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Play as a unique faction of Teredar Kingdom to defend your precious lands or join the undead and annihilate every living beings!
Discord Server of the Community: discord.gg/QpEMJJW
CLASSIC GRAPHICS SUPPORTED ONLY!
Last updated
17 October, 2025
Suggested players
Full
Category
Tileset
-
Dimensions
244 x 248
Compatible
Warcraft 3: Reforged compatible
This is an official map. The map is updated and suppported by: Arathorn . Join us on discord to get in touch with the map developers.
This map is compatible with Warcraft 3: Reforged. This map only supports SD / Classic Graphics in Warcraft 3: Reforged.
Links
Feel free to rate or report this map. Please help us to improve our contents.
HEROES & REVIVAL
ITEMS & FORGING
UNDEAD TECH & RESEARCH
MAP & TERRAIN
- The Postern owernship in Hammerfell Capital has been changed to Defenders to make sure any units owned by Human players can use it.
- Red and Yellow demi-heroes obtained through Optional Objectives start at level 5.
- The Beacon from the Great Tower in Red Capital has a Far Sight ability.
- Red player has 5 Watchers over his city walls to watch over the surroundings.
- The Red player's city has been reworked with new decorations, chokepoints and strategies, especially in North-East and South-West parts.
- Damned Monks changed to Cultists with a 120s buy cooldown instead of 360.
- Executioners can be summoned through the Damned Fountain.
- Undead unique creatures War Abomination, Wight, Puppetmaster and Orc Destroyer have been boosted and can be resummoned at Damned Fountain if they die.
- Every hero and demi-hero death display a custom random warning message with a ping for the hero's owner instead of the default Warcraft 3 one.
- New decorations have been added when a Capital is destroyed.
- The Information Log/Commands Center button correctly pans the camera to the capital if double clicked.
- The Information Log/Commands Center and Queue UI buttons only appears once the game starts to not disturb the tutorials and cinematic.
- The Information Log/Commands Center button has been moved more to the left to be centered between the idle workers button and the Queue UI.
- The Queue UI has been moved up to be aligned with the Information Log/Commands Center height.
- Several new decorations have been added.
- Several small bugs fixed and minor features added.
- Information Logs and Commands Centers are now accessible through a custom button above the minimap instead of an interface hero icon.
- The Queue UI button has been moved on the right of the minimap, under the formation button.
- The instant crash in the recent versions was due to the Cursed Moon event. It has been fixed and is now safe to use.
- The Guardian Angel from Golden Eagle Order rewards 50 souls instead of 500 to his potential slayer. Yellow Player is informed through the summoning ability.
- Demi-heroes have their kills displayed properly.
- Newly trained units owned by Defenders will ignore their Guard Position. It prevents them from automatically going back to their barracks once trained.
- Human heroes and demi-heroes cost 4 souls to revive instead of 2.
- The small bridge leading to the East part of Leonar City can be destroyed. Undead players can raise it back like the bridges controlled by Red.
- A bug preventing from buying items through the Green Undead Main Tower has been fixed.
- A special effect has been added to units casting their "Remove" ability.
- The Guard Captain in the Lighthouse has his attacks deactivated to make sure there is no way to trigger him.
- Requirements for Mana Hunt, Corrupted Blood Incident, Teredar Pandemic and Spreading the Plague Undead Optional Objectives have been divided by 2.
- Improved hotkeys in Undead Main Towers.
GAMEPLAY CHANGES
EVENTS & QUESTS
MAP & UNIT ADJUSTMENTS
VISUALS & DECORATION
- Fixed a bug where Bulwark Gate could no longer open and close.
- New "Close Guard" ability for Sir Mordred.
- "Defend" ability has been modified to be useful in any situation.
- Undead event "Damned Cult" converts Holy Guards as well.
- Damned Monks can resurrect powerful undead creatures at Dolmens.
- New model for the Great Necromancer.
- Several bugs have been fixed.
- Several minor changes.
- Undead Infestation has been fixed (dying human units were not transforming into zombies upon death).
- New model and icon for Yellow player's Crossbowmen and Heavy Crossbowmen.
- Several bugs have been fixed.
