1) New content:
Now the Troll Witch Doctor summons the number of sentry snakes, which depends on the wave.
Added a new hero - Ogre Crusher.
Added new bosses - Serpent Queen and Invincible Mage.
Added a new item - Pegasus Boots.
2) Graphical changes:
Fixed camera position.
Changed the arrow model of the archer hero.
The icon for the "Explosive Strikes" ability has been changed.
Changed icons for slime and two-handed sword spells.
Changed the recharge schedule for abilities.
Changed the model of the hero pick circle.
The color of the fire golem has been slightly changed.
The color of the water has been slightly changed.
3) Changes to abilities:
Global overhaul of many abilities:
Grace - reduced health recovery by 35%, but reduced recharge - (10> 8).
Blizzard - The damage limit per wave has been removed, the recharge has been reduced (15> 13).
Armor of Faith - Armor gain has been changed (1.5> 2 units) per level.
Slowdown - reduced recharge (15> 8 seconds), and also increased the slowing effect (0.3> 0.4 units) per level, also reduced mana consumption (6.50> 5 units) per level.
Exile to the Astral - reduced recharge (12> 10 seconds).
Healing - increased recharge (1.50> 2 seconds), increased mana consumption (1> 2 units) per level.
Might of the mountains - reduced recharge (180> 60 seconds).
Invisibility - can now be applied to oneself, the duration of the action has been reduced (there is no exact data, but it has been reduced).
Firestrike - Now does not work on allies.
Explosive strikes - increased damage (5> 20 units) per level, increased area of impact (75> 135).
Strong blow - increased the chance of triggering (2> 3 units) per level.
Arcane Aura - The area of effect has been set to 600, not 900.
Berserker - reduced damage received (0.05> 0.03 units) per level, also reduced recharge (20> 10 seconds).
Thunder Walk - Cooldown reduced (18> 15 seconds).
Healing Wave - increased area of effect (700> 1000).
Empathy - Fixed a bug where Empathy was not distributing damage correctly.
Protective aura - increased duration (1> 2 seconds) per level.
Curse - reduced recharge (10> 5 seconds).
Poisonous Cloud - The plague duration has been reduced (120> 25 seconds).
Mutilation - Cooldown reduced (18> 15 seconds).
Rejuvenation - set a recharge of 8 seconds.
Roar - Cooldown reduced (12> 8 seconds).
Wine Fumes - set a 12 second recharge.
Herd of lizards - the number of lizards has been reduced (+3> +2 per level), the damage per lizard has been reduced (+30> +20 per level), the initial damage has been reduced (60> 50 damage).
Corruption - increased recharge (80> 150 seconds).
Mosquitoes - the number of mosquitoes has been reduced (+5> +3 per level).
Fan Throw - Damage increased (35> 75 per level).
Sorcerous fire - increased armor reduction (2> 3 per level).
Rejuvenation - increased health gain (15> 45 per level), as well as mana (25> 35 per level).
Poison - increased damage (2> 5 per level).
Volcano - increased the interval between waves (1> 2 seconds), but increased the number of waves (1> 2 per level).
Thunderstorm - changed the initial interval between waves (1.50> 1.00), as well as damage (20> 50 per level), and also changed the recharge (25> 40 seconds).
Acid Bomb - Damage increased (5> 20 per level).
Ice arrows - reduced mana consumption (12> 10 mana).
Magic shield - recharge has been changed (15> 10 seconds).
Drunken Master - Chance to avoid damage has been reduced (5%> 3%).
Forked Lightning - Increased damage (50> 100 per level).
4) Item Changes:
Orb of Power - increased stats gain (10> 15 to all stats).
Divine Staff - Item cost increased (2000> 2500 gold).
Staff of the Sea - the ball has been improved, now it has a reduced recharge (2> 1 second), as well as increased damage (150> 200 damage).
5) Changes in the balance of characteristics:
Increased health per 1 point of strength (18> 20 health).
Increased regeneration per 1 point of strength (0.02> 0.03).
6) Minor changes:
Slightly changed the height of some heroes.
Optimized the code even more.
Added new tips.