attack damage instead of 310 damage (basically the same, but now also benefits from its attack dice).
Obsidian Statue damage reduced from 152 to 107.
Obsidian Statue's Essence Detonation now deals 10.0x attack damage instead of a flat 1200 (average damage unchanged).
Shadowdancer's Purple Blast now buffs towers near the target instead of near itself.
Spectrumist attack cooldown reduced from 3.0s to 2.5s.
Tesseract has been redesigned.
Toxic Avatar has been redesigned.
Void Prism damage changed from 40 + 3d11 to 36 + 4d11.
Void Prism is now affected by effects that modify its attack speed.
Wisp damage increased from 11 to 13.
Fixes
We are cautiously optimistic about having fixed the long running desync problems.
Fixed "Splitting" creep prefix incorrectly calculating life damage of pre-split creeps.
Fixed Attuned and Linked runes sometimes giving too much mana regen or range.
Fixed Beastmaster's Big Game Hunter applying twice to auto attacks.
Fixed Mana Gorger's Gorge tooltip displaying +2 base damage per mana instead of +1.
Fixed some cases where slowpoke leeway would count down while it shouldn't.
General
Added a new set of Tier 5 towers: Frozen Spire (blue), Scarlet Champion (red), Aetherflux Spire (yellow), Felhunter (purple), Stormbinder (green), Phoenix (orange) and Rhapsody (white).
Added a number of rare, unique runes with powerful effects. Slightly increased the frequency of legendary runes to match.
Added numerous new creep mods. Rebalanced most existing creep mods.
Added rune prefixes: Decaying, Matching, Ravenous, Solitary.
You now gain a Rune Charge every 6th wave. Rune Charges can be used to attach any rune in your maze to any tower regardless of placement.
Creep boost has had its cost and cost increase changed, but now no longer increases the life of your own creeps. Additionally, the life increase is now less and additive with itself instead of multiplicative.
Creep mods are now color coded by tier instead of having different names.
Removed rune prefix: Fleeting, Savage.
Slightly increased the base movement speed of creeps. Slightly reduced base life of creeps.
The "Eternal" rune prefix now gains an additional 0.05x Rune Effectiveness for each wave cleared. This bonus is reset whenever the rune is attached to a new tower.
The "Gluttonous" rune prefix now gives 0.8x Rune Effectiveness per stack instead of 0.3x and stacks up to 5 times instead of up to 15 times.
The "Primed" rune prefix duration increased from 20 seconds to 30 seconds.
The "Splitting" creep prefix is now a suffix.
The "Unstable" rune prefix Rune Effectiveness increased from 2.5x to 3.0x.
The "of Healing" and "of Recovering" suffixes are now prefixes.
The "of Healing" creep suffix (turned prefix) now includes its potential healing into the life damage calculations. This increases their damage dealt relative to their life percent, but ensures that killing them is no longer potentially detrimental.
The "of Speed" creep suffix has been removed.
Towers
Chaos Spire is now affected by effects that modify its attack speed.
Mr. Sky's Electric Light Symphony now deals 1.0x attack damage instead of 310 damage (basically the same, but now also benefits from its attack dice).
Obsidian Statue damage reduced from 152 to 107.
Obsidian Statue's Essence Detonation now deals 10.0x attack damage instead of a flat 1200 (average damage unchanged).
Shadowdancer's Purple Blast now buffs towers near the target instead of near itself.
Spectrumist attack cooldown reduced from 3.0s to 2.5s.
Tesseract has been redesigned.
Toxic Avatar has been redesigned.
Void Prism damage changed from 40 + 3d11 to 36 + 4d11.
Void Prism is now affected by effects that modify its attack speed.
Wisp damage increased from 11 to 13.
- Partial desync fix attempt. This should reduce the frequency of desyncs quite a bit, but a full fix is still pending.
- Fixed Stone Giant's Rockslide missing an icon.
- Fixed Fire Prodigy's Punking Instigator still giving its old +40% attack speed and +25% damage on top of the new attack speed multiplier.
- Fixed Avenger's Avenge life lost multiplier still being 4.0x instead of 5.0x.
- Fixed Blue Rune's buff tooltip displaying +50% damage instead of +40%.
- Revert-fixed Toxic Avatar's Toxic Bolts tooltip displaying 15.0x instead of 10.0x attack damage. (Just a visual fix)
General
Bugfixes
Balance changes
- Added a new set of Tier 3 towers: Oceanic (blue), Chaos Spire (red), Void Prism (yellow), Obsidian Statue (purple), Tridentyr (green), Shredder (orange) and Runeweaver (white).
- Fixed life bars not showing up after Warcraft III 1.36 Patch.
- Fixed achievements only being able to be handed out once per game.
- Fixed Mr. Sky's auto attack and Light Tower's Light Burst being invisible.
- Fixed Hydra and Wisp's multi-hit range not scaling with attack range.
- Fixed Sentry Turret having the wrong hotkey.
- "of Reach" runes can no longer spawn as "Primed" or "Savage".
- Savage runes now have 3.0x Rune Effectiveness, up from 2.5x.
- Gluttonous runes now have 0.3x Rune Effectiveness, up from 0.2x. Max stacks now 10, down from 15.
- Changed the icon of Creep Boost.
- Removed some hidden range leeway from Searing Crystal and Light Tower's Light Burst.
- Storm Herald buff's decreased damage from 20% to 10%, but now affects self.
- Mr.Sky's Buff attack speed decreased from 30% to 20%, mana regen decreased from +1 to +0.5.
- Void Queen basic attack damage increased, but Discerning Malice attack speed bonus reduced from 66% to 20%, while duration is increased from 8 to 10 seconds.
- Fusion Cannon projectile speed increased from 1200 to 1700. Radiation damage increased from 60 to 150, slow increased from 20% to 30%.
- Tesseract attacks bounce 5 times, up from 4.
- Added a new set of Tier 2 towers: Frost Turret (blue), Sentry Turret (red), Mortar Turret (yellow), Arcane Turret (purple), Toxic Turret (green), Gatling Turret (orange) and Laser Turret (white).
- Fixed a bug that caused replays to immediately crash.
- Fixed games played not always saving correctly.
- Ending the game via the dialog now sends you to the score screen, which should freeze/crash less.
- You can now only creep boost after completing wave 3.
- The "of Regen" creep mod suffixes now instead heal some amount when reaching a waypoint. Clones now benefit from this mod as well.
- The "of Healing" creep mod suffixes now heal up to 3 nearby creeps instead of all.
- Swapped the magnitude of damage and attack speed runes around. So damage suffix now gives +25%, speed suffix gives +30%. This also applies to coloured runes.
- The "of Blasting" rune suffix now grants +30 flat damage, up from +10.
- All towers with mana except for the Mana Gorger now have 25% more max mana (rounded up) than the cost of their spells.
- Increased the AoE radius of Artillery.
- Increased the damage and slow of Siren's Slow Poison Bolt, slightly reduced the duration.
- Increased the attack speed of Incinerator.
- Toxic Avatar now regains some mana if a unit affected by its Contagion dies. Contagion now ticks on application. Fixed a bug that caused Contagion to do significantly less damage than stated.
Initial Release.
Fixed desync when typing messages. LOL
Initial Release.
Thanks for the report.
We will take a look on it!
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