- Crypts need a buildable terrain again.
- The Dragon can no longer carry a Ring of Shadow to resurrect.
- The Dragon will eat every item he picks up to increase his strength.
- Elias can no longer drop the Orb of Fire.
- The Guardian Angel at Church of the Golden Eagle Order patrols in a small area.
- The tower at Red's Conscripts North camp has been removed.
- The Crown of Teredar gives a bonus only if carried by a member of Royal Family.
- Undead Damned Cult event has been reworked a bit: Damned Monks have more hit points, can cast Sadistic Heal, Unholy Frenzy, Sacrifice and be summoned in Damned Fountain. If Stormfury Citadel and Graywall Bastion are destroyed, they reduce each the event cost of -1 soul. Green's player heroes can resurrect at the Damned Fountain.
- Mechanic units, except Ballistas and Buildings, do not transform into a zombie upon death.
- Galadrasil's voice lines have been changed and improved.
- Several minor changes.
- Purple stationary Cannons are correctly owned by Purple Player and not Red.
- Fixed a bug at Dragon prison camp that could double create Fortified Guard Towers.
- Undead Infestation has been fixed to make sure a zombie is created when a unit is killed by an undead.
- Few adjustments for 2.50 previous version.
- New models and icons for Heavy Sentinels, Sunrise Healers, Dwarven Warriors, Purple Sunrise Healers, Purple Footmen, Grey Footmen, Red Footmen, Red Heavy Footmen, Royal Defenders, Royal Guards, King's Guards, Paladin Initiates, Blue Footmen, Grey Ballistas, Yellow Ballistas, Headhunters, Peons, Dwarven Tank (Spiked Caparace), Ancestors, Miner, Torendil, Commander Luther, General Mirridon, Magister Taynia, Prince Frederick, Sintoras, Lord Benedictus, General Hector, Greywall Barracks, Red Barracks, Dawnfall Hold, Crystal Obelisks, Dawnfall Blacksmith, Arcane Enchanter, Beacon fire, Rain of Fire effects.
- Bells next to gates can be used to ask a player to open/close it.
- 2 gates have been added at Ganch Keep.
- Several gates are open at start.
- Huge revamp of Dawnfall faction: new items for each Dawnfall Guardian, no more switch weapons abilities, Dawnfall Star controlling tier abilities, decoration remade and much more.
- Magical Ranger Statue on Blue hill can cast limited spells.
- Energy Shield at Blue capital costs 2000 gold instead of 3000.
- Burning Oil at Bulwark Wall costs 1000 gold instead of 1500.
- House Wolfblood item spell costs 100 mana.
- New "Dwarf Jewel" item for Khar-zum king.
- New Ancestors' Hall building for Dwarves.
- New Hunter recruiter in Hammerfell region to hire Hunters, Tamed Wolves, Ambals and Trappers.
- Purple have static powerful canons that can fire every 60 seconds at predefined zones.
- When Teal's Gold Generators are destroyed, powerful Spirits appear from the magical waterfall and nestle in the trees to attack all enemies for 2min.
- Necromancy Pits heal undead units.
- Undead Main Towers can invoke Swarms of bats to spy and debuff enemies.
- New Undead late game unit "Dark Lord".
- Necromancers can cast temporary Death Grip Traps.
- The Dragon, The Great Necromancer and Dark Lords are immune to stuns.
- Galadrasil, Green's third hero, can be more easily obtained through an item at Barkshire.
- New Undead event with Souls for Green player.
- Dragon, Great Necromancer and Forgotten areas have been reworked.
- Light Blue Player's Dolmens quest requires lower levels.
- Dragon and Great Necromancer cinematics have been adapted so as not to stop any gameplay.
- You can now zoom out up to 7000 without any major black fog issues (instead of 3500 before).
- The ownership system has been improved to reduce even more lags of undead units.
- Improved dynamic weather through different regions.
- Several new decorations.
- 4 new easter eggs.
- New Loading Screen.
- Several bug fixes.
- Several minor changes and secrets.
- Border Guard's Statue animation has been fixed.
- Dwarven Armory at Red Capital also gives +350 gold if "Pride of the Dwarves" is activated.
- Fortified Guard Tower at the choke south-east of Hammerfell's South Fields is more accessible.
- Units can no longer be blocked by teleporting to Red's Barracks at Dawnfall Hold.
- Sir Vandol keeps running to Bulwark Wall even if you choose -tuto2.
- Updated info about reinforcements in Red Player's tutorial.
- Toby's "Beast Attack" ability no longer destroy destructibles.
- The Great Necromancer can also teleports on his own buildings.
- Aratirn's "Taxes" ability works right with Elendar Keep.
- New Loading Screen.
- The Gate System has been improved to prevent any bugs.
- Heavy Dwarf Riflemen's models have been improved.
- You can launch the starting tutorials with our without the cinematic.
- Two Flesh Giants can merge together to transform into one bigger Flesh Giant.
- Flesh Giants no longer create zombies when killing a unit.
- Fire Arrows Tower's model has been replaced by a Golden Eagle Tower model for Yellow player.
- Cinematic units are still fighting after the cinematics ends.
- Magister Si-Nil's model and icon have been fixed.
- Blue player's capital entrance has been modified.
- The bridge West of Ganch Keep has been fixed.
- Several small bugs fixed.
- Interface of the "Drain Lives Tower" has been improved.
- Bug fix: the iron gate to Dwarves capital is owned by Orange and not Red.
- New model for the Restor Fallen Admiral's Ghost Ship.
- Border Guard Honour Statue's animation has been improved.
- The Great Necromancer teleports 12 units again including himself but only on friendly buildings.
- Deactivate the User Interface by typing "-hide UI" and then press ESCP to reactivate it.
- "Ring of Shadow" item no longer drops on ground when bought in Main Tower.
- All Levers have been removed and Gates can be directly controlled as buildings.
- Several small improvements and bug fixes.
- Border Guard Honour Statue has been fixed.
- Indestructible barrels have been added next to the fences in the village below The Church of the Golden Eagle to prevent zombies from attacking through them.
- The Great Necromancer only teleports himself with his "Dark Arrival" ability.
- The "Landslide" undead event can only be trigger if the Church of the Golden Eagle and Hammerfell Castle have been destroyed.
- Ownership system of undeads has been improved to reduce risks of units lags.
- Upgrade animations of Blue player's towers have been fixed.
- Dawnfall Guardians can now recruit Dawnfall Healers instead of Priests.
- Several small improvements in decorations, tooltips and spawns.
- Dwarven priest's model has been fixed.
- The Teredar Capital has been reworked : Gates have been added to all entrances, Bridge Controllers are better protected, North entrance can be destroyed to block access, Windmills are better defended, barracks have been added in the house district, chockpoints have been added inside the city and a passageway has been added at North-East outside the city.
- Dwarves have a new stronghold inside the Teredar Capital.
- An outpost has been added at the South Reinforcements and Red and Yellow reinforcements are managed by the players.
- Lit the beacon no longer improve the reinforcements but calls for a larger army once.
- Optimzations and cleaning have been made to reduce the loading times and reduce the risk of crashes.
- The map is now protected to prevent anyone from opening or editing it on the editor.
- New models for Mage Guards, Sunrise Healers and Falcar Lightwielder.
- The Female Scout at Graywall has an aura.
- Cloaked Stranger's name has been changed to Sunrise Healer Veteran.
- Paladin Initiate's walk animation has been fixed.
- The unintended Red Player's worker on the bridge since last version has been removed.
- Few Interface texts have been changed.
- Ownership of rats for the Infected Rats undead event has been changed.
- Blue Player can no longer glitch the closing portal by teleporting the hero doing the spell.
- New Undead Event launching a landslide above Elendar Capital destroying the Forge, Barracks, Veteran and Blacksmith shop.
- New unit models for Prince Frederick, Prince Philip, Sir Burrich, Sir Tallosy, Falcon Footmen, Falcon Defenders, Greyfall Infantries, Yellow Player's Heavy Footmen and Dwarven Priests.
- New buildind models for Drain Lives Tower, Red Player's armoury, Light Blue Player's Barracks, Blacksmith, Castle and South Fields Barricade, Falcon Armory and Graywall Armory.
- New icon for General Hector.
- "Robust Armor" has to be researched for Dwarven Riflemen too and a new model for it has been added.
- Decorations have been added to the Dwarf base and Golden Eagle Church.
- The loading screen has been slighty improved.
- If undead players make the same research/upgrade twice because of a building queue, the last player will be refunded.
- Models of Teredar Fortress, Stormfury Citadel, Leonar Citadel and Leonar City have been changed.
- New decorations at Leonar region and Dwarf capital.
- Models of Purple player's blacksmiths and barracks have been changed.
- New models for Yellow player's Heavy Footmen, Sir Doyle, Falcar Lightwielder and Commander Luther.
- Models of Orange player's blacksmiths, towers and barracks have been changed.
- Both "-cam" and "-zoom" are now valid commands.
- Ordinat'er, the orange dwarf hero, had his collision size reduced to 31 instead of 35 and his attack speed to 2s instead of 1s.
- Decorations of Undead main bases have been improved.
- Agandûr and Cargul's voices have been changed.
- Humans and Undeads share their vision to each others at the end of the game.
- Texts in advanced tutorials have been improved.
- Player 8 "Defenders" is now also affected by the Overpopulation/Starving system.
- All players have to fight Galadrasil to kill him or own him.
- Light Blue player's Footmen's model has been changed.
- Summmoned orcs by Kerrak give drastically less experience.
- The area of effect of the wolves spirits with the Wolf Amulet has been fixed.
- Miners have a new model and play an animation when doing a research.
- Important items not only have a lot of life but are also invulnerable now.
- Tyrial the Protector can no longer be infinitely replicated after being revived with the Book of Light.
- Dawnfall Guardians's spells have been optimized to reduce the risk of glitches.
- The construction time of the crypts has been reduced from 120 to 90s, their life points have been increased from 2000 to 2500 and an aura of slowness emanates from them.
- A crypt appears after the destruction of Bulwark Bastion, South Fields Barricade, Leonar City and Barkshire.
- New secret quest for Light Blue Player.
- The model of the dragon has been changed.
- Spiders are now patrolling in the cave.
- Trappers can now be recruited in South Field Barricade.
- Decorations have been added to several places on the map.
- The Overpopulation warning messages have been optimized.
- The score system has been fixed.
- Dawnfall Guardians received several fixes and buffs.
- Players now have a total score at the end of the game.
- The map is now on WC3Stats website and has leaderboards.
- Few bugs and glitches have been fixed.
- Javeliners limit has been correctly set.
- Several visual effects for spells have been improved (Aura of Depths, Aura of Sturdiness, New Dawn, Unholy Aura, Runic Aura, Ice Blast).
- Tyrial Dawnstar's"Horn of the North" ability has been replaced by "Flame of the North".
- Jorgen The Engineer has now a ranged attack.
- "Good Relations" costs 6000 gold instead of 8000.
- Few small bugs have been fixed.
- Few tooltips have been changed.
- Wilding Hall hit points have been changed to 2500 instead of 3500.
- Yellow player's demi-hero model has been changed.
- "Promote" ability visual effect has been reduced.
- Dawnfall Guardians faction has been greatly revamped.
- Agandur's "Ring of Darkness" item spell and magic resistance has been reduced to 30% instead of 50.
- "Hard" command to give gold to Humans should be fixed.
- Corpse Storages for Fallen Humans give a 500 gold income.
- Reinforcements for Yellow player at Barkshire are warned to him.
- Useless spawns of Zombies at Brown starting position and Dark Green Corpse Storages under Yellow capital have been removed.
- Displayed messages have been sorted to only appear to the concerned player.
- With most capitals destroyed (2 capitals left), humans begin to run out of food. The last remaining capitals must ration themselves and can only feed their population. In doing so, if a player has more than 10 units (heroes included) in a capital that is not his own, these units will have -10 armor and -20 damage while remaining in the capital.
- Several bugs have been fixed.
- Musics have been fixed and Humans and Undeads have their own music order.
- Sunrise Healers have been changed to a dwarven look for Orange player.
- "Healing Touch" ability heals 50 hit points per second instead of 30 hit points every 2 seconds.
- Players can type "-hint" or "-tip" to deactivate or activate hints/tips for them.
- Shadows last 180 seconds instead of 300.
- A visual effect has been added to "Werewolf Form".
- Death Knights have a new ability "Cursed Blade" that increases their damage of 15% against heroes.
- Green player can upgrade his Heartless to Chosen Lords.
- Dark Green player can upgrade his Death Hounds to Vampiric Hounds.
- Brown player can upgrade his Death Knights to Death Masters.
- Each of the 6 main undead heroes have an unique item.
- Hellscreamer's "Critical Strike" ability has been replaced by a new "Life Leech" ability.
- Rakkash has now the "Dread Blade" ability and his "Critical Strike" has been replaced by a new "Unholy Fire" ability.
- Several bugs have been fixed.
- Yellow player's capital has been greatly reworked.
- "Bannish' ability cooldown has been increased from 10 to 20s.
- Few small bugs have been fixed.
- Dread Guard's "Death Coil" ability has a hotkey.
- "Aura of fear" icon is correctly permanently removed.
- Light Blue player's Crossbowmen have been replaced by Javeliners.
- Heavy Crossbowmen, Riflemen, Archers and Axethrowers have a new model for Robust Armor.
- Light Blue player's Knights have been replaced by Trappers.
- Sir Burrich's model has been replaced by a more Bandit/Hunter one.
- A high elf at the top right of the map gives tips.
- Light Blue player's werewolves have a new ability.
- "Scout" ability can only summons one owl at the same time.
- Ballista and cannon's hotkey has been changed to S.
- Paladin and Lightward Paladin's icon positions has been changed.
- Starting messages have been improved.
- "Aura of Fear" icon has been replaced by a corruption orb around weapon for undead heroes.
- Undead Torendil should definitely not insta die at spawn.
- All Fallen human heroes have received more hit points.
- "Promote" ability can be use on "Spell Immunity" units.
- Sentinels and Heavy Sentinels have been limited to 25 instead of 40.
- Few visual bugs which appeared with 2.25 after a map corruption have been fixed.
- Problems with the "Promote" ability have been fixed.
- The 2 items forgotten on the ground next to sir Tallosy's starting point have been removed.
- The hotkeys for Teal player's demi-hero have been fixed.
- Teal player's demi-hero works correctly with the kills system.
- Grey player's footmen can correctly upgrade to Greywall Infantry.
- Demi-heroes's items are removed after the death of their owners.
- "Promote" ability extended tooltip has been fixed and a cooldown has been added.
- "Overcharge" ability correctly doesn't work on not allowed buildings.
- Sir Vandol's "Captain sword" item works properly in any cases.
- "Invoke Crypt" item can be correctly picked up by undeads.
- Undead Torendil no longer insta dies after she spawns.
- Few little bugs have been fixed.
- Prices with Falcon Defenders and Mage Guards have been fixed.
- Purple player's Riflemen correctly upgrade to Heavy Riflemen.
- Grey player's footmen can be upgraded to Graywall Infantry.
- New items for each demi-heroes.
- New demi-hero for Teal player.
- Fallen Human heroes have a 2 charges "Invoke Crypt" item.
- The bug causing the dummy undead players to turn hostile to all after a human player falls has been solved.
- Few minor bugs have been fixed.
- "Cutting down trees" for Purple player costs 1500 gold instead of 2000.
- "Hard" and "Impossible" commands can be now initiate by all players.
- Limit training of Thanes to 15.
- New overhead visual for Empowered zombies.
- Crossbowmen for Purple player have been replaced by Riflemen.
- Few bugs have been fixed.
- "Water Mending" ability has been optimized to drastically reduce lags.
- New anti-hero final research for undeads.
- Improving a Footman to Heavy Footman cost 80 gold instead of 120 gold.
- Purple area has been reworked to be easier to defend at multiple chokes.
- Several minor bugs have been fixed.
- Few optimizations.
- Pressing the spacebar immediatly set your camera to your capital.
- New camera "-angle" command.
- Empowered zombies spawn with full life.
- New model for the Dragon.
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